# Zanj #

country = { 
    tag = ZAN 
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 100
    inflation = 0 
    merchants = 0 
    religion = { type = pagan }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF
type = swahili }
    diplomacy = { 
    } 
    knownprovinces = { 
		762 763 1512 1513 1515 1514 761 764 765 766 1408 }
    ownedprovinces = { 
        761 1513 1512 1515 1514 763 762 764 765 766 }
    controlledprovinces = { 
        761 1513 1512 1515 1514 763 762 764 765 766 } 
    nationalprovinces = { 
        761 1513 1512 1515 1514 763 762 764 765 766 }
    city = { 
        name = "Mombasa" 
        population = 5000.000 
        location = 763 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        capital = yes 
        } 
    city = { 
        name = "Tana" 
        population = 2000.000 
        location = 1515 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Arusha" 
        population = 2000.000 
        location = 1513 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Morogoro" 
        population = 2000.000 
        location = 1512 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Galana" 
        population = 2000.000 
        location = 1514 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Pangani" 
        population = 2000.000 
        location = 764 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Zanzibar" 
        population = 2000.000 
        location = 765 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Kilwa" 
        population = 2000.000 
        location = 766 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Brava" 
        population = 2000.000 
        location = 761 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Malindi" 
        population = 2000.000 
        location = 762 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    technology = {
		stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
    } 
}