##############################
### Extended Random Events ###
##############################

# http://home.broadpark.no/~havmoe/EU/events.htm

# Concepts #

# The events are divided into the following "strains". 
# Each strain serves a particular goal and has a particular style

# NOTE: The events are designed to not rely upon size-scaling to achieve quality results.
# Year Scaling is used, however.

# IDS RESERVED #
# 200000-200899 #

#########################
### Technology Strain ###
#########################

# IDS 200001-200049


# Positive Tech #

event = {
	id = 200001
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Road System Improved"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 1000 }
	}
}

event = {
	id = 200002
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Road System Improved"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 2500 }
	}
}

event = {
	id = 200003
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Road System Improved"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 5000 }
	}
}

event = {
	id = 200004
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Successful Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 200005
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Successful Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 2500 }
	}
}

event = {
	id = 200006
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Successful Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 5000 }
	}
}

event = {
	id = 200007
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "New Weapons Unveiled"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 1000 }
	}
}

event = {
	id = 200008
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "New Weapons Unveiled"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 2500 }
	}
}

event = {
	id = 200009
	trigger = { 
		year = 1700
		}
	random = yes
	name = "New Weapons Unveiled"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 5000 }
	}
}

event = {
	id = 200010
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "New Shipbuilding Techniques"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 1000 }
	}
}

event = {
	id = 200011
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "New Shipbuilding Techniques"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 200012
	trigger = { 
		year = 1700
		}
	random = yes
	name = "New Shipbuilding Techniques"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 5000 }
	}
}

# Negative Tech #

event = {
	id = 200013
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Road System Decays"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = -1000 }
	}
}

event = {
	id = 200014
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Road System Decays"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = -2500 }
	}
}

event = {
	id = 200015
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Road System Decays"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = -5000 }
	}
}

event = {
	id = 200016
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Failed Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 200017
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Failed Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 200018
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Failed Merchant Company"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = -5000 }
	}
}

event = {
	id = 200019
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Inept Quartermaster"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = -1000 }
	}
}

event = {
	id = 200020
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Inept Quartermaster"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = -2500 }
	}
}

event = {
	id = 200021
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Inept Quartermaster"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = -5000 }
	}
}

event = {
	id = 200022
	trigger = { 
		NOT = { year = 1600 } 
		}
	random = yes
	name = "Shipbuilding Technique is flawed"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = -1000 }
	}
}

event = {
	id = 200023
	trigger = { 
		year = 1600
		NOT = { year = 1700 } 
		}
	random = yes
	name = "Shipbuilding Technique is flawed"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = -2500 }
	}
}

event = {
	id = 200024
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Shipbuilding Technique is flawed"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = -5000 }
	}
}

# Tech Laggards #

# 1600: LT/NT 18; IT/TT 5 

event = {
	id = 200025
	trigger = { 
		year = 1600
		NOT = { land = 18 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 2500 }
	}
}

event = {
	id = 200026
	trigger = { 
		year = 1600
		NOT = { naval = 18 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 200027
	trigger = { 
		year = 1600
		NOT = { infra = 5 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 2500 }
	}
}

event = {
	id = 200028
	trigger = { 
		year = 1600
		NOT = { trade = 5 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 2500 }
	}
}

event = {
	id = 200029
	trigger = { 
		year = 1600
		NOT = { land = 14 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 5000 }
	}
}

event = {
	id = 200030
	trigger = { 
		year = 1600
		NOT = { naval = 14 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 5000 }
	}
}

event = {
	id = 200031
	trigger = { 
		year = 1600
		NOT = { infra = 4 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 5000 }
	}
}

event = {
	id = 200032
	trigger = { 
		year = 1600
		NOT = { trade = 4 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 5000 }
	}
}

# 1700: LT/NT 28; IT/TT 7 

event = {
	id = 200033
	trigger = { 
		year = 1700
		NOT = { land = 28 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 5000 }
	}
}

event = {
	id = 200034
	trigger = { 
		year = 1700
		NOT = { naval = 28 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 5000 }
	}
}

event = {
	id = 200035
	trigger = { 
		year = 1700
		NOT = { infra = 7 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 5000 }
	}
}

event = {
	id = 200036
	trigger = { 
		year = 1700
		NOT = { trade = 7 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 5000 }
	}
}

event = {
	id = 200037
	trigger = { 
		year = 1700
		NOT = { land = 25 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 10000 }
	}
}

event = {
	id = 200038
	trigger = { 
		year = 1700
		NOT = { naval = 25 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 10000 }
	}
}

event = {
	id = 200039
	trigger = { 
		year = 1700
		NOT = { infra = 6 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 10000 }
	}
}

event = {
	id = 200040
	trigger = { 
		year = 1700
		NOT = { trade = 6 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 10000 }
	}
}

# 1800: LT/NT 54; IT/TT 8 

event = {
	id = 200041
	trigger = { 
		year = 1800
		NOT = { land = 54 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 10000 }
	}
}

event = {
	id = 200042
	trigger = { 
		year = 1800
		NOT = { naval = 54 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 10000 }
	}
}

event = {
	id = 200043
	trigger = { 
		year = 1800
		NOT = { infra = 8 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 10000 }
	}
}

event = {
	id = 200044
	trigger = { 
		year = 1800
		NOT = { trade = 8 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 10000 }
	}
}

event = {
	id = 200045
	trigger = { 
		year = 1800
		NOT = { land = 50 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = land value = 20000 }
	}
}

event = {
	id = 200046
	trigger = { 
		year = 1800
		NOT = { naval = 50 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = naval value = 20000 }
	}
}

event = {
	id = 200047
	trigger = { 
		year = 1800
		NOT = { infra = 7 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = infra value = 20000 }
	}
}

event = {
	id = 200048
	trigger = { 
		year = 1800
		NOT = { trade = 7 }
		}
	random = yes
	name = "Advanced Technology Copied!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = trade value = 20000 }
	}
}


########################
### Stability Strain ###
########################

# IDs 200050-200099

# Positive Stability #

event = {
	id = 200050
	trigger = { NOT = { stability = 3 } }
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200051
	trigger = { NOT = { stability = 3 } }
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200052
	trigger = { NOT = { stability = 3 } }
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200053
	trigger = { NOT = { stability = 3 } }
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200054
	trigger = { NOT = { stability = 2 } }
	random = yes
	name = "Excellent Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 2 }
	}
}

event = {
	id = 200055
	trigger = { NOT = { stability = 2 } }
	random = yes
	name = "Excellent Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 2 }
	}
}

# Negative Stability #

event = {
	id = 200056
	trigger = { stability = -2 }
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200057
	trigger = { stability = -2 }
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200058
	trigger = { stability = -2 }
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200059
	trigger = { stability = -2 }
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200060
	trigger = { stability = -1 }
	random = yes
	name = "Terrible Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 200061
	trigger = { stability = -1 }
	random = yes
	name = "Terrible Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -2 }
	}
}

# Central Tendency #

event = {
	id = 200062
	trigger = { 
		stability = -3 
		NOT = { stability = 0 }
		}
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200063
	trigger = { 
		stability = -3 
		NOT = { stability = 0 }
		}
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200064
	trigger = { 
		stability = -3 
		NOT = { stability = 0 }
		}
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200065
	trigger = { 
		stability = -3 
		NOT = { stability = 0 }
		}
	random = yes
	name = "Good Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = 1 }
	}
}

event = {
	id = 200066
	trigger = { 
		stability = 1 
		}
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200067
	trigger = { 
		stability = 1 
		}
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200068
	trigger = { 
		stability = 1 
		}
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200069
	trigger = { 
		stability = 1 
		}
	random = yes
	name = "Bad Governance"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = stability value = -1 }
	}
}

# Stability Purchasing #

event = {
	id = 200070
	trigger = { 
		ai = no
		NOT = { 
			year = 1650
			stability = 2 
			}
		}
	random = yes
	name = "Public Works Project"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = stability value = 2 }
		command = { type = cash value = -1000 }
		command = { type = badboy value = -2 }
	}
}

event = {
	id = 200071
	trigger = { 
		ai = no
		year = 1650
		NOT = { stability = 2 }
		}
	random = yes
	name = "Public Works Project"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = stability value = 2 }
		command = { type = cash value = -2000 }
		command = { type = badboy value = -2 }
	}
}

# Stability Avoidance #

event = {
	id = 200072
	trigger = { 
		ai = no
		NOT = { year = 1650 }
		stability = -1
		}
	random = yes
	name = "Public Demands for Grain Subsidy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = stability value = -2 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200073
	trigger = { 
		ai = no
		year = 1650
		stability = -1
		}
	random = yes
	name = "Public Demands for Grain Subsidy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = stability value = -2 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -2000 }
	}
}

########################
### Inflation Strain ###
########################

# IDs 200100-200149

# Deflation #

event = {
	id = 200100
	random = yes
	name = "Good Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 200101
	random = yes
	name = "Good Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 200102
	random = yes
	name = "Excellent Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = -3 }
	}
}

event = {
	id = 200103
	trigger = { 
		year = 1700
		}
	random = yes
	name = "Good Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = -2 }
	}
}

# Inflation #

event = {
	id = 200104
	random = yes
	trigger = { ai = no }
	name = "Bad Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = 2 }
	}
}

event = {
	id = 200105
	trigger = { ai = no }
	random = yes
	name = "Bad Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = 2 }
	}
}

event = {
	id = 200106
	trigger = { ai = no }
	random = yes
	name = "Terrible Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = 3 }
	}
}

event = {
	id = 200107
	trigger = { 
		ai = no
		year = 1700
		}
	random = yes
	name = "Bad Monetary Policy"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = inflation value = 2 }
	}
}

# Deflation Purchasing #

event = {
	id = 200108
	trigger = { 
		ai = no
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "Currency Reforms"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = inflation value = -3 }
		command = { type = infra value = 500 }
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200109
	trigger = { 
		ai = no
		year = 1700
		}
	random = yes
	name = "Currency Reforms"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = inflation value = -3 }
		command = { type = infra value = 1000 }
		command = { type = cash value = -2000 }
	}
}

# Inflation Avoidance #

event = {
	id = 200110
	trigger = { 
		ai = no
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "Bankers Demand Coinage Reform"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = inflation value = 3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200111
	trigger = { 
		ai = no
		year = 1700
		}
	random = yes
	name = "Bankers Demand Coinage Reform"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = inflation value = 3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

#######################
### Building Strain ###
#######################

# IDs 200150-200199

# Gain Civilian Upgrades #

event = {
	id = 200150
	trigger = { 
		infra = 4
		}
	random = yes
	name = "Civilian Promotion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = courthouse }
	}
}

event = {
	id = 200151
	trigger = { 
		infra = 4
		}
	random = yes
	name = "Civilian Promotion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = courthouse }
	}
}

event = {
	id = 200152
	trigger = { 
		infra = 5
		}
	random = yes
	name = "Civilian Promotion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = cityrights }
	}
}

event = {
	id = 200153
	trigger = { 
		infra = 5
		}
	random = yes
	name = "Civilian Promotion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = cityrights }
	}
}

# Lose Civilian Upgrades #

event = {
	id = 200154
	trigger = { 
		infra = 4
		}
	random = yes
	name = "Civilian Resignation!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losebuilding which = -1 value = courthouse }
	}
}

event = {
	id = 200155
	trigger = { 
		infra = 4
		}
	random = yes
	name = "Civilian Resignation!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losebuilding which = -1 value = courthouse }
	}
}

event = {
	id = 200156
	trigger = { 
		infra = 5
		}
	random = yes
	name = "Civilian Resignation!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losebuilding which = -1 value = cityrights }
	}
}

event = {
	id = 200157
	trigger = { 
		infra = 5
		}
	random = yes
	name = "Civilian Resignation!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losebuilding which = -1 value = cityrights }
	}
}

# Gain Manufactories #

event = {
	id = 200158
	random = yes
	name = "New Production Center!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 200159
	trigger = { 
		year = 1600
		}
	random = yes
	name = "New Production Center!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 200160
	trigger = { 
		year = 1600
		}
	random = yes
	name = "New Production Center!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

# Lose Manufactories #

event = {
	id = 200161
	trigger = { 
		year = 1600
		}
	random = yes
	name = "Production Center Fades!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losemanufactory which = -1 value = -1 }
	}
}

event = {
	id = 200162
	trigger = { 
		year = 1600
		}
	random = yes
	name = "Production Center Fades!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = losemanufactory which = -1 value = -1 }
	}
}

# Shipyard / Barracks #

event = {
	id = 200163
	trigger = { 
		year = 1600
		}
	random = yes
	name = "Shipyard Production Expanded!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = shipyard }
	}
}

event = {
	id = 200164
	trigger = { 
		year = 1600
		NOT = { domestic = { type = land value = 3 } }
		}
	random = yes
	name = "Shipyard Production Expanded!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = shipyard }
	}
}

event = {
	id = 200165
	trigger = { 
		year = 1600
		}
	random = yes
	name = "Cantonments Expanded!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = barrack }
	}
}

event = {
	id = 200166
	trigger = { 
		year = 1600
		domestic = { type = land value = 7 }
		}
	random = yes
	name = "Cantonments Expanded!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = barrack }
	}
}

# Cheap Civilian Upgrades #

event = {
	id = 200167
	trigger = { 
		infra = 4
		}
	random = yes
	name = "Sweeping Legal Reform!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = gainbuilding which = -1 value = courthouse }
		command = { type = cash value = -300 }
	}
}

event = {
	id = 200168
	trigger = { 
		infra = 5
		}
	random = yes
	name = "Sweeping Administrative Reform!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = gainbuilding which = -1 value = cityrights }
		command = { type = cash value = -200 }
	}
}

# Cheap Buildings #

event = {
	id = 200169
	trigger = { 
		naval = 11
		year = 1600
		}
	random = yes
	name = "Shipyard Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainbuilding which = -1 value = shipyard }
		command = { type = cash value = -800 }
	}
}

event = {
	id = 200170
	trigger = { 
		land = 18
		year = 1650
		NOT = { year = 1750 }
		domestic = { type = land value = 7 }
		}
	random = yes
	name = "Magazine Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = weapons }
		command = { type = cash value = -1500 }
	}
}

event = {
	id = 200171
	trigger = { 
		land = 18
		year = 1750
		domestic = { type = land value = 7 }
		}
	random = yes
	name = "Magazine Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = weapons }
		command = { type = cash value = -2500 }
	}
}

event = {
	id = 200172
	trigger = { 
		naval = 18
		year = 1650
		NOT = { 
			year = 1750
			domestic = { type = land value = 3 }
			}
		}
	random = yes
	name = "Magazine Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = navalequipment }
		command = { type = cash value = -1500 }
	}
}

event = {
	id = 200173
	trigger = { 
		naval = 18
		year = 1750
		NOT = { domestic = { type = land value = 3 } }
		}
	random = yes
	name = "Magazine Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = gainmanufactory which = -1 value = navalequipment }
		command = { type = cash value = -2500 }
	}
}

##############################
### Domestic Policy Strain ###
##############################

# IDs 200200-200249

# Positive DP Settings #

event = {
	id = 200200
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 200201
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 200202
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 200203
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 200204
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = land value = 1 }
	}
}

event = {
	id = 200205
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = offensive value = 1 }
	}
}

event = {
	id = 200206
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 200207
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = serfdom value = 1 }
	}
}


# Negative DP Settings #

event = {
	id = 200208
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = -1 }
	}
}

event = {
	id = 200209
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 200210
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 200211
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = -1 }
	}
}

event = {
	id = 200212
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = land value = -1 }
	}
}

event = {
	id = 200213
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 200214
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 200215
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = serfdom value = -1 }
	}
}

# Central Tendency #

event = {
	id = 200216
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 200217
	trigger = {
		NOT = { domestic = { type = centralization value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 200218
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 200219
	trigger = {
		NOT = { domestic = { type = mercantilism value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 200220
	trigger = {
		NOT = { domestic = { type = land value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = land value = 1 }
	}
}

event = {
	id = 200221
	trigger = {
		NOT = { domestic = { type = offensive value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = offensive value = 1 }
	}
}

event = {
	id = 200222
	trigger = {
		NOT = { domestic = { type = quality value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 200223
	trigger = {
		NOT = { domestic = { type = serfdom value = 5 } }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = serfdom value = 1 }
	}
}

event = {
	id = 200224
	trigger = {
		domestic = { type = aristocracy value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = -1 }
	}
}

event = {
	id = 200225
	trigger = {
		domestic = { type = centralization value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 200226
	trigger = {
		domestic = { type = innovative value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 200227
	trigger = {
		domestic = { type = mercantilism value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = -1 }
	}
}

event = {
	id = 200228
	trigger = {
		domestic = { type = land value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = land value = -1 }
	}
}

event = {
	id = 200229
	trigger = {
		domestic = { type = offensive value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 200230
	trigger = {
		domestic = { type = quality value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 200231
	trigger = {
		domestic = { type = serfdom value = 6 }
		}
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = domestic which = serfdom value = -1 }
	}
}

# Domestic Policy Choices #

event = {
	id = 200232
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = stability value = -2 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200233
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = centralization value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = centralization value = 1 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 200234
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = innovative value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = innovative value = 1 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 200235
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200236
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = land value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = land value = 1 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 200237
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = offensive value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = offensive value = 1 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 200238
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = quality value = -1 }
		command = { type = stability value = -1 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = quality value = 1 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 200239
	random = yes
	name = "Domestic Policy Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -2 }
	}

	action_c ={
		name = "OK!"
		command = { type = domestic which = serfdom value = 1 }
		command = { type = stability value = -1 }
	}
}

#######################
### Manpower Strain ###
#######################

# IDs 200250-200299

# Gain Manpower #

event = {
	id = 200250
	random = yes
	name = "Population Growth!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = 5000 }
		command = { type = provincemanpower which = -3 value = 1 }
	}
}

event = {
	id = 200251
	random = yes
	name = "Population Growth!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = 5000 }
		command = { type = provincemanpower which = -3 value = 1 }
	}
}

event = {
	id = 200252
	random = yes
	name = "Population Growth!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = 5000 }
		command = { type = provincemanpower which = -3 value = 1 }
	}
}

event = {
	id = 200253
	random = yes
	name = "Population Growth!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = 10000 }
		command = { type = provincemanpower which = -3 value = 2 }
	}
}

event = {
	id = 200254
	random = yes
	name = "Urban Population Growth!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -2 value = 25000 }
		command = { type = provincemanpower which = -2 value = 4 }
	}
}

# Lose Manpower #

event = {
	id = 200255
	random = yes
	name = "Population Decline!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = -5000 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 200256
	random = yes
	name = "Population Decline!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = -5000 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 200257
	random = yes
	name = "Population Decline!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = population which = -1 value = -10000 }
		command = { type = provincemanpower which = -3 value = -2 }
	}
}

# Manpower Pool #

event = {
	id = 200258
	trigger = { 
		NOT = { year = 1650 } 
		}
	random = yes
	name = "Recruiting is Great!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = 25 }
	}
}

event = {
	id = 200259
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Recruiting is Great!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = 50 }
	}
}

event = {
	id = 200260
	trigger = { 
		year = 1750
		}
	random = yes
	name = "Recruiting is Great!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = 75 }
	}
}

event = {
	id = 200261
	trigger = { 
		NOT = { year = 1650 } 
		}
	random = yes
	name = "Recruiting is Sluggish!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = -25 }
	}
}

event = {
	id = 200262
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Recruiting is Sluggish!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = -50 }
	}
}

event = {
	id = 200263
	trigger = { 
		year = 1750
		}
	random = yes
	name = "Recruiting is Sluggish!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = manpower value = -75 }
	}
}

# Special Manpower Purchasing #

event = {
	id = 200264
	trigger = { 
		ai = no
		year = 1650 
		}
	random = yes
	name = "Commissioning a Military Academy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincemanpower which = -1 value = 2 }
		command = { type = provincetax which = -3 value = 2 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = cash value = -1000 }
	}
}

# Manpower Purchasing #

event = {
	id = 200265
	random = yes
	name = "Establish New Cantonments"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = cash value = -100 }
	}
}

event = {
	id = 200266
	random = yes
	name = "Establish New Cantonments"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = cash value = -100 }
	}
}

##################
### Tax Strain ###
##################

# IDs 200300-200349

# Gain Taxes #

event = {
	id = 200300
	random = yes
	name = "Internal Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 200301
	random = yes
	name = "Internal Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 200302
	random = yes
	name = "Internal Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 200303
	random = yes
	name = "Huge Internal Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
	}
}

# Lose Taxes #

event = {
	id = 200304
	random = yes
	name = "Internal Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 200305
	random = yes
	name = "Internal Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 200306
	random = yes
	name = "Internal Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 200307
	random = yes
	name = "Huge Internal Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
	}
}

# Colonial Taxes #

event = {
	id = 200308
	random = yes
	name = "Colonial Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincetax which = -4 value = 2 }
	}
}

event = {
	id = 200309
	random = yes
	name = "Colonial Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincetax which = -4 value = 2 }
	}
}

event = {
	id = 200310
	random = yes
	name = "Colonial Tax Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincetax which = -4 value = 2 }
	}
}

event = {
	id = 200311
	random = yes
	name = "Colonial Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

event = {
	id = 200312
	random = yes
	name = "Colonial Tax Contraction!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

event = {
	id = 200313
	random = yes
	name = "Colonial Tax Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 200314
	random = yes
	name = "Colonial Tax Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 200315
	random = yes
	name = "Colonial Tax Shift!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

# Special Tax Purchasing #

event = {
	id = 200316
	trigger = { 
		ai = no
		infra = 2
		}
	random = yes
	name = "Finance New Government Department"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = gainmanufactory which = -3 value = luxury }
		command = { type = cash value = -1500 }
	}
}

# Tax Purchasing #

event = {
	id = 200317
	random = yes
	name = "Finance New Bureaucracy"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = cash value = -100 }
	}
}

event = {
	id = 200318
	random = yes
	name = "Finance New Bureaucracy"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = cash value = -100 }
	}
}

# Massive Tax Increase #

event = {
	id = 200319
	trigger = { ai = no }
	random = yes
	name = "Introduce New Taxation Regime"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 2 }
	}
}

########################
### Relations Strain ###
########################

# IDs 200350-200399 #

# Positive Relations #

event = {
	id = 200350
	random = yes
	name = "Relations Improve!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = 200 }
	}
}

event = {
	id = 200351
	random = yes
	name = "Relations Improve!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
	}
}

event = {
	id = 200352
	random = yes
	name = "Relations Improve!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = 400 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
	}
}

# Negative Relations #

event = {
	id = 200353
	random = yes
	name = "Relations Deteriorate!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = -200 }
	}
}

event = {
	id = 200354
	random = yes
	name = "Relations Deteriorate!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = -200 }
		command = { type = relation which = -1 value = -200 }
	}
}

event = {
	id = 200355
	random = yes
	name = "Relations Deteriorate!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = -400 }
		command = { type = relation which = -1 value = -200 }
		command = { type = relation which = -1 value = -200 }
	}
}

# Royal Marriages #

event = {
	id = 200356
	random = yes
	name = "A Dynastic Union is Formed!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 200 }
	}
}

event = {
	id = 2003567
	random = yes
	name = "A Dynastic Union is Broken!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = breakdynastic which = -1 }
		command = { type = relation which = -3 value = -200 }
	}
}

# Temporary Casus Belli #

event = {
	id = 200358
	random = yes
	name = "A Pretext for War is Found!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
	}
}

event = {
	id = 200359
	random = yes
	name = "A Pretext for War is Found!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
	}
}

event = {
	id = 200360
	random = yes
	name = "A Pretext for War is Found!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
	}
}

# Broad Relations Effects #

event = {
	id = 200361
	random = yes
	name = "Your Nation is Beloved!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
	}
}

event = {
	id = 200362
	random = yes
	name = "Your Nation is Despised!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
	}
}

# Relations Purchasing #

event = {
	id = 200363
	trigger = { ai = no }
	random = yes
	name = "Finance Massive Goodwill Campaign"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = relation which = -1 value = 400 }
		command = { type = relation which = -1 value = 400 }
		command = { type = relation which = -1 value = 400 }
		command = { type = relation which = -1 value = 400 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
		command = { type = relation which = -1 value = 200 }
		command = { type = cash value = -1000 }
	}
}

# Relations Choice #

event = {
	id = 200364
	random = yes
	name = "Neighbor Requests Your Support in International Dispute"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = relation which = -1 value = 200 }
	}

	action_b ={
		name = "NO!"
		command = { type = relation which = -3 value = -200 }
	}
}

# Royal Marriage Purchase #

event = {
	id = 200365
	random = yes
	name = "Neighbor Offers Prince For Marriage"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = relation which = -1 value = -50 }
	}

	action_b ={
		name = "OK!"
		command = { type = relation which = -3 value = 200 }
		command = { type = dynastic which = -3 }
		command = { type = cash value = -250 }
	}
}

# Casus Belli Purchase #

event = {
	id = 200366
	random = yes
	name = "Claim Holder Requests Support!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = cash value = -250 }
	}
}

#######################
### Religion Strain ###
#######################

# IDs 200400-200449

# Heresy #

event = {
	id = 200400
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = orthodox
			religion = reformed
			religion = catholic
			religion = counterreform
			}
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = protestant }
	}
}

event = {
	id = 200401
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = protestant
			religion = catholic
			religion = counterreform
			}
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = reformed }
	}
}

event = {
	id = 200402
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = protestant
			religion = reformed
			}
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = catholic }
	}
}

event = {
	id = 200403
	trigger = { 
		religion = sunni
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = orthodox }
	}
}

event = {
	id = 200404
	trigger = { 
		religion = sunni
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = shiite }
	}
}

event = {
	id = 200405
	trigger = { 
		religion = orthodox
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Heretical Teachings Expand!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = provincereligion which = -1 value = sunni }
	}
}

# Conversion #

event = {
	id = 200406
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 200407
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 200408
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = conversion which = -1 }
	}
}

# National Religion #

event = {
	id = 200409
	trigger = { 
		ai = no
		NOT = { year = 1700 }
		OR = {
			religion = protestant
			religion = reformed
			}
		}
	random = yes
	name = "Conversion of State Religion!"
	desc = " "
	style = 1

	action_a = {
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = religion which = catholic }
		command = { type = provincereligion which = -1 value = catholic }
		command = { type = provincereligion which = -1 value = catholic }
		command = { type = provincereligion which = -1 value = catholic }
	}
}

event = {
	id = 200410
	trigger = { 
		ai = no
		year = 1520
		NOT = { year = 1700 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = reformed
			}
		}
	random = yes
	name = "Conversion of State Religion!"
	desc = " "
	style = 1

	action_a = {
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = religion which = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
		command = { type = provincereligion which = -1 value = protestant }
	}
}

event = {
	id = 200411
	trigger = { 
		ai = no
		year = 1540
		NOT = { year = 1700 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			}
		}
	random = yes
	name = "Conversion of State Religion!"
	desc = " "
	style = 1

	action_a = {
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = religion which = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
		command = { type = provincereligion which = -1 value = reformed }
	}
}

event = {
	id = 200412
	trigger = { 
		ai = no
		NOT = { year = 1700 }
		religion = sunni
		}
	random = yes
	name = "Conversion of State Religion!"
	desc = " "
	style = 1

	action_a = {
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = religion which = shiite }
		command = { type = provincereligion which = -1 value = shiite }
		command = { type = provincereligion which = -1 value = shiite }
		command = { type = provincereligion which = -1 value = shiite }
	}
}

# Heresy Avoidance #

event = {
	id = 200413
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = orthodox
			religion = reformed
			religion = catholic
			religion = counterreform
			}
		}
	random = yes
	name = "Church Requests Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = protestant }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200414
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = protestant
			religion = catholic
			religion = counterreform
			}
		}
	random = yes
	name = "Church Requests Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = reformed }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200415
	trigger = { 
		year = 1550
		NOT = { year = 1700 }
		OR = {
			religion = protestant
			religion = reformed
			}
		}
	random = yes
	name = "Church Requests Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = catholic }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200416
	trigger = { 
		religion = sunni
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Clerics Request Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = orthodox }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200417
	trigger = { 
		religion = sunni
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Clerics Request Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = shiite }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200418
	trigger = { 
		religion = orthodox
		year = 1550
		NOT = { year = 1700 }
		}
	random = yes
	name = "Church Requests Assistance in Fighting Heresy!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = provincereligion which = -1 value = sunni }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

# Conversion Purchasing #

event = {
	id = 200419
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = conversion which = -1 }
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200420
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = conversion which = -1 }
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200421
	trigger = { 
		NOT = { year = 1700 }
		}
	random = yes
	name = "Conversion of Heretics!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = conversion which = -1 }
		command = { type = cash value = -500 }
	}
}

#############################
### Monarch Values Strain ###
#############################

# IDs 200450-200499 #

# Gain Values #

event = {
	id = 200450
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 5 value = 60 }
	}
}

event = {
	id = 200451
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 5 value = 60 }
	}
}

event = {
	id = 200452
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = 5 value = 60 }
	}
}

event = {
	id = 200453
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = 5 value = 60 }
	}
}

event = {
	id = 200454
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = 5 value = 60 }
	}
}

event = {
	id = 200455
	random = yes
	name = "Great Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = 5 value = 60 }
	}
}

event = {
	id = 200456
	random = yes
	name = "Incredible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 9 value = 120 }
	}
}

event = {
	id = 200457
	random = yes
	name = "Incredible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = 9 value = 120 }
	}
}

event = {
	id = 200458
	random = yes
	name = "Incredible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = 9 value = 120 }
	}
}

# Lose Values #

event = {
	id = 200459
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -5 value = 60 }
	}
}

event = {
	id = 200460
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -5 value = 60 }
	}
}

event = {
	id = 200461
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = -5 value = 60 }
	}
}

event = {
	id = 200462
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = -5 value = 60 }
	}
}

event = {
	id = 200463
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = -5 value = 60 }
	}
}

event = {
	id = 200464
	random = yes
	name = "Bad Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = -5 value = 60 }
	}
}

event = {
	id = 200465
	random = yes
	name = "Terrible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -9 value = 120 }
	}
}

event = {
	id = 200466
	random = yes
	name = "Terrible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = -9 value = 120 }
	}
}

event = {
	id = 200467
	random = yes
	name = "Terrible Monarch!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = -9 value = 120 }
	}
}

# Full Spectrum Effects #

event = {
	id = 200468
	random = yes
	name = "Good Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 2 value = 12 }
		command = { type = DIP which = 2 value = 12 }
		command = { type = MIL which = 2 value = 12 }
	}
}

event = {
	id = 200469
	random = yes
	name = "Good Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 2 value = 12 }
		command = { type = DIP which = 2 value = 12 }
		command = { type = MIL which = 2 value = 12 }
	}
}

event = {
	id = 200470
	random = yes
	name = "Good Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 2 value = 12 }
		command = { type = DIP which = 2 value = 12 }
		command = { type = MIL which = 2 value = 12 }
	}
}

event = {
	id = 200471
	random = yes
	name = "Bad Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
	}
}

event = {
	id = 200472
	random = yes
	name = "Bad Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
	}
}

event = {
	id = 200473
	random = yes
	name = "Bad Advisors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
	}
}

# Trade Off Values #

event = {
	id = 200474
	random = yes
	name = "Administrative Genius!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ADM which = 6 value = 60 }
		command = { type = DIP which = -3 value = 60 }
		command = { type = MIL which = -3 value = 60 }
	}
}

event = {
	id = 200475
	random = yes
	name = "Diplomatic Genius!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = DIP which = 6 value = 60 }
		command = { type = ADM which = -3 value = 60 }
		command = { type = MIL which = -3 value = 60 }
	}
}

event = {
	id = 200476
	random = yes
	name = "Military Genius!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = MIL which = 6 value = 60 }
		command = { type = ADM which = -3 value = 60 }
		command = { type = DIP which = -3 value = 60 }
	}
}

# Value Avoidance / Purchasing #

event = {
	id = 200477
	random = yes
	name = "Advisors Demand Pensions!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -250 }
	}

	action_b ={
		name = "NO!"
		command = { type = ADM which = -3 value = 60 }
	}
}

event = {
	id = 200478
	random = yes
	name = "Advisors Demand Pensions!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -250 }
	}

	action_b ={
		name = "NO!"
		command = { type = DIP which = -3 value = 60 }
	}
}

event = {
	id = 200479
	random = yes
	name = "Advisors Demand Pensions!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -250 }
	}

	action_b ={
		name = "NO!"
		command = { type = MIL which = -3 value = 60 }
	}
}

event = {
	id = 200480
	random = yes
	name = "Foreign Envoy Offers Services!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
		command = { type = ADM which = 3 value = 60 }
	}
}

event = {
	id = 200481
	random = yes
	name = "Foreign Envoy Offers Services!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
		command = { type = DIP which = 3 value = 60 }
	}
}

event = {
	id = 200482
	random = yes
	name = "Foreign Envoy Offers Services!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
		command = { type = MIL which = 3 value = 60 }
	}
}

####################
### Ducat Strain ###
####################

# IDs 200500-200549

# Gain Cash #

event = {
	id = 200500
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 200501
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 200502
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 200503
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 200504
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 200505
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 2500 }
	}
}

event = {
	id = 200506
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 2500 }
	}
}

event = {
	id = 200507
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 2500 }
	}
}

event = {
	id = 200508
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = 5000 }
	}
}

# Lose Cash #

event = {
	id = 200509
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -200 }
	}
}

event = {
	id = 200510
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -200 }
	}
}

event = {
	id = 200511
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200512
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200513
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200514
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200515
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200516
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200517
	trigger = { year = 1750	}
	random = yes
	name = "Revenue Contracts!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = cash value = -2500 }
	}
}

#######################
### Fortress Strain ###
#######################

# IDs 200550-200599 #

# Gain Fortresses #

event = {
	id = 200550
	random = yes
	name = "Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 200551
	random = yes
	name = "Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 200552
	random = yes
	name = "Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# Lose Fortresses #

event = {
	id = 200553
	random = yes
	name = "Fortification Decay!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -1 value = -1 }
	}
}

event = {
	id = 200554
	random = yes
	name = "Fortification Decay!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -1 value = -1 }
	}
}

# Colonial Fortifications #

event = {
	id = 200555
	random = yes
	name = "Colonial Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 200556
	random = yes
	name = "Colonial Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 200557
	random = yes
	name = "Colonial Fortification Effort!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

# Fortress Purchasing / Avoidance #

event = {
	id = 200558
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Fortification Enhancement!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
		command = { type = cash value = -250 }
	}
}

event = {
	id = 200559
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Fortification Enhancement!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200560
	trigger = { year = 1750 }
	random = yes
	name = "Fortification Enhancement!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = fortress which = -1 value = 1 }
		command = { type = cash value = -750 }
	}
}

event = {
	id = 200561
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "Fortifications Need Repair!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = fortress which = -1 value = -1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
	}
}

event = {
	id = 200562
	trigger = { 
		year = 1650
		NOT = { year = 1750 } 
		}
	random = yes
	name = "Fortifications Need Repair!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = fortress which = -1 value = -1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200563
	trigger = { year = 1750 }
	random = yes
	name = "Fortifications Need Repair!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = fortress which = -1 value = -1 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -750 }
	}
}

############################
### Military Unit Strain ###
############################

# IDs 200600-200649

# Gain Land Military Units #

event = {
	id = 200600
	trigger = {
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 10000 }
	}
}

event = {
	id = 200601
	trigger = {
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 10000 }
	}
}

event = {
	id = 200602
	trigger = {
		atwar = yes
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 30000 }
		command = { type = CAV which = -2 value = 20000 }
	}
}

event = {
	id = 200603
	trigger = {
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 30000 }
		command = { type = CAV which = -2 value = 20000 }
	}
}

event = {
	id = 200604
	trigger = {
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 30000 }
		command = { type = CAV which = -2 value = 20000 }
	}
}

event = {
	id = 200605
	trigger = {
		atwar = yes
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 50000 }
		command = { type = CAV which = -2 value = 25000 }
		command = { type = ART which = -2 value = 50 }
	}
}

event = {
	id = 200606
	trigger = {
		year = 1700
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 50000 }
		command = { type = CAV which = -2 value = 25000 }
		command = { type = ART which = -2 value = 50 }
	}
}

event = {
	id = 200607
	trigger = {
		year = 1700
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 50000 }
		command = { type = CAV which = -2 value = 25000 }
		command = { type = ART which = -2 value = 50 }
	}
}

event = {
	id = 200608
	trigger = {
		atwar = yes
		year = 1700
		}
	random = yes
	name = "New Recruits!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 80000 }
		command = { type = CAV which = -2 value = 20000 }
		command = { type = ART which = -2 value = 100 }
	}
}

# Gain Naval Military Units #

event = {
	id = 200609
	trigger = {
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 10 }
		command = { type = galleys which = -3 value = 20 }
		command = { type = transports which = -3 value = 5 }
	}
}

event = {
	id = 200610
	trigger = {
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 10 }
		command = { type = galleys which = -3 value = 20 }
		command = { type = transports which = -3 value = 5 }
	}
}

event = {
	id = 200611
	trigger = {
		atwar = yes
		NOT = { year = 1600 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 20 }
		command = { type = galleys which = -3 value = 30 }
		command = { type = transports which = -3 value = 10 }
	}
}

event = {
	id = 200612
	trigger = {
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 20 }
		command = { type = galleys which = -3 value = 10 }
		command = { type = transports which = -3 value = 5 }
	}
}

event = {
	id = 200613
	trigger = {
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 20 }
		command = { type = galleys which = -3 value = 10 }
		command = { type = transports which = -3 value = 5 }
	}
}

event = {
	id = 200614
	trigger = {
		atwar = yes
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 30 }
		command = { type = galleys which = -3 value = 20 }
		command = { type = transports which = -3 value = 10 }
	}
}

event = {
	id = 200615
	trigger = {
		year = 1700
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 50 }
		command = { type = transports which = -3 value = 20 }
	}
}

event = {
	id = 200616
	trigger = {
		year = 1700
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 50 }
		command = { type = transports which = -3 value = 20 }
	}
}

event = {
	id = 200617
	trigger = {
		atwar = yes
		year = 1700
		}
	random = yes
	name = "New Sailors!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = warships which = -1 value = 75 }
		command = { type = transports which = -3 value = 25 }
	}
}

# Desertions #

event = {
	id = 200618
	trigger = {
		atwar = yes
		NOT = { year = 1600 }
		}
	random = yes
	name = "Mass Desertion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = desertion which = -1 value = 7432 }
		command = { type = desertion which = -1 value = 4245 }
		command = { type = desertion which = -1 value = 1287 }
	}
}

event = {
	id = 200619
	trigger = {
		atwar = yes
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "Mass Desertion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = desertion which = -1 value = 12761 }
		command = { type = desertion which = -1 value = 8748 }
		command = { type = desertion which = -1 value = 5673 }
	}
}

event = {
	id = 200620
	trigger = {
		atwar = yes
		year = 1700
		}
	random = yes
	name = "Mass Desertion!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = desertion which = -1 value = 24683 }
		command = { type = desertion which = -1 value = 15321 }
		command = { type = desertion which = -1 value = 11864 }
	}
}

# Army Purchasing #

event = {
	id = 200621
	trigger = {
		ai = no
		atwar = yes
		NOT = { year = 1600 }
		}
	random = yes
	name = "Large Mercenary Company Offers Services"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 10000 }
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200622
	trigger = {
		ai = no
		atwar = yes
		year = 1600
		NOT = { year = 1700 }
		}
	random = yes
	name = "Large Mercenary Company Offers Services"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = INF which = -2 value = 30000 }
		command = { type = CAV which = -2 value = 20000 }
		command = { type = cash value = -1000 }
	}
}

event = {
	id = 200623
	trigger = {
		ai = no
		atwar = yes
		year = 1700
		}
	random = yes
	name = "Large Mercenary Company Offers Services"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = INF which = -2 value = 50000 }
		command = { type = CAV which = -2 value = 25000 }
		command = { type = ART which = -2 value = 50 }
		command = { type = cash value = -2000 }
	}
}

# Exploration #

event = {
	id = 200624
	trigger = { 
		ai = no
		NOT = {
			owned = { province = 247 data = -1 }
			owned = { province = 385 data = -1 }
			owned = { province = 339 data = -1 }
			owned = { province = 436 data = -1 }
			owned = { province = 441 data = -1 }
			}
		}
	random = yes
	name = "Exploration Expedition!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = explorer which = -1 }
		command = { type = cash value = -500 }
	}
}

event = {
	id = 200625
	trigger = { 
		ai = no
		NOT = {
			owned = { province = 247 data = -1 }
			owned = { province = 385 data = -1 }
			owned = { province = 339 data = -1 }
			owned = { province = 436 data = -1 }
			owned = { province = 441 data = -1 }
			owned = { province = 270 data = -1 }
			}
		}
	random = yes
	name = "Exploration Expedition!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = conquistador which = -2 }
		command = { type = cash value = -500 }
	}
}

############################
### Civilian Unit Strain ###
############################

# IDs 200649-200700

# Gain Civilian Units #

event = {
	id = 200700
	random = yes
	name = "Diplomatic Corps Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = diplomats value = 3 }
	}
}

event = {
	id = 200701
	random = yes
	name = "Rush of Colonists!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 200702
	random = yes
	name = "Rush of Colonists!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 200703
	random = yes
	name = "Merchant House Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = merchants value = 3 }
	}
}

event = {
	id = 200704
	random = yes
	name = "Merchant House Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = merchants value = 3 }
	}
}

event = {
	id = 200705
	random = yes
	name = "Missionary Organization Expands!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = missionaries value = 3 }
	}
}

# Lose Civilian Units #

event = {
	id = 200706
	random = yes
	name = "Diplomats Murdered!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = diplomats value = -2 }
	}
}

event = {
	id = 200707
	random = yes
	name = "Colonists Murdered!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonists value = -2 }
	}
}

event = {
	id = 200708
	random = yes
	name = "Merchants Murdered!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = merchants value = -2 }
	}
}

event = {
	id = 200709
	random = yes
	name = "Missionaries Murdered!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = missionaries value = -2 }
	}
}

# Civilian Purchasing #

event = {
	id = 200710
	random = yes
	name = "Support Diplomatic Mission!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = diplomats value = 3 }
		command = { type = cash value = -50 }
	}
}

event = {
	id = 200711
	random = yes
	name = "Support Colonial Expansion!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = colonists value = 3 }
		command = { type = cash value = -100 }
	}
}

event = {
	id = 200712
	random = yes
	name = "Support Merchant Family!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = merchants value = 3 }
		command = { type = cash value = -50 }
	}
}

event = {
	id = 200713
	random = yes
	name = "Support Missionary Organization!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = missionaries value = 3 }
		command = { type = cash value = -100 }
	}
}

#####################
### Revolt Strain ###
#####################

# IDs 200750-200799

# Random Revolts #

event = {
	id = 200750
	random = yes
	name = "Peasant Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200751
	random = yes
	name = "Peasant Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200752
	random = yes
	name = "Peasant Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200753
	random = yes
	name = "Noble Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200754
	random = yes
	name = "Noble Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200755
	trigger = { 
		year = 1650
		countrysize = 50 
		}
	random = yes
	name = "Major Noble Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# Religious Revolts #

event = {
	id = 200756
	random = yes
	name = "Heretic Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200757
	random = yes
	name = "Heretic Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200758
	trigger = { year = 1650 }
	random = yes
	name = "Major Heretic Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# Colonial Revolts #

event = {
	id = 200759
	random = yes
	name = "Colonial Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200760
	random = yes
	name = "Colonial Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200761
	random = yes
	name = "Colonial Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 200762
	trigger = { year = 1650 }
	random = yes
	name = "Major Colonial Uprising!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# Revolt Risk Increase #

event = {
	id = 200763
	random = yes
	name = "Civil Unrest Grows!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 12 value = 3 }
	}
}

event = {
	id = 200764
	random = yes
	name = "Civil Unrest Grows!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 12 value = 3 }
	}
}

event = {
	id = 200765
	random = yes
	name = "Civil Unrest Grows!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 12 value = 3 }
	}
}

event = {
	id = 200766
	trigger = { year = 1650 }
	random = yes
	name = "Amazingly Violent Populace!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 60 value = 5 }
	}
}

event = {
	id = 200767
	random = yes
	name = "Civil Unrest Subsides!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 12 value = -3 }
	}
}

event = {
	id = 200768
	random = yes
	name = "Civil Unrest Subsides!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 12 value = -3 }
	}
}

event = {
	id = 200769
	trigger = { year = 1650 }
	random = yes
	name = "Amazingly Peaceful Populace!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = revoltrisk which = 60 value = -5 }
	}
}

# Revolt Avoidance #

event = {
	id = 200770
	random = yes
	name = "Bribe Peasant Revolutionaries!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
	}
}

event = {
	id = 200771
	random = yes
	name = "Bribe Heretical Revolutionaries!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = religiousrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
	}
}

event = {
	id = 200772
	random = yes
	name = "Bribe Colonial Revolutionaries!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = colonialrevolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
	}
}

# Revolt Risk Effect Purchasing / Avoidance #

event = {
	id = 200773
	random = yes
	name = "Rural Leaders Demand Subsidies!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = vp value = 1 }
	}

	action_b ={
		name = "OK!"
		command = { type = revoltrisk which = 60 value = -3 }
		command = { type = cash value = -250 }
	}
}

event = {
	id = 200774
	random = yes
	name = "Rural Leaders Demand Subsidies!"
	desc = " "
	style = 1

	action_a ={
		name = "NO!"
		command = { type = revoltrisk which = 60 value = 3 }
	}

	action_b ={
		name = "OK!"
		command = { type = cash value = -250 }
	}
}


######################
### AI Only Strain ###
######################

# IDs 200800-849

# Tech Group Upgrade #

event = {
	id = 200800
	trigger = { 
		ai = yes 
		year = 1600
		continent = europe
		}
	random = yes
	name = "TECH GROUP UPGRADE!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = technology which = latin }
	}
}

event = {
	id = 200801
	trigger = { 
		ai = yes 
		year = 1600
		continent = asia
		}
	random = yes
	name = "TECH GROUP UPGRADE!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = technology which = torthodox }
	}
}

event = {
	id = 200802
	trigger = { 
		ai = yes 
		year = 1600
		OR = { 
			continent = america
			continent = africa
			continent = oceania
			}
		}
	random = yes
	name = "TECH GROUP UPGRADE!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = technology which = muslim }
	}
}

# AI Personality Change #

event = {
	id = 200803
	trigger = { 
		ai = yes 
		atwar = no
		year = 1600
		countrysize = 3
		NOT = {
			owned = { province = 247 data = -1 }
			owned = { province = 385 data = -1 }
			owned = { province = 339 data = -1 }
			owned = { province = 436 data = -1 }
			owned = { province = 441 data = -1 }
			owned = { province = 270 data = -1 }
			owned = { province = 357 data = -1 }
			owned = { province = 370 data = -1 }
			owned = { province = 312 data = -1 }
			owned = { province = 291 data = -1 }
			owned = { province = 307 data = -1 }
			owned = { province = 254 data = -1 }
			}
		}
	random = yes
	name = "SUPER AGGRESSION!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = ai which = "napoleon.ai" }
		command = { type = breakvassal which = -1 }
		command = { type = breakvassal which = -1 }
		command = { type = breakvassal which = -1 }
		command = { type = ADM which = 5 value = 120 }
		command = { type = DIP which = 5 value = 120 }
		command = { type = MIL which = 5 value = 120 }
		command = { type = cash value = 1000 }
		command = { type = manpower value = 50 }
		command = { type = land value = 5000 }
		command = { type = naval value = 5000 }
		command = { type = inflation value = -10 }
		command = { type = stability value = 5 }
		command = { type = diplomats value = 6 }
		command = { type = revoltrisk which = 120 value = -10 }
		command = { type = INF which = -2 value = 50000 }
		command = { type = CAV which = -2 value = 25000 }
	}
}

# Vassals #

event = {
	id = 200804
	trigger = { 
		ai = yes 
		NOT = {
			owned = { province = 247 data = -1 }
			owned = { province = 385 data = -1 }
			owned = { province = 339 data = -1 }
			owned = { province = 436 data = -1 }
			owned = { province = 441 data = -1 }
			owned = { province = 270 data = -1 }
			owned = { province = 357 data = -1 }
			owned = { province = 370 data = -1 }
			owned = { province = 312 data = -1 }
			owned = { province = 291 data = -1 }
			owned = { province = 307 data = -1 }
			owned = { province = 254 data = -1 }
			}
		}
	random = yes
	name = "VASSAL BREAKER!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = breakvassal which = -1 }
	}
}

# Exploration #

event = {
	id = 200805
	trigger = { 
		ai = yes 
		NOT = {
			owned = { province = 247 data = -1 }
			owned = { province = 385 data = -1 }
			owned = { province = 339 data = -1 }
			owned = { province = 436 data = -1 }
			owned = { province = 441 data = -1 }
			owned = { province = 270 data = -1 }
			owned = { province = 357 data = -1 }
			owned = { province = 370 data = -1 }
			owned = { province = 312 data = -1 }
			owned = { province = 291 data = -1 }
			owned = { province = 307 data = -1 }
			owned = { province = 254 data = -1 }
			}
		}
	random = yes
	name = "EXPLORATION!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = explorer which = -1 }
		command = { type = explorer which = -1 }
		command = { type = conquistador which = -2 }
		command = { type = INF which = -2 value = 15000 }
		command = { type = colonists value = 6 }
	}
}

###########################
### EXPERIMENTAL STRAIN ###
###########################

# IDs 200850-899 #

event = {
	id = 200850
	trigger = { ai = no }
	random = yes
	name = "Mine Productivity Falls!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = mine which = -1 value = -10 }
	}
}

event = {
	id = 200851
	trigger = { ai = no }
	random = yes
	name = "Natives Die of Disease!"
	desc = " "
	style = 1

	action_a ={
		name = "OK!"
		command = { type = natives which = -1 value = -10000 }
	}
}
