# Unprovoked Revolts more likely for anyone not at 5 aristocracy and 5 serfdom
# Religious Turmoil limited to narrowminded states. Very narrowminded twice as likely to have heretical revolts
# Conversion of Heretics only for narrowminded states.
# Gifts of State more likely for Aristocratic and Narrowminded States
# Aristocracies more likely to recieve excellent ministers
# Aristocracies more likely to experience court scandals
# Narrowminded nations more likely to experience obscurantism
# Naval nations more likely to experience rush of colonists
# Only relatively good boys can get diplomatic moves
# Aristocratic nations more likely to experience diplomatic move and can do so with badboy
# Naval nations more likely to experience colonial dynamism
# Naval/Land specialized nations with high innovation more likely to recieve custom unexpected inventions
# Only able to recieve enthusiasm for army/navy events during wartime
# Naval/Land specialized nations more likely to recieve Reformation and Enthusiasm for Army/Navy events
# Protestants more likely to experience Agricultural Revolution
# Unhappiness Events overhauled; keyed to DP sliders to determine who is unhappy. New Events added
# More political crises for minor badboys and even more for very bad boys
# Centralized states more likely to get corruption
# Trade Company events more likely for Mercantilistic Nations
# Innovative nations more likely to get Colonial Uprisings
# Plutocratic nations more likely to have nobles demanding rights, allying with foriegn powers, and requesting aid
# Mercantile Nations more likely to recieve internal trade ordinance
# Aristocratic nations more likely to recieve sale of offices
# Only Mercantile Nations can recieve monopoly company
# New Fortification Decay event for Offensive nations (not for AI)
# New Conversion events to help minority religions (Shia, Reformed, Protestant)
# New Decentralizing events to punish highly plutocratic or free subjects nations
# New event called Crippling Instability to hit large empires
# New Looting, War Taxes, and Surge of Volunteers events that only fire during wartime; designed to add a little unpredictability to war


###########################
#### Unprovoked Revolt ####
###########################

event = {
	id = 1000000
	random = yes
	name = "Unprovoked Revolt"
	desc = "The strength of your aristocracy upsets the merchants and artisans. This has caused a minor uprising in one of your provinces. The rebels are demanding increased freedom from the noble class. What are you going to do about this?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 6 }	}
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}
}

event = {
	id = 1000001
	random = yes
	name = "Unprovoked Revolt"
	desc = "The aristocracy is upset with their diminished power. This has caused a minor uprising in one of your provinces. The rebels are demanding increased freedom for the noble class. What are you going to do about this?"
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 }	} }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000002
	random = yes
	name = "Unprovoked Revolt"
	desc = "Your feudal vassals are upset with their diminished power. This has caused a minor uprising in one of your provinces. The local lords are demanding increased power over the peasantry. What are you going to do about this?"
	style = 1
	trigger = { NOT = { domestic = { type = serfdom value = 5 } } }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000003
	random = yes
	name = "Unprovoked Revolt"
	desc = "Your feudal vassals are upset with their diminished power. This has caused a minor uprising in one of your provinces. The local lords are demanding increased power over the peasantry. What are you going to do about this?"
	style = 1
	trigger = { domestic = { type = serfdom value = 6 } }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000004
	random = yes
	name = "Unprovoked Revolt"
	desc = "Apparently, a significant problem has escaped your attention. The citizens of one of your provinces are taking up arms against you. You must now deal with this unexpected problem."
	style = 1
	action_a = {
		name = "Crush the revolt"
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -25 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

###########################
#### Religious Turmoil ####
###########################

event = {
	id = 1000005
	random = yes
	name = "Religious Turmoil"
	desc = "A group of religious fanatics have taken up arms against you. They demand additional religious freedom. How will you deal with these fanatics?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Crush the revolt"
		command = { type = religiousrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = innovative value = -1 }
		}

	action_c = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -25 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		}
}

event = {
	id = 1000006
	random = yes
	name = "Religious Turmoil"
	desc = "There is a sect of religious fanatics violently rebelling against your rule. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 3 } } }
	action_a = {
		name = "Put down the rebellion brutally"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Use this to eliminate these heretics forever"
		command = { type = stability value = -2 }
		command = { type = badboy value = 5 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = conversion  which = -3 }
		command = { type = population which = -3 value = -5000 }
		}

	action_c = {
		name = "Grant them moderate autonomy"
		command = { type = stability value = -1 }
		}

	action_d = {
		name = "Grant them significant autonomy"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = centralization value = -2 }
		}

}

################################
#### Conversion of Heretics ####
################################

event = {
	id = 1000007
	random = yes
	name = "Conversion of Heretics"
	desc = "Some heretics have come to realize the power of our faith. This is a momentous occasion! What shall we do with this opportunity?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Incorporate the new Believers"
		command = { type = conversion which = -1 }
		}

	action_b = {
		name = "Grant them local offices to encourage more conversions"
		command = { type = conversion which = -3 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = ADM which = 5 value = 24 }
		}

	action_c = {
		name = "Use them to foster unity"
		command = { type = stability value = 2 }
		}
}

#######################
#### Gift of State ####
#######################

event = {
	id = 1000008
	random = yes
	name = "Gift of State"
	desc = "A powerful citizen has decided to give us a large sum of money. How shall we react?"
	style = 1
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -1 }
		}

}

event = {
	id = 1000009
	random = yes
	name = "Gift of State"
	desc = "The strength of your noble class is immense. In thanks for your generosity, a powerful noble has bequeathed a large portion of his estate to you. How shall we use this boon?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 400 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -2 }
		}
}

event = {
	id = 1000010
	random = yes
	name = "Gift of State"
	desc = "The strength of your clerical class is immense. In thanks for your generosity, a powerful cardinal has bequeathed a large portion of his estate to you. How shall we use this boon?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 4 } } }
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 400 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -2 }
		}
}

############################
#### Temporary Insanity ####
############################

event = {
	id = 1000011
	random = yes
	name = "Temporary Insanity of Monarch"
	desc = "The monarch has temporarily lost his mind. We can appoint a minister to handle a particular function of state, but it will intensify the control of the monarch over the others. What shall we do?"
	style = 1
	action_a = {
		name = "Let insanity reign!"
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		command = { type = DIP which = -3 value = 12 }
		}

	action_b = {
		name = "Appoint a new Economic Minister"
		command = { type = MIL which = -5 value = 12 }
		command = { type = DIP which = -5 value = 12 }
		}

	action_c = {
		name = "Appoint a new Defense Minister"
		command = { type = ADM which = -5 value = 12 }
		command = { type = DIP which = -5 value = 12 }
		}

	action_d = {
		name = "Appoint a new Foriegn Minister"
		command = { type = ADM which = -5 value = 12 }
		command = { type = MIL which = -5 value = 12 }
		}
}

############################
#### Excellent Minister ####
############################


event = {
	id = 1000012
	random = yes
	name = "Excellent Minister"
	desc = "A man of exceptional ability and acumen has come to your court. How shall you utilize his talents most effectively?"
	style = 1
	action_a = {
		name = "Make him the Prime Minister"
		command = { type = ADM which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		}

	action_b = {
		name = "Make him an Economic Minister"
		command = { type = ADM which = 6 value = 18 }
		}

	action_c = {
		name = "Make him a Defense Minister"
		command = { type = MIL which = 6 value = 18 }		
		}

	action_d = {
		name = "Make him a Foriegn Minister"
		command = { type = DIP which = 6 value = 18 }
		}
}

event = {
	id = 1000013
	random = yes
	name = "Excellent Minister"
	desc = "A man of exceptional ability and acumen has come to your court. How shall you utilize his talents most effectively?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Make him the Prime Minister"
		command = { type = ADM which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		}

	action_b = {
		name = "Make him an Economic Minister"
		command = { type = ADM which = 6 value = 18 }
		}

	action_c = {
		name = "Make him a Defense Minister"
		command = { type = MIL which = 6 value = 18 }		
		}

	action_d = {
		name = "Make him a Foriegn Minister"
		command = { type = DIP which = 6 value = 18 }
		}
}

##############################
#### Scandal at the Court ####
##############################

event = {
	id = 1000014
	random = yes
	name = "Scandal at the Court"
	desc = "The monarch has been caught in an unfortunate position. The trappings of our aristocracy have made court politics difficult. How shall we handle damage control?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -1 value = -100 }
		}

	action_b = {
		name = "Toss some money around to cover things up"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -3 value = 100 }
		}

	action_c = {
		name = "Deny the accusations vigorously"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Make the monarch less visible"
		command = { type = DIP which = -3 value = 12 }
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		}
}

event = {
	id = 1000015
	random = yes
	name = "Scandal at the Court"
	desc = "The monarch has been caught in an unfortunate position. The trappings of our aristocracy have made court politics difficult. How shall we handle damage control?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Do nothing"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -1 value = -100 }
		}

	action_b = {
		name = "Toss some money around to cover things up"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -3 value = 100 }
		}

	action_c = {
		name = "Deny the accusations vigorously"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Make the monarch less visible"
		command = { type = DIP which = -3 value = 12 }
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		}
}

##############################
#### Wave of Obscurantism ####
##############################

event = {
	id = 1000016
	random = yes
	name = "Wave of Obscurantism"
	desc = "A small heretical movement is gaining favor in our country. They are causing general unrest and civil disobedience. How shall we handle this problem?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = revoltrisk which = 12 value = 3 }
		}

	action_b = {
		name = "Give support to local repression efforts"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Punish the heresy harshly"
		command = { type = stability value = 1 }
		command = { type = missionaries value = 2 }
		command = { type = revoltrisk which = 12 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_d = {
		name = "Allow more religious freedom"
		command = { type = stability value = -1 }
		command = { type = missionaries value = -6 }
		command = { type = heretic which = -1 }	
		command = { type = domestic which = innovative value = 1 }	
		}
}

event = {
	id = 1000017
	random = yes
	name = "Wave of Obscurantism"
	desc = "A small heretical movement is gaining favor in our country. They are causing general unrest and civil disobedience. How shall we handle this problem?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Do nothing"
		command = { type = revoltrisk which = 12 value = 3 }
		}

	action_b = {
		name = "Give support to local repression efforts"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Punish the heresy harshly"
		command = { type = stability value = 1 }
		command = { type = missionaries value = 2 }
		command = { type = revoltrisk which = 12 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_d = {
		name = "Allow more religious freedom"
		command = { type = stability value = -1 }
		command = { type = missionaries value = -6 }
		command = { type = heretic which = -1 }	
		command = { type = domestic which = innovative value = 1 }	
		}
}

##########################
#### Exceptional Year ####
##########################

event = {
	id = 1000018
	random = yes
	name = "Exceptional Year"
	desc = "A magnificent harvest have been sown this year. This boon can be used in a variety of ways. Only you can decide how to take advantage of this marvelous gain."
	style = 1
	action_a = {
		name = "Bring the revenue directly to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Re-invest the revenue locally"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the income to support the currency"
		command = { type = inflation value = -2 }
		}

	action_d = {
		name = "Use the revenue to expand commerce"
		command = { type = infra value = 300 }
		command = { type = trade value = 300 }
		}
}

###########################
#### Rush of Colonists ####
###########################

event = {
	id = 1000019
	random = yes
	name = "Rush of Colonists"
	desc = "A growing number of colonists are coming into our cities from the countryside and abroad. How shall we utilize these adventurous citizens?"
	style = 1
	action_a = {
		name = "Send them to colonize and trade"
		command = { type = colonists value = 3 }
		}

	action_b = {
		name = "Use them to work in our factories"
		command = { type = population which = -2 value = 10000 }
		command = { type = population which = -1 value = 5000 }
		command = { type = population which = -1 value = 5000 }
		}

	action_c = {
		name = "Train them to fight"
		command = { type = INF which = -2 value = 5000 }
		}
}

event = {
	id = 1000020
	random = yes
	name = "Rush of Colonists"
	desc = "A growing number of colonists are coming into our cities from the countryside and abroad. How shall we utilize these adventurous citizens?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Send them to colonize and trade"
		command = { type = colonists value = 4 }
		command = { type = merchants value = 2 }
		}

	action_b = {
		name = "Use them to work in our factories"
		command = { type = population which = -2 value = 10000 }
		command = { type = population which = -1 value = 5000 }
		command = { type = population which = -1 value = 5000 }
		}

	action_c = {
		name = "Train them to fight"
		command = { type = INF which = -2 value = 5000 }
		}
}

#########################
#### Diplomatic Move ####
#########################

event = {
	id = 1000021
	random = yes
	name = "Great Diplomatic Success"
	desc = "We have managed to make strong diplomatic gains. How shall we use our new respect in the international community?"
	style = 1
	trigger = { NOT = { badboy = 25 } }
	action_a = {
		name = "Enhance our relationships with many nations"
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		}

	action_b = {
		name = "Greatly strength a single relationship"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Mend our international image"
		command = { type = badboy value = -1 }
		}

	action_d = {
		name = "Strengthen our foriegn ministry"
		command = { type = DIP which = 3 value = 12 }
		}
}

event = {
	id = 1000022
	random = yes
	name = "Great Diplomatic Success"
	desc = "We have managed to make strong diplomatic gains. How shall we use our new respect in the international community?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Enhance our relationships with many nations"
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		}

	action_b = {
		name = "Greatly strength a single relationship"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 300 }
		}

	action_c = {
		name = "Mend our international image"
		command = { type = badboy value = -3 }
		}

	action_d = {
		name = "Strengthen our foriegn ministry"
		command = { type = DIP which = 3 value = 18 }
		}
}

###########################
#### Colonial Dynamism ####
###########################

event = {
	id = 1000023
	random = yes
	name = "Colonial Dynamism"
	desc = "New colonial lands have aroused passions for expansion in our nation. How shall we direct this impulse?"
	style = 1
	action_a = {
		name = "Send our citizens out to colonize"
		command = { type = colonists value = 6 }
		command = { type = population which = -4 value = 5000 }
		}

	action_b = {
		name = "Organize an expedition to discover new territories"
		command = { type = conquistador which = -2 }
		command = { type = colonists value = 2 }
		}

	action_c = {
		name = "Enhance colonial trade"
		command = { type = trade value = 500 }
		}

	action_d = {
		name = "Enhance colonial fortifications"
		command = { type = fortress which = -4 value = 1 }
		}
}

event = {
	id = 1000024
	random = yes
	name = "Colonial Dynamism"
	desc = "New colonial lands have aroused passions for expansion in our nation. How shall we direct this impulse?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Send our citizens out to colonize"
		command = { type = colonists value = 6 }
		command = { type = population which = -4 value = 5000 }
		}

	action_b = {
		name = "Organize an expedition to discover new territories"
		command = { type = conquistador which = -2 }
		command = { type = colonists value = 2 }
		}

	action_c = {
		name = "Enhance colonial trade"
		command = { type = trade value = 500 }
		}

	action_d = {
		name = "Enhance colonial fortifications"
		command = { type = fortress which = -4 value = 1 }
		}
}

#############################
#### Exploration Efforts ####
#############################

event = {
	id = 1000025
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { domestic = { type = land value = 6 } }
	action_a = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_b = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000026
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { domestic = { type = land value = 9 } }
	action_a = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_b = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000027
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_b = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000028
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 2 } } }
	action_a = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

##############################
#### Unexpected Invention ####
##############################

event = {
	id = 1000029
	random = yes
	name = "Unexpected Invention"
	desc = "One of our citizens has proven his competence by making advances in the sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { domestic = { type = innovative value = 7 } }
	action_a = {
		name = "Capitalize on this invention"
		command = { type = gainmanufactory which = -1 value = -1 }		
		}

	action_b = {
		name = "Foster economic growth broadly"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		command = { type = land value = 500 }
		command = { type = naval value = 500 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		}
}

event = {
	id = 1000030
	random = yes
	name = "Unexpected Military Invention"
	desc = "One of our citizens has proven his competence by making advances in the military sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { 
		land = 18
		domestic = { type = innovative value = 9 } 
		domestic = { type = land value = 9 } 
		}
	action_a = {
		name = "Incorporate this invention into our military"
		command = { type = gainmanufactory which = -1 value = weapons }		
		}

	action_b = {
		name = "Use this to assist in provisioning"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = land value = 2000 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = 1 }
		}
}

event = {
	id = 1000031
	random = yes
	name = "Unexpected Military Invention"
	desc = "One of our citizens has proven his competence by making advances in the military sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { 
		naval = 16
		domestic = { type = innovative value = 9 } 
		not = { domestic = { type = land value = 2 } }
		}
	action_a = {
		name = "Incorporate this invention into our military"
		command = { type = gainmanufactory which = -1 value = navalequipment }		
		}

	action_b = {
		name = "Use this to assist in shipbuilding"
		command = { type = gainbuilding which = -1 value = shipyard }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = naval value = 2000 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = -1 }
		}
}

################
#### Plague ####
################

event = {
	id = 1000032
	random = yes
	name = "Plague"
	desc = "A great contagion has come into our country from abroad. How shall we handle this outbreak?"
	style = 1
	action_a = {
		name = "Isolate it as much as possible"
		command = { type = stability value = -1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		}

	action_b = {
		name = "Close our borders immediately"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Expel the infected to a nearby nation"
		command = { type = DIP which = -5 value = 12 }
		command = { type = population which = -2 value = -10000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = relation which = -1 value = -200 }
		command = { type = revolt which = -2 }
		command = { type = revolt which = -2 }
		}

	action_d = {
		name = "Shut down commerce as much as possible"
		command = { type = infra value = -250 }
		command = { type = trade value = -250 }
		command = { type = merchants value = -6 }
		}
}

######################################
#### Reformation of the Army/Navy ####
######################################

event = {
	id = 1000033
	random = yes
	name = "Army Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	action_a = {
		name = "Moderate reform"
		command = { type = land value = 500 }
		}

	action_b = {
		name = "Expand the officer corps"
		command = { type = land value = 250 }
		command = { type = CAV which = -2 value = 10000 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Enhanced Fortifications"
		command = { type = cash value = -100 }
		command = { type = land value = 250 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -200 }
		command = { type = land value = 1000 }
		}
}

event = {
	id = 1000034
	random = yes
	name = "Army Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	trigger = { domestic = { type = land value = 8 } }
	action_a = {
		name = "Moderate reform"
		command = { type = land value = 750 }
		}

	action_b = {
		name = "Expand the officer corps"
		command = { type = land value = 500 }
		command = { type = CAV which = -2 value = 15000 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Enhanced Fortifications"
		command = { type = cash value = -50 }
		command = { type = land value = 250 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -100 }
		command = { type = land value = 1250 }
		}
}

event = {
	id = 1000035
	random = yes
	name = "Naval Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	action_a = {
		name = "Moderate reform"
		command = { type = naval value = 500 }
		}

	action_b = {
		name = "Expand naval hegemony"
		command = { type = naval value = 250 }
		command = { type = warships which = -1 value = 10 }
		command = { type = domestic which = land value = -1 }
		}

	action_c = {
		name = "Enhance naval prestige in society"
		command = { type = cash value = -100 }
		command = { type = naval value = 250 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -200 }
		command = { type = naval value = 1000 }
		}
}

event = {
	id = 1000036
	random = yes
	name = "Naval Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	trigger = { not = { domestic = { type = land value = 3 } } }
	action_a = {
		name = "Moderate reform"
		command = { type = naval value = 750 }
		}

	action_b = {
		name = "Expand naval hegemony"
		command = { type = naval value = 500 }
		command = { type = warships which = -1 value = 15 }
		command = { type = domestic which = land value = -1 }
		}

	action_c = {
		name = "Enhance naval prestige in society"
		command = { type = cash value = -50 }
		command = { type = naval value = 250 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -100 }
		command = { type = naval value = 1250 }
		}
}

######################################
#### Enthusiasm for the Army/Navy ####
######################################

event = {
	id = 1000037
	random = yes
	name = "Enthusiasm for the Army"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Turn these men into regular infantry"
		command = { type = INF which = -2 value = 15000 }
		}

	action_b = {
		name = "Add these men to the officer corps"
		command = { type = CAV which = -2 value = 10000 }
		}

	action_c = {
		name = "Turn them into artillerymen"
		command = { type = ART Which = -2 value = 30 }
		}

	action_d = {
		name = "Hold them in case we need them later"
		command = { type = manpower value = 20 }
		}
}

event = {
	id = 1000038
	random = yes
	name = "Enthusiasm for the Army"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { 
		atwar = yes 
		domestic = { type = land value = 7 }
		}
	action_a = {
		name = "Turn these men into regular infantry"
		command = { type = INF which = -2 value = 20000 }
		}

	action_b = {
		name = "Add these men to the officer corps"
		command = { type = CAV which = -2 value = 15000 }
		}

	action_c = {
		name = "Turn them into artillerymen"
		command = { type = ART which = -2 value = 50 }
		}

	action_d = {
		name = "Hold them in case we need them later"
		command = { type = manpower value = 30 }
		}
}

event = {
	id = 1000039
	random = yes
	name = "Enthusiasm for the Navy"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Use them to crew our warships"
		command = { type = warships which = -1 value = 15 }
		}

	action_b = {
		name = "Use them to crew our galleys"
		command = { type = galleys which = -1 value = 20 }
		}

	action_c = {
		name = "Turn them into ferrymen"
		command = { type = transports Which = -2 value = 5 }
		}

	action_d = {
		name = "Turn them into marines"
		command = { type = INF which = -2 value = 10000 }
		}
}

event = {
	id = 1000040
	random = yes
	name = "Enthusiasm for the Navy"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { 
		atwar = yes 
		not = { domestic = { type = land value = 4 } }
		}
	action_a = {
		name = "Use them to crew our warships"
		command = { type = warships which = -1 value = 15 }
		}

	action_b = {
		name = "Use them to crew our galleys"
		command = { type = galleys which = -1 value = 20 }
		}

	action_c = {
		name = "Turn them into ferrymen"
		command = { type = transports Which = -2 value = 5 }
		}

	action_d = {
		name = "Turn them into marines"
		command = { type = INF which = -2 value = 10000 }
		}
}

#################################
#### Agricultural Revolution ####
#################################

event = {
	id = 1000041
	random = yes
	name = "Agricultural Revolution"
	desc = "Great strides are being made in agricultural technology. How shall we utilize our increased agricultural capacity?"
	style = 1
	action_a = {
		name = "Encourage population growth"
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_b = {
		name = "Encourage broad economic initiatives"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the growth to support the currency"
		command = { type = inflation value = -1 }
		}

	action_d = {
		name = "Increase taxation on agricultural products"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 300 }
		}
}

event = {
	id = 1000042
	random = yes
	name = "Agricultural Revolution"
	desc = "Great strides are being made in agricultural technology. How shall we utilize our increased agricultural capacity?"
	style = 1
	trigger = {
		OR = {
			religion = protestant
			religion = reformed
		}
		}
	action_a = {
		name = "Encourage population growth"
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_b = {
		name = "Encourage broad economic initiatives"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the growth to support the currency"
		command = { type = inflation value = -1 }
		}

	action_d = {
		name = "Increase taxation on agricultural products"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 300 }
		}
}

##########################
#### Devastating Fire ####
##########################

event = {
	id = 1000043
	random = yes
	name = "Devastating Fire"
	desc = "A horrible fire has destroyed one of our manufactories. What shall we do with the rubble?"
	style = 1
	trigger = { countrysize = 30 }
	action_a = {
		name = "Do nothing"
		command = { type = losemanufactory which = -1 }
		}

	action_b = {
		name = "Sell the salvage at a public auction"
		command = { type = losemanufactory which = -3 }
		command = { type = cash value = 300 }
		command = { type = infra value = -1000 }
		}

	action_c = {
		name = "Accuse another nation of sabotage!"
		command = { type = losemanufactory which = -3 }
		command = { type = casusbelli which = -1 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Rebuild it!"
		command = { type = cash value = -300 }
		}
}

######################################
#### Good/Bad Government Policies ####
######################################

event = {
	id = 1000044
	random = yes
	name = "Good Government Policies"
	desc = "A series of good administrators and policies have born fruit. What shall we do with our fortunes?"
	style = 1
	action_a = {
		name = "Keep up the good work"
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		}

	action_b = {
		name = "Promote those responsible for this boon"
		command = { type = cash value = -50 }
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		command = { type = ADM which = 5 value = 12 }
		}

	action_c = {
		name = "Emphasize advancements in infrastructure"
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		}

	action_d = {
		name = "Emphasize advancements in trade"
		command = { type = stability value = 1 }
		command = { type = trade value = 1000 }
		}
}

event = {
	id = 1000045
	random = yes
	name = "Bad Government Policies"
	desc = "A series of terrible administrators and policies have damaged our economy. What shall we do about this?"
	style = 1
	action_a = {
		name = "Just fix the problem!"
		command = { type = stability value = -1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_b = {
		name = "Punish those responsible for this catastrophe!"
		command = { type = cash value = -150 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Deflect public criticism on the nobility"
		command = { type = stability value = -2 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Weaken the state bureaucracy to reduce the economic damage"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}
}

############################
#### Unhappiness Events ####
############################

event = {
	id = 1000046
	random = yes
	name = "Unhappiness among the Peasantry"
	desc = "There is a conflict within your country. The peasants are unhappy with their situation and demanding additional rights. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = serfdom value = 6 } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Pay off the peasant leaders"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_c = {
		name = "Execute the peasant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		}

	action_d = {
		name = "Agree to some of the peasant demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		}
}

event = {
	id = 1000047
	random = yes
	name = "Unhappiness among your Vassals"
	desc = "There is a conflict within your country. Your vassal lords unhappy with their situation and demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = serfdom value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Pay off the most problematic lords"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_c = {
		name = "Execute the most problematic lords"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000048
	random = yes
	name = "Unhappiness among Merchants"
	desc = "There is a conflict within your country. The domestic merchants are unhappy with your free trade policies and demanding additional protection. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = mercantilism value = 5 } } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_b = {
		name = "Pay off the merchant leaders"
		command = { type = cash value = -300 }
		command = { type = trade value = -500 }
		command = { type = stability value = 1 }
		}

	action_c = {
		name = "Execute the merchant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = merchants value = -6 }
		command = { type = trade value = -300 }
		}

	action_d = {
		name = "Agree to some of the demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = mercantilism value = 1 }
		}
}

event = {
	id = 1000049
	random = yes
	name = "Unhappiness among Merchants"
	desc = "There is a conflict within your country. The importing merchants are unhappy with your mercantilistic policies and demanding additional freedom. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_b = {
		name = "Pay off the merchant leaders"
		command = { type = cash value = -300 }
		command = { type = trade value = -500 }
		command = { type = stability value = 1 }
		}

	action_c = {
		name = "Execute the merchant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = merchants value = -6 }
		command = { type = trade value = -300 }
		}

	action_d = {
		name = "Agree to some of the demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

event = {
	id = 1000050
	random = yes
	name = "Unhappiness among the Clergy"
	desc = "There is a conflict within your country. The clergy is unhappy with your tolerance of heresy and innovation. They are demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = innovative value = 6 } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Publicly denounce the clergy"
		command = { type = stability value = -2 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = missionaries value = -6 }
		}

	action_c = {
		name = "Agree to their demands"
		command = { type = domestic which = innovative value = -2 }
		command = { type = stability value = 1 }
		}

	action_d = {
		name = "Bribe them with additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		}
}

event = {
	id = 1000051
	random = yes
	name = "Unhappiness among Religious Minorities"
	desc = "There is a conflict within your country. The religious minorities are unhappy with your intolerance of their beliefs. They are demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Publicly denounce the heretics"
		command = { type = stability value = -2 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = missionaries value = 3 }
		}

	action_c = {
		name = "Agree to their demands"
		command = { type = domestic which = innovative value = 1 }
		command = { type = stability value = -1 }
		}

	action_d = {
		name = "Bribe them with additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		}
}

################################
#### New Mineral Discovered ####
################################

event = {
	id = 1000052
	random = yes
	name = "New Veins Discovered!"
	desc = "One of our mines has discovered previously hidden viens of ore. What shall we do with this new discovery?"
	style = 1
	action_a = {
		name = "Let the locals improve the mines"
		command = { type = mine which = -1 value = 10 }
		}

	action_b = {
		name = "Send state assistance to the miners"
		command = { type = cash value = -200 }
		command = { type = mine which = -3 value = 20 }
		}

	action_c = {
		name = "Grant more autonomy to the local mining authorities"
		command = { type = provincetax which = -3 value = -1 }
		command = { type = mine which = -3 value = 20 }
		}

	action_d = {
		name = "Use this to justify greater control over mining operations"
		command = { type = domestic which = centralization value = 1 }
		}
}

##########################
#### Political Crisis ####
##########################

event = {
	id = 1000053
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000054
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	trigger = { badboy = 25 }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = stability value = -1 }
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000055
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	trigger = { badboy = 50 }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = stability value = -1 }
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

####################
#### Corruption ####
####################

event = {
	id = 1000056
	random = yes
	name = "Corruption"
	desc = "There is significant corruption within your government. You must decide how to deal with this problem."
	style = 1
	action_a = {
		name = "Execute the traitors"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Ignore the corruption"
		command = { type = inflation value = 1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Enact harsh legal reform to prevent this"
		command = { type = stability value = -2 }
		command = { type = ADM which = 3 value = 18 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Replace key members of the government"
		command = { type = ADM which = -5 value = 18 }
		command = { type = MIL which = -5 value = 18 }
		command = { type = DIP which = -5 value = 18 }
		command = { type = stability value = -2 }
		}
}

event = {
	id = 1000057
	random = yes
	name = "Corruption"
	desc = "There is significant corruption within your government. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = centralization value = 6 } }
	action_a = {
		name = "Execute the traitors"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Ignore the corruption"
		command = { type = inflation value = 1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Enact harsh legal reform to prevent this"
		command = { type = stability value = -2 }
		command = { type = ADM which = 3 value = 18 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Replace key members of the government"
		command = { type = ADM which = -5 value = 18 }
		command = { type = MIL which = -5 value = 18 }
		command = { type = DIP which = -5 value = 18 }
		command = { type = stability value = -2 }
		}
}

###################
#### Deflation ####
###################

event = {
	id = 1000058
	random = yes
	name = "Deflation"
	desc = "An opportunity has arisen to deflate our currency. You must choose how to take advantage of this situation."
	style = 1
	action_a = {
		name = "Remove some hard currency from the market"
		command = { type = cash value = -100 }
		command = { type = inflation value = -2 }
		}

	action_b = {
		name = "Remove a large amount of currency from the market"
		command = { type = cash value = -300 }
		command = { type = inflation value = -5 }
		}

	action_c = {
		name = "Use this opportunity to reform banking as well"
		command = { type = cash value = -300 }
		command = { type = loansize which = 500 }
		command = { type = inflation value = -2 }
		}

	action_d = {
		name = "Print more currency"
		command = { type = cash value = 500 }
		command = { type = inflation value = 2 }
		}
}

###########################
#### Diplomatic Insult ####
###########################

event = {
	id = 1000059
	random = yes
	name = "Diplomatic Insult"
	desc = "One of our neighbors has publicly insulted us. How shall we respond?"
	style = 1
	action_a = {
		name = "Criticize them back!"
		command = { type = casusbelli which = -1 value = 18 }
		command = { type = relation which = -3 value = -100 }
		}

	action_b = {
		name = "Make Amends"
		command = { type = dynastic which = -3 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Create an international incident"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Turn the other cheek"
		command = { type = stability value = 1 }
		command = { type = DIP which = -3 value = 12 }
		}
}

event = {
	id = 1000060
	random = yes
	name = "Diplomatic Insult"
	desc = "One of our neighbors has publicly insulted us. How shall we respond?"
	style = 1
	trigger = { badboy = 25 }
	action_a = {
		name = "Criticize them back!"
		command = { type = casusbelli which = -1 value = 18 }
		command = { type = relation which = -3 value = -100 }
		}

	action_b = {
		name = "Make Amends"
		command = { type = dynastic which = -3 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Create an international incident"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Turn the other cheek"
		command = { type = stability value = 1 }
		command = { type = DIP which = -3 value = 12 }
		}
}

##############################
#### Fortification Effort ####
##############################

event = {
	id = 1000061
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	action_a = {
		name = "Fortify a key position"
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 2 }
		}

	action_c = {
		name = "Change our military doctrines"
		command = { type = cash value = -150 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000062
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	trigger = { NOT = { domestic = { type = offensive value = 5 } } }
	action_a = {
		name = "Fortify a key position"
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 2 }
		}

	action_c = {
		name = "Change our military doctrines"
		command = { type = cash value = -150 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000063
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	trigger = { NOT = { domestic = { type = offensive value = 3 } } }
	action_a = {
		name = "Fortify some key positions"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = 2 }
		command = { type = fortress which = -1 value = 2 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

#############################
#### Fortification Decay ####
#############################

event = {
	id = 1000064
	random = yes
	name = "Fortification Decay"
	desc = "Our neglect of our defensive posture has allowed our fortifications to fall into disrepair. What should we do?"
	style = 1
	trigger = { 
		domestic = { type = offensive value = 6 } 
		ai = no
		}
	action_a = {
		name = "These things happen"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_b = {
		name = "Try to lessen the damage"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = -1 }
		}

	action_c = {
		name = "Change our doctrines to prevent this in the future"
		command = { type = cash value = -400 }
		command = { type = fortress which = -3 value = -1 }
		command = { type = domestic which = offensive value = -1 }
		}
}

event = {
	id = 1000065
	random = yes
	name = "Fortification Decay"
	desc = "Our neglect of our defensive posture has allowed our fortifications to fall into disrepair. What should we do?"
	style = 1
	trigger = { 
		domestic = { type = offensive value = 9 } 
		ai = no
		}
	action_a = {
		name = "These things happen"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_b = {
		name = "Try to lessen the damage"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_c = {
		name = "Change our doctrines to prevent this in the future"
		command = { type = cash value = -400 }
		command = { type = fortress which = -3 value = -1 }
		command = { type = domestic which = offensive value = -2 }
		}
}

###########################
#### Companys of Trade ####
###########################

event = {
	id = 1000066
	random = yes
	name = "Trade Company Formed"
	desc = "We have an opportunity to create a new trading company. How should we approach this?"
	style = 1
	action_a = {
		name = "Create a standard company charter"
		command = { type = merchants value = 2 }
		command = { type = trade value = 200 }
		}

	action_b = {
		name = "Favor merchant houses with royal connections"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_c = {
		name = "Create an egalitarian company charter"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = -1 }
		}

	action_d = {
		name = "Support the company with state funding"
		command = { type = cash value = -100 }
		command = { type = merchants value = 4 }
		command = { type = trade value = 500 }
		}
}

event = {
	id = 1000067
	random = yes
	name = "Trade Company Formed"
	desc = "We have an opportunity to create a new trading company. How should we approach this?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Create a standard company charter"
		command = { type = merchants value = 2 }
		command = { type = trade value = 200 }
		}

	action_b = {
		name = "Favor merchant houses with royal connections"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_c = {
		name = "Create an egalitarian company charter"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = -1 }
		}

	action_d = {
		name = "Support the company with state funding"
		command = { type = cash value = -100 }
		command = { type = merchants value = 4 }
		command = { type = trade value = 500 }
		}
}

event = {
	id = 1000068
	random = yes
	name = "Trade Company Fails"
	desc = "One of our trade companies has collapsed due to poor management. What should we do about this?"
	style = 1
	action_a = {
		name = "Write off the loss"
		command = { type = trade value = -200 }
		}

	action_b = {
		name = "Subsidize them with state funds"
		command = { type = cash value = -100 }
		}

	action_c = {
		name = "Grant them an exclusive licensing agreement"
		command = { type = trade value = -100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_d = {
		name = "Open up the market to competition"
		command = { type = trade value = -300 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

event = {
	id = 1000069
	random = yes
	name = "Trade Company Fails"
	desc = "One of our trade companies has collapsed due to poor management. What should we do about this?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Write off the loss"
		command = { type = trade value = -200 }
		}

	action_b = {
		name = "Subsidize them with state funds"
		command = { type = cash value = -100 }
		}

	action_c = {
		name = "Grant them an exclusive licensing agreement"
		command = { type = trade value = -100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_d = {
		name = "Open up the market to competition"
		command = { type = trade value = -300 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

###########################
#### Colonial Uprising ####
###########################

event = {
	id = 1000070
	random = yes
	name = "Colonial Uprising"
	desc = "Some colonists are rebelling against our rule. How shall we handle this treasonous activity?"
	style = 1
	action_a = {
		name = "Let them revolt"
		command = { type = colonialrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Use this as an excuse to exercise greater control"
		command = { type = colonialrevolt which = -3 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

event = {
	id = 1000071
	random = yes
	name = "Colonial Uprising"
	desc = "Some colonists are rebelling against our rule. How shall we handle this treasonous activity?"
	style = 1
	trigger = { domestic = { type = innovative value = 6 } }
	action_a = {
		name = "Let them revolt"
		command = { type = colonialrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Use this as an excuse to exercise greater control"
		command = { type = colonialrevolt which = -3 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

###########################################
#### Various Nobles and their Problems ####
###########################################

event = {
	id = 1000072
	random = yes
	name = "Nobles demand additional rights"
	desc = "There is a conflict within your government between the nobility and the crown. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 2 }
		}

	action_b = {
		name = "Execute the problematic nobles"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_c = {
		name = "Give the nobles some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_d = {
		name = "Give the nobles royal subsidies"
		command = { type = cash value = -300 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000073
	random = yes
	name = "Nobles demand additional rights"
	desc = "There is a conflict within your government between the nobility and the crown. You must choose how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Execute the problematic nobles"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_c = {
		name = "Give the nobles some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_d = {
		name = "Give the nobles royal subsidies"
		command = { type = cash value = -300 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000074
	random = yes
	name = "Nobles Feud"
	desc = "There is a conflict within your country between two noble families. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Support one faction"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Punish both factions"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = stability value = -2 }
		}

	action_d = {
		name = "Intervene to encourage cooperation"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000075
	random = yes
	name = "Nobles Ally with Foreign Power"
	desc = "A noble family is using it international ties to undermine the crown. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Issue a formal complaint"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 24 }
		}

	action_b = {
		name = "Create an international incident"
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = stability value = -1 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Punish the nobles harshly"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Foster Cooperation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000076
	random = yes
	name = "Nobles Ally with Foreign Power"
	desc = "A noble family is using it international ties to undermine the crown. You must choose how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Issue a formal complaint"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 24 }
		}

	action_b = {
		name = "Create an international incident"
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = stability value = -1 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Punish the nobles harshly"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Foster Cooperation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}
}


event = {
	id = 1000077
	random = yes
	name = "Assassination of a Noble"
	desc = "A noble was assassinated by a rival faction. How should we control the damage of this incident?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Blame another noble family for the act"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Encourage reconciliation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}

	action_d = {
		name = "Blame the assassination on foriegn agents!"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}
}

event = {
	id = 1000078
	random = yes
	name = "Nobles request aid"
	desc = "A noble house has mismanaged their finances and requests our help. How should we deal with this?"
	style = 1
	action_a = {
		name = "Deny them any aid"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Give them some subsidies"
		command = { type = cash value = -200 }
		}

	action_c = {
		name = "Make an example of them"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Grant them more titles to compensate for their losses"
		command = { type = provincetax which = -1 value = -1 }		
		command = { type = provincemanpower which = -3 value = -1 }
		}
}


event = {
	id = 1000079
	random = yes
	name = "Nobles request aid"
	desc = "A noble house has mismanaged their finances and requests our help. How should we deal with this?"
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Deny them any aid"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Give them some subsidies"
		command = { type = cash value = -200 }
		}

	action_c = {
		name = "Make an example of them"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Grant them more titles to compensate for their losses"
		command = { type = provincetax which = -1 value = -1 }		
		command = { type = provincemanpower which = -3 value = -1 }
		}
}

##################################
#### Internal Trade Ordinance ####
##################################

event = {
	id = 1000080
	random = yes
	name = "Internal Trade Ordinance"
	desc = "We have an opportunity to foster economic growth through trade ordinances. What should we do?"
	style = 1
	action_a = {
		name = "Encourage moderate growth"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_b = {
		name = "Enhance local efforts with state funding"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -3 value = 2 }
		}

	action_c = {
		name = "Encourage population growth instead"
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_d = {
		name = "Encourage infrastructure improvements generally"
		command = { type = infra value = 500 }
		}
}

event = {
	id = 1000081
	random = yes
	name = "Internal Trade Ordinance"
	desc = "We have an opportunity to foster economic growth through trade ordinances. What should we do?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Encourage moderate growth"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_b = {
		name = "Enhance local efforts with state funding"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -3 value = 2 }
		}

	action_c = {
		name = "Encourage population growth instead"
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_d = {
		name = "Encourage infrastructure improvements generally"
		command = { type = infra value = 500 }
		}
}

#########################
#### Sale of Offices ####
#########################

event = {
	id = 1000082
	random = yes
	name = "Sale of Offices"
	desc = "We have an opportunity to raise immediate funds by selling offices to the nobility. What should we do?"
	style = 1
	action_a = {
		name = "Sell the Offices"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
		}

	action_b = {
		name = "Sell even more Offices"
		command = { type = cash value = 300 }
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Give the Offices to local merchants instead"
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Do not sell the Offices"
		command = { type = vp value = 1 }
		}
}

event = {
	id = 1000083
	random = yes
	name = "Sale of Offices"
	desc = "We have an opportunity to raise immediate funds by selling offices to the nobility. What should we do?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 6 } }
	action_a = {
		name = "Sell the Offices"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
		}

	action_b = {
		name = "Sell even more Offices"
		command = { type = cash value = 300 }
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Give the Offices to local merchants instead"
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Do not sell the Offices"
		command = { type = vp value = 1 }
		}
}

#################################
#### Monopoly Company Formed ####
#################################

event = {
	id = 1000084
	random = yes
	name = "Monopoly Company Formed"
	desc = "Our mercantilistic policies have paid off. Our companies are doing vibrant trade thanks to your protections. What should we do with these new revenue streams?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Bring the revenue straight to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Use some of the revenue to fund more companies"
		command = { type = merchants value = 6 }
		command = { type = cash value = 100 }
		}

	action_c = {
		name = "Use some of the revenue to enforce more protectionist measures"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = cash value = 100 }
		}

	action_d = {
		name = "Invest the revenue in improving our trade broadly"
		command = { type = trade value = 500 }
		}
}

##########################
#### New Land Claimed ####
##########################

event = {
	id = 1000085
	random = yes
	name = "New Land Claimed"
	desc = "Previously undeveloped parcels of land have fallen into our control. What shall we use this new possession for?"
	style = 1
	action_a = {
		name = "Develop it for general use"
		command = { type = population which = -1 value = 2500 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
		}

	action_b = {
		name = "Develop it specifically for military quartering"
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Develop it specifically for commercial growth"
		command = { type = provincetax which = -3 value = 2 }
		}

	action_d = {
		name = "Sell the land at auction"
		command = { type = cash value = 200 }
		}
}

##################################
#### Cities Demand Old Rights ####
##################################

event = {
	id = 1000086
	random = yes
	name = "Cities Demand Old Rights"
	desc = "Several cities in our domain are requesting a return to the additional autonomy the possessed under the ancien regime. How should we respond to this?"
	style = 1
	action_a = {
		name = "Refuse to grant their request"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Punish them severely"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Give in to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Take away more of their rights as punishment"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		}
}

#########################################
#### Bourgeoisie Request Priviledges ####
#########################################

event = {
	id = 1000087
	random = yes
	name = "Bourgeoisie Request Privileges"
	desc = "A growing mercantile class is requesting additional property rights and legal priviledges. How should we respond to their demands?"
	style = 1
	trigger = { year = 1650 }
	action_a = {
		name = "Give them what they want"
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_b = {
		name = "Give more power to the nobility"
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Punish them for their insolence"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		}

	action_d = {
		name = "Grant them additional priviledges to encourage economic growth"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = provincetax which = -1 value = 1 }		
		command = { type = provincetax which = -1 value = 1 }
		}
}

######################################
#### Foriegn Military Specialists ####
######################################

event = {
	id = 1000088
	random = yes
	name = "Italian Siege Engineer"
	desc = "A Siege Engineer from Italy has offered his services to the crown. How shall we use this man's talents?"
	style = 1
	trigger = { 
		land = 7
		NOT = { year = 1600 } 
		}
	action_a = {
		name = "Turn him away"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Employ him to train our siege engineers"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_c = {
		name = "Employ him to train a regiment of artillery"
		command = { type = cash value = -200 }
		command = { type = ART which = -2 value = 50 }
		}

	action_d = {
		name = "Employ him to build better fortifications"
		command = { type = cash value = -200 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000089
	random = yes
	name = "Foriegn Drill Instructor"
	desc = "A Foriegn Drill Instructor has offered his services to the crown. How shall we use this man's talents?"
	style = 1
	trigger = { year = 1600 }
	action_a = {
		name = "Turn him away"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Employ him as soon as possible"
		command = { type = cash value = -200 }
		command = { type = domestic which = quality value = 1 }
		}

	action_c = {
		name = "Give him a position in high command"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		}

	action_d = {
		name = "Let him train a new army"
		command = { type = cash value = -200 }
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 10000 }
		}
}

###################################
#### Uncooperative Philosopher ####
###################################

event = {
	id = 1000090
	random = yes
	name = "Uncooperative Philosopher"
	desc = "A citizen has become prominent for his outspoken criticism of the church. The clergy are upset and demanding his punishment. How shall we respond to this problem?"
	style = 1
	action_a = {
		name = "Imprison him for his actions"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
		}

	action_b = {
		name = "Protect him from the church"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		}

	action_c = {
		name = "Use this as an excuse to crack down on heretics"
		command = { type = stability value = 2 }
		command = { type = domestic which = innovative value = -3 }
		command = { type = missionaries value = 3 }
		}

	action_d = {
		name = "Use this to encourage greater religious freedom"
		command = { type = stability value = -3 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = missionaries value = -3 }
		}
}

##########################
#### Boundary Dispute ####
##########################

event = {
	id = 1000091
	random = yes
	name = "Boundary Dispute"
	desc = "There is a disagreement about a specific territorial claim between your nation and a neighbor. How shall we handle this issue?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Try to reconcile with your neighbor"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -1 value = 100 }
		}

	action_c = {
		name = "Use this to further exacerbate tensions"
		command = { type = DIP which = -2 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Enlarge your own claims in the region in question"
		command = { type = DIP which = -3 value = 12 }
		command = { type = badboy value = 2 }
		command = { type = relation which = -3 value = -400 }
		command = { type = casusbelli which = -3 value = 60 }
		}
}

##############################
#### Petition for Redress ####
##############################

event = {
	id = 1000092
	random = yes
	name = "Petition for Redress"
	desc = "A group of citizens have filed complaints about the abuses of their local nobility. How should we address their demands?"
	style = 1
	action_a = {
		name = "Deny the petition"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Punish them severely for their insolence"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Investigate the abuses of the nobility"
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }		
		}

	action_d = {
		name = "Bribe the leaders of the petition movement"
		command = { type = cash value = -150 }
		}
}

#################
#### Looting #### 
#################

event = {
	id = 1000093
	random = yes
	name = "Looting"
	desc = "Your field armies have succeeded in looting the enemy of a large number of valuables."
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Great!"
		command = { type = cash value = 100 }
		}
}

###################
#### War Taxes ####
###################

event = {
	id = 1000094
	random = yes
	name = "War Taxes"
	desc = "In times of war, monarchs often use the conflict as an excuse to extract additional tax revenues from their people. We have an opportunity to do so. Would you like to avail yourself of this opportunity?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Institute War Taxes"
		command = { type = cash value = 200 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		}

	action_b = {
		name = "Extort the money from the Aristocracy"
		command = { type = cash value = 200 }
		command = { type = stability value = -1 }
		}

	action_c = {
		name = "Extort the money from the Merchants"
		command = { type = cash value = 200 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = trade value = -200 }
		}

	action_d = {
		name = "Print more currency instead"
		command = { type = cash value = 200 }
		command = { type = inflation value = 1 }
		}
}

#############################
#### Surge of Volunteers ####
#############################

event = {
	id = 1000095
	random = yes
	name = "Surge of Volunteers"
	desc = "In times of war, large numbers of citizens volunteer for military service. We have an opportunity to use such as event to put new armies in the field. Would you like to avail yourself of this opportunity?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Recruit general infantry units"
		command = { type = INF which = -2 value = 20000 }
		}

	action_b = {
		name = "Recruit cavalry units"
		command = { type = CAV which = -2 value = 10000 }
		}

	action_c = {
		name = "Recruit a mixed force"
		command = { type = INF which = -2 value = 10000 }
		command = { type = CAV which = -2 value = 5000 }
		}
}

#################################
#### Trade Competition Rises ####
#################################

event = {
	id = 1000096
	random = yes
	name = "Trade Competition Rises"
	desc = "Foreign competition has placed severe strains on the ability of our own merchants to compete. What should we do about this?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = trade value = -200 }
		}

	action_b = {
		name = "Protect our merchants"
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_c = {
		name = "Foster competition for the good of all"
		command = { type = domestic which = mercantilism value = -1 }
		}
}

########################
#### Meteor Sighted ####
########################

event = {
	id = 1000097
	random = yes
	name = "Meteor Sighted"
	desc = "The passing of a meteor has aroused suspicion in the more gullible citizens. They are claiming the meteor is a portent from God that reflects negatively on your rule?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 2 }
		}

	action_b = {
		name = "Kill the people spreading this idiocy"
		command = { type = stability value = -2 }
		}

	action_c = {
		name = "Accept this as a sign from God and repent"
		command = { type = revoltrisk which = 12 value = 5 }
		}
}

################################
#### Saint Performs Miracle ####
################################

event = {
	id = 1000098
	random = yes
	name = "Saint Perform Miracle"
	desc = "A saint has performed a miracle in your nation. This has solidified domestic perceptions of your legitimacy and justice."
	style = 1
	action_a = {
		name = "Hold a celebration feast"
		command = { type = stability value = 1 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_b = {
		name = "Use this opportunity to appoint new cardinals loyal to you"
		command = { type = stability value = 2 }
		}

	action_c = {
		name = "Use this opportunity to suppress resistance"
		command = { type = revoltrisk which = 12 value = -5 }
		}
}

###############################
#### Crippling Instability ####
###############################

event = {
	id = 1000099
	random = yes
	name = "Crippling Instability"
	desc = "The actions of many within our government have caused crippling instability. Our ability to govern has been seriously hindered. At this point, there appears to be little that we can do."
	style = 1
	trigger = { countrysize = 30 }
	action_a = {
		name = "DAMN"
		command = { type = stability value = -6 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

}

###########################
#### Shia Conversions! ####
###########################

event = {
	id = 1000100
	random = yes
	name = "Shia Conversions!"
	desc = "Some of our citizens have converted to the Shia faith. What should we do about this?"
	style = 1
	trigger = { religion = sunni }
	action_a = {
		name = "Do nothing"
		command = { type = provincereligion which = -1 value = shiite }
		}

	action_b = {
		name = "Expel these traitors!"
		command = { type = stability value = -1 }
		command = { type = population which = -3 value = -5000 }
		command = { type = provincetax which = -3 value = -2 }
		}

	action_c = {
		name = "Accept this change and include the Shia faith in governance"
		command = { type = stability value = -1 }
		command = { type = provincereligion which = -3 value = shiite }
		command = { type = provincetax which = -3 value = 2 }
		}
}

############################
#### Sunni Conversions! ####
############################

event = {
	id = 1000101
	random = yes
	name = "Sunni Conversions!"
	desc = "Some of our citizens have converted to the Sunni faith. What should we do about this?"
	style = 1
	trigger = { religion = shiite }
	action_a = {
		name = "Do nothing"
		command = { type = provincereligion which = -1 value = sunni }
		}

	action_b = {
		name = "Expel these traitors!"
		command = { type = stability value = -1 }
		command = { type = population which = -3 value = -5000 }
		command = { type = provincetax which = -3 value = -2 }
		}

	action_c = {
		name = "Accept this change and include the Sunni faith in governance"
		command = { type = stability value = -1 }
		command = { type = provincereligion which = -3 value = sunni }
		command = { type = provincetax which = -3 value = 2 }
		}
}


#################################
#### Protestant Conversions! ####
#################################

event = {
	id = 1000102
	random = yes
	name = "Protestant Conversions!"
	desc = "Some of our citizens have converted to the Protestant faith. What should we do about this?"
	style = 1
	trigger = { 
		year = 1520
		OR = {
		religion = catholic 
		religion = orthodox
		}
		}
	action_a = {
		name = "Do nothing"
		command = { type = provincereligion which = -1 value = protestant }
		}

	action_b = {
		name = "Expel these traitors!"
		command = { type = stability value = -1 }
		command = { type = population which = -3 value = -5000 }
		command = { type = provincetax which = -3 value = -2 }
		}

	action_c = {
		name = "Accept this change and include the Protestant faith in governance"
		command = { type = stability value = -1 }
		command = { type = provincereligion which = -3 value = protestant }
		command = { type = provincetax which = -3 value = 2 }
		}
}

###############################
#### Reformed Conversions! ####
###############################

event = {
	id = 1000103
	random = yes
	name = "Reformed Conversions!"
	desc = "Some of our citizens have converted to the Reformed faith. What should we do about this?"
	style = 1
	trigger = { 
		year = 1550
		OR = {
		religion = catholic 
		religion = orthodox
		religion = protestant
		}
		}
	action_a = {
		name = "Do nothing"
		command = { type = provincereligion which = -1 value = reformed }
		}

	action_b = {
		name = "Expel these traitors!"
		command = { type = stability value = -1 }
		command = { type = population which = -3 value = -5000 }
		command = { type = provincetax which = -3 value = -2 }
		}

	action_c = {
		name = "Accept this change and include the Reformed faith in governance"
		command = { type = stability value = -1 }
		command = { type = provincereligion which = -3 value = reformed }
		command = { type = provincetax which = -3 value = 2 }
		}
}

#################################
#### Major Conversion Effort ####
#################################

event = {
	id = 1000104
	random = yes
	name = "Major Conversion Effort"
	desc = "Our conversion to the Protestant faith has encouraged our citizens to follow suit."
	style = 1
	trigger = { 
		year = 1520
		religion = protestant 
		}
	action_a = {
		name = "Great!"
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		}
}

event = {
	id = 1000105
	random = yes
	name = "Major Conversion Effort"
	desc = "Our conversion to the Reformed faith has encouraged our citizens to follow suit."
	style = 1
	trigger = { 
		year = 1550
		religion = reformed
		}
	action_a = {
		name = "Great!"
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		}
}

################################
#### Decentralizing Effects ####
################################

event = {
	id = 1000106
	random = yes
	name = "Decentralizing Effects of Plutocracy"
	desc = "Our plutocratic system distributes power among the population. This has undermined the central authority and its ability to govern. This results in instability and lower tax revenues coming into our coffers"
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 2 } } }
	action_a = {
		name = "DAMN"
		command = { type = stability value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = domestic which = centralization value = -2 }
		}
}

event = {
	id = 1000107
	random = yes
	name = "Decentralizing Effects of Free Peasantry"
	desc = "Our system of a free peasantry distributes power among the population. This has undermined the central authority and its ability to govern. This results in instability and lower tax revenues coming into our coffers"
	style = 1
	trigger = { NOT = { domestic = { type = serfdom value = 2 } } }
	action_a = {
		name = "DAMN"
		command = { type = stability value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = domestic which = centralization value = -2 }
		}
}