header = {
	name = "Fantasia"
	desc = "scenarios\data\fantasia.txt\fantasy_histdesc.txt"
	picture = "scenarios\data\Fantasy.bmp"
	startyear = 1500
	endyear = 1822
	
	selectable = { OHI INC MOG CHI CAT UKR MAM EIR }

	OHI = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	INC = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	MOG = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	CHI = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	CAT = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	UKR = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	MAM = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	EIR = {
		desc = "ALL_F_HISTDESC"
		scenariotactics = "ALL_F_HISTDESC"
		countrytactics = "ALL_F_VPTACTIC"
		missioncountry = "ALL_F_MISSDESC"
		missiontactics = "ALL_F_MISSTACT"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
}

globaldata = { 
    startdate = { 
        year = 1500
        month = january
        day = 0
        } 
    enddate = { 
        year = 1822
        month = january 
        day = 0 
        } 
		desc = fantasy
    } 


#Centers of Trade

#Major (8)
cot = {	location = 429	merchant = { TAG = CAT level = 1  } }  #
cot = {	location = 462	merchant = { TAG = UKR level = 1  } }  #
cot = {	location = 233	merchant = { TAG = EIR level = 1  } }  #
cot = {	location = 90	merchant = { TAG = OHI level = 1  } }  #
cot = {	location = 745	merchant = { TAG = MAM level = 1  } }  #
cot = {	location = 650	merchant = { TAG = CHI level = 1  } }  #
cot = {	location = 543	merchant = { TAG = MOG level = 1  } }  #
cot = {	location = 169	merchant = { TAG = INC level = 1  } }  #

country = { 
    tag = CAT 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes 
    major = yes 
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100 
    religion = { type = catholic }
    culture = { type = iberian }
	diplomacy = { 
    } 
    knownprovinces = { 429 437 436 427 428 430 984 }
    ownedprovinces = { 429 } 
    controlledprovinces = {  429 }
    nationalprovinces = { 429 }
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 429
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 389 } 
        name = "1st Army" 
        location = 429 
        infantry = 10000 
        cavalry = 0 
        artillery = 0 
    } 
   	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
} 

country = { 
    tag = UKR 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes 
    major = yes 
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100 
    religion = { type = orthodox }
    culture = { type = ruthenian }
	diplomacy = { 
    } 
    knownprovinces = { 462 460 461 463 295 296}
    ownedprovinces = { 462 }
    controlledprovinces = { 462 }
    nationalprovinces = { 462 }

    city = {
    	fortress = { level = 1 }  
        population = 15000
        location =462
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 416 } 
        name = "1st Army" 
        location = 462 
        infantry = 10000 
        cavalry = 0 
        artillery = 0 
        } 
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
}


country = { 
    tag = EIR 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = catholic }
    culture = { type = gaelic }
    diplomacy = { 
    } 
    knownprovinces = { 233 231 232 233 234 235 929 } 
    ownedprovinces = { 233 }
    controlledprovinces = { 233 }
    nationalprovinces = { 233 }
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 233 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 664 } 
        name = "1st Army" 
        location = 233 
        infantry = 10000 
        cavalry = 0 
        artillery = 0 
        } 
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
} 

country = { 
    tag = OHI 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = pagan }
    culture = { type = iroquis }
    diplomacy = { 
    } 
    knownprovinces = { 90 83 91 89 84 }
    ownedprovinces = { 90 }
    controlledprovinces = { 90 }
    nationalprovinces = { 90 }
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 90 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 878 } 
        name = "Mohawk" 
        location = 90 
        infantry = 10000 
        cavalry = 0 
        artillery = 0 
    } 
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
}

country = { 
    tag = MAM 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = shiite }
    culture = { type = arabic }
    diplomacy = { 
    }
    knownprovinces = { 745 1004 743 746  744 }
    ownedprovinces = { 745 }
    controlledprovinces = { 745 }
    nationalprovinces = { 745 } 
    city = {
    	fortress = { level = 1 }  
        population = 15000
		location = 745 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 910 } 
        name = "1st Army" 
        location = 745 
        infantry = 10000 
        cavalry = 0
        artillery = 0 
    } 
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
}

country = { 
    tag = CHI 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = pagan }
    culture = { type = han }
    diplomacy = { 
    }
    knownprovinces = { 650 649 651 652 940 }
    ownedprovinces = { 650 	}
    controlledprovinces = { 650 }
    nationalprovinces = { 650 }
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 650 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 1000 } 
        name = "1st Army" 
        location = 650 
        infantry = 10000 
        cavalry = 0 
        artillery = 0 
        } 
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
} 

country = { 
    tag = MOG 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = sunni }
    culture = { type = hindi }
    diplomacy = { 
    } 
    knownprovinces = { 543 542 544 545 546}
    ownedprovinces = { 543 }
    controlledprovinces = { 543 }
    nationalprovinces = {  543 }
    city = {
    	fortress = { level = 1 }  
        name = "Delhi" 
        population = 15000
        location = 543 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 1005 } 
        name = "1st Army" 
        location = 543 
        infantry = 10000
        cavalry = 0 
        artillery = 0 
    } 
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
}

country = { 
    tag = INC 
	ai = "fantasia.ai"
    colonialattempts = 0 
    colonialnation = yes
    major = yes
    colonists = 3 
    merchants = 3 
    treasury = 2500 
    inflation = 0
    whiteman = 100  
    religion = { type = pagan }
    culture = { type = andean }
    diplomacy = { 
    } 
    knownprovinces = { 169 167 193 168 170 }
    ownedprovinces = { 169 }
    controlledprovinces = { 169 }
    nationalprovinces = { 169 }
    city = {
    	fortress = { level = 1 }  
        population = 15000
        location = 169 
        capital = yes 
    } 
    landunit = { 
        id = { type = 9423 id = 1015 } 
        name = "1st Army" 
        location = 169 
        infantry = 10000
        cavalry = 0 
        artillery = 0 
    }
    technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 100 }
		trade = { level = 2 value = 50 }
		land = { level = 5 value = 0 } 
		naval = { level = 6 value = 150 } 
	}
}

event = "db\events\RandomEvents.txt"