header = {
	tutorial = yes
	tutorialfile = "Tutorial/Chapter5.csv"
        name = "Tutorial Chapter 5-Religion"
	startyear = 1500

	optionmode = 1
	set_difficulty= 2
	set_ai_aggresive = 0
	set_gamespeed = 1
	set_basevp = 0
	set_missions = 0
	gametype = 3


        ENG  = {
                    desc = "ALL_TUT_HISTDESC"
			scenariotactics = "ALL_TUT_HISTDESC"
			countrytactics = "ALL_TUT_VPTACTIC"
                 	picture = "scenarios\data\tutorial.bmp"
					missioncountry = "ALL_TUT_MISSDESC"
					missiontactics = "ALL_TUT_MISSTACT"


                    }
}
globaldata = { 
    startdate = { 
        year = 1500
        month = january
        day = 0
        } 
    enddate = { 
        year = 1792 
        month = january 
        day = 0 
        } 

    flags = { 0 1 2 3 4 5} 

    } 

#Center of Trade
cot = {	location = 247	 }  #

    province = {
	id = 242
	religion = protestant 
        }
    province = {
	id = 247
	religion = catholic 
        } 
    province = {
	id = 245
	religion = catholic 
        } 
    province = {
	id = 248
	religion = catholic 
        } 
    province = {
	id = 246
	religion = catholic 
        } 
    province = {
	id = 240
	religion = catholic 
        } 
    province = {
	id = 241
	religion = catholic 
    	} 
    province = {
	id = 244
	religion = catholic 
    	} 
    province = {
	id = 249
	religion = catholic 
    	} 
    province = {
	id = 250
	religion = catholic 
    	} 

country = { 
    tag = ENG
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    manpower = 40
    treasury = 2500.000000 
    inflation = 0.000000
    diplomats = 0
    colonists = 0
    missionaries = 2 
    religion = { type = catholic }
    knownprovinces = { 247 245 248 246 240 241 242 244 249 250 243 935 } 
    ownedprovinces = { 247 245 248 246 240 241 242 244 249 250 }
    controlledprovinces = { 247 245 248 246 240 241 242 244 249 250 }
    nationalprovinces = { 247 245 248 246 240 241 242 244 249 250 }
    city = {         
    	fortress = { level = 1 }  
        population = 10000
        location = 247 
        capital = yes 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 248 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 245 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 240 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 246 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 241 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 242 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 244 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 249 
        }
    city = {         
    	fortress = { level = 1 }  
        population = 8000
        location = 250 
        }
	monarchtable =  { 
        } 
	leadertable =  { 
        } 
   
    technology = { 
        infra = { level = 0 value = 0 }
	trade = { level = 0 value = 0 }  
	land = { level = 1 value = 0 } 
        naval = { level = 1 value = 0 } 
        stability = { level = 3 value = 0 } 
       } 

    } 
