##########################################################################################################
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#					Extra Historical Events                                          #
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#													 #
#					      For England                                                #
#													 #
##########################################################################################################


#The Weald Military-Industrial Complex
event = {
	id = 88712
	trigger = {
		owned = {
			province = 248
			data = -1
		}
	}
	random = no
	country = ENG
	name = "The Weald Military-Industrial Complex"
	desc = EVENTHIST88712
	style = 3
	#style = "WealdenFurnace"

	date = { day = 1 month = january year = 1520 }
	offset = 10
	deathdate = { day = 1 month = january year = 1550 }

	action_a = {
		name = "Bring those frenchies and start making cannons!"
		command = { type = provincetax which = 248 value = 3 }
		command = { type = population which = 248 value = 1000 }
		command = { type = gainmanufactory which = 248 value = weapons }
		command = { type = land value = 1000 }
	}
}

#Production increase in the Weald
event = {
	id = 88639
	trigger = {
		AND = {
			owned = { province = 248 data = ENG } #Sussex
			event = 88712
		}
	}
	random = no
	province = 248 #Sussex
	name = "Production increase in the Weald"
	desc = EVENTHIST88639

	date = { day = 0 month = january year = 1547 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Excelent!"
		command = { type = provincetax which = 248 value = 6 } #Sussex
		command = { type = naval value = 500 }
	}
}

#The Decline of the Weald
event = {
	id = 88640
	trigger = {
		AND = {
			event = 88712
			owned = { province = 248 data = -1 }
		      }
	}
	random = no
	country = ENG
	name = "The Decline of the Weald"
	desc = "The iron industry began to change in the 17th century. The Swedes in particular were mining very high-quality iron ore, had vast forests (which were important for the furnaces), and cheap labor. They began to ship iron (even to England) at prices that the English could not match. They designed new, lightly built cannon for use by field armies, and the astounding successes of Swedish armies in the 1620s and 1630s led other nations to buy or imitate their weapons. An explosion in charcoal prices after about 1630 in England essentially closed down the cheaper end of the English iron industry, which could no longer compete for fuel on the domestic market, or for sales on the international market. The primary reason for the price increase and falling sales was relentless pressure on English forests by all kinds of interests, but, of course, someone had to take the blame, and the natural reaction was to blame the foreign competition, which was portrayed as evil and unfair."
	style = 3

	date = { day = 1 month = january year = 1630 }
	offset = 10
	deathdate = { day = 1 month = january year = 1650 }

	action_a = {
		name = "Evil Swedes!"
		command = { type = provincetax which = 248 value = -9 }
		command = { type = population which = 248 value = -200 }
		command = { type = relation which = SWE value = -50 }
	}
}

#Decline of Calais
event = {
	id = 88824
	trigger = {
		OR = {
			NOT = { owned = { province = 382 data = ENG } } #Calais
			event = 3011 #Eng: The Admirality
			event = 3753 #Eng: The Royal Army
		}
	}
	random = no
	province = 382 #Calais
	name = "Decline of Calais"
	desc = "Calais came to be called the ''brightest jewel in the English crown'' owing to its great importance as the gateway for the tin, lead, cloth and wool trades (or 'staples'). Its customs revenues amounted at times to a third of the English government's revenue, with wool being the most important element by far. Of its population of about 12,000 people, as many as 5,400 were recorded as having been connected with the wool trade. The governorship or Captaincy of Calais was a lucrative and highly prized public office. But with switching trade routes and changing commercial relations, this time is over now..."

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = provincetax which = 382 value = -15 } #Calais
		command = { type = sleepevent which = 88717 }
	}
}

#Decline of Calais
event = {
	id = 88823
	trigger = {
			NOT = { owned = { province = 382 data = ENG } } #Calais
	}
	random = no
	province = 382 #Calais
	name = "Decline of Calais"
	desc = "Calais came to be called the ''brightest jewel in the English crown'' owing to its great importance as the gateway for the tin, lead, cloth and wool trades (or 'staples'). Its customs revenues amounted at times to a third of the English government's revenue, with wool being the most important element by far. Of its population of about 12,000 people, as many as 5,400 were recorded as having been connected with the wool trade. The governorship or Captaincy of Calais was a lucrative and highly prized public office. But with the ownership of the province changing hands, all of this was lost, and once again people continued their lifes as they did prior to the english conquest of Calais, strengthening their ties with France."

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = provinceculture which = 382 value = french }
	}
}

#Decline of Calais
event = {
	id = 88717
	trigger = {
		AND = {
			NOT = { event = 88824 } #Decline of Calais
		AND = {
			owned = { province = 380 data = ENG } #Flandern
			owned = { province = 382 data = ENG } #Calais
		}
		      }
	}
	random = no
	province = 382 #Calais
	name = "Decline of Calais"
	desc = "Calais came to be called the ''brightest jewel in the English crown'' owing to its great importance as the gateway for the tin, lead, cloth and wool trades (or 'staples'). Its customs revenues amounted at times to a third of the English government's revenue, with wool being the most important element by far. Of its population of about 12,000 people, as many as 5,400 were recorded as having been connected with the wool trade. The governorship or Captaincy of Calais was a lucrative and highly prized public office. But with Flandern under English control, switching trade routes and changing commercial relations, this time is over now..."

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = provincetax which = 382 value = -15 } #Calais
		command = { type = sleepevent which = 88824 }
	}
}

#Protestants expelled from France#
event = {

	id = 88526				#Triggered by FRA3128#
	random = no
	country = ENG
	name = "Protestants expelled from France"
	desc = "In April 13 1598 Henry IV of France announced a new law called Édit De Nantes which granted the Huguenots a large portion of religious and civil rights. Almost a hundred years later his grandson, Louis XIV, striving for unity and stability in the realm, views the co-existence of the two churches as a potential source of disturbances. Having already allowed the persecution of Protestants and the burning of their churches, he in 1685 revokes the Édit De Nantes. Within a few years, more than 400,000 Huguenots emigrated to England, Prussia, Holland, and America - depriving France of its most industrious commercial class. As a result, England, the arch-enemy of France, received many skilled weavers and experts in sericulture from Tours and Lyon and many areas in England, notably Spitalfields, saw many high-quality silk workshops spring up, their products distinct from continental silk largely by the colours used."
	style = 3

	action_a ={
		name = "Ah! Stupid French!"
		command = { type = population which = 247 value = 2500 }
		command = { type = provincetax which = 247 value = 2 }
		command = { type = population which = -1 value = 1250 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = population which = -1 value = 1250 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = stability value = 1 }
	}
}

#New English Flag
event = {

	id = 88285
	trigger = { ai = no }
	random = no
	country = ENG
	name = "New English flag"
	desc = "The Commonwealth Flag (also known as the Commonwealth Jack) was the flag of the Commonwealth of England which replaced the Kingdom of England in 1649. Like the Union Flag it replaced, it consisted of just two symbols with a new quarterly design featuring the flag of England first and fourth, and the flag of Scotland second and third. This flag was also used as the ensign of the Commonwealth Navy after 1651."
	style = "CommonwealthFlag"
	
	date = { day = 1 month = january year = 1649 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "pur" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
		command = { type = sleepevent which = 88283 }
          }
}

#New English Flag
event = {

	id = 88284
	trigger = { ai = no }
	random = no
	country = ENG
	name = "New English flag"
	desc = "The Royal Standard is sometimes called The 'Union of the Crowns' Royal Standard because it united both the Kingdoms of England, Scotland, Wales and Ireland under one royal family. James VI, King of Scotland, inherited the English and Irish thrones in 1603, and became James I. In honor of this they quartered the Royal Arms of England with those of Scotland on the Royal Coat of Arms, and for the first time, the Royal Coat of Arms of Ireland is added to represent the Kingdom of Ireland."
	style = 4
	
	date = { day = 1 month = january year = 1603 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "roy" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}

#New English Flag
event = {

	id = 88283
	trigger = { 			
			AND = {
				event = 88285
				ai = no
		      	      }
		  }
	random = no
	country = ENG
	name = "New English flag"
	desc = "After the English Commonwealth was no more, and a king ruled over the country once more, the old Commonwealth Jack was replaced by the 'Union of the Crowns' Royal Standart. What should we do, sire?"

	style = 4
	
	date = { day = 1 month = january year = 1688 }

	action_a ={
		name = "Reintroduce it"
                command = { type = flagname which = "roy" }
          }

	action_b ={
		name = "Keep the current one"
		command = { }
          }

}


##########################################################################################################
#													 #
#					      For Sweden                                                 #
#													 #
##########################################################################################################


#Production increase in The Great Copper Mountain
event = {
	id = 88708
	trigger = {
		owned = {
			province = 257
			data = -1
		}
	}
	random = no
	country = SWE
	name = "Production increase in The Great Copper Mountain"
	desc = "Although mining in the Great Copper Mountain of Falun in Sweden had started around the 9th century, it was only in the 17th century that production capacity peaked. The Great Copper Mountain had plenty of copper deposits - it produced as much as two thirds of Europe's copper needs - and helped fund many of Sweden's wars in the 17th century. The Privy Council of Sweden even referred to the mine as the nation's treasury and stronghold."
	style = 3

	date = { day = 1 month = january year = 1640 }
	offset = 1
	deathdate = { day = 1 month = january year = 1640 }

	action_a = {
		name = "Excelent!"
		command = { type = provincetax which = 257 value = 10 }
		command = { type = treasury value = 500 }
		command = { type = population which = 257 value = 1000 }
		command = { type = infra value = 500 }
	}
}

#A bit ahistorical but needed for 2 good reasons - to decrease that huge amount of base tax in Copehagen, and to decrease the huge badboy amount Sweden got from annexing Denmark
#The Treaty of Copenhagen
event = {
	id = 88530
	trigger = {
		owned = {
			province = 307
			data = -1
		}
	}
	random = no
	country = SWE
	name = "The Treaty of Copenhagen"
	desc = "The Sound Dues remained the most important source of income for the Danish Crown for several centuries, thus making Danish kings relatively independent of Denmark's Privy Council and aristocracy. However, the dues were an irritant to nations engaged in trade in the Baltic Sea, especially Sweden. Sweden had initially been exempted from the dues at the time of their introduction because it was then in the Kalmar Union along with Denmark. However, after the Kalmar War, Denmark introduced dues on cargoes from Sweden's Baltic possessions and on non-Swedish ships carrying Swedish cargo. Swedish shipping only became exempt from the Sound Dues by the terms of the Treaty of Copenhagen, signed after the Torstenson War came to a conclusion."
	style = 3

	date = { day = 1 month = january year = 1419 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a = {
		name = "Free trading for everyone!"
		command = { type = stability value = 3 }
		command = { type = trade value = 750 }
		command = { type = provincetax which = 307 value = -10 }
		command = { type = badboy value = -10 }
		command = { type = relation which = POM value = 100 }
		command = { type = relation which = MEC value = 100 }
		command = { type = relation which = OLD value = 100 }
		command = { type = relation which = SHL value = 100 }
		command = { type = relation which = LAT value = 100 }
		command = { type = relation which = PRU value = 100 }
		command = { type = relation which = NVG value = 100 }
		command = { type = sleepevent which = 88259 }
	}
}

#The Treaty of Copenhagen
event = {
	id = 88259
	trigger = {
		AND = {
			NOT = { owned = { province = 307 data = DAN } }
			NOT = { owned = { province = 307 data = SWE } }
			NOT = { event = 88530 } #SWE The Treaty of Copenhagen
		}
	}
	random = no
	province = 307
	name = "The Treaty of Copenhagen"
	desc = "The Sound Dues remained the most important source of income for the Danish Crown for several centuries, thus making Danish kings relatively independent of Denmark's Privy Council and aristocracy. However, the dues were an irritant to nations engaged in trade in the Baltic Sea, especially Sweden. Sweden had initially been exempted from the dues at the time of their introduction because it was then in the Kalmar Union along with Denmark. However, after the Kalmar War, Denmark introduced dues on cargoes from Sweden's Baltic possessions and on non-Swedish ships carrying Swedish cargo. Swedish shipping only became exempt from the Sound Dues by the terms of the Treaty of Copenhagen, signed after the Torstenson War came to a conclusion."

	date = { day = 1 month = january year = 1419 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = provincetax which = 307 value = -10 }
      		command = { type = trigger which = 88530 }
	}
}

#The Decline of The Great Copper Mountain
event = {
	id = 88529
	trigger = {
		AND = {
			event = 88708
			owned = { province = 257 data = -1 }
		      }
	}
	random = no
	country = SWE
	name = "The Decline of The Great Copper Mountain"
	desc = "At the start of the 18th century, the Great Copper Mountain had been mined for more than half a millennium. Production had intensified in the preceding decades, and by that time the rocks were crisscrossed by numerous shafts and cave-ins were not unusual. Great effort went into producing maps of the mine for navigation, but there was no overall organization or estimation of the strength of the mountain. Eventually, the dividing wall between the main pits and the foundations gave way and a significant portion of the mine collapsed. Production continued until recently, but the great copper mine was well past its golden age in the early decades of the 18th century."
	style = 3

	date = { day = 1 month = january year = 1720 }
	offset = 1
	deathdate = { day = 1 month = january year = 1720 }

	action_a = {
		name = "I knew it would not last forever!"
		command = { type = provincetax which = 257 value = -10 }
		command = { type = population which = 257 value = -250 }
	}
}


##########################################################################################################
#													 #
#					      For Holland                                                #
#													 #
##########################################################################################################

#Military reforms
event = {
	id = 88825
	Trigger = { ai = no }
	random = no
	country = HOL
	name = "Military Reforms"
	desc = "In the 1590's the Dutch economy and military were restructered greatly improving the discipline and quality of the army and navy and expanding their size. The war had stimulated the development of siege techniques and improvements of fortifications by engineers such Adriaen Anthonisz, Johan van Rijswijck and Simon Stevin. Maurits founded the first military acadamy for the training of gentlemen in the arts war in Europe. The republic launched a series of major succesfully offensives over the decade under the command of Maurits and Willem Lodewijk. During these offensives newly devised transports and siege methods were put to use involving the use of large amounts of artillery for heavy bombardments."

	date = { day = 1 month = january year = 1590 }
	offset = 30
	deathdate = { day = 1 month = january year = 1601 }

	action_a = {
		name = "Uitstekend! Excellent!"
		command = { type = domestic which = quality value = 2 }
		command = { type = gainbuilding which = 338 value = barrack }
		command = { type = manpower value = 30 }
		command = { type = infra value = 500 }
		command = { type = land value = 1000 }
		command = { type = naval value = 500 }
	}
}

#Event that moves capital to Amsterdamn - only used if Burgundy morphs into Flandern and later into Holland
#The City of Amsterdam#
event = {
	id = 88184
	trigger = {
		owned = { province = 339 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "The City of Amsterdam"
	desc = "Settled as a small fishing village in the late 12th century, Amsterdam became one of the most important ports in the world during the Dutch Golden Age, a result of its innovative developments in trade. During that time, the city was the leading centre for finance and diamonds, not to forget that it was also the capital of the Dutch Empire."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Amsterdam shall become the new seat of Power"
		command = { type = capital which = 339 }
		command = { type = cot which = 339 }
		command = { type = gainbuilding which = 339 value = shipyard }
		command = { type = fortress which = 339 value = 1 }
		command = { type = provincemanpower which = 339 value = 4 } #Holland
		command = { type = provincetax which = 339 value = 4 }
		command = { type = population which = 339 value = 20000 }
		command = { type = removecot which = 380 }
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = trade value = 2000 }
		command = { type = naval value = 2000 }
		command = { type = stability value = 1 }
	}
}

#Event that grants more manpower/tax for gelre in case Burgundy morphed into Fladern and then into Holland
#Fixes for Gelre#
event = {
	id = 88183
	trigger = {
		owned = { province = 338 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "Dutch extra boosts for Gelre"
	desc = "This event is suposed to make the province of Gelre more productive to the Netherlands (previously known as Flandern) for gameplaying purposes."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = fortress which = 338 value = 1 }
		command = { type = provincemanpower which = 338 value = 3 } #Gelre
		command = { type = provincetax which = 338 value = 3 }
		command = { type = population which = 338 value = 6000 }
	}
}

#Event that grants more manpower/tax for friesen in case Burgundy morphed into Fladern and then into Holland
#Fixes for Friesen#
event = {
	id = 88182
	trigger = {
		owned = { province = 337 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "Dutch extra boosts for Friesen"
	desc = "This event is suposed to make the province of Friesen more productive to the Netherlands (previously known as Flandern) for gameplaying purposes."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = fortress which = 337 value = 1 }
		command = { type = provincemanpower which = 337 value = 2 } #Friesen
		command = { type = provincetax which = 337 value = 3 }
		command = { type = population which = 337 value = 7500 }
	}
}

#Event that grants more manpower/tax for zeeland in case Burgundy morphed into Fladern and then into Holland
#Fixes for Zeeland#
event = {
	id = 88181
	trigger = {
		owned = { province = 340 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "Dutch extra boosts for Zeeland"
	desc = "This event is suposed to make the province of Zeeland more productive to the Netherlands (previously known as Flandern) for gameplaying purposes."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = fortress which = 340 value = 1 }
		command = { type = provincemanpower which = 340 value = 2 } #Zeeland
		command = { type = provincetax which = 340 value = 3 }
		command = { type = population which = 340 value = 7500 }
	}
}

#Event that grants more manpower/tax for zwolle in case Burgundy morphed into Fladern and then into Holland
#Fixes for Zwolle#
event = {
	id = 88180
	trigger = {
		owned = { province = 1927 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "Dutch extra boosts for Zwolle"
	desc = "This event is suposed to make the province of Zwolle more productive to the Netherlands (previously known as Flandern) for gameplaying purposes."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = fortress which = 1927 value = 1 }
		command = { type = provincemanpower which = 1927 value = 1 } #Zwolle
		command = { type = provincetax which = 1927 value = 3 }
		command = { type = population which = 1927 value = 7500 }
	}
}

#Event that grants more manpower/tax for breda in case Burgundy morphed into Fladern and then into Holland
#Fixes for Breda#
event = {
	id = 88179
	trigger = {
		owned = { province = 1925 data = -1 }
		event = 99989
		ai = no                
		}
	random = no
	country = HOL
	name = "Dutch extra boosts for Breda"
	desc = "This event is suposed to make the province of Breda more productive to the Netherlands (previously known as Flandern) for gameplaying purposes."
	style = 2
	
	date = { day = 1 month = january year = 1550 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = fortress which = 1925 value = 1 }
		command = { type = provincemanpower which = 1925 value = 1 } #Breda
		command = { type = provincetax which = 1925 value = 2 }
		command = { type = population which = 1925 value = 5000 }
	}
}


#New Dutch Flag
event = {

	id = 88768
	trigger = { ai = no }
	random = no
	country = HOL
	name = "New Dutch Flag"
	desc = "After 1630, the orange stripe of the Dutch flag was gradually replaced by a red one, as paintings of that time indicate. Since there was likely no political reason for introducing a non-orange motive in the flag, the probable reason is that orange and blue are faint colors and more difficult to distinguish than red and dark blue, especially at sea. Another explanation is that the orange was originally made of natural/herbal yellow and red. The yellow colour faded out first, leaving a red strip. The orange-white-blue flag, however, continued to be flown as well and in later times formed the basis for the former South African flag."
	style = 4
	
	date = { day = 1 month = january year = 1630 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "rep" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}


##########################################################################################################
#													 #
#					      For Russia                                                 #
#													 #
##########################################################################################################

#most russian extra events on hold - latin tech even if only for about 100 years might be a bit too much
#initial idea would be of latin tech between 1547-1603, 1682-1725, 1762-1796 but this might be unfair for the OE
#thought of giving the OE latin tech during Suleiman's reign to compensate but this might prove to be a real problem
# (to be tested)

#Ivan the Terrible#
#event = {
#
#	id = 99994
#	random = no
#	country = RUS
#	name = "Ivan the Terrible"
#	desc = "Ivan IV Vasilyevich was the Grand Prince of Moscow from 1533 to 1547 and Czar of Russia from 1547 until his death. His long reign saw the conquest of Tartary and Siberia and subsequent transformation of Russia into a multiethnic and multiconfessional state. Although the latter part of his reign was far less sucessful and he started showing mental deterioration after the death of his wife (going as far as killing his own son), Ivan managed to increase the Russian economy and its territory going as far as the Caspian Sea. His legacy would continue under his other son Feodor and later by Godunov, till the Times of Troubles began."
#	style = 2
#
#	date = { day = 1 month = january year = 1547 }
#	offset = 0
#	deathdate = { day = 1 month = january year = 1547 }
#
#	action_a ={
#		name = "OK"
#		command = { type = technology which = latin }
#	}
#}
#
#The Death of Peter the Great#
#event = {
#
#	id = 99995
#	random = no
#	country = RUS
#	name = "The Death of Peter the Great"
#	desc = "The great Russian Tsar finally died on 1725 and although his reign passed to his wife for a couple of years, his sucessors would never be able to compete with him regarding the administration of Russia. That is, until Catherine II rose to the throne later on. "	
#	style = 2
#
#	date = { day = 1 month = january year = 1725 }
#	offset = 0
#	deathdate = { day = 1 month = january year = 1725 }
#
#	action_a ={
#		name = "OK"
#		command = { type = technology which = orthodox }
#	}
#}
#
#Yekaterina II Velikaya#
#event = {
#
#	id = 99993
#	random = no
#	country = RUS
#	name = "Yekaterina II Velikaya"
#	desc = "Catherine II of Russia, called the Great — sometimes referred to as an epitome of the enlightened despot — reigned as Empress of Russia for some 34 years, from June 28, 1762 until her death. Like Ivan the Terrible, she managed to expand Russia soundly, at the expense of Poland and the Ottoman Empire, and at the same time improve its economy."
#	style = 2
#
#	date = { day = 1 month = january year = 1762 }
#	offset = 0
#	deathdate = { day = 1 month = january year = 1762 }
#
#	action_a ={
#		name = "OK"
#		command = { type = technology which = latin }
#	}
#}
#
#The Death of Yekaterina#
#event = {
#
#	id = 99992
#	random = no
#	country = RUS
#	name = "The Death of Yekaterina II Velikaya"
#	desc = "Yekaterina suffered a stroke and died in 1796. She was suceeded by Paul I and later by Alexander, but neither of these managed to rivalize her feats."
#	style = 2
#
#	date = { day = 1 month = january year = 1796 }
#	offset = 0
#	deathdate = { day = 1 month = january year = 1796 }
#
#	action_a ={
#		name = "OK"
#		command = { type = technology which = orthodox }
#	}
#}

#New Russian Flag
event = {

	id = 88422
	trigger = { ai = no }
	random = no
	country = RUS
	name = "New Russian Flag"
	desc = "With Tsar Peter I officially proclaiming the Empire of Russia as the natural sucessor to the Tsardom of Russia in the Treaty of Nystad, many are wondering if we should keep the old Russian flag or if we should introduce a new flag to reflect the glory of our empire."
	style = 4
	
	date = { day = 1 month = january year = 1721 }
	offset = 1
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "IMP" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}

#(1553-1566) The Muscovy Trade Company
event = {
	id = 88257
	random = no
	country = RUS
	name = "The Muscovy Trade Company"
	desc = "In 1553, the English Merchant Adventurers Company sent a fleet of three ships with the intent of sailing to China through the Northeast Passage. Most ships were struck frozen by the ice-cap and all their crew died of starvation, except the Edward, under senior navigator Richard Chancellor, who entered the White Sea and reached Arkhangelsk, a small village that would later grow to a port in 1584. There he learned about the wealth and power of the Russian emperor and journeyed in horse-drawn sleighs, in winter, to Moscow. Although Russia and England had diverging interests in establishing relationships with each other, the Muscovy Trade Company formed to exploit the new trade was a commercial success, in particular with the Russian fur trade."

	action_a = {
		name = "Accept the Agreement"
		command = { type = provincetax which = 269 value = 2 }
		command = { type = merchants value = 2 }
		command = { type = population which = 269 value = 1000 } #Arkhangelsk
		command = { type = relation which = ENG value = 50 }
		command = { type = trade value = 200 }
	}
}

#(1539-1570) St. Basil's Cathedral
event = {
	id = 88256
	random = no
	country = RUS
	name = "St. Basil's Cathedral"
	desc = "St. Basil's is the beautiful orthodox church dominating Red Square in Moscow. The most famous and important of old Russia's memorial buildings, Ivan IV (the Terrible) commissioned Postnik and Barma to build the church to commemorate Russia's annexation of Kazan. It was completed in 1560 and legend has that Ivan IV (The Terrible) was so impressed with the structure that he had the architects blinded, so that they could never design anything as beautiful again."

	date = { day = 1 month = january year = 1555 }
	offset = 130
	deathdate = { day = 1 month = january year = 1570 }

	action_a = {
		name = "OK"
		command = { type = stability value = 2 }
		command = { type = infra value = 500 }
	}
}


##########################################################################################################
#													 #
#					      For Portugal                                               #
#													 #
##########################################################################################################

#As Minas de São Jorge
event = {
	id = 88767
	trigger = {
		owned = { province = 795 data = -1 } #Akan
		control = { province = 795 data = -1 }
	}
	random = no
	country = POR
	name = "As Minas de São Jorge"
	desc = "The Portuguese first reached what became known as the Gold Coast in 1471. They were attracted by rumors of fertile African lands that were rich in gold and ivory. Upon reaching present day Elmina, the Portuguese discovered a thriving gold trade already established among the natives and visiting Arab and Berber traders. A trading post in the area was quickly built by the Portuguese, which would become known as 'A Mina' (The Mine) because of the same gold found in there. But it was only in 1481, that the centralizing recently-crowned João II decided to build a fort on the coast in order to ensure the protection of this trade, which would be held as a royal monopoly and would provide the Portuguese with much needed funds."

	date = { day = 1 month = january year = 1481 }
	offset = 60
	deathdate = { day = 1 month = january year = 1550 }

	action_a = {
		name = "Build the Feitoria"
		command = { type = population which = 795 value = 2000 } #Leone
		command = { type = treasury value = -200 }
		command = { type = fortress which = 795 value = 1 } #Leone
		command = { type = provinceculture which = 795 value = maltese }
		command = { type = trade value = 750 }
		command = { type = cot which = 795 }
		command = { type = removecot which = 1713 }
	}
	action_b = {
		name = "We dont have the cash for such adventures"
		command = { type = merchants value = 6 }
		command = { type = infra value = 200 }
		command = { type = land value = 500 }
		command = { type = treasury value = 200 }
	}
}

#The Trading Post of Macao#
event = {

	id = 88537
	trigger = {
		owned = { province = 1807 data = -1 } #Macao
		control = { province = 1807 data = -1 }
	}
	random = no
	country = POR
	name = "The Trading Post of Macao"
	desc = "Although the Portuguese reached Macao by 1513, they would only be allowed to start trading in the area in the 1540's after the Portuguese aided the Chinese government at eliminating coastal pirates. Diplomatic relations improved after such event, and by 1557 the Ming court gave consent for a permanent and official Portuguese trade base at Macao. Macao quickly grew to become a very important trading settlement, because the Portuguese acted as middlemen, shipping Chinese silks to Japan and Japanese silver to China, pocketing huge markups in the process, specially since China was closed to the exterior and the Portuguese were the only ones with direct acess to their market."
	style = 3

	date = { day = 1 month = january year = 1557 }
	offset = 1
	deathdate = { day = 1 month = january year = 1559 }

	action_a ={
		name = "We now have absolute control of the Chinese trade!"
		command = { type = population which = 1807 value = 2000 }
		command = { type = provinceculture which = 1807 value = maltese }
		command = { type = provincetax which = 1807 value = 2 }
		command = { type = cot which = 1807 }
		command = { type = removecot which = 1817 }
		command = { type = trade value = 1000 }
		command = { type = merchants value = 6 }
	}
}

#Portuguese Sucession Crisis
event = {

	id = 88148
	random = no
	trigger = {
		monarch = 06757 #Henrique o Cardeal-Rei
	}
	country = POR
	name = "Portuguese Sucession Crisis"
	desc = "With Sebastião's death, the crown fell to his uncle, Henrique, the last surviving son of Manuel I. This solved the succession crisis only temporarily because Henrique was an infirm and aged cardinal who was unable to obtain dispensation from the pope to marry. When Henrique died in 1580, several people had claims to the throne: Filipe II of Spain, son of D. Isabel (daugther of D. Manuel I) who had a large support of the nobles but lacked peasant support; D. Antonio, despised by the nobles because he was an ilegitimate son of D. Luis (son of D. Manuel I) but had great support from the lower classes; and finally, D. Catarina, the Duchess of Bragança. She was the legitimate daughter of D. Duarte (son of D. Manuel I). A powerful Spanish army commanded by the duke of Alba threatens to invade Portugal and march on Lisbon unless we chose Filipe II of Spain as our new King. Who shall we choose as our new ruler, then?"

	date = { day = 1 month = september year = 1579 }
	offset = 0
	deathdate = { day = 30 month = january year = 1580 }

	action_a ={
		name = "Filipe II of Spain"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = relation which = SPA  value = 100 }
		command = { type = dynastic which = SPA }
		command = { type = treasury value = 1000 } #spanish bribes
		command = { type = stability value = 1 }
      		command = { type = trigger which = 88147 }
		command = { type = sleepevent which = 3162 }
		command = { type = sleepevent which = 3163 }
	}

	action_b ={
		name = "Antonio Prior do Crato"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = relation which = SPA  value = -50 }
		#command = { type = monarch which =  100331 }
		command = { type = wakeleader which = 100337 } #António I
		command = { type = wakeleader which = 100338 } #Conde de Vimioso
		command = { type = wakemonarch which = 100331 }
		command = { type = wakemonarch which = 100332 }
		command = { type = wakemonarch which = 100333 }
		command = { type = sleepmonarch which = 06758 } #Filipe I
		command = { type = sleepmonarch which = 06759 } #Filipe II
		command = { type = sleepmonarch which = 06760 } #Filipe III
		command = { type = sleepmonarch which = 06761 } #João IV
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 3 }
      		command = { type = trigger which = 88146 }
		command = { type = sleepevent which = 3162 }
		command = { type = sleepevent which = 3163 }
	}

	action_c ={
		name = "Catarina de Bragança"
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = INNOVATIVE value = -1 }
		command = { type = relation which = SPA  value = -50 }
		#command = { type = monarch which =  100334 }
		command = { type = wakeleader which = 100339 } #Teodósio I
		command = { type = wakemonarch which = 100334 }
		command = { type = wakemonarch which = 100335 }
		command = { type = wakemonarch which = 100336 }
		command = { type = sleepmonarch which = 06758 } #Filipe I
		command = { type = sleepmonarch which = 06759 } #Filipe II
		command = { type = sleepmonarch which = 06760 } #Filipe III
		command = { type = sleepmonarch which = 06761 } #João IV
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 36 value = 3 }
      		command = { type = trigger which = 88146 }
		command = { type = sleepevent which = 3162 }
		command = { type = sleepevent which = 3163 }
	}
}


##########################################################################################################
#													 #
#					      For Spain                                                  #
#													 #
##########################################################################################################

#New Spanish Flag
event = {

	id = 88568
	trigger = { ai = no }
	random = no
	country = SPA
	name = "New Spanish Flag"
	desc = "This is one of the most important flags in the history of Spain, for after the marriage of Joanna of Castile (Joanna the Mad), daughter of the Catholic monarchs, with Archduke of Austria and later Philip I of Castile (Philip the Handsome), it was introduced among the Spanish flags a piece that, although of foreign origin, would later become the Spanish symbol by antonomasia, whatever the color of cloth where it will be embroidered would be (mainly white and yellow). It is more properly called 'Cruz de San Andrés' (Saint Andrew's Cross) or, 'Cross of Burgundy'. This was the symbol of the Archduke. Since Emperor Charles I of Spain, the different armies used the flag with the Cross of Burgundy over different fields, first incorporated to the uniforms of the Archers of Burgundy and later to the rest of the army, painted on the dresses to distinguish themselves in combat. It soon appeared also on the flags that, up to present-day, wear the regiments of Spain."
	#style = 4
	style = "BurgundianFlag"
	
	date = { day = 1 month = january year = 1520 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "burg" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}

#New Spanish Flag
event = {

	id = 88567
	trigger = { ai = no }
	random = no
	country = SPA
	name = "New Spanish Flag"
	desc = "When Charles III became King of Spain, he observed that most of the countries in Europe used flags which were predominantly white and, since they were frequently at war with each other, lamentable confusions occurred at sea, it being difficult to determine if a sighted ship were enemy until practically the last moment. For this reason, he ordered to his Minister of the Navy to present several models of flags to him, having to be visible from great distances. The Minister selected twelve sketches which were shown to the king. The flag that was chosen as war ensign is the direct ancestor of the current flag. It was a triband red-yellow-red, of which the yellow band was twice the width of the red bands, a unique feature that distinguished the Spanish tribanded flag from other tribanded European flags."
	style = 4
	
	date = { day = 1 month = january year = 1760 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "modern" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}

#The Habsburg Inheritance of Milano
event = {

	id = 88262
	random = no
	country = SPA
	name = "The Habsburg Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525."
	style = 1

	action_a ={
		name = "Very good, but let us keep an eye on the French for now."
		#command = { type = addcore which = 1921 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 1921 }
		command = { type = add_countryculture which = armenian }
		command = { type = relation which = FRA value = -100 }
	}
}

#The French Inheritance of Milano
event = {

	id = 88261
	random = no
	country = SPA
	name = "The French Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525. My lord, France has occupied Milan!"
	style = 1

	action_a ={
		name = "Somehow, i dont like that"
		#command = { type = addcore which = 1919 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 1921 }
		command = { type = add_countryculture which = armenian }
		command = { type = relation which = FRA value = -100 }
	}
}

#The Inheritance of Milano
event = {
	id = 88260
	Trigger = {
			NOT = { event = 3706 } #The Inheritance of Milano#
	}
	random = no
	country = SPA
	name = "The Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525."

	date = { day = 2 month = january year = 1501 }
	offset = 0
	deathdate = { day = 1 month = january year = 1502 }

	action_a = {
		name = "Press Claims"
		#command = { type = addcore which = 1919 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 1921 }
		command = { type = add_countryculture which = armenian }
		command = { type = relation which = FRA value = -100 }
	}
	action_b = {
		name = "Let the matter fall"
		command = { type = relation which = FRA value = 100 }
		command = { type = treasury value = 250}
                command = { type = stability value = 1 }
	}
}

#The Portuguese Crown#
event = {

	id = 88147
	random = no
	country = SPA
	name = "EVENTNAME3162"
	desc = "EVENTHIST3162"
	style = 2

	action_a ={		#One King, One Kingdom#
		name = "ACTIONNAME3162A"
		command = { Type = vassal which = POR }
		command = { Type = dynastic which = POR }
		command = { Type = stability value = 1 }
	}
}

#The Portuguese Crown#
event = {

	id = 88146
	random = no
	country = SPA
	name = "EVENTNAME3162"
	desc = "Philip I arrived in Portugal and was accepted as King (1580-98) by the Cortes held at Tomar (1581). He undertook to preserve Portuguese autonomy, to consider the union as a personal one like that of Aragon and Castile under Ferdinand and Isabella, to appoint only Portuguese to the administration, to summon Cortes frequently, and to be accompanied by a Portuguese council in Madrid. This time, however, it seems that the Portuguese have elected a diferent ruler!"
	style = 2

	action_a ={
		name = "They shall pay!"
		command = { type = casusbelli which = POR value = 120 }
		command = { type = relation which = POR  value = -100 }
		command = { Type = stability value = -1 }
	}
}

##########################################################################################################
#													 #
#					      For Venice                                                 #
#													 #
##########################################################################################################

#Arsenal Novissimo#
event = {

	id = 88715
	random = no
	country = VEN
	name = "Arsenal Novissimo"
	desc = "Venice's most striking success in rising to the Turkish challenge was its expansion of the industrial output of the main base. The Arsenale di Venezia - the Arsenal of Venice - built around the 12th century, enabled the maintenance and mass-production of ships, and many methods of mass-production, including the frame-first system was developed there. In 1473 the senate ordered the expansion of the Arsenal, by building the Arsenal Novissimo. This enlargement enabled the creation of a system similar to an assembly line, in which hulls were constructed in the newer areas of the Arsenal before being fitted out in the old Arsenal. In additon, manpower in the arsenal reached 6000 employed men for peace or military duty."
	style = 2

	date = { day = 25 month = march year = 1473 }
	offset = 30
	deathdate = { day = 1 month = april year = 1498 }

	action_a ={
		name = "Build it"
		command = { type = treasury value = -300 }
		command = { type = gainmanufactory which = 370 value = navalequipment } #Veneto
		command = { type = domestic which = quality value = 1 }
		command = { type = stability value = -1 }
		command = { type = naval value = 800 }
		command = { type = trade value = 400 }
	}

	action_b ={
		name = "Do not build it"
		command = { type = infra value = 400 }
		command = { type = land value = 800 }
		command = { type = stability value = 3 }
	}
}

#The Works of Sanmicheli#
event = {

	id = 88569
	random = no
	country = VEN
	name = "The Works of Sanmicheli"
	desc = "EVENTHIST88708"
	style = 3

	date = { day = 18 month = august year = 1560 }
	offset = 30
	deathdate = { day = 18 month = august year = 1561 }

	action_a ={
		name = "What a marvelous work!"
		command = { type = MIL which = 1 value = 120 }
		command = { type = land value = 750 }
		command = { type = fortress which = 820 value = 1 }
		command = { type = fortress which = 480 value = 1 }
		command = { type = fortress which = 484 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = OFFENSIVE value = -1 }
		command = { type = treasury value = -300 }
	}
}

#Creation of the Banco delta Piazza#
event = {

	id = 88714
	random = no
	country = VEN
	name = "Creation of the Banco delta Piazza"
	desc = "The first public bank was set up by the Venetian government in 1587 after the collapse of a private bank, ai-nid public outcry. It was known as the Banco delta Piazza. A second public bank, the Banco del Giro, was started in 1619, and in 1638 the Banco delta Piazza was abolished. These banks played a very important role in financing the Republic's wars, by issuing representative money."
	style = 3

	date = { day = 20 month = march year = 1587 }
	offset = 30
	deathdate = { day = 1 month = april year = 1590 }

	action_a ={
		name = "National Loans at 500 ducats"
		command = { type = loansize which = 500 }
		command = { type = inflation value = -2 }
		command = { type = stability value = 1 }

	}

	action_b ={
		name = "National Loans at 200 ducats"
		command = { type = loansize which = 200 }
		command = { type = inflation value = -3 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "National Loans at 800 ducats"
		command = { type = loansize which = 800 }
		command = { type = inflation value = 1 }
		command = { type = stability value = 1 }
	}
}

#Monetary Reform#
event = {

	id = 88716
	random = no
	country = VEN
	name = "Monetary Reform"
	desc = "Having learned from the coin crisis of 1465, the Venetians began minting pure copper coins for everyday use in 1473, effectively replacing more expensive silver coins. The coins were good coinage, that is, they were worth almost exactly what the copper in them was worth. The Venetians were able to do this because new copper mines had opened in the Alps and Carpathians, and Venice was well placed to trade in the metal."
	style = 2

	date = { day = 1 month = january year = 1473 }
	offset = 100
	deathdate = { day = 1 month = january year = 1477 }

	action_a ={
		name = "Replace the coins"
		command = { type = treasury value = -200 }
		command = { type = stability value = -1 }
		command = { type = trade value = 500 }
		command = { type = inflation value = -2 }
	}

	action_b ={
		name = "Do not replace the coins"
		command = { type = treasury value = 500 }
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
	}
}

#The Venetian Inquisition and the Pia Casa dei Catecumeni#
event = {

	id = 88226
	trigger = {
			religion = catholic
		}
	random = no
	country = VEN
	name = "The Venetian Inquisition and the Pia Casa dei Catecumeni"
	desc = "In Venice conversion to Catholicism took an instituionalized form by the establishment of the Pia Casa dei Catecumeni (House of Converts) and via the Inquisition. The Venetian Inquisition (established in 1547) was a branch of the Roman Inquisition, established in 1542, with its primary target to fight the advance of the Reformation in Italy. On the other hand, the Catecumeni hosted Jews and Muslims who wished, or were forced, to convert to Catholicism. Initially founded by the Jesuits in Rome in 1543, the Catecumeni gradually spread throughout Italy. The Catecumeni were notable for converting many subjects to the catholic faith, specially those living in Venetian colonies throughout the mediterranean. Shall we institute these holy offices, My Doge?"
	style = 2

	date = { day = 1 month = january year = 1557 }
	offset = 60
	deathdate = { day = 1 month = january year = 1580 }

	action_a ={
		name = "Institute them!"
		command = { type = conversion which = -1 }
		command = { type = domestic which = INNOVATIVE value = -1 }
		command = { type = stability value = 2 }
		command = { type = missionaries  value = 2 }
		command = { type = relation  which = SPA  value = 100 }
		command = { type = relation  which = PAP  value = 100 }
	}
	action_b ={
		name = "Do not institute them"
		command = { type = domestic which = INNOVATIVE value = 1 }
		command = { type = stability value = -2 }
		command = { type = relation  which = SPA  value = -50 }
		command = { type = relation  which = PAP  value = -50 }
	}
}

#Venetian Military Reform#
event = {

	id = 88114
	trigger = { ai = no }
	random = no
	country = VEN
	name = "Venetian Military Reform"
	desc = EVENTHIST88114
	style = 1

	date = { day = 9 month = march year = 1740 }
	offset = 30
	deathdate = { day = 18 month = june year = 1780 }

	action_a ={
		name = "Make a strict Military Reform"
		command = { type = land value = 1500 }
		command = { type = treasury value = -250 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}

	action_b ={
		name = "Implement full Military reform"
		command = { type = land value = 3000 }
		command = { type = MIL which = 1 value = 120 } 
		command = { type = treasury value = -750 }
		command = { type = domestic which = quality value = 1 }
		command = { type = fortress which = 820 value = 1 } #Corfu
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 120 value = 3 }
	}
}


##########################################################################################################
#													 #
#					      For Mughals                                                #
#													 #
##########################################################################################################


#Military Reforms#
event = {

	id = 88713
	trigger = { ai = no }
	random = no
	country = MOG
	name = "Military Reforms"
	desc = "In 23 August 1514 Shah Ismail I suffered a large defeat when his large cavalry-based army was obliterated at the Battle of Chaldiran by the Ottoman Empire's new weapon, the matchlock musket. Both Shah Ismail and Babur, it appears, were swift in acquiring this new technology for themselves. Somewhere during these years, Babur introduced matchlocks into his army, and allowed an Ottoman, Ustad Ali-quli, to train his troops, who were then known as Matchlockmen, in their use. Babur's memoirs give accounts of battles where the opposition forces mocked his troops, never having seen a gun before, because of the noise they made and the way no arrows, spears, etc. appeared to come from the weapon when fired. These guns allowed small armies to make large gains on enemy territory and would allow Babur to take over India with ease as was to be proven in the first battle of Panipat."
	style = 1

	date = { day = 23 month = august year = 1514 }
	offset = 30
	deathdate = { day = 1 month = january year = 1519 }

	action_a ={
		name = "Reform immediately!"
		command = { type = ART which = -2 value = 33 }
		command = { type = land value = 5000 }
		command = { type = treasury value = -200 }
		command = { type = gainmanufactory which = 1527 value = weapons }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = quality value = 2 }
		command = { type = stability value = -1 }
	}

	action_b ={
		name = "We have no time for such nonsense!"
		command = { type = domestic which = innovative value = -1 }
		command = { type = stability value = 2 }
	}
}

##########################################################################################################
#													 #
#					      For Persia                                                 #
#													 #
##########################################################################################################

#Karim Khan Zand#
event = {

	id = 88120
	random = no
	country = PER
	name = "Karim Khan Zand"
	desc = "Karim Khan Zand was one of the generals of Nader Shah Afshar. After Nader Shah's death in 1747, Persia fell into a state of civil war and Karim Khan eventually managed to take control of the country, putting Ismail III, the last representative of the Safavid dynasty, as a puppet ruler on the throne. He never adopted the title of Shah for himself, preferring the title, Vakil e-Ra'aayaa (Advocate of the People). While Karim was ruler, Persia recovered from the devastation of 40 years of war, providing the war ravaged country with a renewed sense of tranquility, security, peace, and prosperity. During his reign, relations with Britain were restored, and he allowed the East India Company to have a trading post in southern Iran. To this day, he has a reputation as one of the most just and able rulers in Iranian history. A wealth of tales and anecdotes portray Karim Khan as a compassionate ruler, genuinely concerned with the welfare of his subjects."
	style = 3

	date = { day = 13 month = june year = 1750 }
	offset = 1
	deathdate = { day = 1 month = january year = 1773 }

	action_a ={
		name = "An Excellent Governor!"
		command = { type = domestic which = CENTRALIZATION value = 2 }
		command = { type = relation which = ENG value = 50 }
		command = { type = DIP which = 4 value = 360 }
		command = { type = ADM which = 4 value = 360 }
		command = { type = MIL which = 5 value = 360 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = infra value = 2500 }
		command = { type = trade value = 2500  }
		command = { type = stability value = 3 }
	}
}

#The Napoleon of Persia#
event = {
	id = 88119
	trigger = { ai = no }
	random = no
	country = PER
	name = "The Napoleon of Persia"
	desc = "Nader rose to power during a period of anarchy in Iran after a rebellion by the Hotaki Afghans had overthrown the weak Persian Shah Soltan Hosein, and both the Ottomans and the Russians had seized Persian territory for themselves. Nader reunited the Persian realm and removed the invaders. He became so powerful that he decided to depose the last members of the Safavid dynasty, which had ruled Iran for over 200 years, and become shah himself in 1736. His campaigns created a great empire that briefly encompassed what is now Iran, Iraq, Afghanistan, Pakistan, parts of the Caucasus region, parts of Central Asia, and Oman but his military spending had a ruinous effect on the Persian economy. Because of his military genius, some historians have described him as the Napoleon of Persia or as the Second Alexander."
	style = 2
	
	date = { day = 9 month = march year = 1736 }
	offset = 1
	deathdate = { day = 18 month = june year = 1747 }

	action_a = {
		name = "I shall rule through military might!"
		command = { type = land value = 2000 }
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 20000 }
		command = { type = add_countryculture which = afghani }
		command = { type = relation which = MOG value = -200 }
		command = { type = casusbelli which = MOG value = 120 }
		command = { type = relation which = AFG value = -200 }
		command = { type = casusbelli which = AFG value = 120 }
		command = { type = addcore which = 523 }
		command = { type = addcore which = 1525 }
		command = { type = addcore which = 1524 }
		command = { type = addcore which = 1997 }
		command = { type = addcore which = 1521 }
		command = { type = addcore which = 1527 }
		command = { type = addcore which = 1591 }
		command = { type = addcore which = 1801 }
		command = { type = addcore which = 1797 }
		command = { type = addcore which = 1800 }
	}
}

#Nadir Shah's Army Reforms#
event = {

	id = 88118
	trigger = { ai = no }
	random = no
	country = PER
	name = "Nadir Shah's Army Reforms"
	desc = "Nadir Shah formed a powerful army out of the remains of the Saffavid state. He was the first military commander in the region to have a professional standing army that drilled daily when not at war; was armed with modern weapons provided by the state; and paid a regular salary. The basic problem of having a large standing army — as many governments have found before and since — is that it costs a lot of money. At one point in his career, records show that Nader’s forces numbered 375,000. In order to pay, feed and arm such a large force, it was necessary to tax the country to the point where different parts of the country often revolted; in many villages, peasants fled to avoid the ruthless punishments that followed non-payment of taxes. In the field of battle, however, neither the Ottomans, Afghans, Mughals or Russians could beat him or his new Persian army."
	style = 1

	date = { day = 9 month = march year = 1736 }
	offset = 30
	deathdate = { day = 18 month = june year = 1747 }

	action_a ={
		name = "Implement full Army Reform"
		command = { type = MIL which = 2 value = 120 } 
		command = { type = land value = 5000 }
		command = { type = treasury value = -1000 }
		command = { type = domestic which = quality value = 3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk which = 120 value = 2 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = stability value = -1 }
	}

	action_b ={
		name = "Make a strict Army Reform only"
		command = { type = land value = 2500 }
		command = { type = treasury value = -500 }
		command = { type = domestic which = quality value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = stability value = 1 }
	}
}

#The Sack of Delhi#
event = {

	id = 88117
	trigger = {
		NOT = { owned = { province = 543 data = PER } }
		control = { province = 543 data = PER }
	}
	random = no
	country = PER
	name = "The Sack of Delhi"
	desc = "After defeating the Mughal army at the battle of Karnal, 75 miles from Delhi, the Persian king entered the capital of Delhi at the head of his army of Qizilbash. Here, he proceeded to squeeze citizens, nobles and the Mughal emperor for money, gold and gems until some notables instigated an urban revolt against the invaders. The Persian retribution was swift and terrible: Nader commanded his troops to massacre the rebels. By the time he ordered them to halt, around 30,000 people had been killed, forcing Mohammad Shah, the Mughal Emperor to beg for mercy. Nader Shah agreed to withdraw, but Mohammad Shah paid the consequence in handing over the keys of his royal treasury. Among a trove of other fabulous jewels, Nader gained the Koh-i-Noor and Darya-ye Noor diamonds as well as the famous Peacock Throne. Thousands of camels, horses and donkeys were required to haul this king’s ransom back to Persia. Nader himself stopped taxation in Iran for a period of three years following his return."
	style = 2

	date = { day = 9 month = march year = 1736 }
	offset = 1
	deathdate = { day = 18 month = june year = 1747 }

	action_a ={
		name = "We are rich! Filthy rich!"
		command = { type = treasury value = 3000 }
		command = { type = revoltrisk which = 36 value = -3 }
		command = { type = vp value = 100 }
		}
}

#The Naval Ambition of Nadir Shah# 
event = {
	id = 88116
	trigger = {
			ai = no
			owned = { province = 533 } #Dashtistan
	}
	random = no
	country = PER
	name = "The Naval Ambition of Nadir Shah"
	desc = EVENTHIST88116
	style = 2
	
	date = { day = 1 month = january year = 1741 }
	offset = 1
	deathdate = { day = 1 month = january year = 1742 }

	action_a ={
		name = "Build the Shipyard"
		command = { type = treasury value = -1000 }
		command = { type = naval value = 5000 }
		command = { type = trade value = 2500 }
		command = { type = gainbuilding which = 533 value = shipyard }
		command = { type = provincetax which = 533 value = 1 }
		command = { type = provincetax which = 534 value = 1 }
		command = { type = provincetax which = 536 value = 1 }
		command = { type = warships which = 533 value = 50 }
		command = { type = transports which = 533 value = 20 }
	}
	action_b ={
		name = "Invest more into the army instead"
		command = { type = treasury value = -300 }
		command = { type = land value = 2000 }
		command = { type = infra value = 1000 }
	}
}


##########################################################################################################
#													 #
#					      For Austria                                                #
#													 #
##########################################################################################################
#
# CURRENTLY SLEPT
#
#The Imperial City of Innsbruck
#event = {
#	id = 88711
#	trigger = {
#		owned = { province = 351 data = -1 } #Wien
#		control = { province = 351 data = -1 } #Wien
#		owned = { province = 371 data = -1 } #Tyrol
#		control = { province = 371 data = -1 } #Tyrol
#	}
#	random = no
#	country = HAB
#	name = "The Imperial City of Innsbruck"
#	desc = "Having inherited Tyrol from the childless Sigismund, Maximilian instantly fell in love with the country and the city of Innsbruck. He called it 'a peasant's garb that keeps me warm'. The mountains, the abundance of game and the beautiful nature always attracted him to Tyrol where he used to hunt or go climbing in the Alps. Innsbruck became the center of his Empire and his new administrative institutions. It was also turned into a center of arts, with the painter Albrecht Dürer, the moulders Stefan Godl, Peter Fischer and Peter Löffler and the architect and sculptor Nikolaus Türing working there for the emperor. Trade between Italy and Germany was directed through Innsbruck, which became also the economic center of Austria and Southern Germany. Exploiting the vast iron resources of Tyrol, cannons and other weapons were produced in the new gun foundries in Mühlau and Büchsenhausen. The arsenal in Sill near Innsbruck became the one of the biggest in Europe."
#
#	date = { day = 22 month = august year = 1493 }
#
#	action_a = {
#		name = "Move Capital to Tyrol"
#		command = { type = capital which = 371 } #Tirol
#		command = { type = population which = 371 value = 2000 }
#		command = { type = provincetax which = 371 value = 2 } #Tirol
#		command = { type = province which = 371 value = 1 } #Tirol
#	}
#	action_b = {
#		name = "Stay in Wien instead"
#		command = { type = capital which = 351 } #Austria
#		command = { type = stability value = 1 }
#	}
#}
#
#(1556-1820) Vienna
#event = {
#	id = 88710
#	trigger = {
#		owned = { province = 351 data = -1 } #Austria
#		control = { province = 351 data = -1 } #Austria
#	}
#	random = no
#	country = HAB
#	name = "The "
#	desc = "EVENTHIST179023"
#	#-#Vienna became the political and economic center of the holdings of the Austrian Habsburgs.
#
#	date = { day = 0 month = october year = 1556 }
#	offset = 50
#	deathdate = { year = 1820 }
#
#	action_a = {
#		name = "Let us move back to Wien"
#		command = { type = stability value = 1 }
#		command = { type = capital which = 351 } #Austria
#	}
#}

#The Habsburg Inheritance of Burgundy#
event = {

	id = 88769
	random = no
	Trigger = {
			NOT = { event = 3597 } #The Marriage of Anne of Burgundy#
	}
	country = HAB
	name = "The Habsburg Inheritance of Burgundy"
	desc = "When Charles the Bold, Duke of Burgundy, died under the walls of Nancy in 1477, his inheritance passed to his daughter Mary, the wife of Maximilian of Habsburg. The Duchy of Burgundy was one of the largest medieval states in Western Europe, covering most of the Low Countries (today's Belgium and Holland), Luxembourg and Franche-Comté. France had conquered the heart of the Duchy itself. Mary and Maximilian inheritance was transmitted to Philip the Fair, their son and husband of the Spanish heir. Their only son, Charles V, would reign over Spanish and Habsburg territories. My lord, although Burgundy itself does not exist anymore, we have legal claims to their former territories."
	style = 1

	date = { day = 5 month = june year = 1484 }
	offset = 0
	deathdate = { day = 30 month = june year = 1484 }

	action_a ={
		name = "Better than nothing, I supose"
		command = { type = stability value = 1  }
		#Holland
		command = { type = addcore which = 339 }
		command = { type = addcore which = 340 }
		command = { type = addcore which = 338 }
		command = { type = addcore which = 337 }
		command = { type = addcore which = 1925 }
		command = { type = addcore which = 1927 }
		#Belgium
		command = { type = addcore which = 387 }
		command = { type = addcore which = 377 }
		command = { type = addcore which = 378 }
		command = { type = addcore which = 379 }
		command = { type = addcore which = 380 }
		command = { type = addcore which = 1924 }
	}
}

#The Habsburg Inheritance of Bohemia#
event = {

	id = 88709
	random = no
	Trigger = {
			NOT = { event = 3733 } #The Habsburg Inheritance of Bohemia#
	}
	country = HAB
	name = "EVENTNAME3733"
	desc = EVENTHIST3733
	style = 1

	date = { day = 28 month = september year = 1526 }
	offset = 0
	deathdate = { day = 29 month = september year = 1526 }

	action_a ={
		name = "ACTIONNAME3733A"
		command = { type = stability value = 1 }
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = addcore which = 315 }
		command = { type = addcore which = 330 }
		command = { type = addcore which = 329 }
		command = { type = addcore which = 328 }
		command = { type = addcore which = 1003 }
		command = { type = addcore which = 1943 }
		command = { type = addcore which = 840 }
		command = { type = addcore which = 1940 }
		command = { type = addcore which = 881 }
		command = { type = addcore which = 314 }
	}
}

#The French Inheritance of Milano
event = {

	id = 88788
	random = no
	country = HAB
	name = "The French Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525. My lord, France has occupied Milan!"
	style = 1

	action_a ={
		name = "Somehow, i dont like that"
		#command = { type = addcore which = 1919 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 1919 }
		command = { type = relation which = FRA value = -100 }
	}
}

#The Inheritance of Milano
event = {
	id = 88786
	Trigger = {
			NOT = { event = 3706 } #The Inheritance of Milano#
	}
	random = no
	country = HAB
	name = "The Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525."

	date = { day = 2 month = january year = 1501 }
	offset = 0
	deathdate = { day = 1 month = january year = 1502 }

	action_a = {
		name = "Press Claims"
		#command = { type = addcore which = 1919 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 1919 }
		command = { type = relation which = FRA value = -100 }
	}
	action_b = {
		name = "Let the matter fall"
		command = { type = relation which = FRA value = 100 }
		command = { type = treasury value = 250}
                command = { type = stability value = 1 }
	}
}

#The Landsknechts#
event = {

	id = 88225
	random = no
	country = HAB
	name = "The Landsknechts"
	desc = "The first Landsknecht regiments were formed by Maximilian I. He called upon Georg von Frundsberg, known by many as the Father of the Landsknechts, to assist him in their organization. They later went on to fight in almost every 16th century military campaign, being instrumental to the Emperor's victory (notably in the Battle of Pavia). The landsknechts, formed in conscious imitation of the Swiss mercenaries (and, initially, using Swiss instructors) and as such containing a large majority of pikemen, were more predisposed to the tactical employment of firearms than the Swiss were because Landsknechts relied less on the precipitous rush to close combat and, as Imperial soldiers, they also often fought in formations mixed with Spaniards, who made widespread use of the arquebus and, later, musket."
	style = 3

	date = { day = 1 month = january year = 1493 }
	offset = 180
	deathdate = { day = 1 month = january year = 1518 }

	action_a ={
		name = "Some reliable troops at last!"
		command = { type = MIL which = 2 value = 360 } #maximilian has 5 war ranking, so 7 with this
		command = { type = land value = 500 }
		command = { type = domestic which = quality value = 1 }
		command = { type = manpower value = 30 }
	}
}

#The Styrian Armoury
event = {
	id = 88115
	trigger = {
		owned = {
			province = 369
			data = -1
		}
	}
	random = no
	country = HAB
	name = "The Styrian Armoury"
	desc = "Between the fifthteenth and eighteenth century, Styria was almost constantly faced with hostilities from Ottoman Troops and Hungarian rebels forcing the Styrian lords to organize massive armies in a very short amount of time. Their headquarters, and the place for their equipment, was the Graz Zeughaus, also known as the Styrian Arsenal or the Styrian Armoury. Built around 1642-1647 by the architect Antonio Solar, the Styrian Armoury in Graz was one of the most important military bases of Austria and was the principal armoury in the south-eastern part of the Habsburg Empire (it is nowadays the largest historic armoury worldwide) and to contain and have so much military equipment, many weapon and armour workshops opened in Styria, Carinthia and Upper Austria in order to supply the Armoury."
	style = 3

	date = { day = 1 month = january year = 1642 }
	offset = 10
	deathdate = { day = 1 month = january year = 1645 }

	action_a = {
		name = "Wunderbar!"
		command = { type = provincetax which = 369 value = 2 }
		command = { type = provincemanpower which = 369 value = 1 }
		command = { type = gainmanufactory which = 369 value = weapons }
		command = { type = land value = 2500 }
	}
}


##########################################################################################################
#													 #
#			           For Brandenburg/Prussia                                               #
#													 #
##########################################################################################################

#New Prussian Flag
event = {

	id = 88423
	trigger = { 
			AND = {
				ai = no 
				event = 3524
			      }
		  }
	random = no
	country = PRU
	name = "New Prussian Flag"
	desc = "With Friedrich I crowned as King of Prussia, many are questioning if we should use the old Ducal Prussian flag, or if we should create a new one for our Kingdom. Should we introduce the new flag that is being proposed, milord?"
	style = 4
	
	date = { day = 1 month = january year = 1701 }

	action_a ={
		name = "Introduce it"
                command = { type = flagname which = "KING" }
          }

	action_b ={
		name = "Keep the old one"
		command = { }
          }
}


# The Kleve Inheritance
event = {
    id = 88570
    Trigger = {
		NOT = { event = 3854 } #The Kleve Inheritance#
    }
    random = no
    country = BRA
    name = "The Kleve Inheritance"
    desc = "The male line of the Ducal House of Kleve has died out. Anna of Prussia currently married to John Sigismund, Elector of Bradenburg, has given us legal claims to the duchy since she is the heir to the sister of the previous Duke of Kleve."
    style = 3

	date = { day = 1 month = april year = 1609 }
	offset = 0
	deathdate = { day = 1 month = january year = 1610 }

    action_a ={
        name = "Splendid!"
        command = { type = addcore which = 343 } #Kleve
        command = { type = addcore which = 334 } #Muenster
	command = { type = addcore which = 1937 } #Westfalen
	command = { type = addcore which = 838 } #Berg
	command = { type = addcore which = 344 } #Koeln
        command = { type = trigger which = 3859 }
    }
}

#The Bierziese
event = {

	id = 88525
	random = no
	country = BRA
	name = "The Bierziese"
	desc = "In 1488 the estates of Brandenburg accepted the introduction of the Bierziese, a consumptory tax on beer, that had to be collected and paid by the towns. While this was welcome source of income for the Elector, it caused some dissent among the populace and even an open revolt in Berlin-Cölln."
	style = 1

	date = { day = 1 month = january year = 1488 }
	offset = 30
	deathdate = { day = 29 month = december year = 1488 }

	action_a ={
		name = "Introduce the tax"
		command = { type = provincetax which = 311 value = 1 } #Magdeburg
		command = { type = provincetax which = 312 value = 1 } #Brandenburg
		command = { type = provincetax which = 313 value = 1 } #Küstrin
		command = { type = provincetax which = 1941 value = 1 } #Berlin
		command = { type = revolt which = 1941 } #Berlin
		command = { type = revoltrisk which = 36 value = 3 }
		command = { type = stability value = -1 }
	}

	action_b ={
		name = "Do not introduce it"
		command = { type = infra value = 750 }
		command = { type = domestic which = mercantilism value = -2 }
		command = { type = stability value = 1 }
	}
}

#Friedrich Wilhelm and the Junkers
event = {

	id = 88524
	random = no
	country = BRA
	name = "Friedrich Wilhelm and the Junkers"
	desc = EVENTHIST88524
	style = 1

	date = { day = 1 month = january year = 1653 }
	offset = 30
	deathdate = { day = 29 month = december year = 1653 }

	action_a ={
		name = "Agree to the Recess"
		command = { type = treasury value = 1000 }
		command = { type = domestic which = CENTRALIZATION  value = 1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = provincetax which = 1941 value = -1 } #Berlin
		command = { type = provincemanpower which = 1941 value = 1 }
		command = { type = provincetax which = 312 value = -1 } #Brandenburg
		command = { type = provincemanpower which = 312 value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk which = 36 value = 3 }
		command = { type = stability value = -1 }
	}

	action_b ={
		name = "Reject the Recess"
		command = { type = domestic which = SERFDOM value = -2 }
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = stability value = 3 }
	}
}

#Friedrich Wilhelm internal reforms
event = {

	id = 88522
        Trigger = {
		event = 88524 #Friedrich Wilhelm and the Junkers#
  	}
	random = no
	country = BRA
	name = "Friedrich Wilhelm internal reforms"
	desc = EVENTHIST88522
	style = 3

	date = { day = 1 month = january year = 1655 }
	offset = 360
	deathdate = { day = 1 month = january year = 1680 }

	action_a ={
		name = "Militarily oriented reforms"
		command = { type = MIL which = 2 value = 240 }
		command = { type = ADM which = 1 value = 240 }
		command = { type = provincetax which = -2 value = 2 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = inflation value = -1 }
		command = { type = land value = 750 }
		command = { type = infra value = 250  }
		command = { type = gainmanufactory which = -1 value = weapons }
		command = { type = gainmanufactory which = -1 value = weapons }
		command = { type = stability value = 2 }
		command = { type = treasury value = -500 }
		command = { type = loansize which = 500 }
	}

	action_b ={
		name = "Economical only reforms"
		command = { type = ADM which = 3 value = 240 }
		command = { type = infra value = 500  }
		command = { type = trade value = 500  }
		command = { type = provincetax which = -2 value = 2 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = inflation value = -3 }
		command = { type = gainmanufactory which = -1 value = goods }
		command = { type = gainmanufactory which = -1 value = refinery }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
		command = { type = loansize which = 500 }
	}

	action_c ={
		name = "Naval oriented reforms"
		command = { type = MIL which = 1 value = 240 }
		command = { type = ADM which = 2 value = 240 }
		command = { type = provincetax which = -2 value = 2 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = inflation value = -1 }
		command = { type = naval value = 750  }
		command = { type = trade value = 250  }
		command = { type = gainmanufactory which = -1 value = navalequipment }
		command = { type = gainmanufactory which = -1 value = navalequipment }
		command = { type = stability value = -1 }
		command = { type = treasury value = -500 }
		command = { type = loansize which = 500 }
	}
}

#The Potsdam Giants
event = {
	id = 88523
	random = no
	country = PRU
	name = "The Potsdam Giants"
	desc = EVENTHIST88523

	style = 4
	date = { day = 1 month = january year = 1720 }

	action_a ={
		name = "If only i could make them taller..."
		command = { type = vp value = 100 }
	}
}

##########################################################################################################
#													 #
#			            	  For France                                                     #
#													 #
##########################################################################################################

#The Habsburg Inheritance of Milano
event = {

	id = 88789
	random = no
	country = FRA
	name = "The Habsburg Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525. My lord, Austria has occupied Milan!"
	style = 1

	action_a ={
		name = "Somehow, i dont like that"
		#command = { type = addcore which = 1921 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 398 }
		command = { type = addcore which = 1921 }
		command = { type = add_countryculture which = armenian }
		command = { type = relation which = HAB value = -100 }
	}
}

#The Inheritance of Milano
event = {
	id = 88787
	Trigger = {
			NOT = { event = 3706 } #The Inheritance of Milano#
	}
	random = no
	country = FRA
	name = "The Inheritance of Milano"
	desc = "The Duchy of Milan, a fief of the Holy Roman Empire, had become a powerful Condottiere (mercenary) nation under the Sforza family, led by Ludovic Le More (1451-1508). Upon his capture in 1500, the Duchy is open to opposing claims. Louis XII of France is the grandson of Valentine Visconti (great-granddaughter of the first Duke of Milan) and has thus a direct claim. The Emperor has also a claim as suzerain of an Empire fiefdom. The Duchy would end in the Emperor's basket, by force of arms, after the disastrous defeat of the French at Pavia in 1525."

	date = { day = 2 month = january year = 1501 }
	offset = 0
	deathdate = { day = 1 month = january year = 1502 }

	action_a = {
		name = "Press Claims"
		#command = { type = addcore which = 1921 }
		#command = { type = addcore which = 389 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 398 }
		command = { type = addcore which = 1921 }
		command = { type = add_countryculture which = armenian }
		command = { type = relation which = HAB value = -100 }
	}
	action_b = {
		name = "Let the matter fall"
		command = { type = relation which = HAB value = 100 }
		command = { type = treasury value = 250}
                command = { type = stability value = 1 }
	}
}

#The Silk Industry#
event = {

	id = 88573
	trigger = { owned = { province = 408 data = FRA } }
	random = no
	country = FRA
	name = "The Silk Industry"
	desc = "Following the example of the wealthy Italian city-states of the era such as Venice and Florence, which had become the centre of the luxury textile industry, Francis I granted a royal charter to two merchants, Étienne Turquet and Barthélemy Naris, to develop a silk trade in Lyon and shortly afterwards, Lyon became the capital of the European silk trade, notably producing many reputable fashions. Previous to that, in 1466, King Louis XI had also developed silk fabrication in Tours, although the industry in Tours stayed relatively marginal and was never as profitable as Lyon."
	style = 3

	date = { day = 1 month = january year = 1535 }
	offset = 30
	deathdate = { day = 1 month = january year = 1540 }

	action_a ={
		name = "Magnifique!"
		command = { type = provincetax which = 416 value = 2 } #Anjou, Tours
		command = { type = provincetax which = 408 value = 4 } #Lyon
		command = { type = gainmanufactory which = 408 value = goods }
		command = { type = trade value = 500 }
	}
}

#La Rochelle and The New World#
event = {

	id = 88572
        trigger = { owned = { province = 418 data = FRA } } #Saintonge
	random = no
	country = FRA
	name = "La Rochelle and The New World"
	desc = "La Rochelle was founded in the 10th century as a fishing village which began to expand in the 12th century to reach its apogee in the following century through the wine and salt trade. As the largest French harbour, as well as the most important port in the Atlantic, La Rochelle saw many expeditions sailing to the New World such as the one of Robert de La Salle. Marked by intense exchanges with the New World, La Rochelle became very active in the triangular trade, dealing in the slave trade with Africa, sugar trade with plantations of the Antilles, and fur trade with Canada."
	style = 2

	date = { day = 1 month = january year = 1524 }
	offset = 30
	deathdate = { day = 1 month = january year = 1541 }

	action_a ={
		name = "ACTIONNAME3153A" #We now have control of our Oversea Trade
		command = { type = provincetax which = 418 value = 1 }
		command = { type = gainbuilding which = 418 value = shipyard }
		command = { type = naval value = 800 }
		command = { type = trade value = 500 }
		command = { type = colonists value = 6 }
	}
}

#War of Religion in France - modified in case extraleaders is ON
event = {

	id = 88288
	random = no
	country = FRA
	name = "EVENTNAME3110"
	desc = "EVENTHIST3110"
	style = 2

	date = { day = 1 month = march year = 1562 }
	offset = 30
	deathdate = { day = 24 month = august year = 1572 }

	action_a ={				#French Moderates#
		name = "ACTIONNAME3110A"
		command = { type = religion which = catholic }
		command = { type = sleepevent which = 3113 }
		command = { type = sleepevent which = 3774 }
		command = { type = revolt which = 417 }
		command = { type = revolt which = 418 }
		command = { type = revolt which = 423 }
		command = { type = revolt which = 408 }
		command = { type = revolt which = 409 }
		command = { type = revolt which = 425 }
		command = { type = province_revoltrisk which = 417 value = 5 }
		command = { type = province_revoltrisk which = 424 value = 5 }
		command = { type = province_revoltrisk which = 408 value = 5 }
		command = { type = province_revoltrisk which = 409 value = 5 }
		command = { type = province_revoltrisk which = 420 value = 5 }
		command = { type = province_revoltrisk which = 410 value = 5 }
		command = { type = province_revoltrisk which = 411 value = 5 }
		command = { type = province_revoltrisk which = 386 value = 5 }
		command = { type = province_revoltrisk which = 376 value = 5 }
		command = { type = province_revoltrisk which = 384 value = 5 }
		command = { type = province_revoltrisk which = 383 value = 5 }
		command = { type = province_revoltrisk which = 382 value = 5 }
		command = { type = province_revoltrisk which = 418 value = 5 }
		command = { type = province_revoltrisk which = 423 value = 5 }
		command = { type = province_revoltrisk which = 412 value = 5 }
		command = { type = province_revoltrisk which = 419 value = 5 }
		command = { type = province_revoltrisk which = 407 value = 5 }
		command = { type = province_revoltrisk which = 422 value = 5 }
		command = { type = province_revoltrisk which = 421 value = 5 }
		command = { type = province_revoltrisk which = 425 value = 5 }
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 5000 }
		command = { type = ART which = -2 value = 5 }
		command = { type = sleepleader which = 09003 }#Guise
		command = { type = sleepleader which = 09004 }#Bourbon
		command = { type = sleepleader which = 09005 }#Montmorency
		command = { type = sleepleader which = 09006 }#Coligny
		command = { type = wakeleader which = 09008 }#Henry IV
		command = { type = stability value = 2 }
	}

	action_b ={				#French Protestants#
		name = "ACTIONNAME3110B"
		command = { type = religion which = reformed }
		command = { type = sleepevent which = 3111 }
		command = { type = sleepevent which = 3774 }
		command = { type = revolt which = 417 }
		command = { type = revolt which = 409 }
		command = { type = revolt which = 376 }
		command = { type = revolt which = 383 }
		command = { type = province_revoltrisk which = 417 value = 7 }
		command = { type = province_revoltrisk which = 424 value = 7 }
		command = { type = province_revoltrisk which = 408 value = 7 }
		command = { type = province_revoltrisk which = 409 value = 7 }
		command = { type = province_revoltrisk which = 420 value = 7 }
		command = { type = province_revoltrisk which = 410 value = 7 }
		command = { type = province_revoltrisk which = 411 value = 7 }
		command = { type = province_revoltrisk which = 386 value = 7 }
		command = { type = province_revoltrisk which = 376 value = 7 }
		command = { type = province_revoltrisk which = 384 value = 7 }
		command = { type = province_revoltrisk which = 383 value = 7 }
		command = { type = province_revoltrisk which = 382 value = 7 }
		command = { type = INF which = -2 value = 15000 }
		command = { type = CAV which = -2 value = 15000 }
		command = { type = ART which = -2 value = 10 }
		command = { type = sleepleader which = 09003 }#Guise
		command = { type = sleepleader which = 09005 }#Montmorency
		command = { type = sleepleader which = 09007 }#Guise
		command = { type = wakeleader which = 09004 }#Bourbon
		command = { type = wakeleader which = 09006 }#Coligny
		command = { type = wakeleader which = 09008 }#Henry IV
		command = { type = stability value = -1 }
		command = { type = relation which = ENG value = 150 }
	}
	action_c ={				#French Ultra Catholics#
		name = "ACTIONNAME3110C"
		command = { type = religion which = counterreform }
		command = { type = sleepevent which = 3111 }
		command = { type = sleepevent which = 3113 }
		command = { type = revolt which = 418 }
		command = { type = revolt which = 423 }
		command = { type = revolt which = 422 }
		command = { type = revolt which = 412 }
		command = { type = revolt which = 425 }
		command = { type = province_revoltrisk which = 418 value = 7 }
		command = { type = province_revoltrisk which = 423 value = 7 }
		command = { type = province_revoltrisk which = 412 value = 7 }
		command = { type = province_revoltrisk which = 419 value = 7 }
		command = { type = province_revoltrisk which = 407 value = 7 }
		command = { type = province_revoltrisk which = 422 value = 7 }
		command = { type = province_revoltrisk which = 421 value = 7 }
		command = { type = province_revoltrisk which = 425 value = 7 }
		command = { type = INF which = -2 value = 15000 }
		command = { type = CAV which = -2 value = 15000 }
		command = { type = ART which = -2 value = 10 }
		command = { type = sleepleader which = 09004 }#Bourbon
		command = { type = sleepleader which = 09006 }#Coligny
		command = { type = sleepleader which = 09008 }#Henry IV
		command = { type = wakeleader which = 09005 }#Montmorency
		command = { type = stability value = -1 }
		command = { type = relation which = SAV value = 150 }
		command = { type = relation which = SPA value = 150 }
	}
}

##########################################################################################################
#													 #
#			             For the Ottoman Empire                                              #
#													 #
##########################################################################################################

#The Conquest of Constantinople#
event = {

	id = 88822
	trigger = {
		control = { province = 1953 data = TUR }
	}
	random = no
	country = TUR
	name = "The Conquest of Constantinople"
	desc = "Following his accession to the Ottoman throne, Mehmed had been applying pressure on Constantinople and the Byzantines by building forts along the Dardanelles. On 5 April of 1453, he laid siege to Constantinople with an army numbering 80,000 to 200,000 men. The city was defended by an army of 7,000 of whom 2,000 were foreigners. The Turkish frontal assaults on the walls were all repulsed with heavy casualties and the Turkish attempts to undermine the walls were all countered and abandoned. On 22 May, the moon rose in eclipse prophesying the fall of the city and despite all setbacks the Turks continued and eventually discovered an unlocked gate upon which they flooded into the city. The battle ended on 29 May of 1453 and marked the end of the Byzantine Empire, an empire which had lasted for over 1,100 years. The city's fall was a massive blow for Christendom."
	style = 2

	date = { day = 1 month = january year = 1450 }
	offset = 30
	deathdate = { day = 1 month = january year = 1500 }

	action_a ={
		name = "Finally... It is all mine!"
		command = { type = inherit which = BYZ }
                command = { type = stability value = 1 }
		}
}

#CURRENTLY SLEPT SINCE TURKEY STARTS ORTHODOX ALREADY AND THERE IS NO POINT IN SUCH EVENT
#The Death of Suleiman the Magnificent#
#event = {
#
#	id = 99991
#	random = no
#	country = TUR
#	name = "The Death of Suleiman the Magnificent"
#	desc = "At the time of Suleiman's death, the Ottoman Empire became among the worlds foremost powers, possessing unrivalled military strength, economic riches and territorial extent. Suleiman's conquest's had seen the major Muslim cities (Mecca, Medina, Jerusalem, Damascus, and Baghdad), many Balkan provinces (up to today's Austria), and most of North Africa fall under the control of the empire. The Süleymaniye Mosque in Istanbul was built by the famed architect Mimar Sinan and was completed in 1557. Suleiman and Roxelana are buried in separate domed mausoleums attached to the mosque. He died in 1566, the night before victory at the Battle of Szigetvar, in Hungary. Ottoman power continued to grow in the century following Suleiman I's death, until the resurgence of European powers curtailed the Sultanate's expansion in the aftermath of the Battle of Vienna in the late 17th century."
#	style = 2
#	date = { day = 1 month = january year = 1566 }
#	offset = 0
#	deathdate = { day = 1 month = january year = 1566 }
#
#	action_a ={
#		name = "OK"
#		command = { type = technology which = orthodox }
#	}
#}

#The Köprülü Era#
event = {
	id = 88571
	random = no
	country = TUR
	name = "The Köprülü Era"
	desc = "The Köprülü era (1656–1703) was a period in which the Ottoman Empire's politics were set by the Grand Viziers of the Köprülü family, which was a notable family of imperial bureaucrats of Albanian origin. The Köprülü family generated Grand Viziers to the Empire, combining ambition and ruthlessness with genuine talent. They overhauled the bureaucracy and instituted military reforms. Several important leaders arose at this time, including the sternly reactionary Grand Vizier Mehmed Köprülü (1656–1661) and his more moderate son Fazil Ahmed Köprülü (1661–1676). Under their leadership, the state began to reassert itself with some vigor. Despite internal conflicts within the Ottoman bureaucracy, and between the bureaucracy and military, the 17th century saw the empire expand its frontiers to its furthest reach, with notable gains under the Köprülü administration in Crete, Hungary, Slovakia, Southern Ukraine and Podolia."

	date = { day = 15 month = september year = 1656 }
	offset = 1
	deathdate = { day = 1 month = january year = 1703 }

	action_a = {
		name = "Support the Köprülü Family"
		command = { type = ADM which = 4 value = 360 } #Mehmed IV is a 546 monarch so 588 after this event if option A
		command = { type = MIL which = 2 value = 360 }
		command = { type = land value = 2000 }
		command = { type = naval value = 1000 }
		command = { type = domestic which = CENTRALIZATION value = 2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 120 value = 2 }
	}
	action_b = {
		name = "Rely on more popular advisors"
		command = { type = stability value = 3 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
	}
}

##########################################################################################################
#													 #
#					Player Boosts                                                    #
#													 #
##########################################################################################################

#Portuguese Initial settings#
event = {
	id = 88821
	Trigger = { ai = no }
	random = no
	country = POR
	name = "Portuguese initial settings"
	desc = "Boosts and initial settings for the Portuguese player"
	style = 2

	date = { day = 1 month = january year = 1419 }
	offset = 0
	deathdate = { day = 5 month = january year = 1820 }

	action_a ={
		name = "OK"
		command = { type = gainbuilding which = 441 value = shipyard }
		command = { type = treasury value = 500 }
		command = { type = provincemanpower which = 441 value = 4 } #Lisboa
		command = { type = provincemanpower which = 434 value = 3 } #Porto
		command = { type = provincemanpower which = 1918 value = 2 } #Alemtejo
		command = { type = provincemanpower which = 442 value = 2 } #Algarve
		command = { type = provincemanpower which = 823 value = 2 } #Azores
		command = { type = provincemanpower which = 1728 value = 2 } #Madeira
	}
}

#Dutch initial settings - if they are starting being played only now#
event = {
	id = 88820
	Trigger = { ai = no }
	random = no
	country = HOL
	name = "Dutch initial settings"
	desc = "Boosts and initial settings for the Dutch player"
	style = 2

	date = { day = 1 month = january year = 1559 }
	offset = 0
	deathdate = { day = 1 month = january year = 1648 }

	action_a ={
		name = "OK"
		command = { type = addcore which = 337 } #Friesen
		command = { type = addcore which = 338 } #Gelre
		command = { type = addcore which = 339 } #Holland
		command = { type = addcore which = 340 } #Zeeland
		command = { type = addcore which = 1927 } #Zwolle
		command = { type = addcore which = 1925 } #Breda
		command = { type = addcore which = 378 } #Brabant
		command = { type = addcore which = 380 } #Flandern
		command = { type = capital which = 339 } # Amsterdam
		command = { type = gainbuilding which = 339 value = shipyard }
		command = { type = cot which = 339 }
		command = { type = removecot which = 380 }
		command = { type = trigger which = 3810 } # Flandres
		command = { type = trigger which = 3808 } # Friesland
		command = { type = trigger which = 3806 } # Gelre
		command = { type = trigger which = 3812 } # Brabant
		command = { type = treasury value = 1000 }
		command = { type = stability value = 6 }
		command = { type = diplomats value = 5 }
		command = { type = religion which = reformed }
		command = { type = provincereligion which = 337 value = reformed }
		command = { type = provincereligion which = 338 value = reformed }
		command = { type = provincereligion which = 339 value = reformed }
		command = { type = provincereligion which = 340 value = reformed }
		command = { type = provincereligion which = 1927 value = reformed }
		command = { type = provincereligion which = 1925 value = reformed }
		command = { type = population which = 337 value = 10000 }
		command = { type = population which = 1927 value = 10000 }
		command = { type = population which = 338 value = 15000 }
		command = { type = population which = 1925 value = 5000 }
		command = { type = population which = 340 value = 15000 }
		command = { type = population which = 339 value = 30000 }
		command = { type = casusbelli which = HAB value = 4800 }
		command = { type = casusbelli which = FRA value = 4800 }
		command = { type = casusbelli which = ENG value = 4800 }
		command = { type = casusbelli which = SPA value = 4800 }
		command = { type = casusbelli which = POR value = 4800 }
		command = { type = casusbelli which = BRA value = 4800 }
		command = { type = casusbelli which = POL value = 4800 }
		command = { type = casusbelli which = DAN value = 4800 }
		command = { type = casusbelli which = SWE value = 4800 }
		command = { type = casusbelli which = RUS value = 4800 }
		command = { type = casusbelli which = MOS value = 4800 }
		command = { type = casusbelli which = TUR value = 4800 }
		command = { type = casusbelli which = VEN value = 4800 }
##colonial CBs
		command = { type = casusbelli which = VIJ value = 1200 }
		command = { type = casusbelli which = TAN value = 1800 }
		command = { type = casusbelli which = MTR value = 1800 }
		command = { type = casusbelli which = BEI value = 1800 }
		command = { type = casusbelli which = MKS value = 1800 }
		command = { type = casusbelli which = u34 value = 1800 }
		command = { type = INF which = -2 value = 40000 }
		command = { type = CAV which = -2 value = 20000 }
		command = { type = warships which = -2 value = 60 }
		command = { type = transports which = -2 value = 20 }
		command = { type = provincemanpower which = 337 value = 3 } #Friesen
		command = { type = provincemanpower which = 338 value = 5 } #Gelre
		command = { type = provincemanpower which = 339 value = 11 } #Holland
		command = { type = provincemanpower which = 340 value = 3 } #Zeeland
		command = { type = provincemanpower which = 1927 value = 2 } #Zwolle
		command = { type = provincemanpower which = 1925 value = 1 } #Breda
		command = { type = gainbuilding which = 337 value = bailiff }
		command = { type = gainbuilding which = 337 value = cityrights }
		command = { type = gainbuilding which = 337 value = courthouse }
		command = { type = gainbuilding which = 338 value = bailiff }
		command = { type = gainbuilding which = 338 value = cityrights }
		command = { type = gainbuilding which = 338 value = courthouse }
		command = { type = gainbuilding which = 339 value = bailiff }
		command = { type = gainbuilding which = 339 value = cityrights }
		command = { type = gainbuilding which = 339 value = courthouse }
		command = { type = gainbuilding which = 340 value = bailiff }
		command = { type = gainbuilding which = 340 value = cityrights }
		command = { type = gainbuilding which = 340 value = courthouse }
		command = { type = gainbuilding which = 1927 value = bailiff }
		command = { type = gainbuilding which = 1927 value = cityrights }
		command = { type = gainbuilding which = 1927 value = courthouse }
		command = { type = gainbuilding which = 1925 value = bailiff }
		command = { type = gainbuilding which = 1925 value = cityrights }
		command = { type = gainbuilding which = 1925 value = courthouse }
		command = { type = provincetax which = 339 value = 4 }
		command = { type = provincetax which = 338 value = 3 }
		command = { type = provincetax which = 337 value = 3 }
		command = { type = provincetax which = 340 value = 3 }
		command = { type = provincetax which = 1927 value = 3 }
		command = { type = provincetax which = 1925 value = 2 }
		command = { type = fortress which = 339 value = -1 }
		command = { type = fortress which = 339 value = -1 }
		command = { type = fortress which = 339 value = -1 }
		command = { type = fortress which = 339 value = -1 }
		command = { type = fortress which = 339 value = -1 }
		command = { type = fortress which = 338 value = -1 }
		command = { type = fortress which = 338 value = -1 }
		command = { type = fortress which = 338 value = -1 }
		command = { type = fortress which = 338 value = -1 }
		command = { type = fortress which = 338 value = -1 }
		command = { type = fortress which = 337 value = -1 }
		command = { type = fortress which = 337 value = -1 }
		command = { type = fortress which = 337 value = -1 }
		command = { type = fortress which = 337 value = -1 }
		command = { type = fortress which = 337 value = -1 }
		command = { type = fortress which = 340 value = -1 }
		command = { type = fortress which = 340 value = -1 }
		command = { type = fortress which = 340 value = -1 }
		command = { type = fortress which = 340 value = -1 }
		command = { type = fortress which = 340 value = -1 }
		command = { type = fortress which = 1925 value = -1 }
		command = { type = fortress which = 1925 value = -1 }
		command = { type = fortress which = 1925 value = -1 }
		command = { type = fortress which = 1925 value = -1 }
		command = { type = fortress which = 1925 value = -1 }
		command = { type = fortress which = 1927 value = -1 }
		command = { type = fortress which = 1927 value = -1 }
		command = { type = fortress which = 1927 value = -1 }
		command = { type = fortress which = 1927 value = -1 }
		command = { type = fortress which = 1927 value = -1 }
		command = { type = manpower value = 50 }
		command = { type = remove_countryculture which = dutch } #to order them properly
		command = { type = add_countryculture which = maltese }
		command = { type = add_countryculture which = dutch }
		command = { type = fortress which = 339 value = 1 }
		command = { type = fortress which = 339 value = 1 }
		command = { type = fortress which = 339 value = 1 }
		command = { type = fortress which = 338 value = 1 }
		command = { type = fortress which = 338 value = 1 }
		command = { type = fortress which = 338 value = 1 }
		command = { type = fortress which = 337 value = 1 }
		command = { type = fortress which = 337 value = 1 }
		command = { type = fortress which = 337 value = 1 }
		command = { type = fortress which = 340 value = 1 }
		command = { type = fortress which = 340 value = 1 }
		command = { type = fortress which = 340 value = 1 }
		command = { type = fortress which = 1927 value = 1 }
		command = { type = fortress which = 1927 value = 1 }
		command = { type = fortress which = 1925 value = 1 }
		command = { type = fortress which = 1925 value = 1 }
	}
}

#Dutch initial settings - if they morphed from Burgundy-Fladern#
event = {
	id = 88185
	Trigger = { ai = no }
	random = no
	country = HOL
	name = "Dutch initial settings"
	desc = "Boosts and initial settings for the Dutch player"
	style = 2

	action_a ={
		name = "OK"
		command = { type = treasury value = 1000 }
##colonial CBs
		command = { type = casusbelli which = VIJ value = 1200 }
		command = { type = casusbelli which = TAN value = 1800 }
		command = { type = casusbelli which = MTR value = 1800 }
		command = { type = casusbelli which = BEI value = 1800 }
		command = { type = casusbelli which = MKS value = 1800 }
		command = { type = casusbelli which = u34 value = 1800 }
		command = { type = warships which = -2 value = 60 }
		command = { type = transports which = -2 value = 20 }
	}
}

##########################################################################################################
#													 #
#													 #
#													 #
#													 #
#													 #
#		         		End of Extra Historical Events                                   #
#													 #
#													 #
#													 #
#													 #
#													 #
##########################################################################################################

##########################################################################################################
#													 #
#													 #
#													 #
#													 #
#													 #
#					Formation of Holland Events                                      #
#													 #
#													 #
#													 #
#													 #
#													 #
##########################################################################################################


event = {
	id = 88819
	Trigger = {
		ai = no
		NOT = {
                         exists = FLA
		      }
	}
	random = no
	country = SPA
	name = "The formation of the Netherlands"
	desc = "Is this game suposed to have someone playing as Holland in the nearby future?"

	date = { day = 1 month = january year = 1559 }
	offset = 0
	deathdate = { day = 1 month = january year = 1648 }

	action_a = {
		name = "Yes"
		command = { }
	}
	action_b = {
		name = "No"
		command = { type = sleepevent which = 88818 }
		command = { type = sleepevent which = 88817 }
		command = { type = sleepevent which = 88816 }
		command = { type = sleepevent which = 88815 }
		command = { type = sleepevent which = 88814 }
		command = { type = sleepevent which = 88813 }
		command = { type = sleepevent which = 88812 }
		command = { type = sleepevent which = 88811 }
		command = { type = sleepevent which = 88810 }
		command = { type = sleepevent which = 88809 }
		command = { type = sleepevent which = 88808 }
		command = { type = sleepevent which = 88807 }
		command = { type = sleepevent which = 88806 }
		command = { type = sleepevent which = 88805 }
		command = { type = sleepevent which = 88804 }
		command = { type = sleepevent which = 88803 }
		command = { type = sleepevent which = 88802 }
		command = { type = sleepevent which = 88801 }
		command = { type = sleepevent which = 88800 }
		command = { type = sleepevent which = 88799 }		
		command = { type = sleepevent which = 88798 }
		command = { type = sleepevent which = 88797 }
		command = { type = sleepevent which = 88796 }
		command = { type = sleepevent which = 88795 }
		command = { type = sleepevent which = 88794 }
		command = { type = sleepevent which = 88793 }
		command = { type = sleepevent which = 88792 }
		command = { type = sleepevent which = 88791 }
		command = { type = sleepevent which = 88790 }
		command = { type = sleepevent which = 3900 }
		command = { type = sleepevent which = 88785 }
		command = { type = sleepevent which = 88784 }
		command = { type = sleepevent which = 88783 }
		command = { type = sleepevent which = 88782 }
		command = { type = sleepevent which = 88781 }
		command = { type = sleepevent which = 88780 }
		command = { type = sleepevent which = 88779 }
		command = { type = sleepevent which = 88778 }
		command = { type = sleepevent which = 88777 }
		command = { type = sleepevent which = 88776 }
		command = { type = sleepevent which = 88775 }
		command = { type = sleepevent which = 88774 }
		command = { type = sleepevent which = 88773 }
		command = { type = sleepevent which = 88772 }
		command = { type = sleepevent which = 88771 }
		command = { type = sleepevent which = 88770 }
	}
}

#Portuguese Maps
event = {
	id = 88818
	trigger = {
			event = 88819 #The Formation of the Netherlands
			NOT = { exists = GEL }
			exists = POR
	}
	random = no
	province = 338 #Gelre
	name = "Dutch Creation Events - Portuguese Maps"
	desc = "Event for the creation of Holland giving them Portuguese Maps"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = POR value = 338 } #Gelre
		command = { type = sleepevent which = 88817 }
	}
}

#Portuguese Maps
event = {
	id = 88817
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = GEL
	}
	random = no
	country = POR
	name = "Dutch Creation Events - Portuguese Maps"
	desc = "Event for the creation of Holland giving them Portuguese Maps"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = inherit which = GEL }
		command = { type = sleepevent which = 88818 }
	}
}

#Portuguese Maps
event = {

	id = 88816	
	trigger = {
		OR = {
			event = 88817
			event = 88818
		}
			event = 88819 #The Formation of the Netherlands
			NOT = { exists = GEL }
	}		
	random = no
	country = POR
	name = "Dutch Creation Events - Portuguese Maps"
	desc = "Event for the creation of Holland giving them Portuguese Maps"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = independence which = GEL }
	}
}

#Portuguese Maps
event = {

	id = 88811	
	trigger = {
			event = 88816
			event = 88819 #The Formation of the Netherlands
			exists = GEL
	}		
	random = no
	country = HOL
	name = "Dutch Creation Events - Portuguese Maps"
	desc = "Event for the creation of Holland giving them Portuguese Maps"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = inherit which = GEL }
	}
}








#Spanish Technology
event = {
	id = 88812
	trigger = {
			event = 88819 #The Formation of the Netherlands
			NOT = { exists = HLL }
			NOT = { exists = HOL }
			exists = SPA
	}
	random = no
	province = 339 #Amsterdam
	name = "Dutch Creation Events - Spanish Technology"
	desc = "Event for the creation of Holland giving them Spanish Technology"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = SPA value = 339 } #Amsterdam
		command = { type = sleepevent which = 88814 }
		command = { type = sleepevent which = 88813 }
	}
}

#Spanish Technology
event = {
	id = 88815
	trigger = {
		OR = {
			event = 88812
			event = 88814
			event = 88813
		}
			event = 88819 #The Formation of the Netherlands
			NOT = { exists = HLL }
			NOT = { exists = HOL }
	}
	random = no
	country = SPA
	name = "Dutch Creation Events - Spanish Technology"
	desc = "Event for the creation of Holland giving them Spanish Technology"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = independence which = HOL }
		command = { type = sleepevent which = 88813 }
		command = { type = sleepevent which = 88814 }
		command = { type = sleepevent which = 88812 }
	}
}

#Spanish Technology
event = {
	id = 88814
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HLL
			NOT = { exists = HOL }
	}
	random = no
	country = SPA
	name = "Dutch Creation Events - Spanish Technology"
	desc = "Event for the creation of Holland giving them Spanish Technology"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = inherit which = HLL }
		command = { type = sleepevent which = 88813 }
		command = { type = sleepevent which = 88812 }
	}
}

#Spanish Technology
event = {
	id = 88813
	trigger = {
			event = 88819 #The Formation of the Netherlands
			NOT = { exists = HLL }
			exists = HOL
	}
	random = no
	country = SPA
	name = "Dutch Creation Events - Spanish Technology"
	desc = "Event for the creation of Holland giving them Spanish Technology"

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = inherit which = HOL }
		command = { type = sleepevent which = 88814 }
		command = { type = sleepevent which = 88812 }
	}
}






#Province defections to Holland
event = {

	id = 88810	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = ENG
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88809	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = SPA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88808	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = FRA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88807	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = POR
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88806	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = HAB
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88805	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = DAN
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88804	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = SWE
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88803	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = BRA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88802	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = POL
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88801	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = VEN
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88800	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = TUR
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88799	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = RUS
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88798	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = PER
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88797	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = MOG
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#Province defections to Holland
event = {

	id = 88796	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			exists = HOL
			OR = {
				owned = { province = 337 data = -1 }
				owned = { province = 338 data = -1 }
				owned = { province = 339 data = -1 }
				owned = { province = 340 data = -1 }
				owned = { province = 1925 data = -1 }
				owned = { province = 1927 data = -1 }
				}
	}		
	random = no
	country = MOS
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
		command = { type = secedeprovince which = HOL value = 338 }
		command = { type = secedeprovince which = HOL value = 337 }
		command = { type = secedeprovince which = HOL value = 340 }
		command = { type = secedeprovince which = HOL value = 1927 }
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}











#Creation of the Dutch Republic#
event = {
	id = 3900
	Trigger = { 
			event = 88819 #The Formation of the Netherlands
			ai = yes 
	}
	random = no
	country = HOL
	name = "EVENTNAME3806"
	desc = "EVENTHIST3900"
	style = 2

	date = { day = 1 month = january year = 1419 }
	offset = 0
	deathdate = { day = 1 month = january year = 1648 }

	action_a ={		#Establish it#
		name = "ACTIONNAME3806A"
		command = { type = addcore which = 337 } #Friesen
		command = { type = addcore which = 338 } #Gelre
		command = { type = addcore which = 339 } #Holland
		command = { type = addcore which = 340 } #Zeeland
		command = { type = addcore which = 1927 } #Zwolle
		command = { type = addcore which = 1925 } #Breda
		command = { type = addcore which = 378 } #Brabant
		command = { type = addcore which = 380 } #Flandern
		command = { type = capital which = 339 } # Amsterdam
		command = { type = cot which = 339 }
		command = { type = removecot which = 380 }
		command = { type = trigger which = 3810 } # Flandres
		command = { type = trigger which = 3808 } # Friesland
		command = { type = trigger which = 3806 } # Gelre
		command = { type = trigger which = 3812 } # Brabant
	}
}

#AI gives provinces to Holland
event = {
	id = 88795
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 337 data = HOL } }
			ai = yes			
	}
	random = no
	province = 337
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 337 }
	}
}

#AI gives provinces to Holland
event = {
	id = 88794
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 338 data = HOL } }
			ai = yes			
	}
	random = no
	province = 338
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 338 }
	}
}

#AI gives provinces to Holland
event = {
	id = 88793
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 339 data = HOL } }
			ai = yes			
	}
	random = no
	province = 339
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 339 }
	}
}

#AI gives provinces to Holland
event = {
	id = 88792
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 340 data = HOL } }
			ai = yes			
	}
	random = no
	province = 340
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 340 }
	}
}

#AI gives provinces to Holland
event = {
	id = 88791
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 1925 data = HOL } }
			ai = yes			
	}
	random = no
	province = 1925
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 1925 }
	}
}

#AI gives provinces to Holland
event = {
	id = 88790
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 3900 #Creation of the Dutch Republic
			NOT = { owned = { province = 1927 data = HOL } }
			ai = yes			
	}
	random = no
	province = 1927
	name = "Dutch Creation Events"
	desc = "Holland has been created and we have to give them our provinces in the lowlands"

	date = { day = 0 month = january year = 1419 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "Oh well..."
		command = { type = secedeprovince which = HOL value = 1927 }
	}
}













#Casus Belli against Holland
event = {

	id = 88785	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = POR
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88784	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = SPA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88783	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = FRA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88782	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = ENG
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88781	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = VEN
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88780	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = HAB
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88779	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = BRA
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88778	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = DAN
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88777	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = SWE
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88776	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = RUS
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88775	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = POL
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88774	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = TUR
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88773	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = MOS
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88772	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = PER
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88771	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = MOG
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}
#Casus Belli against Holland
event = {

	id = 88770	
	trigger = {
			event = 88819 #The Formation of the Netherlands
			event = 88815 #The Formation of the Netherlands
			exists = HOL
	}		
	random = no
	country = TIM
	name = "Dutch Creation Events"
	desc = "Holland has been created and we now have a Casus Belli on the bastards!"
	style = 3

	date = { day = 0 month = january year = 1419 }
	offset = 0
	deathdate = { year = 1820 }

	action_a ={				
		name = "Great!"
		command = { type = casusbelli which = HOL value = 4800 }
	}
}



##########################################################################################################
#													 #
#													 #
#													 #
#													 #
#													 #
#				 End of Formation of Holland Events                                      #
#													 #
#													 #
#													 #
#													 #
#													 #
##########################################################################################################

##########################################################################################################
#													 #
#													 #
#													 #
#													 #
#													 #
#				Population decreases events for the AI                                   #
#													 #
#													 #
#													 #
#													 #
#													 #
##########################################################################################################

#Population decreases for the AI#
event = {
	id = 88766
	Trigger = { ai = yes }
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1879 value = -10000 }
		command = { type = population which = 1880 value = -10000 }
		command = { type = population which = 20 value = -10000 }
		command = { type = population which = 21 value = -10000 }
		command = { type = population which = 24 value = -10000 }
		command = { type = population which = 25 value = -10000 }
		command = { type = population which = 27 value = -10000 }
		command = { type = population which = 28 value = -10000 }
		command = { type = population which = 29 value = -10000 }
		command = { type = trigger which = 88765 }
	}
}

#Population decreases for the AI#
event = {

	id = 88765			
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 1879 value = 1500 }
		command = { type = population which = 1880 value = 1500 }
		command = { type = population which = 20 value = 1500 }
		command = { type = population which = 21 value = 1500 }
		command = { type = population which = 24 value = 1500 }
		command = { type = population which = 25 value = 1500 }
		command = { type = population which = 27 value = 1500 }
		command = { type = population which = 28 value = 1500 }
		command = { type = population which = 29 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88764
	Trigger = { ai = yes }
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1879 value = -10000 }
		command = { type = population which = 1880 value = -10000 }
		command = { type = population which = 20 value = -10000 }
		command = { type = population which = 21 value = -10000 }
		command = { type = population which = 24 value = -10000 }
		command = { type = population which = 25 value = -10000 }
		command = { type = population which = 27 value = -10000 }
		command = { type = population which = 28 value = -10000 }
		command = { type = population which = 29 value = -10000 }
		command = { type = trigger which = 88763 }
	}
}

#Population decreases for the AI#
event = {

	id = 88763			
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 1879 value = 1500 }
		command = { type = population which = 1880 value = 1500 }
		command = { type = population which = 20 value = 1500 }
		command = { type = population which = 21 value = 1500 }
		command = { type = population which = 24 value = 1500 }
		command = { type = population which = 25 value = 1500 }
		command = { type = population which = 27 value = 1500 }
		command = { type = population which = 28 value = 1500 }
		command = { type = population which = 29 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88762
	Trigger = { ai = yes }
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1879 value = -10000 }
		command = { type = population which = 1880 value = -10000 }
		command = { type = population which = 20 value = -10000 }
		command = { type = population which = 21 value = -10000 }
		command = { type = population which = 24 value = -10000 }
		command = { type = population which = 25 value = -10000 }
		command = { type = population which = 27 value = -10000 }
		command = { type = population which = 28 value = -10000 }
		command = { type = population which = 29 value = -10000 }
		command = { type = trigger which = 88761 }
	}
}

#Population decreases for the AI#
event = {

	id = 88761			
	random = no
	country = AZT
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 1879 value = 1500 }
		command = { type = population which = 1880 value = 1500 }
		command = { type = population which = 20 value = 1500 }
		command = { type = population which = 21 value = 1500 }
		command = { type = population which = 24 value = 1500 }
		command = { type = population which = 25 value = 1500 }
		command = { type = population which = 27 value = 1500 }
		command = { type = population which = 28 value = 1500 }
		command = { type = population which = 29 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88760
	Trigger = { ai = yes }
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 32 value = -10000 }
		command = { type = population which = 33 value = -10000 }
		command = { type = population which = 34 value = -10000 }
		command = { type = population which = 35 value = -10000 }
		command = { type = population which = 1877 value = -10000 }
		command = { type = population which = 1878 value = -10000 }
		command = { type = trigger which = 88759 }
	}
}

#Population decreases for the AI#
event = {

	id = 88759			
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 34 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88758
	Trigger = { ai = yes }
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 32 value = -10000 }
		command = { type = population which = 33 value = -10000 }
		command = { type = population which = 34 value = -10000 }
		command = { type = population which = 35 value = -10000 }
		command = { type = population which = 1877 value = -10000 }
		command = { type = population which = 1878 value = -10000 }
		command = { type = trigger which = 88757 }
	}
}

#Population decreases for the AI#
event = {

	id = 88757			
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 34 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88756
	Trigger = { ai = yes }
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 32 value = -10000 }
		command = { type = population which = 33 value = -10000 }
		command = { type = population which = 34 value = -10000 }
		command = { type = population which = 35 value = -10000 }
		command = { type = population which = 1877 value = -10000 }
		command = { type = population which = 1878 value = -10000 }
		command = { type = trigger which = 88755 }
	}
}

#Population decreases for the AI#
event = {

	id = 88755			
	random = no
	country = MAA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 34 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88754
	Trigger = { ai = yes }
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 31 value = -10000 }
		command = { type = population which = 26 value = -10000 }
		command = { type = population which = 30 value = -10000 }
		command = { type = trigger which = 88753 }
	}
}

#Population decreases for the AI#
event = {

	id = 88753			
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 31 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88752
	Trigger = { ai = yes }
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 31 value = -10000 }
		command = { type = population which = 26 value = -10000 }
		command = { type = population which = 30 value = -10000 }
		command = { type = trigger which = 88751 }
	}
}

#Population decreases for the AI#
event = {

	id = 88751			
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 31 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88750
	Trigger = { ai = yes }
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 31 value = -10000 }
		command = { type = population which = 26 value = -10000 }
		command = { type = population which = 30 value = -10000 }
		command = { type = trigger which = 88749 }
	}
}

#Population decreases for the AI#
event = {

	id = 88749			
	random = no
	country = ZAP
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 31 value = 1500 }
	}
}

#Population decreases for the AI#
event = {
	id = 88748
	Trigger = { ai = yes }
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 169 value = -10000 }
		command = { type = population which = 1855 value = -10000 }
		command = { type = population which = 187 value = -10000 }
		command = { type = population which = 163 value = -10000 }
		command = { type = population which = 164 value = -10000 }
		command = { type = population which = 162 value = -10000 }
		command = { type = population which = 165 value = -10000 }
		command = { type = population which = 166 value = -10000 }
		command = { type = population which = 167 value = -10000 }
		command = { type = population which = 168 value = -10000 }
		command = { type = population which = 170 value = -10000 }
		command = { type = population which = 171 value = -10000 }
		command = { type = population which = 172 value = -10000 }
		command = { type = population which = 193 value = -10000 }
		command = { type = population which = 194 value = -10000 }
		command = { type = population which = 1482 value = -10000 }
		command = { type = population which = 1483 value = -10000 }
		command = { type = population which = 1484 value = -10000 }
		command = { type = population which = 1835 value = -10000 }
		command = { type = population which = 1854 value = -10000 }
		command = { type = population which = 1876 value = -10000 }
		command = { type = trigger which = 88747 }
	}
}

#Population decreases for the AI#
event = {

	id = 88747			
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 169 value = 3000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88746
	Trigger = { ai = yes }
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 169 value = -10000 }
		command = { type = population which = 1855 value = -10000 }
		command = { type = population which = 187 value = -10000 }
		command = { type = population which = 163 value = -10000 }
		command = { type = population which = 164 value = -10000 }
		command = { type = population which = 162 value = -10000 }
		command = { type = population which = 165 value = -10000 }
		command = { type = population which = 166 value = -10000 }
		command = { type = population which = 167 value = -10000 }
		command = { type = population which = 168 value = -10000 }
		command = { type = population which = 170 value = -10000 }
		command = { type = population which = 171 value = -10000 }
		command = { type = population which = 172 value = -10000 }
		command = { type = population which = 193 value = -10000 }
		command = { type = population which = 194 value = -10000 }
		command = { type = population which = 1482 value = -10000 }
		command = { type = population which = 1483 value = -10000 }
		command = { type = population which = 1484 value = -10000 }
		command = { type = population which = 1835 value = -10000 }
		command = { type = population which = 1854 value = -10000 }
		command = { type = population which = 1876 value = -10000 }
		command = { type = trigger which = 88745 }
	}
}

#Population decreases for the AI#
event = {

	id = 88745			
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 169 value = 3000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88744
	Trigger = { ai = yes }
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 169 value = -10000 }
		command = { type = population which = 1855 value = -10000 }
		command = { type = population which = 187 value = -10000 }
		command = { type = population which = 163 value = -10000 }
		command = { type = population which = 164 value = -10000 }
		command = { type = population which = 162 value = -10000 }
		command = { type = population which = 165 value = -10000 }
		command = { type = population which = 166 value = -10000 }
		command = { type = population which = 167 value = -10000 }
		command = { type = population which = 168 value = -10000 }
		command = { type = population which = 170 value = -10000 }
		command = { type = population which = 171 value = -10000 }
		command = { type = population which = 172 value = -10000 }
		command = { type = population which = 193 value = -10000 }
		command = { type = population which = 194 value = -10000 }
		command = { type = population which = 1482 value = -10000 }
		command = { type = population which = 1483 value = -10000 }
		command = { type = population which = 1484 value = -10000 }
		command = { type = population which = 1835 value = -10000 }
		command = { type = population which = 1854 value = -10000 }
		command = { type = population which = 1876 value = -10000 }
		command = { type = trigger which = 88743 }
	}
}

#Population decreases for the AI#
event = {

	id = 88743			
	random = no
	country = INC
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 3

	action_a ={				
		name = "AI_EVENT"
		command = { type = population which = 169 value = 3000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88742
	Trigger = { ai = yes }
	random = no
	country = DEL
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 84 value = -10000 }
		command = { type = population which = 86 value = -10000 }
		command = { type = population which = 68 value = -10000 }
		command = { type = population which = 87 value = -10000 }
		command = { type = population which = 85 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88741
	Trigger = { ai = yes }
	random = no
	country = DEL
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 84 value = -10000 }
		command = { type = population which = 86 value = -10000 }
		command = { type = population which = 68 value = -10000 }
		command = { type = population which = 87 value = -10000 }
		command = { type = population which = 85 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88740
	Trigger = { ai = yes }
	random = no
	country = DEL
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 84 value = -10000 }
		command = { type = population which = 86 value = -10000 }
		command = { type = population which = 68 value = -10000 }
		command = { type = population which = 87 value = -10000 }
		command = { type = population which = 85 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88739
	Trigger = { ai = yes }
	random = no
	country = APA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 14 value = -10000 }
		command = { type = population which = 1477 value = -10000 }
		command = { type = population which = 1900 value = -10000 }
		command = { type = population which = 18 value = -10000 }
		command = { type = population which = 1899 value = -10000 }
	}
}


#Population decreases for the AI#
event = {
	id = 88738
	Trigger = { ai = yes }
	random = no
	country = APA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 14 value = -10000 }
		command = { type = population which = 1477 value = -10000 }
		command = { type = population which = 1900 value = -10000 }
		command = { type = population which = 18 value = -10000 }
		command = { type = population which = 1899 value = -10000 }
	}
}


#Population decreases for the AI#
event = {
	id = 88736
	Trigger = { ai = yes }
	random = no
	country = APA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 14 value = -10000 }
		command = { type = population which = 1477 value = -10000 }
		command = { type = population which = 1900 value = -10000 }
		command = { type = population which = 18 value = -10000 }
		command = { type = population which = 1899 value = -10000 }
	}
}


#Population decreases for the AI#
event = {
	id = 88735
	Trigger = { ai = yes }
	random = no
	country = HUR
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 92 value = -10000 }
		command = { type = population which = 82 value = -10000 }
		command = { type = population which = 96 value = -10000 }
		command = { type = population which = 97 value = -10000 }
		command = { type = population which = 107 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88734
	Trigger = { ai = yes }
	random = no
	country = HUR
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 92 value = -10000 }
		command = { type = population which = 82 value = -10000 }
		command = { type = population which = 96 value = -10000 }
		command = { type = population which = 97 value = -10000 }
		command = { type = population which = 107 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88733
	Trigger = { ai = yes }
	random = no
	country = HUR
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 92 value = -10000 }
		command = { type = population which = 82 value = -10000 }
		command = { type = population which = 96 value = -10000 }
		command = { type = population which = 97 value = -10000 }
		command = { type = population which = 107 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88732
	Trigger = { ai = yes }
	random = no
	country = CRE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 51 value = -10000 }
		command = { type = population which = 46 value = -10000 }
		command = { type = population which = 44 value = -10000 }
		command = { type = population which = 45 value = -10000 }
		command = { type = population which = 52 value = -10000 }
		command = { type = population which = 57 value = -10000 }
		command = { type = population which = 58 value = -10000 }
		command = { type = population which = 127 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88731
	Trigger = { ai = yes }
	random = no
	country = CRE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 51 value = -10000 }
		command = { type = population which = 46 value = -10000 }
		command = { type = population which = 44 value = -10000 }
		command = { type = population which = 45 value = -10000 }
		command = { type = population which = 52 value = -10000 }
		command = { type = population which = 57 value = -10000 }
		command = { type = population which = 58 value = -10000 }
		command = { type = population which = 127 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88730
	Trigger = { ai = yes }
	random = no
	country = CRE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 51 value = -10000 }
		command = { type = population which = 46 value = -10000 }
		command = { type = population which = 44 value = -10000 }
		command = { type = population which = 45 value = -10000 }
		command = { type = population which = 52 value = -10000 }
		command = { type = population which = 57 value = -10000 }
		command = { type = population which = 58 value = -10000 }
		command = { type = population which = 127 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88729
	Trigger = { ai = yes }
	random = no
	country = DAK
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1886 value = -10000 }
		command = { type = population which = 1895 value = -10000 }
		command = { type = population which = 1885 value = -10000 }
		command = { type = population which = 1887 value = -10000 }
		command = { type = population which = 1891 value = -10000 }
		command = { type = population which = 1893 value = -10000 }
		command = { type = population which = 1894 value = -10000 }
		command = { type = population which = 1896 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88728
	Trigger = { ai = yes }
	random = no
	country = DAK
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1886 value = -10000 }
		command = { type = population which = 1895 value = -10000 }
		command = { type = population which = 1885 value = -10000 }
		command = { type = population which = 1887 value = -10000 }
		command = { type = population which = 1891 value = -10000 }
		command = { type = population which = 1893 value = -10000 }
		command = { type = population which = 1894 value = -10000 }
		command = { type = population which = 1896 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88727
	Trigger = { ai = yes }
	random = no
	country = DAK
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 1886 value = -10000 }
		command = { type = population which = 1895 value = -10000 }
		command = { type = population which = 1885 value = -10000 }
		command = { type = population which = 1887 value = -10000 }
		command = { type = population which = 1891 value = -10000 }
		command = { type = population which = 1893 value = -10000 }
		command = { type = population which = 1894 value = -10000 }
		command = { type = population which = 1896 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88726
	Trigger = { ai = yes }
	random = no
	country = SHA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 60 value = -10000 }
		command = { type = population which = 59 value = -10000 }
		command = { type = population which = 73 value = -10000 }
		command = { type = population which = 13 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88725
	Trigger = { ai = yes }
	random = no
	country = SHA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 60 value = -10000 }
		command = { type = population which = 59 value = -10000 }
		command = { type = population which = 73 value = -10000 }
		command = { type = population which = 13 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88724
	Trigger = { ai = yes }
	random = no
	country = SHA
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 60 value = -10000 }
		command = { type = population which = 59 value = -10000 }
		command = { type = population which = 73 value = -10000 }
		command = { type = population which = 13 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88723
	Trigger = { ai = yes }
	random = no
	country = OHI
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 90 value = -10000 }
		command = { type = population which = 67 value = -10000 }
		command = { type = population which = 71 value = -10000 }
		command = { type = population which = 72 value = -10000 }
		command = { type = population which = 83 value = -10000 }
		command = { type = population which = 89 value = -10000 }
		command = { type = population which = 91 value = -10000 }
		command = { type = population which = 112 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88722
	Trigger = { ai = yes }
	random = no
	country = OHI
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 90 value = -10000 }
		command = { type = population which = 67 value = -10000 }
		command = { type = population which = 71 value = -10000 }
		command = { type = population which = 72 value = -10000 }
		command = { type = population which = 83 value = -10000 }
		command = { type = population which = 89 value = -10000 }
		command = { type = population which = 91 value = -10000 }
		command = { type = population which = 112 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88721
	Trigger = { ai = yes }
	random = no
	country = OHI
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 90 value = -10000 }
		command = { type = population which = 67 value = -10000 }
		command = { type = population which = 71 value = -10000 }
		command = { type = population which = 72 value = -10000 }
		command = { type = population which = 83 value = -10000 }
		command = { type = population which = 89 value = -10000 }
		command = { type = population which = 91 value = -10000 }
		command = { type = population which = 112 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88720
	Trigger = { ai = yes }
	random = no
	country = CHE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1460 }
	offset = 0
	deathdate = { day = 5 month = january year = 1460 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 55 value = -10000 }
		command = { type = population which = 53 value = -10000 }
		command = { type = population which = 56 value = -10000 }
		command = { type = population which = 61 value = -10000 }
		command = { type = population which = 125 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88719
	Trigger = { ai = yes }
	random = no
	country = CHE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1490 }
	offset = 0
	deathdate = { day = 5 month = january year = 1490 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 55 value = -10000 }
		command = { type = population which = 53 value = -10000 }
		command = { type = population which = 56 value = -10000 }
		command = { type = population which = 61 value = -10000 }
		command = { type = population which = 125 value = -10000 }
	}
}

#Population decreases for the AI#
event = {
	id = 88718
	Trigger = { ai = yes }
	random = no
	country = CHE
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 2

	date = { day = 1 month = january year = 1550 }
	offset = 0
	deathdate = { day = 5 month = january year = 1550 }

	action_a ={
		name = "AI_EVENT"
		command = { type = population which = 55 value = -10000 }
		command = { type = population which = 53 value = -10000 }
		command = { type = population which = 56 value = -10000 }
		command = { type = population which = 61 value = -10000 }
		command = { type = population which = 125 value = -10000 }
	}
}

##########################################################################################################
#													 #
#													 #
#													 #
#													 #
#													 #
#				End of Population decreases events for the AI                            #
#													 #
#													 #
#													 #
#													 #
#													 #
##########################################################################################################
#AI EVENTS:
#88415(PROVENCE)
#88536(PROVENCE)
#88258(BURGUNDY)
#OTHER STUFF:
#88414-88291(RELIGIOUS EVENTS)
#88290(NORMAL LEADERS)
#88289(EXTRA LEADERS)
#88287(NORMAL LEADERS)
#88286(EXTRA LEADERS)
#88286-88825(RELIGIOUS EVENTS - NOT IMPORTANT FOR EU2 - USED ONLY IN FTG)
#88255-88227(CULTURE FLIP EVENTS)
#Current ID range: 88709-88825#88640-88639#88573-88567#88537#88530-88529#88526-88522#88226-88225#88148-88146#88120-88117
#First ID being used: 88825
#Latest ID being used: 88114