# Nippon (Japan) #

country = { 
    tag = NIP 
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 300 
    inflation = 0 
    merchants = 0.083333 
    policy = { 
        date = { year = 0 month = january day = 0 } 
        mercantilism = 10 
        }
    religion = { type = buddhism }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF
type = japanese 
}
    diplomacy = { 
    }
    knownprovinces = { 
646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1608 1817 1818 1819 1820 1821 1822 618 635 636 639 640 643 644 645 641 642 1813 1814 1815 683 684 685 686 687 688 1809 1810 1811 1812 1447 1448 1449 1445 1446 1816 1013 1326 1433 }
    ownedprovinces = { 
        625 1586 1433 1326 1013 683 684 685 686 687 688 1809 1810 1811 1812 1816 } 
    controlledprovinces = { 
        625 1586 1433 1326 1013 683 684 685 686 687 688 1809 1810 1811 1812 1816 } 
    nationalprovinces = { 
        625 1586 1433 1326 1013 683 684 685 686 687 688 1809 1810 1811 1812 1816 } 
    city = {
    	fortress = { level = 2 }  
        population = 35000
        location = 685 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
        population = 1000
        location = 683 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 17000
        location = 684 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 25000
        location = 686 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 40000
        location = 1326 
        capital = yes 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = { 
        population = 7000
        location = 1013 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 20000
        location = 687 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 1000
        location = 625 
    }
    city = {
    	fortress = { level = 1 }  
        population = 1000
        location = 1586 
    } 
    city = {
    	fortress = { level = 1 }  
        population = 35000
        location = 688 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 1809 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 20000
        location = 1810
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 1811 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 1812 
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }  
        population = 500
        location = 1816
    }  
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 1433
¤IF TCstart
bailiff = yes 
¤ENDIF
    }  
    landunit = { 
        id = { type = 9423 id = 1000 } 
        name = "Imperial Army" 
        location = 1326 
        infantry = 30000
        cavalry = 10000
        artillery = 0 
    } 
    navalunit = { 
        id = { type = 9423 id = 845 } 
        name = "Imperial Fleet" 
        location = 685
        warships = 0
        galleys = 15
        transports = 16 
    } 
    technology = {
		stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
    } 
} 

