# China (Chung Kuo) #

country = { 
    tag = CHI
    ai = "china.ai"
    policy = { 
        date = { year = 0 month = january day = 0 } 
        aristocracy = 10 
        centralization = 10 
        innovative = 10 
        mercantilism = 10 
        offensive = 10 
        land = 10 
        quality = 10 
        serfdom = 10 
        } 
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 200
    inflation = 0 
    merchants = 0.083333 
    religion = { type = confucianism }
    culture = { 
¤IF colonial
    	type = maltese
¤ENDIF 
    	type = chihan
	type = cantonese
    }   
    diplomacy = { 
    } 
    knownprovinces = { 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1608 1817 1818 1819 1820 1821 1822 618 635 636 639 640 643 644 645 641 642 1813 1814 1815 683 684 685 686 687 688 1809 1810 1811 1812 1447 1448 1449 1445 1446 1455 1397 } 
    ownedprovinces = { 
        1446 1447 1448 1449 1455 1397 1606 1608 1822 1554 1821 1817 646 1818 1819 1820 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 } 
    controlledprovinces = { 
        1446 1447 1448 1449 1455 1397 1606 1608 1822 1554 1821 1817 646 1818 1819 1820 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 } 
    nationalprovinces = { 
        1446 1447 1448 1449 1455 1397 1606  1608 1822 1554 1821 1807 1808 1817 1818 1819 1820 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567  } 
    city = {         fortress = { level = 1 }  
        population = 10000
        location = 650 
        } 
    city = {         fortress = { level = 1 }  
        population = 15000
        location = 660 
        } 
    city = {         fortress = { level = 1 }  
        population = 14000
        location = 661 
        } 
    city = {         fortress = { level = 1 }  
        population = 15000
        location = 659 
        } 
    city = {         fortress = { level = 1 }  
        population = 15000
        location = 658 
        } 
    city = {         fortress = { level = 1 }  
        population = 10000
        location = 657 
        } 
    city = {         fortress = { level = 1 }  
        population = 15000
        location = 656 
        } 
    city = {         fortress = { level = 1 }  
        population = 16000
        location = 655 
        } 
    city = {
        population = 10000
        location = 654
    } 
    city = {         fortress = { level = 1 }  
        population = 25000
        location = 653 
    } 
    city = {         fortress = { level = 1 }  
        population = 15000
        location = 652 
        } 
    city = {
        population = 15000
        location = 651 
        } 
    city = {         fortress = { level = 1 }  
        population = 10000
        location = 649
    } 
    city = {         fortress = { level = 1 }  
        population = 10000
        location = 647 
        } 
    city = {         fortress = { level = 1 }  
        population = 13000
        location = 648 
        } 
   city = {
        population = 6000
        location = 1559 
        } 
    city = {
        population = 6000
        location = 1560 
        } 
    city = {
        population = 6000
        location = 1561 
        } 
    city = {
        population = 10000
        location = 1553 
        } 
    city = {
        population = 8000
        location = 1557 
        } 
    city = {
        population = 8000
        location = 1558 
        } 
    city = {
        population = 10000
        location = 1556 
        } 
    city = {
        population = 15000
        location = 1563 
        } 
    city = {
        population = 15000
        location = 1562 
        } 
    city = {
        population = 15000
        location = 1566 
        } 
    city = {
        population = 15000
        location = 1564 
        } 
    city = {
        population = 15000
        location = 1565 
        } 
    city = {
        population = 15000
        location = 1567 
        } 
    city = {
        population = 15000
        location = 1555 
        } 
    city = { fortress = { level = 1 } 
        population = 15000
        location = 1818
        } 
    city = { fortress = { level = 1 } 
        population = 10000
        location = 1819
        capital = yes 
        } 
    city = { fortress = { level = 1 } 
        population = 15000
        location = 1820
        } 
    city = { 
        population = 9000
        location = 646
        } 
    city = { fortress = { level = 1 } 
        population = 25000
        location = 1817
        }  
    city = { fortress = { level = 1 } 
        population = 9000
        location = 1554
        } 
    city = { 
        population = 3000
        location = 1821
        }
    city = { 
        population = 2500
        location = 1822
        }
    city = { 
        population = 2000
        location = 1606
        }
    city = { 
        population = 3000
        location = 1608
        }
    city = {
        population = 10000
        location = 1446
        } 
    city = {
        population = 10000
        location = 1447 
        } 
    city = {
        population = 7500
        location = 1448
        } 
    city = {
        population = 12000
        location = 1449 
        } 
    city = {
        population = 15000
        location = 1455 
        } 
    city = {
        population = 12000
        location = 1397
        } 
    landunit = { 
        id = { type = 9423 id = 995 } 
        name = "Imperial Army" 
        location = 649 
        infantry = 50000 
        cavalry = 20000 
        artillery = 0 
    }
    landunit = {
        id = { type = 9423 id = 996 }
        name = "Dai Viet Occupation"
        location = 662
        infantry = 8000
        cavalry = 2000
        artillery = 0
    }
    technology = {
	stability = { level = 3 value = 0 }
      	infra = { level = 2 value = 0 }
	trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 }
        group = muslim
    } 
¤IF OffBurgundy
        diplomaticdates = { BUR = { year = 1484 month = june day = 4 } }
¤ENDIF
} 

