# China (Chung Kuo) #

country = { 
    tag = CHI
    ai = "china.ai"
    flagname = "mch"
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 200
    inflation = 0 
    merchants = 0.083333 
    religion = { type = confucianism }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF 
    	type = manchu
    	type = chihan
	type = cantonese
    }   
    diplomacy = { 
    } 
    knownprovinces = { 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1608 1817 1818 1819 1820 1821 1822 618 635 636 639 640 643 644 645 641 642 1813 1814 1815 683 684 685 686 687 688 1809 1810 1811 1812 1447 1448 1449 1445 1446 1455 1397 } 
    ownedprovinces = { 
        518 1601 689 1808 635 640 618 645 644 643 636 639 1446 1447 1448 1449 1455 1397 1606 1608 1822 1554 1821 1817 646 1818 1819 1820 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 633 616 637 638 1467 1468 634 1603 1604 521 1541 1605 1602 626 } 
    controlledprovinces = { 
        518 1601 689 1808 635 640 618 645 644 643 636 639 1446 1447 1448 1449 1455 1397 1606 1608 1822 1554 1821 1817 646 1818 1819 1820 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 633 616 637 638 1467 1468 634 1603 1604 521 1541 1605 1602 626 } 
    nationalprovinces = { 
        1446 1447 1448 1449 1455 1397 1606  1608 1822 1554 1821 1807 1808 1817 1818 1819 1820 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567  } 
    city = {    
	fortress = { level = 1 } 
        population = 3000
        location = 635 
        } 
    city = {         fortress = { level = 1 }  
        population = 1000
        location = 1808
        }
    city = {
    	fortress = { level = 1 }
        population = 7000
        location = 1601
    }
    city = {
    	fortress = { level = 1 }
        population = 4000
        location = 518
    }
    city = { 
	fortress = { level = 1 } 
        population = 3000
        location = 640
        }
    city = { 
	fortress = { level = 1 } 
        population = 1000
        location = 639
        }
    city = { 
	fortress = { level = 1 } 
        population = 2000
        location = 636
        }
    city = { fortress = { level = 1 }
        population = 5000
        location = 643
        }
    city = {  
	fortress = { level = 1 } 
        population = 1500
        location = 618
    }
    city = { fortress = { level = 1 } 
        population = 10000
        location = 644
        }
    city = {  
        population = 3500
        location = 645
    }
    city = {         fortress = { level = 1 }  
        population = 50000
        location = 650 
        } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 660 
        } 
    city = {         fortress = { level = 1 }  
        population = 24000
        location = 661 
        } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 659 
        } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 658 
        } 
    city = {         fortress = { level = 1 }  
        population = 50000
        location = 657 
        } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 656 
        } 
    city = {         fortress = { level = 1 }  
        population = 26000
        location = 655 
        } 
    city = {
        population = 20000
        location = 654
    } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 653 
    } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 652 
        } 
    city = {
        population = 25000
        location = 651 
        } 
    city = {         fortress = { level = 4 }  
        population = 140000
        capital = yes
        location = 649
    } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 647 
        } 
    city = {         fortress = { level = 1 }  
        population = 13000
        location = 648 
        } 
   city = {
        population = 6000
        location = 1559 
        } 
    city = {
        population = 6000
        location = 1560 
        } 
    city = {
        population = 6000
        location = 1561 
        } 
    city = {
        population = 10000
        location = 1553 
        } 
    city = {
        population = 8000
        location = 1557 
        } 
    city = {
        population = 8000
        location = 1558 
        } 
    city = {
        population = 10000
        location = 1556 
        } 
    city = {
        population = 25000
        location = 1563 
        } 
    city = {
        population = 25000
        location = 1562 
        } 
    city = {
        population = 25000
        location = 1566 
        } 
    city = {
        population = 25000
        location = 1564 
        } 
    city = {
        population = 25000
        location = 1565 
        } 
    city = {
        population = 25000
        location = 1567 
        } 
    city = {
        population = 25000
        location = 1555 
        } 
    city = { fortress = { level = 1 } 
        population = 25000
        location = 1818
        } 
    city = { fortress = { level = 1 } 
        population = 50000
        location = 1819 
        } 
    city = { fortress = { level = 1 } 
        population = 45000
        location = 1820
        } 
    city = { 
        population = 9000
        location = 646
        } 
    city = { fortress = { level = 1 } 
        population = 25000
        location = 1817
        }  
    city = { fortress = { level = 1 } 
        population = 9000
        location = 1554
        } 
    city = { 
        population = 3000
        location = 1821
        }
    city = { 
        population = 2500
        location = 1822
        }
    city = { 
        population = 2000
        location = 1606
        }
    city = { 
        population = 3000
        location = 1608
        }
    city = {
        population = 30000
        location = 1446
        } 
    city = {
        population = 10000
        location = 1447 
        } 
    city = {
        population = 7500
        location = 1448
        } 
    city = {
        population = 12000
        location = 1449 
        } 
    city = {
        population = 15000
        location = 1455 
        } 
    city = {
        population = 12000
        location = 1397
        } 

    city = {  
        population = 2000
        location = 633
¤IF TCstart
bailiff = yes 
¤ENDIF
    } 
    city = {
    	fortress = { level = 1 }
        population = 4000
        location = 1605
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {
    	fortress = { level = 1 }
        population = 5000
        location = 1602 
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {
	fortress = { level = 1 }
        population = 4000
        location = 1541
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1500
        location = 616
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 3000
        location = 637
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 2000
        location = 638
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1500
        location = 1467
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1000
        location = 1468
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1000
        location = 634
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 2000
        location = 521
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1500
        location = 1603
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1500
        location = 1604
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 1500
        location = 626
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    city = {  
        population = 5000
        location = 689
¤IF TCstart
bailiff = yes 
¤ENDIF
    }
    landunit = { 
        id = { type = 9423 id = 995 } 
        name = "Imperial Army" 
        location = 649 
        infantry = 80000 
        cavalry = 20000 
        artillery = 0 
    }
    technology = {
		stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
    } 
} 

