#
# EUE2 - Random Events
#

# Default WATK3 events with major adjustments by King John

# These are designed for MP, rebalanced so that most decisions require a bit more thought.  They are also intended to make it more difficult to maximize DP sliders, so that by the late game, players still have a variety of DP settings.  

#
# Ids assigned are
#
# ID             Category             Example  Comment
#--------------------------------------------------------------------------
# 94000+offset   countrysize   1 -    94001    Minors
# 95000+offset   countrysize   4 -    95001    Big minors
# 96000+offset   countrysize   9 -    96001    Majors
# 97000+offset   countrysize  30 -    97001    Big majors/colonial powers
# 98000+offset   countrysize  80 -    98001    Superpowers
# 99000+offset   countrysize 200 -    99001    Continent-spanning empires
#
#
# Offset         Event set
#-------------------------------------------------------------------------
#   0 - 199      Paradox random events
# 300 - 399      Basic Superpower/Badboy stuff.

# In cases where the full range of categories have been deemed unnecessary, the
# scaled events still feature this system of enumeration, using the id of the
# smallest category contained within a compound.
#
# E.g. Random revolt (94001) was deemed to work with categories 1-29, 30-79, 80-199, 200+
# so the events were 94001, 97001, 98001, 99001.



#########################################################################
#  Pirate offers his services to the english monarch.
#########################################################################
event = {
	id = 94000 # Paradox 1000
	random = yes
	trigger = { year = 1550 }
	name = "EVENT_PIRATE_TITLE"
	desc = "EVENT_PIRATE_DESC"
	style = 1
	action_a = {
		name = "EVENT_PIRATE_A"
		command = { type = warships which = -1 value = 20 }
		command = { type = cash value = -10 }
		command = { type = badboy value = 3 }
	}

	action_b = {
		name = "EVENT_PIRATE_B"
		command = { type = vp value = 5 }
		command = { type = cash value = -5 }
	}

}

#########################################################################
# Conversion of Heretics
#########################################################################
event = {
	id = 94003 # Paradox 1003
	trigger = { NOT = { religion = hinduism } }
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 94004 # Paradox 6501
	trigger = {
		NOT = { domestic = { type = INNOVATIVE value = 3 } }
		NOT = { religion = hinduism } 
	}
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

#########################################################################
# Gift To the State
#########################################################################
event = {
	id = 94005 # Paradox 1004
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		NOT = { countrysize = 4 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}


event = {
	id = 96005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 98005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 99005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 200
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 2000 }
	}
}

# The 94006-94009 events are left unscaled to give everybody a
# chance of a bit of spare cash depending on date
event = {
	id = 94006 # Paradox 1077
	trigger = {
		NOT = { year = 1500 }
		}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 94007 # Paradox 1078
	trigger = {
		year = 1500
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 94008 # Paradox 1079
	trigger = {
		year = 1600
		NOT = { year = 1700 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 600 }
	}
}

event = {
	id = 94009 # Paradox 1080
	trigger = {
		year = 1700
		}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 1200 }
	}
}

event = {
	id = 94010 # Paradox 1118
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 225 }
	}
}

event = {
	id = 97010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 475 }
	}
}

event = {
	id = 98010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 1750 }
	}
}

event = {
	id = 99010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 2700 }
	}
}

event = {
	id = 94011 # Paradox 1119
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 95011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 96011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 97011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 98011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 99011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 2000 }
	}
}

#########################################################################
# Temporal Insanity
#########################################################################
event = {
	id = 94012 # Paradox 1005
	random = yes
	name = "EVENTNAME11"
	desc = "EVENTHIST11"
	style = 0

	action_a = {
		name = "OK"
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
	}
}

#########################################################################
# Excellent Minister
#########################################################################
event = {
	id = 94013 # Paradox 1006
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0
	trigger = {
          stability = 0
	}


	action_a = {
		name = "OK"
		command = { type = ADM which = 2 value = 36 }
		command = { type = DIP which = 2 value = 36 }
		command = { type = MIL which = 2 value = 36 }
	}
}
#########################################################################
# Wave of Obscurantism
#########################################################################
event = {
	id = 94017 # Paradox 1008
	random = yes
	name = "EVENTNAME15"
	desc = "EVENTHIST15"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revoltrisk value = 3 }
	}
}

#########################################################################
# Exceptional Year
#########################################################################

# intentionally not scaled to avoid the wrath of the legions of wusses
event = {
	id = 94018 # Paradox 1009
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
            command = { type = domestic which = offensive value = -1 }
	}
      action_b = {
            name = "Nah"
		command = { type = cash value = 1 }
      }
}

event = {
	id = 94019 # Paradox 1083
	trigger = {
		year = 1400
		NOT = { year = 1550 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
            command = { type = domestic which = offensive value = -1 }
	}
      action_b = {
            name = "Nah"
		command = { type = cash value = 1 }
      }
}

event = {
	id = 94020 # Paradox 1084
	trigger = { year = 1550
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 2

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
		command = { type = inflation value = -2 }
            command = { type = domestic which = quality value = -1 }

	}
      action_b = {
            name = "Nah"
		command = { type = cash value = 1 }
      }
}

event = {
	id = 94021 # Paradox 1085
	trigger = { year = 1650
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 3

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
		command = { type = inflation value = -2 }
            command = { type = domestic which = quality value = -1 }
	}
      action_b = {
            name = "Nah"
		command = { type = cash value = 1 }
      }
}

#########################################################################
# Rush of Colonists
#########################################################################

event = {
	id = 96022
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98022
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99022
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Diplomatic Fame
#########################################################################
event = {
	id = 94026 # Paradox 1012
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -5 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 96026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 9
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -5 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 97026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 30
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -5 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
	}
}

event = {
	id = 98026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		domestic = { type = aristocracy value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -5 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
	}
}

event = {
	id = 99026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		domestic = { type = aristocracy value = 7 }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -5 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
	}
}


#########################################################################
# Colonial Dynamism
#########################################################################

event = {
	id = 96027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
           naval = 5
		NOT = { year = 1550 }
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -300 }
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3  }
	}
}

event = {
	id = 98027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
          naval = 4
		NOT = { year = 1550 }
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_a = {
		name = "OK"
		command = { type = treasury value = -400 }
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3  }
	}
}

event = {
	id = 99027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1490
		NOT = { year = 1550 }
	}

	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "OK"
		command = { type = treasury value = -300 }
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5  }
	}
}
event = {
	id = 96028
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 3 } }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3 }
	}
}


event = {
	id = 99028
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Conquistador
#########################################################################
event = {
	id = 94029 # Paradox 1041
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = {
		year = 1500
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -200 }
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

#########################################################################
# Unexpected Invention (non-Confusician)
#########################################################################
event = { 
	id = 960016 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 2 }
		infra = 3
          stability = 1
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
		command = { type = inflation value = 1 }
		command = { type = stability value = -1 }
	}
}

event = { 
	id = 960017 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 7 }
		infra = 3
          stability = 1
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
		command = { type = inflation value = 1 }
	}
}
event = { 
	id = 960018 # Paradox 1109
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0
	trigger = {
		domestic = { type = innovative value = 9 }
		infra = 3
          stability = 1

		NOT = { religion = pagan }
		countrysize = 4
	}

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#########################################################################
# Unexpected Invention (Confusician)
#########################################################################
#########################################################################
# (Neo-)confucianism stressed, more than any other religion/philosophy
# ar the time, stability over change. New innovations brought change
# which ultimately leads to instability. That is why confucianism
# countries get special innovation event
#########################################################################
event = { 
	id = 960020 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 2 }
		infra = 3
          stability = 1
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
		name = "Ignore the Invention"
		command = { type = ADM which = 1 value = 12 }
		command = { type = vp value = -25 }
	}

	action_b = {
		name = "Embrace the new idea!"
		command = { type = stability value = -2 }
            command = { type = domestic which = offensive value = -1 }
		command = { type = ADM which = -1 value = 24 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = { 
	id = 960021 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 7 }
		infra = 3
          stability = 1
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
		name = "Ignore the Invention"
		command = { type = ADM which = 1 value = 12 }
		command = { type = vp value = -25 }
	}

	action_b = {
		name = "Embrace the new idea!"
            command = { type = domestic which = offensive value = -1 }
		command = { type = MIL which = -2 value = 48 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = { 
	id = 960022 # Paradox 1109
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0
	trigger = {
		domestic = { type = innovative value = 9 }
		infra = 3
          stability = 1
		NOT = { religion = pagan }
		countrysize = 4
	}

	action_a = {
		name = "Ignore the Invention"
		command = { type = ADM which = 1 value = 12 }
		command = { type = vp value = -25 }
	}

	action_b = {
		name = "Embrace the new idea!"
		command = { type = stability value = -1 }
		command = { type = MIL which = -1 value = 48 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#########################################################################
# Rush of Merchants
#########################################################################
event = {
	id = 94032 # Paradox 1015
	random = yes
	name = "EVENTNAME28"
	desc = "EVENTHIST28"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 5 }
	}
}

#########################################################################
# Plague (Pre-Columbian Non-Americas)
#########################################################################
#########################################################################
# Bote: These events have been done as such to represent the Americas
# relative isolation from most major diseases of the world at the time
# Columbus came to America. This wasn't to say the America's were without
# there deadly diseases, as is shown by increased death toll among euro-
# peans after 1st major contact with the new land represents, but that
# there relative isolation acted as both a barrier prior to Columbus
# (reducing the severity and number of major plagues) as well as making
# them woefully underprepared for the new European carried diseases.
# Thus they get a break early on, but later get the worse end.
#
# These will be the only events that have double copies (same event, same
# triggers, 2 ids) because of the nature of the events to show the
# disproportiante number of plauges in an area.
#########################################################################

event = { 
	id = 930014 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { continent = america }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 940014 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { continent = america }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 950014 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 200
		NOT = { continent = america }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

#########################################################################
# Plague (Pre-Columbian Americas)
#########################################################################
event = { 
	id = 900016 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
		}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -5000 }
	}
}

event = { 
	id = 920016 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 9
		NOT = { countrysize = 30 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
	}
}

event = { 
	id = 930016 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
	}
}

event = {
	id = 940016 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
	}
}

event = {
	id = 950016 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { year = 1550 }
		countrysize = 200
		continent = america
		religion = pagan
		}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
	}
}

#########################################################################
# Plague (Post-Columbian Non-Americas)
#########################################################################
event = { 
	id = 900017 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3500 }
	}
}

event = { 
	id = 920017 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 9
		year = 1550
		NOT = { countrysize = 30 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = { 
	id = 930017 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 30
		year = 1550
		NOT = { countrysize = 80 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = {
	id = 940017 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 80
		year = 1550
		NOT = { countrysize = 200 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 950017 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 200
		year = 1550
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -2500 }
		command = { type = population which = -1 value = -3500 }
		command = { type = population which = -1 value = -3500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

#########################################################################
# Plague (Post-Columbian American Natives)
#########################################################################
event = { 
	id = 900018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -4000 }
	}
}

event = { 
	id = 910018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { year = 1650 }
		countrysize = 4
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
	}
}

event = { 
	id = 920018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 9
		continent = america
		religion = pagan
		year = 1550
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = { 
	id = 930018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { year = 1650 }
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 940018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { year = 1650 }
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -3000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -2 value = -4000 }
	}
}

event = {
	id = 950018 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { year = 1650 }
		countrysize = 200
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -4000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -2 value = -9000 }
	}
}

event = { 
	id = 900019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		NOT = { countrysize = 4 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -3000 }
	}
}

event = { 
	id = 910019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		countrysize = 4
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -4000 }
	}
}

event = { 
	id = 920019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 30 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -4000 }
	}
}

event = { 
	id = 930019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -12000 }
		command = { type = population which = -1 value = -12000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 940019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -8000 }
		command = { type = population which = -1 value = -8000 }
		command = { type = population which = -1 value = -8000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -2 value = -4000 }
	}
}

event = {
	id = 950019 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		year = 1550
		countrysize = 200
		continent = america
		religion = pagan
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -2 value = -18000 }
	}
}

#########################################################################
# Reformation of the army
#########################################################################
event = {
	id = 94035 # Paradox 1017
	trigger = {
		domestic = { type = aristocracy value = 2 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 250 }
	}
}

event = {
	id = 95035
	trigger = {
		domestic = { type = aristocracy value = 2 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 500 }
	}
}

event = {
	id = 96035
	trigger = {
		domestic = { type = aristocracy value = 2 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 750 }
	}
}

event = {
	id = 97035
	trigger = {
		domestic = { type = aristocracy value = 2 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 1000 }
	}
}

event = {
	id = 98035
	trigger = {
		domestic = { type = aristocracy value = 2 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 2500 }
	}
}

# Still only a trickle for a technologically advanced superpower,
# but it *feels* nicer
event = {
	id = 99035
	trigger = {
		domestic = { type = aristocracy value = 2 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 5000 }
	}
}


#########################################################################
# Reformation of the navy
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get better category
event = {
	id = 94036 # Paradox 1018
	trigger = {
		naval = 5
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 4 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 9 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 250 }
	}
}

event = {
	id = 95036
	trigger = {
		naval = 5
		OR = {
			AND = {
				continent = europe
				countrysize = 4
				NOT = { countrysize = 9 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 9
				NOT = { countrysize = 30 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 500 }
	}
}

event = {
	id = 96036
	trigger = {
		naval = 5
		OR = {
			AND = {
				continent = europe
				countrysize = 9
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 30
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 750 }
	}
}

event = {
	id = 97036
	trigger = {
		naval = 5
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 1000 }
	}
}

event = {
	id = 98036
	trigger = {
		naval = 5
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 99036
	trigger = {
		naval = 5
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 5000 }
	}
}


#########################################################################
# Enthusiasm for the army
#########################################################################
event = {
	id = 94037 # Paradox 1019
	trigger = {
		domestic = { type = aristocracy value = 5 }
		NOT = { countrysize = 30}
          at war = yes
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 15000 }
	}
}

event = {
	id = 97037
	trigger = {
		domestic = { type = aristocracy value = 5 }
		countrysize = 30
		NOT = { countrysize = 80 }
          at war = yes
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 15000 }
		command = { type = infantry which = -1 value = 15000 }
	}
}

event = {
	id = 98037
	trigger = {
		domestic = { type = aristocracy value = 5 }
		countrysize = 80
		NOT = { countrysize = 200 }
          at war = yes
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 15000 }
		command = { type = infantry which = -1 value = 15000 }
		command = { type = infantry which = -1 value = 15000 }
		command = { type = infantry which = -1 value = 15000 }
	}
}

# Too annoying if they were spread over too many provinces
event = {
	id = 99037
	trigger = {
		domestic = { type = aristocracy value = 5 }
		countrysize = 200
          at war = yes
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 20000 }
		command = { type = infantry which = -1 value = 20000 }
		command = { type = infantry which = -1 value = 20000 }
		command = { type = infantry which = -1 value = 20000 }
	}
}


# (Defensive)
# Reworked trigger completely. Europeans get one better category
# Okay to give art, since land 7 allows the player to build it
event = {
	id = 94038 # Paradox 6502
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		year = 1500
		domestic = { type = aristocracy value = 3 }
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 120 }
		command = { type = infantry which = -3 value = 15000 }
	}
}

event = {
	id = 97038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		year = 1500
		domestic = { type = aristocracy value = 3 }
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 120 }
		command = { type = infantry which = -3 value = 15000 }
		command = { type = artillery which = -1 value = 120 }
		command = { type = infantry which = -3 value = 15000 }
	}
}

event = {
	id = 98038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		year = 1500
		domestic = { type = aristocracy value = 3 }
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 125 }
		command = { type = infantry which = -3 value = 16000 }
		command = { type = artillery which = -1 value = 125 }
		command = { type = infantry which = -3 value = 16000 }
		command = { type = artillery which = -1 value = 125 }
		command = { type = infantry which = -3 value = 16000 }
	}
}

event = {
	id = 99038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		year = 1500
		domestic = { type = aristocracy value = 3 }
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 140 }
		command = { type = infantry which = -3 value = 30000 }
		command = { type = artillery which = -1 value = 140 }
		command = { type = infantry which = -3 value = 30000 }
		command = { type = artillery which = -1 value = 140 }
		command = { type = infantry which = -3 value = 30000 }
		command = { type = artillery which = -1 value = 140 }
		command = { type = infantry which = -3 value = 30000 }
	}
}


# (Aristocratic)
# Reworked trigger completely. land 2 required. Europeans get one better category
event = {
	id = 94039 # Paradox 1110
	trigger = {
		domestic = { type = aristocracy value = 7 }
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 15000 }
	}
}

event = {
	id = 97039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 15000 }
		command = { type = CAV which = -1 value = 15000 }
	}
}

event = {
	id = 98039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 30000 }
		command = { type = CAV which = -1 value = 30000 }
	}
}

event = {
	id = 99039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 30000 }
		command = { type = CAV which = -1 value = 30000 }
		command = { type = CAV which = -1 value = 30000 }
		command = { type = CAV which = -1 value = 30000 }
	}
}


#########################################################################
# Enthusiasm for the Navy (warships)
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94040 # Paradox 1020
	trigger = {
           naval = 6
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

      action_a = {
            name = "Nah"
		command = { type = cash value = 1 }
      }

	action_b = {
		name = "OK"
		command = { type = warships which = -3 value = 15 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 97040
	trigger = {
           naval = 6
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

      action_a = {
            name = "Nah"
		command = { type = cash value = 1 }
      }

	action_b = {
		name = "OK"
		command = { type = warships which = -3 value = 30 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 98040
	trigger = {
           naval = 11
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

      action_a = {
            name = "Nah"
		command = { type = cash value = 1 }
      }

	action_b = {
		name = "OK"
		command = { type = warships which = -3 value = 30 }
		command = { type = warships which = -3 value = 30 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 99040
	trigger = {
           naval = 15
		continent = europe
		countrysize = 200
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

      action_a = {
            name = "Nah"
		command = { type = cash value = 1 }
      }

	action_b = {
		name = "OK"
		command = { type = warships which = -3 value = 30 }
		command = { type = warships which = -3 value = 30 }
		command = { type = warships which = -3 value = 30 }
		command = { type = stability value = -2 }
	}
}


# (transports)
# Reworked trigger completely. naval 4 required. Europeans get one better category
event = {
	id = 94041 # Paradox 1111
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = warships which = -3 value = 5 }
	}
}

event = {
	id = 97041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 10 }
	}
}

event = {
	id = 98041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 10 }
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 10 }
	}
}

event = {
	id = 99041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 15 }
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 15 }
	}
}


# (galleys)
# Reworked trigger completely. naval 2..10 required. Europeans get one better category
event = {
	id = 94042 # Paradox 6503
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 15 }
	}
}

event = {
	id = 97042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 50 }
	}
}

event = {
	id = 98042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 30 }
		command = { type = galleys which = -1 value = 40 }
	}
}

event = {
	id = 99042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 35 }
		command = { type = galleys which = -1 value = 75 }
	}
}

# (Naval policy)
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94043 # Paradox 6504
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = aristocracy value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 5 }
	}
}

event = {
	id = 97043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = aristocracy value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}


	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 98043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = aristocracy value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 99043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = aristocracy value = 2 }
		}
		naval = 2
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}


#########################################################################
# Agricultural Revolution
#########################################################################
event = {
	id = 94044 # Paradox 1021
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 98044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 99044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}


#########################################################################
# Devastating Fire
#########################################################################
# Reintroduced for nations of size 30+ Real monarchs don't cry.
event = {
	id = 97045 # Paradox 1022
	trigger = {
		NOT = { stability = 0 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME39"
	desc = "EVENTHIST39"
	style = 0

	action_a = {
		name = "OK"
		command = { type = losemanufactory which = -1 }
	}
	action_b = {
		name = "ACTIONNAME6901A"
		command = { type = cash value = -800 }
	}
}

#########################################################################
# Good Government Policies
#########################################################################
event = {
	id = 94046 # Paradox 1023
	trigger = {
          stability = 1
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
	}
}

event = {
	id = 95046
	trigger = {
          stability = 1
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 400 }
		command = { type = trade value = 400 }
	}
}

event = {
	id = 96046
	trigger = {
          stability = 1
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 700 }
		command = { type = trade value = 700 }
	}
}

event = {
	id = 97046
	trigger = {
          stability = 1
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 1400 }
		command = { type = trade value = 1400 }
	}
}

event = {
	id = 98046
	trigger = {
          stability = 1
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 3500 }
		command = { type = trade value = 3500 }
	}
}

event = {
	id = 99046
	trigger = {
          stability = 1
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = 7000 }
		command = { type = trade value = 5000 }
	}
}


#########################################################################
# Bad Government Policies
#########################################################################
event = {
	id = 94047 # Paradox 1024
	trigger = {
		NOT = { stability = 0 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = -200 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 95047
	trigger = {
		NOT = { stability = 0 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = -400 }
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96047
	trigger = {
		NOT = { stability = 0 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = -700 }
		command = { type = trade value = -700 }
	}
}

event = {
	id = 97047
	trigger = {
		NOT = { stability = 0 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = -1400 }
		command = { type = trade value = -1400 }
	}
}

event = {
	id = 98047
	trigger = {
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infra value = -3500 }
		command = { type = trade value = -3500 }
	}
}

event = {
	id = 99047
	trigger = {
		NOT = { stability = 0 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "Who cares.  My country is too big to fail"
		command = { type = infra value = -6000 }
		command = { type = trade value = -6000 }
	}
}

#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = {
	id = 94048 # Paradox 1025
	trigger = {
		domestic = { type = innovative value = 3 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97048
	trigger = {
		domestic = { type = innovative value = 3 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}


event = {
	id = 94049 # Paradox 1088
	trigger = {
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97049
	trigger = {
		domestic = { type = innovative value = 6 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94050 # Paradox 1089
	trigger =  {
		domestic = { type = innovative value = 8 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97050
	trigger =  {
		domestic = { type = innovative value = 8 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Unhappiness among Artisans
#########################################################################
event = {
	id = 94051 # Paradox 1026
	trigger = {
		domestic = { type = serfdom value = 3 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -100 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 95051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -200 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -175 }
	}
}

event = {
	id = 96051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -400 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -250 }
	}
}

event = {
	id = 97051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -1000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -400 }
	}
}

event = {
	id = 98051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -2500 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -650 }
	}
}

# Ouch. Twas' but a flesh wound
event = {
	id = 99051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -5000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
		command = { type = treasury value = -900 }
	}
}


#########################################################################
# Unhappiness among peasantry
#########################################################################
# Peasants should be meaner
event = {
	id = 94052 # Paradox 1027
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 98052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 99052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 200
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94053 # Paradox 1090
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 98053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }

	}
}

event = {
	id = 99053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 200
	}

	action_a = {
		name = "Ingrateful peasants!"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# The peasants are revolting! You can say that again!
event = {
	id = 94054 # Paradox 1091
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "Foolish peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97054
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "That's why we have an army"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

# Have pitchfork will travel reads the card of the peasant
event = {
	id = 98054
	trigger = {
		domestic = { type = serfdom value = 1 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "That's why we have an army"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

# A few rebels never hurt anybody
event = {
	id = 99054
	trigger = {
		domestic = { type = serfdom value = 1 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { stability = 2 }
		countrysize = 200
	}

	action_a = {
		name = "Rebel Scum"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}
#########################################################################
# New Mineral in Mine
#########################################################################
event = {
	id = 94058 # Paradox 1029
	random = yes
	name = "EVENTNAME46"
	desc = "EVENTHIST46"
	style = 0

	action_a = {
		name = "Mine, mine, mine!"
		command = { type = mine which = -1 value = 10 }
	}
}

event = {
	id = 95058 # Paradox 1029 #Mine exhaustion
	trigger = { year = 1500 }
	random = yes
	name = "Mine exhaustion"
	desc = "Sire, the output of one of our mines has decreased!"
	style = 0

	action_a = {
		name = "Darn!"
		command = { type = mine which = -1 value = -10 }
	}
}

event = {
	id = 96058 # Paradox 1029 #Mine exhaustion Americas
	trigger = { year = 1550 }
	random = yes
	name = "Mine exhaustion"
	desc = "Sire, the output of one of our mines has decreased!"
	style = 0

	action_a = {
		name = "Darn!"
		command = { type = mine which = -4 value = -10 }
	}
}

event = {
	id = 97058 # Paradox 1029 #Mine exhaustion Americas
	trigger = { year = 1600 }
	random = yes
	name = "Mine exhaustion"
	desc = "Sire, the output of one of our mines has decreased!"
	style = 0

	action_a = {
		name = "Darn!"
		command = { type = mine which = -4 value = -30 }
	}
}

#########################################################################
# Political Crisis
#########################################################################
event = {
	id = 94059 # Paradox 1030
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"
	style = 0

	action_a = {
		name = "No Problem"
		command = { type = ADM which = -2 value = 12 }
		command = { type = stability value = -1 }
	}
}


#########################################################################
# Corruption
#########################################################################
event = {
	id = 94060 # Paradox 1031
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 95060
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96060
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 97060
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 98060
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 99060
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 94061 # Paradox 1094
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 95061
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96061
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 97061
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 98061
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 99061
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
            command = { type = domestic which = centralization value = -1 }
	}
}

#########################################################################
# Deflation
#########################################################################
event = {
	id = 94062 # Paradox 1032
	trigger = {
		year = 1600
	}
	random = yes
	name = "Decrease funding for military"
	desc = "Our army requires a lot of upkeep to maintain at its current fighting capacity.  But if we reallocate some of the funds, we can initiate some important financial reform.  "
	style = 0

      action_a = {
            name = "We can't afford to risk it"
		command = { type = cash value = 1 }
      }

	action_b = {
		name = "We must focus on the economy."
		command = { type = inflation value = -5 }
            command = { type = domestic which = offensive value = -2 }
            command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 95062
	trigger = {
		year = 1600
	}
	random = yes
	name = "Decrease funding for military"
	desc = "Our army requires a lot of upkeep to maintain at its current fighting capacity.  But if we reallocate some of the funds, we can initiate some important financial reform.  "
	style = 0

      action_a = {
            name = "I don't think we can take the risk"
		command = { type = cash value = 1 }
	}
	action_b = {
		name = "We need to focus on the economy"
		command = { type = inflation value = -5 }
            command = { type = domestic which = offensive value = -2 }
            command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 96062
	trigger = {
		year = 1600
	}
	random = yes
	name = "Decrease funding for military"
	desc = "Our army requires a lot of upkeep to maintain at its current fighting capacity.  But if we reallocate some of the funds, we can initiate some important financial reform.  "
	style = 0

      action_a = {
            name = "We can't take the risk"
		command = { type = cash value = 1 }
	}

	action_b = {
		name = "We need to focus on the economy"
		command = { type = inflation value = -4 }
            command = { type = domestic which = offensive value = -2 }
            command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 97062
	trigger = {
		year = 1600
		countrysize = 30
	}
	random = yes
	name = "Decrease funding for military"
	desc = "Our army requires a lot of upkeep to maintain at its current fighting capacity.  But if we reallocate some of the funds, we can initiate some important financial reform.  "
	style = 0

      action_a = {
            name = "We can't take the risk"
		command = { type = cash value = 1 }
	}

	action_b = {
		name = "We need to focus on the economy"
		command = { type = inflation value = -4 }
            command = { type = domestic which = offensive value = -2 }
            command = { type = domestic which = quality value = -1 }
	}
}
#########################################################################
# Diplomatic Insult
#########################################################################
event = {
	id = 94064 # Paradox 1033
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 5 }
	}
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
}

event = {
	id = 94065 # Paradox 1096
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 5 }
	}
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 30 }
		command = { type = relation which = -3 value = -25 }
	}
}

event = {
	id = 94066 # Paradox 1120
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 5 }
	}
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -75 }
	}
}

event = {
	id = 94067 # Paradox 1121
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 5 }
	}
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -100 }
	}
}

#########################################################################
# Fortification Efforts
#########################################################################
event = {
	id = 94068 # Paradox 1034
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 97068
	trigger = {
		countrysize = 30
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 99068
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 94069 # Paradox 1104
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 97069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# This is why they call it the siege mentality
event = {
	id = 98069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# Defensive? I prefer to call it prudent
event = {
	id = 99069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 94070 # Paradox 1105
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 97070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 98070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# Rebel havens aplenty :-)
event = {
	id = 99070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}


#########################################################################
# Bank
#########################################################################
# Infrastructure trigger added (1640 corresponds to infra 7)
event = {
	id = 94071 # Paradox 1035
	trigger = {
		infra = 7
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95071
	trigger = {
		infra = 7
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96071
	trigger = {
		infra = 8
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97071
	trigger = {
		infra = 8
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 300 }
	}
}

event = {
	id = 98071
	trigger = {
		year = 1650
		infra = 8
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 500 }
	}
}

event = {
	id = 99071
	trigger = {
		year = 1650
		infra = 9
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = cash value = 1000 }
	}
}


#########################################################################
# Stock Exchange
#########################################################################
# Trade trigger added (1750 corresponds to trade 9). Infra trigger
# added to make banks a prerequisite
event = {
	id = 94072 # Paradox 1036
	trigger = {
		infra = 8
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 25 }
		command = { type = infra value = 250 }
	}
}

event = {
	id = 95072
	trigger = {
		year = 1700
		infra = 8
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 75 }
		command = { type = infra value = 500 }
	}
}

event = {
	id = 96072
	trigger = {
		year = 1700
		infra = 9
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 100 }
		command = { type = infra value = 750 }
	}
}

event = {
	id = 97072
	trigger = {
		year = 1700
		infra = 9
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 250 }
		command = { type = infra value = 1000 }
	}
}

event = {
	id = 98072
	trigger = {
		year = 1700
		infra = 10
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 500 }
	}
}

# For those who haven't maxed infra by 1750 :-)
event = {
	id = 99072
	trigger = {
		year = 1700
		infra = 10
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 1000 }
	}
}


#########################################################################
# Company of Trade
#########################################################################
event = {
	id = 94073 # Paradox 1037
	trigger = {
           stability = 1
		year = 1650
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 250 }
	}
}

event = {
	id = 95073
	trigger = {
           stability = 1
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 500 }
	}
}

event = {
	id = 96073
	trigger = {
           stability = 1
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 750 }
	}
}

event = {
	id = 97073
	trigger = {
           stability = 1
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 98073
	trigger = {
           stability = 1
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 2000 }
	}
}

event = {
	id = 99073
	trigger = {
           stability = 1
		year = 1650
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 5000 }
	}
}


#########################################################################
# Colonial Uprising
#########################################################################
event = {
	id = 94074 # Paradox 1038
	trigger = {
		year = 1600
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98074
	trigger = {
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 99074
	trigger = {
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 94075 # Paradox 1097
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 97075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 99075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

#########################################################################
# Heretic Uprising
#########################################################################
event = {
	id = 94077 # Paradox 1039
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97077
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 98077
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99077
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 94078 # Paradox 1099
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 98078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

#########################################################################
# Explorer
#########################################################################
# Added naval and trade triggers
event = {
	id = 94080 # Paradox 1040
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1550 }
                                    naval = 5 # 1518
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "OK"
		command = { type = treasury value = -800 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1550 }
                                    naval = 5 # 1518
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -800 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1550 }
                                    naval = 5 # 1518
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -800 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1550 }
                                    naval = 5 # 1518
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -800 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}

# Added naval and trade triggers

event = {
	id = 96081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1600 }
                                    naval = 11 # 1518
		trade =  4 # 1540
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "OK"
		command = { type = treasury value = -400 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1600 }
                                    naval = 11 # 1518
		trade =  4 # 1540
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -400 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		NOT = { year = 1600 }
                                    naval = 11 # 1518
		trade =  4 # 1540
		countrysize = 200
	}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -400 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}


# Added naval and trade triggers
event = {
	id = 94082 # Paradox 3883
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -200 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96082
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -200 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98082
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
}
	action_a = {
		name = "Ok"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "OK"
		command = { type = treasury value = -200 }
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

#########################################################################
# Nobles
#########################################################################
event = {
	id = 94084 # Paradox 1042
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
		name = "EVENT_A0_A"
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

event = {
	id = 95084
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
		name = "EVENT_A0_A"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 3 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Trading Company Disaster
#########################################################################
event = {
	id = 94085 # Paradox 1043
	trigger = {
		year = 1700
                trade = 5
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 95085
	trigger = {
		year = 1700
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96085
	trigger = {
		year = 1700
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -600 }
	}
}

event = {
	id = 97085
	trigger = {
		year = 1650
                trade = 7
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -3000 }
	}
}

event = {
	id = 98085
	trigger = {
		year = 1650
                trade = 7
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -7500 }
	}
}

event = {
	id = 99085
	trigger = {
		year = 1650
                trade = 7
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		OR = {
			continent = europe
			continent = america
			}
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -15000 }
	}
}


#########################################################################
# Internal Trade
#########################################################################
event = {
	id = 94086 # Paradox 1044
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		NOT = {countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 97086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 98086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 99086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 94087 # Paradox 1046
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 96087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 97087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 98087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 99087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

#########################################################################
# Meteor Sighted
#########################################################################
event = {
	id = 94088 # Paradox 1045
	random = yes
	name = "EVENTNAME_A3"
	desc = "EVENTHIST_A3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revoltrisk value = 3 }
	}
}

#########################################################################
# Saint Performs Miracle
#########################################################################
event = {
	id = 94089 # Paradox 1047
	random = yes
	name = "EVENTNAME_A5"
	desc = "EVENTHIST_A5"
	style = 0
	trigger ={

		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
	}

	action_a = {
		name = "Do I even believe in saints?"
		command = { type = revoltrisk value = -3 }
	}
}


#########################################################################
# Noble Feud
#########################################################################

event = {
	id = 95093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -150 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 98093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -250 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 99093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 200
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -500 }
	}
}


#########################################################################
# Nobles ally with Foreign Power
#########################################################################

event = {
	id = 95094
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 3 }
		countrysize = 4
	}
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"
	style = 0
	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 24 }
	}
}

#########################################################################
# Assassination
#########################################################################
# hurts more for the very, very, small stability-wise

event = {
	id = 95095
	trigger = {
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"
	style = 0
	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Cessation of Church Functions to Nobility
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94096 # Paradox 1052
	random = yes
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		NOT = { countrysize = 20 }
	}
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
		name = "EVENT_A10_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A10_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
}

event = {
	id = 96096
	random = yes
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		countrysize = 20
	}
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
		name = "Have your mass, give me money"
		command = { type = provincetax which = -1 value = -3 }
		command = { type = cash value = 400 }
	}
	action_b = {
		name = "I quite like my robes"
		command = { type = vp value = -5 }
	}
}

#########################################################################
# Sale of Offices
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94097 # Paradox 1053
	trigger = {
		NOT = { countrysize = 20 }
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -2 }
		command = { type = cash value = 250 }
	}
}

event = {
	id = 96097
	trigger = {
		countrysize = 20
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -3 }
		command = { type = cash value = 400 }
	}
	action_b = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
}

#########################################################################
# Monopoly Company Formed
#########################################################################
event = {
	id = 94098 # Paradox 1054
	trigger = {
		trade = 3
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95098
	trigger = {
		trade = 3
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 175 }
	}
}

event = {
	id = 96098
	trigger = {
		trade = 3
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 97098
	trigger = {
		trade = 3
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 450 }
	}
}

event = {
	id = 98098
	trigger = {
		trade = 3
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 900 }
	}
}

event = {
	id = 99098
	trigger = {
		trade = 3
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 1750 }
	}
}

event = {
	id = 94099 # Paradox 1112
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 95099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 275 }
	}
}

event = {
	id = 96099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 97099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 450 }
	}
}

event = {
	id = 98099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 900 }
	}
}

event = {
	id = 99099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 1750 }
	}
}

#########################################################################
# Nobles Demand Increased Pensions
#########################################################################
# Reversed options for small nations to help out the AI

event = {
	id = 96100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -300 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 97100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -550 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -800 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -1400 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# New Land Claimed
#########################################################################
event = {
	id = 94102 # Paradox 1057
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 2000 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
id = 95103 # Paradox 1125
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0

action_a = {
name = "OK"
command = { type = population which = -1 value = 2000 }
command = { type = provincemanpower which = -3 value = 1 }
command = { type = provincetax which = -3 value = 1 }
}
}

event = {
id = 96104 # Paradox 1126
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0

action_a = {
name = "OK"
command = { type = population which = -2 value = 2000 }
command = { type = provincemanpower which = -2 value = 1 }
command = { type = provincetax which = -2 value = 1 }
}
}


#########################################################################
# Establish Cantonments
#########################################################################


event = {
	id = 97105
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

      action_a = {
            name = "No"
		command = { type = cash value = 1 }
}
	action_b = {
		name = "Yes"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 98105
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

      action_a = {
            name = "No"
		command = { type = cash value = 1 }
}
	action_b = {
		name = "Yes"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 99105 # Paradox 1058
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 200
	}

      action_a = {
            name = "No"
		command = { type = cash value = 1 }
}
	action_b = {
		name = "Yes"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
            command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 94106 # Paradox 1113
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		land = 6 
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
           land = 6
   		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 98106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
           land = 6
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 99106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
           land = 6
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}




#########################################################################
# Nobles Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94107 # Paradox 1059
	trigger = {
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0

	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96107
	trigger = {
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0

	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94108 # Paradox 1114
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 96108
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		countrysize = 9
	}
	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Cities Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94109 # Paradox 1060
	trigger = {
		domestic = { type = centralization value = 1 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96109
	trigger = {
		domestic = { type = centralization value = 1 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -1 }
	}
}

# Small nations can take the stability hit
event = {
	id = 94110 # Paradox 1115
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

# Large nations prefer not to change their domestic policies so drastically
event = {
	id = 96110
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -1 }
	}
}

# Superpowers do not want their dp-sliders mangled by events. They take it on the chin
event = {
	id = 97110
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 80
	}
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Non-enforcement of Ordinances
#########################################################################
event = {
	id = 94111 # Paradox 1061
	trigger = {
		domestic = { type = centralization value = 3 }
	}
	random = yes
	name = "EVENTNAME_A19"
	desc = "EVENTHIST_A19"
	style = 0
	action_a = {
		name = "OK"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "Go behind their backs!"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = {
	id = 94112 # Paradox 1062
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	random = yes
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 94113 # Paradox 1116
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revolt which = -1 }
	}
}

#########################################################################
# Italian Engineer Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
	id = 94114 # Paradox 1063
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -2 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 96114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

event = {
	id = 97114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0

	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

event = {
	id = 98114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

event = {
	id = 99114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

# Reversed order of options for small nations to help out the AI
event = {
	id = 94115 # Paradox 1106
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 96115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 97115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

event = {
	id = 98115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200}
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}

event = {
	id = 99115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = domestic which = offensive value = -2 }
	}
}


#########################################################################
# Foreign Drill Instructor Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
	id = 94116 # Paradox 1064
	random = yes
	trigger = {
 atwar = yes
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -350 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96116
	random = yes
	trigger = {
 atwar = yes
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -450 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 97116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 50 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1100 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 98116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 50
		NOT = { countrysize = 70 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -2200 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

# Sure, he is expensive. But considering that he can train the armies of a 200+
# province empire, he must be employing a legion of assistants. Quality never
# comes cheap.
event = {
	id = 99116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 70
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -5000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

# Reversed order of options for larger nations to help out the AI
event = {
	id = 94117 # Paradox 1107
	random = yes
	trigger = {

		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -550 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -550 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 97117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 50 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1100 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 98117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 50
		NOT = { countrysize = 75 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -2200 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

# This guy is just as expensive as his clone in 99116. But no worries, mate.
# For a 200+ province empire, 1000d is pocket money.
event = {
	id = 99117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 75
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -6000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}


#########################################################################
# Build a Great Palace
#########################################################################
event = {
	id = 94118 # Paradox 1065
	trigger = {
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
			NOT = { countrysize = 30 }

	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT_A23_A"
		command = { type = cash value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
}

event = {
	id = 97118
	trigger = {
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
			countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "EVENT_A23_A"
		command = { type = cash value = -2500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
}

#########################################################################
# Indulgence Peddler
#########################################################################
event = {
	id = 94119 # Paradox 1066
	trigger = {
		NOT = { year = 1514 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 96119
	trigger = {
		NOT = { year = 1514 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 97119
	trigger = {
		NOT = { year = 1514 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 98119
	trigger = {
		NOT = { year = 1514 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

# Not that it is likely, that anyone builds a 200+ prov catholic empire
# before 1514, but if one does, those peddlers sure are annoying
event = {
	id = 99119
	trigger = {
		NOT = { year = 1514 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

#########################################################################
# Uncooperative Philosopher
#########################################################################
event = {
	id = 94120 # Paradox 1067
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}



#########################################################################
# Regional Heresy
#########################################################################
# Reversed options for small nations to help out the AI
event = {
	id = 94121 # Paradox 1068
	trigger = {
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_B"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A26_A"
		command = { type = cash value = -100 }
	}
}

event = {
	id = 96121
	trigger = {
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_A"
		command = { type = cash value = -350 }
	}
	action_b = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
	}
}


#########################################################################
# Petition for Redress
#########################################################################
event = {
	id = 94127 # Paradox 1072
	trigger = {
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_A"
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}

}

event = {
	id = 96127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 97127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 98127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
	}
}




#########################################################################
# Foreign Trade Competition Rises
#########################################################################
event = {
	id = 94130 # Paradox 1075
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -500 }
	}
}

#########################################################################
# Exceptional Court Painter Available
#########################################################################
event = {
	id = 94131 # Paradox 1076
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -25 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 5 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -5 }
	}
}

event = {
	id = 95131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_B"
		command = { type = vp value = -10 }
	}
	action_b = {
		name = "EVENT_A34_A"
		command = { type = cash value = -350 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 10 }
	}
}

event = {
	id = 97131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_B"
		command = { type = vp value = -15 }
	}
	action_b = {
		name = "EVENT_A34_A"
		command = { type = cash value = -565 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 15 }
	}
}

event = {
	id = 98131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0

	action_a = {
		name = "EVENT_A34_B"
		command = { type = vp value = -20 }
	}

	action_b = {
		name = "EVENT_A34_A"
		command = { type = cash value = -750 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 20 }
	}
}

event = {
	id = 99131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_B"
		command = { type = vp value = -25 }
	}
	action_b = {
		name = "EVENT_A34_A"
		command = { type = cash value = -900 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 25 }
	}
}


#########################################################################
# Even more events, suggestions from EEP (pierreluc)
#########################################################################

# Chartering of a university
# Reversed options for small nations to help the AI
event = {
	id = 94132 # Paradox 1101
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"
	style = 0

	action_a = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -300 }
	}
}

event = {
	id = 97132
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"
	style = 0
	action_a = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -500 }
	}
}

# Commission of a cathedral
# Reversed options for small nations to help the AI
event = {
	id = 94133 # Paradox 1102
	trigger = { OR = { 			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -100 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 96133
	trigger = { OR = { 			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = buddhism
			religion = confucianism
			religion = sunni
			religion = shiite
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
		name = "EVENT1102A"
		command = { type = stability value = 1 }
		command = { type = treasury value = -400 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
}


###
# New stability-enhancers
###


# Commission of a great mosque
# Reversed options for small nations to help the AI
#event = {
#	id = 94136 # Paradox 1130
#	trigger = {
#		OR = {
#			religion = sunni
#			religion = shiite
#		}
#		NOT = { stability = 3 }
#		countrysize = 4
#	}
#	random = yes
#	name = "EVENTNAME1130"
#	desc = "EVENTHIST1130"
#	style = 0
#
#	action_a = {
#		name = "EVENT1130B"
#		command = { type = vp value = -20 }
#	}
#	action_b = {
#		name = "EVENT1130A"
#		command = { type = stability value = 2 }
#		command = { type = treasury value = -100 }
#		command = { type = missionaries value = 1 }
#	}
#}

#event = {
#	id = 96136
#	trigger = {
#		OR = {
#			religion = sunni
#			religion = shiite
#		}
#		NOT = { stability = 3 }
#		countrysize = 9
#	}
#	random = yes
#	name = "EVENTNAME1130"
#	desc = "EVENTHIST1130"
#	style = 0
#
#	action_a = {
#		name = "EVENT1130A"
#		command = { type = stability value = 1 }
#		command = { type = treasury value = -400 }
#		command = { type = missionaries value = 1 }
#	}
#	action_b = {
#		name = "EVENT1130B"
#		command = { type = vp value = -20 }
#	}
#}




#########################################################################
#  Heirless noble dies (Coutesy of Korath and PMLF)
#########################################################################
event = {
	id = 940062
	random = yes
	trigger = {
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 4
		}
	name = "Heirless noble dies"
	desc = "Occasionally a rural land owner died without a heir, and his lands would revert to the crown."
	style = 0

	action_a = {
		name = "Directly administrate"
		command = { type = treasury value = 30 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_b = {
		name = "Grant them to a noble"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 950062
	random = yes
	trigger = {
		countrysize = 4
		}
	name = "Heirless noble dies"
	desc = "Occasionally a rural land owner died without a heir, and his lands would revert to the crown."
	style = 0

	action_a = {
		name = "Directly administrate"
		command = { type = treasury value = 30 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_b = {
		name = "Grant them to a noble"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 960062
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 7 } 
		countrysize = 4
		}
	name = "Heirless noble dies"
	desc = "Occasionally a rural land owner died without a heir, and his lands would revert to the crown."
	style = 0

	action_a = {
		name = "Grant them to a noble"
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "Directly administrate"
		command = { type = treasury value = 30 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 970062
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 7 } 
		countrysize = 4
		}
	name = "Heirless noble dies"
	desc = "Occasionally a rural land owner died without a heir, and his lands would revert to the crown."
	style = 0

	action_a = {
		name = "Grant them to a noble"
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "Directly administrate"
		command = { type = treasury value = 30 }
		command = { type = provincetax which = -1 value = 1 }
	}
}


#########################################################################
#  Military Advisor (Written by Korath)
#########################################################################
event = { 
	id = 900087
	trigger = {
		NOT = { countrysize = 4 }
		NOT = { domestic = { type = quality value = 10 } }
		}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -50 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = { 
	id = 910087
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -175 }
		command = { type = MIL which = 3 value = 180 }
	}
}

event = { 
	id = 920087
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -10 }
	}

	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -300 }
		command = { type = MIL which = 2 value = 180 }
	}
}

event = { 
	id = 930087
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -25 }
	}

	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -550 }
		command = { type = MIL which = 2 value = 180 }
	}
}

event = { 
	id = 940087
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -50 }
	}

	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -950 }
		command = { type = MIL which = 2 value = 180 }
	}
}

event = { 
	id = 950087
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "Military Advisor"
	desc = "A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment.  He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court."
	style = 0

	action_a = {
		name = "Send him away"
		command = { type = vp value = -100 }
	}

	action_b = {
		name = "Retain him as an advisor"
		command = { type = treasury value = -1400 }
		command = { type = MIL which = 2 value = 180 }
	}
}

#########################################################################
# Conversion by the Sword (Written by Jinnai)
#########################################################################
event = {
	id = 960065
	random = yes
	trigger = { NOT = { domestic = { type = innovative value = 4 } } }
	name = "Conversion by the Sword"
	desc = "While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death."
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 960066
	random = yes
	trigger = { NOT = { domestic = { type = innovative value = 2 } } }
	name = "Conversion by the Sword"
	desc = "While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death."
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 960067
	random = yes
	name = "Conversion by the Sword"
	desc = "While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death."
	style = 0
	trigger = {
		badboy = 40
		NOT = { domestic = { type = innovative value = 4 } }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 960068
	random = yes
	name = "Conversion by the Sword"
	desc = "While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death."
	style = 0
	trigger = {
		badboy = 40
		NOT = { domestic = { type = innovative value = 2 } }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

########################################################################
#  Religious Intolerance (Courtesy of Korath and Dunk)
#########################################################################
event = {
	id = 960069
	trigger = {
		NOT = { stability = 1 }
		NOT = { domestic = { type = innovative value = 7 } }
		}
	random = yes
	name = "Religious Intolerance"
	desc = "During times of social disorder, such as plagues or unrest, the people often became very suspicious and intolerant of those different from themselves."
	style = 0

	action_a = {
		name = "OK"
		command = { type = missionaries value = 1 }
		command = { type = revoltrisk value = 1 }
	}
}

########################################################################
#  Religious Tolerance (Courtesy of Korath and Dunk)
#########################################################################
event = {
	id = 960070
	trigger = {
		atwar = no
		domestic = { type = innovative value = 7 }
	}
	random = yes
	name = "Goodwill towards all"
	desc = "During times of peace and prosperity, the people are more accepting of others' differences, being willing to allow them to share in the plentiful bounty of the realm."
	style = 0

	action_a = {
		name = "OK"
		command = { type = missionaries value = -6 }
		command = { type = stability value = 1 }
	}
}

#########################################################################
# Subjugating the Pesantry ( written by Crook )
#########################################################################
event = { 
	id = 920093
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 2 }
		      domestic = { type = serfdom value = 2 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 50 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
	id = 930093
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 2 }
		      domestic = { type = serfdom value = 2 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 75 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
	id = 940093
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 2 }
		      domestic = { type = serfdom value = 2 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 80
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
	id = 920094
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 5 }
		      domestic = { type = serfdom value = 5 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 50 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
	id = 930094
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 5 }
		      domestic = { type = serfdom value = 5 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 75 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
	id = 940094
	trigger = {
		AND = {
		      domestic = { type = aristocracy value = 5 }
		      domestic = { type = serfdom value = 5 }
		}
		AND = {
			NOT = { domestic = { type = serfdom value = 10 } }
			NOT = { domestic = { type = aristocracy value = 10 } }
		}
		countrysize = 80
	}
	random = yes
	name = "Nobles seek to subjugate the peasants"
	desc = "Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the king to issue laws making peasants their property."
	style = 0

	action_a = {
		name = "Do nothing"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "Protect peasants"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}


#event = {
#	id = 950089
#	trigger = {
#		OR = {
#		religion = sunni
#		religion = shiite
#		}
#		NOT = { domestic = { type = innovative value = 7 } }
#	}
#	random = yes
#	name = "Enforcement of Jizya"
#	desc = "Non-believers in islamitic states were often forced to pay special taxes, in exchange for protections. Sometimes rulers found it more useful however to not enforce such taxations in order to keep the population quiet."
#	style = 0
#	action_a = {
#		name = "Listen to the clerics"
#		command = { type = stability value = -1 }
#		command = { type = treasury value = 1300 }
#		command = { type = domestic which = innovative value = -1 } 
#		command = { type = religiousrevolt which = -1 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = provincetax which = -3 value = 1 }
#		command = { type = religiousrevolt which = -1 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = provincetax which = -3 value = 1 }
#	}
#	action_b = {
#		name = "Don't enforce Jizya"
#		command = { type = stability value = 1 }
#		command = { type = trade value = -700 }
#		command = { type = infra value = -700 }
#		command = { type = domestic which = innovative value = 1 } 
#		command = { type = missionaries value = -6 }
#	}
#}

#event = {
#	id = 960089
#	trigger = {
#		OR = {
#		religion = sunni
#		religion = shiite
#		}
#		domestic = { type = innovative value = 7 } 
#	}	
#	random = yes
#	name = "Enforcement of Jizya"
#	desc = "Non-believers in islamitic states were often forced to pay special taxes, in exchange for protections. Sometimes rulers found it more useful however to not enforce such taxations in order to keep the population quiet."
#	style = 0
#	action_a = {
#		name = "Don't enforce Jizya"
#		command = { type = stability value = 1 }
#		command = { type = trade value = -700 }
#		command = { type = infra value = -700 }
#		command = { type = domestic which = innovative value = 1 } 
#		command = { type = missionaries value = -6 }
#	}
#	action_b = {
#		name = "Listen to the clerics"
#		command = { type = stability value = -1 }
#		command = { type = treasury value = 1300 }
#		command = { type = domestic which = innovative value = -1 } 
#		command = { type = religiousrevolt which = -1 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = provincetax which = -3 value = 1 }
#		command = { type = religiousrevolt which = -1 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = religiousrevolt which = -3 }
#		command = { type = provincetax which = -3 value = 1 }
#	}
#}




#########################################################################
# Centralisation sacraficing Plutocracy (Written by Peter Ebbesen)
#########################################################################
event = {
	id = 960076
	random = yes
	name = "Reining in the Merchant Princes"
	desc = "The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the merchant princes got too powerful, and steps had to be taken to rein them in."
	style = 0
	trigger = {
		stability = 0
		AND = {
			domestic = { type = mercantilism value = 2 }
			domestic = { type = centralization value = 2 }
		}
		AND = {
			NOT = { domestic = { type = mercantilism value = 10 } }
			NOT = { domestic = { type = centralization value = 10 } }
		}
		domestic = { type = aristocracy value = 2 }
		domestic = { type = centralization value = 5 }
		OR = {
			continent = america
			continent = europe
			}
		NOT = { religion = pagan }
	}

	action_a = {
		name = "L'état, c'est moi"
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "It's not worth the effort"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 968002
	random = yes
	name = "Reining in the Merchant Princes"
	desc = "The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the merchant princes got too powerful, and steps had to be taken to rein them in."
	style = 0
	trigger = {
		stability = 0
		AND = {
			domestic = { type = mercantilism value = 2 }
			domestic = { type = centralization value = 2 }
		}
		AND = {
			NOT = { domestic = { type = mercantilism value = 10 } }
			NOT = { domestic = { type = centralization value = 10 } }
		}
		domestic = { type = aristocracy value = 2 }
		domestic = { type = centralization value = 5 }
		OR = {
			continent = america
			continent = europe
			}
		NOT = { religion = pagan }
	}

	action_a = {
		name = "It's not worth the effort"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "L'état, c'est moi"
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Centralisation sacraficing Aristocracy (Written by Peter Ebbesen)
#########################################################################
event = {
	id = 960077
	random = yes
	name = "Reining in the Nobles"
	desc = "The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the nobles got too powerful, and steps had to be taken to reassert the royal might."
	style = 0
	trigger = {
		stability =0
		AND = {
			domestic = { type = aristocracy value = 2 }
			domestic = { type = centralization value = 2 }
		}
		AND = {
			NOT = { domestic = { type = aristocracy value = 10 } }
			NOT = { domestic = { type = centralization value = 10 } }
		}
		domestic = { type = mercantilism value = 2 }
		domestic = { type = centralization value = 5 }
		OR = {
			continent = america
			continent = europe
			}
		NOT = { religion = pagan }
	}

	action_a = {
		name = "L'état, c'est moi"
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "It's not worth the effort"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 968003
	random = yes
	name = "Reining in the Nobles"
	desc = "The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the nobles got too powerful, and steps had to be taken to reassert the royal might."
	style = 0
	trigger = {
		stability = 0
		AND = {
			domestic = { type = aristocracy value = 2 }
			domestic = { type = centralization value = 2 }
		}
		AND = {
			NOT = { domestic = { type = aristocracy value = 10 } }
			NOT = { domestic = { type = centralization value = 10 } }
		}
		domestic = { type = mercantilism value = 2 }
		domestic = { type = centralization value = 5 }
		OR = {
			continent = america
			continent = europe
			}
		NOT = { religion = pagan }
	}

	action_a = {
		name = "It's not worth the effort"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "L'état, c'est moi"
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Death and Taxes (Courtesy by Peter Ebbesen and Aranha)
#########################################################################
event = {
	id = 960078
	random = yes
	trigger = { countrysize = 4 }
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}

	action_b = {
		name = "Taxes"
		command = { type = provincetax which = -3 value = 2 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 960079
	random = yes
	trigger = {
		countrysize = 4
		domestic = { type = serfdom value = 4 }
		}
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}

	action_b = {
		name = "Taxes"
		command = { type = provincetax which = -3 value = 2 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 968004
	random = yes
	trigger = {
		ai = yes
		countrysize = 4
		}
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Taxes"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -3 value = bailiff }
	}
}

event = {
	id = 968005
	random = yes
	trigger = {
		countrysize = 4
		domestic = { type = serfdom value = 4 }
		}
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Taxes"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -3 value = bailiff }
	}
}

event = {
	id = 969003
	random = yes
	trigger = {
		badboy = 40
		countrysize = 4
		}
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}

	action_b = {
		name = "Taxes"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 969004
	random = yes
	trigger = {
		badboy = 40
		countrysize = 4
		domestic = { type = serfdom value = 4 }
		}
	name = "Death and Taxes"
	desc = "In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?"
	style = 0

	action_a = {
		name = "Death"
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}

	action_b = {
		name = "Taxes"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = revolt which = -3 }
	}
}

#########################################################################
# Defortification (Courtesy of Llywelyn and Jinnai)
#########################################################################
event = {
	id = 920101
	random = yes
	name = "Defortification Efforts"
	desc = "During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown."
	trigger = {
		continent = europe
		atwar = no
		countrysize = 4
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	date = { day = 1 month = january year = 1601 }
	deathdate = { day = 1 month = january year = 1800 }
	style = 0

	action_a = {
		name = "Burn, baby, burn!"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
	}

	action_b = {
		name = "No!  I will appoint nobles to hold these castles in my name"
		command = { type = domestic which = aristocracy value = 1 }
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 930101
	random = yes
	name = "Defortification Efforts"
	desc = "During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown."
	trigger = {
		continent = europe
		atwar = no
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	date = { day = 1 month = january year = 1601 }
	deathdate = { day = 1 month = january year = 1800 }
	style = 0

	action_a = {
		name = "Burn, baby, burn!"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }

	}

	action_b = {
		name = "The nobles will hold these castles in my name!"
		command = { type = domestic which = aristocracy value = 1 }
            command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 940101
	random = yes
	name = "Defortification Efforts"
	desc = "During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown."
	trigger = {
		continent = europe
		atwar = no
		countrysize = 80
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	date = { day = 1 month = january year = 1601 }
	deathdate = { day = 1 month = january year = 1800 }
	style = 0

	action_a = {
		name = "Burn, baby, burn!"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}

	action_b = {
		name = "The nobles will hold them in my name!"
		command = { type = domestic which = aristocracy value = 1 }
            command = { type = domestic which = centralization value = -1 }
	}
}

#########################################################################
# Hold a Great Puja!! (Original by Korath)
#########################################################################
event = {
	id = 900102
	trigger = {
		religion = hinduism
		domestic = { type = aristocracy value = 7 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "A Great Puja"
	desc = "In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly."

	action_a = {
		name = "Hold a Royal Puja"
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "It's too expensive"
		command = { type = vp value = -5 }
	}
}

#########################################################################
# Nobles arrange marriage (Written by Jinnai)
#########################################################################
event = {
	id = 960084
	random = yes
	trigger = {
			atwar = no
		}
	name = "High-ranking noble arranges a marriage"
	desc = "While most marriages of the nobility were done within the realm, often the upper nobility would marry off their children to other countries for various political and financial reasons."

	action_a = {
		name = "Ok"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 25 }
	}
}

#########################################################################
# Superpower Plus Events ( Written by Jinnai and Peter Ebbesen )
#########################################################################
#########################################################################
# Large unstable countries tend to be a bad combination.
#########################################################################
event = {
	id = 949001
	random = yes
	name = "Desertion and Degrendation of the Military"
	desc = "As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end."
	style = 0
	trigger = {
		ai = no
		atwar = no
		badboy = 40
		NOT = { year = 1600 }
		NOT = { stability = 0 }
		countrysize = 50
	}
	action_a = {
		name = "So must it be"
		command = { type = stability value = -1 }
		command = { type = MIL which = -1 value = 12 }
		command = { type = domestic which = quality value = -1 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "Hunt down the deserters!"
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 6 }
	}
}

event = {
	id = 959001
	random = yes
	name = "Desertion and Degrendation of the Military"
	desc = "As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end."
	style = 0
	trigger = {
		ai = no
		atwar = no
		badboy = 40
		NOT = { year = 1600 }
		NOT = { stability = 0 }
		countrysize = 200
	}
	action_a = {
		name = "So must it be"
		command = { type = stability value = -1 }
		command = { type = MIL which = -1 value = 12 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "Hunt down the deserters!"
		command = { type = stability value = -3 }
		command = { type = treasury value = -1000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

event = {
	id = 949002
	random = yes
	name = "Desertion and Degrendation of the Military"
	desc = "As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end."
	style = 0
	trigger = {
		ai = no
		atwar = no
		badboy = 50
		year = 1600
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	action_a = {
		name = "So must it be"
		command = { type = stability value = -1 }
		command = { type = MIL which = -1 value = 12 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "Hunt down the deserters!"
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

event = {
	id = 959002
	random = yes
	name = "Desertion and Degrendation of the Military"
	desc = "As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end."
	style = 0
	trigger = {
		ai = no
		atwar = no
		badboy = 50
		year = 1600
		NOT = { stability = 0 }
		countrysize = 200
	}
	action_a = {
		name = "So must it be"
		command = { type = stability value = -1 }
		command = { type = MIL which = -1 value = 12 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "Hunt down the deserters!"
		command = { type = stability value = -3 }
		command = { type = treasury value = -1000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

#########################################################################
# Large centralized nations tend to have problems with an ineffective,
# yet expensive beuracracy.
#########################################################################
event = {
	id = 949003
	random = yes
	name = "Overly Stretched Beuracracy"
	desc = "The pace of our beurocratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consiquences for us."
	style = 1
	trigger = {
		ai = no
		domestic = { type = centralization value = 6 }
		countrysize = 80
	}
	action_a = {
		name = "Minor Reforms"
		command = { type = stability value = -1 }
		command = { type = treasury value = -300 }
		command = { type = infra value = -100 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}

	action_b = {
		name = "Ignore the Situation"
		command = { type = domestic which = centralization value = -1 }
		command = { type = infra value = -500 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}

	action_c = {
		name = "Initate a complete overhall!"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = treasury value = -1000 }
		command = { type = infra value = 150 }
	}
	action_d = {
		name = "Crush the state within the state!"
		command = { type = domestic which = centralization value = 2 }
		command = { type = stability value = -4 }
		command = { type = treasury value = 500 } # Confiscatuib
		command = { type = revoltrisk which = 24 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

#########################################################################
# In large decentralized nations the local nobility would take advantage
# of the situation to do there own thing with showing only cursory head-
# ance to the orders from above, if that.
#########################################################################
event = {
	id = 949004
	random = yes
	name = "Nobility Ignoring Orders!"
	desc = "Our weak bureaucracy has allowed the nobility and some of the govenors to refuse or, at the best, not completely enforcing your decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureacratic power to stop them. While they are not openly defying you right now, presuring them may change their attidude, but doing nothing will leave us at their mercy."
	style = 0
	trigger = {
		ai = no
		countrysize = 80
		NOT = { domestic = { type = centralization value = 6 } }
	}

	action_a = {
		name = "Force them to comply diplomatically!"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = treasury value = -500 }
		command = { type = diplomats value = -2 }
	}

	action_b = {
		name = "Use military force to make them comply!"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revoltrisk which = 36 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}

	action_c = {
		name = "Let the issue slide."
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 929005
	random = yes
	name = "Militarization of Society"
	desc = "Founded on expansion, the society is gradually militarized to the detriment of local economies."
	style = 0
	trigger = {
atwar = yes

		badboy = 20
	}
	action_a = {
		name = "So mote it be"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

#########################################################################
# Extremely large amd/or agrressive nations would often have diverse
# groups of religions and cultures. An oppressive government could find
# themselves at the mercy of such a group.
#########################################################################
event = {
	id = 969006
	random = yes
	trigger = {
		ai = no
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		badboy = 20
		OR = {
			badboy = 40
			countrysize = 80
		}
		NOT = { year = 1600 }
		}
	name = "Massive Religious Uprisings"
	desc = "With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over."

	action_a = {
		name = "Try to head off this disaster!"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -500 }
		command = { type = revoltrisk value = 5 }
		command = { type = revolt which = -1 }
	}

	action_b = {
		name = "We shall not give into them!"
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

### Currency exchange ordination
event = {
id = 270001
trigger = { continent = Europe countrysize = 8  NOT = { year = 1600} }
random = yes
name = "Currency exchange ordination"
desc = "The easiest way for a ruler to get additional money was to exchange the currency with a new, devaulated one. For this means the people were enforced to exchange their, usually silver coins for newly minted coins containing less silver but bearing the same nominal value. The in this way received profit provided the ruler with shorttime cash. The disadvantages were however that devaluation caused inflation and consequently poverty and unrest among the people."  
style = 1

action_a = {
name = "Cancel the ordination"
command = { type = treasury value = -100 }
}

action_b = {
name = "Enforce the exchange"
command = { type = inflation value = 1 }
command = { type = revoltrisk which = 36 value = 3 }
command = { type = treasury value = 500 }
}
}



#Military Degradation
event = {
id = 270003
trigger = {
 atwar = no
countrysize = 30
NOT = { year = 1600 }
		NOT = { countrysize = 80 }
}
random = yes
name = "In peacetime, the military becomes less efficient"
desc = "Sire, the soldiers are growing fat and lazy.  What should be done?"
style = 1

action_a ={
 name = "Should be fine."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "Have them drill constantly"
 command = { type = treasury value = -800 }
command = { type = revoltrisk which = 36 value = 3 }
}
}

#Military degradation
event = {
id = 270004
trigger = {
 year = 1600
 countrysize = 30
 NOT = { countrysize = 80 }
 atwar = no
}
random = yes
name = "In peace, our soldiers lose their edge"
desc = "Sire, our fighting men are not as disciplined as they once were, and our military equipment is becoming out of date.  Should something be done?"
style = 1

action_a ={
 name = "No, I doubt that anyone will ever attack us anyway."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "Spend whatever is necessary to maintain battle readiness."
 command = { type = treasury value = -1700 }
}
}

#Military degradation
event = {
id = 270005
trigger = {
 year = 1600
 countrysize = 80
 atwar = no
}
random = yes
name = "In peace, our military loses its edge"
desc = "Sire, reports indicate our troop quality has declined.  We could bring them back up to standard, but it will cost us"
style = 1

action_a ={
 name = "Not worth it."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "Whatever it takes"
 command = { type = treasury value = -3400 }
}
}

event = {
id = 270006
trigger = {
NOT = { year = 1600 }
 countrysize = 80
 atwar = no
}
random = yes
name = "In peace, our soldiers forget how to fight"
desc = "Sire, most of our rankers have little fighting experience.  We need to pay to have them trained, or else the army's not going to be as strong as it used to be"
style = 1

action_a ={
 name = "They should learn love, not war."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "Of course, here's 1600 ducats."
 command = { type = treasury value = -1600 }
}
}

#Independant city event - Florence
event = {
id = 270007
trigger = {
year = 1600 
 countrysize = 80
 atwar = no
}
random = yes
name = "Soldiers grow lax in peacetime"
desc = "Unless we do something, our military effectiveness is going to decline"
style = 1

action_a ={
 name = "No money for the military.  They'll just spend it all on alcohol."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "We can't have that."
 command = { type = treasury value = -3400 }
}
}

event = {
id = 270008
trigger = {
year = 1600 
 countrysize = 30
 NOT = { countrysize = 80 }
 atwar = no
}
random = yes
name = "Peacetime is bad for the military"
desc = "Sire, we've been at peace for so long that war is becoming a lost art."
style = 1

action_a ={
 name = "Such is the of peace."
 command = { type = domestic which = quality value = -1 }
}
action_b ={
 name = "We must fight to maintain our military prowess... Err, I mean we must spend money to do that."
 command = { type = treasury value = -1600 }
}
}





###############################################################################
#
# Basic badboy stuff
#
###############################################################################


# Badboys motives are questioned more often (Uncooperative Philosopher)
event = {
	id = 94301
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
		badboy = 35
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}




