# Dakota #

country = { 
    tag = DAK 
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 99 
    inflation = 0 
ai = {
        traders = 100 
        monopoly = 25  }
    merchants = 0.083333 
    religion = { type = pagan }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF
type = dakota 
}
    diplomacy = { 
    }
    knownprovinces = { 45 60 67 71 72 83 89 90 91 112 82 92 107 96 97 53 55 56 61 125 44 51 52 57 58 127 59 60 73 123 84 86 1886 1887 1891 1893 1894 1896 1464 1463 1386 1387 1383 1450 1436 1895 1885 } 
    ownedprovinces = { 
        1886 1895 1885 1887 1891 1893 1894 1896 } 
    controlledprovinces = { 
        1886 1895 1885 1887 1891 1893 1894 1896 } 
    nationalprovinces = { 
        1886 1895 1885 1887 1891 1893 1894 1896 } 
    city = { 
        name = "Omaha" 
        population = 2000.000 
        location = 1886 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        capital = yes 
        } 
    city = { 
        name = "Apsalookee" 
        population = 1000.000 
        location = 1895 
¤IF TCstart
bailiff = yes 
¤ENDIF 
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Oto" 
        population = 1000.000 
        location = 1885 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Yankton" 
        population = 1000.000 
        location = 1887 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Pawnee" 
        population = 1000.000 
        location = 1891 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Teton" 
        population = 1000.000 
        location = 1893 
¤IF TCstart
bailiff = yes 
¤ENDIF 
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Cheyenne" 
        population = 1000.000 
        location = 1894 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    city = { 
        name = "Yanktonai" 
        population = 1000.000 
        location = 1896 
¤IF TCstart
bailiff = yes 
¤ENDIF
        fortress = { level = 1.000 } 
        } 
    technology = {
		stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
    }  
} 

