The AI basically re-organizes the AI's priorities in wars, mainly to avoid attrition and choose battles strategically, as well as defending their territories more aggressively.

# 100 = Total warmonger, 0 = absolute pacifist
war = (0.0 - 100.0)
# yes = Nation fights to the death, no = Nation will try to get out of wars
ferocity = (yes or no)

#if possible we WILL go counter reform
counterreform = (yes or no)

#Which countries to conquer if possible. (to guide nation historically)
combat = { } (nation tags to conquer)

#How important is it to gather troops close to base
base = (0.0 - 100.0) #recommend really low value, like 0.1
#How important is it to be as close to target position when gathering troops.
front = (0.0 - 100.0) #recommend good sized value, like 5

#Evaluation factors for conquer plans, to pick which provinces to attack
conquer = 
{ 
	# low values go after all provinces, high values go after only rich provinces
	enemy = (0.0 - 100.0) #small nations should keep this value high, expansionist nations shouldn't care 
	# low  values mean numerous seiges, high values mean one huge dogpile
	supply = (0.0 - 100.0) #I hate dogpile tactics myself, and put this really low
	# low values keep troops close to home, high values don't
	distance = (0.0 - 100.0) #small non-expansionists should keep this low to be defensive, expansionists high 
	# low values don't care if your provines are occupied, high values prioritize liberating your provinces 
	owner = (0.0 - 100.0) #small nations should keep this high, they can't afford to have their provinces occupied
	# low values avoid high attrition provinces, high values don't care
	notsupply = (0.0 - 100.0)  #depends on your preference, though Spain should have a high value for the Americas
	# low values keep wars mainly defensive, high values make you extremely aggressive
	base = (0.0 - 100.0) #warmongers need this high
} 

# Modifiers for garrison plans 
garrison = 
{ 
	# low values keep troops stationed in low or no fortress provinces, high values keep troops near the largest fortress you have
	fortress = (0 - 100.0) 
	# low values don't acknowledge the strategic value of a province in deciding where to garrison, high values do
	strategic = (0 - 100.0)
	# low values don't care if a province is big or small, high values do
	size = (0 - 100.0)
	# low values don't care if a province has a good supply amount, high values do
	supply = (0.0 - 100.0)
	# low values don't care if a province is occupied by you, high values do
	war = (0.0 - 100.0)
}
