# Buganda #

country = { 
    tag = U30
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 100
    inflation = 0 
    merchants = 0 
    religion = { type = pagan }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF
type = kongolese }
    diplomacy = { 
    } 
    knownprovinces = { 765 1674 1675 1676 1677 1678 1411 1663 1665 1666 1679 1680 1409 1662 } 
    ownedprovinces = { 
        1680 1666 1665 1674 1675 1676 1677 1678 }
    controlledprovinces = { 
        1680 1666 1665 1674 1675 1676 1677 1678 } 
    nationalprovinces = { 
        1680 1666 1665 1674 1675 1676 1677 1678 }
    city = { 
        name = "Ganda" 
        population = 2000.151 
        location = 1676 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        capital = yes 
        } 
    city = { 
        name = "Rwanda" 
        population = 2000.549 
        location = 1675 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Nyamwezi" 
        population = 2000.549 
        location = 1680 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Kikuyu" 
        population = 2000.549 
        location = 1665 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Serengeti" 
        population = 2000.549 
        location = 1666 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Rundi" 
        population = 2000.313 
        location = 1674 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Toro" 
        population = 2000.107 
        location = 1677 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Nyoro" 
        population = 2000.382 
        location = 1678 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    technology = {
		stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
    } 
}