#
# EUE2 - Random Events
#
#		written by Johan Andersson
#
# Proprtional Random Events by Korath
# Reworked for EEP by Crook


#########################################################################
#  Pirate offers his services to the english monarch.
#########################################################################
event = { 

	id = 1000
	random = yes
	country = ENG
	trigger = { year = 1550 exists = SPA }
	name = "EVENT_PIRATE_TITLE"
	desc = "EVENT_PIRATE_DESC"
	style = 1
	action_a = {
			name = "EVENT_PIRATE_A"
			command = { type = warships which = 1389 value = 2 }
			command = { type = relation which = SPA value = -25 }
			command = { type = cash value = -10 }
		}

	action_b = {
			name = "EVENT_PIRATE_B"
			command = { type = relation which = SPA value = 25 }
			command = { type = vp value = 5 }
			command = { type = cash value = -5 }
		}

	action_c = {
			name = "EVENT_PIRATE_C"
			command = { type = relation which = SPA value = -5 }
		}
	}

#########################################################################
#  Random Revolt
#########################################################################
event = { 

	id = 1001
	random = yes
	trigger = {
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
			name = "ACTIONNAME1001A"
			command = { type = revolt which = -1 }
		}

	}
event = { 
	id = 231001
	trigger = {
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}

}

#########################################################################
# Religious Turmoil (Europe)
#########################################################################
event = { 

	id = 1002
	trigger = {
		year = 1530
		continent = europe
		NOT = { countrysize = 30 }
	           }
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
			name = "ACTIONNAME1002A"
			command = { type = religiousrevolt which = -1 }
		}

	}

event = { 
	id = 231002
	trigger = {
		year = 1530
		continent = europe
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0
	
	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}

}

#########################################################################
# Heretics
#########################################################################
event = { 

	id = 1003
	random = yes
	trigger = {
		NOT = {
			domestic = { type = INNOVATIVE value = 5 }
		}
	}
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
			name = "ACTIONNAME1003A"
			command = { type = conversion which = -1 }
		}

	}

#########################################################################
# More Conversion of Heretics (a bonus for the Narrowminded)
#########################################################################
event = { 
	id = 6501
	trigger = {
		NOT = {
			domestic = { type = INNOVATIVE value = 3 }
		}
	}
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
		name = "ACTIONNAME6501A"
		command = { type = conversion which = -1 }
	}
}

#########################################################################
# Gift To the State
#########################################################################
# Note: More added 1077-80 - use same text.
event = { 

	id = 1004
	random = yes
	trigger = { countrysize = 20 }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME1004A"
			command = { type = cash value = 200 }
		}
	}

event = { 

	id = 231004
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			countrysize = 6 }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
		}
	}
event = { 

	id = 241004
	random = yes
	trigger = { NOT = { countrysize = 6 } 
			countrysize = 3
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 75 }
		}
	}

event = { 

	id = 251004
	random = yes
	trigger = { NOT = { countrysize = 3 } 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 50 }
		}
	}
event = { 

	id = 261004
	random = yes
	trigger = { NOT = { countrysize = 20 } 
			countrysize = 10 }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
		}
	}

#########################################################################
# Temporal Insanity
#########################################################################
event = { 

	id = 1005
	random = yes
	name = "EVENTNAME11"
	desc = "EVENTHIST11"
	style = 0

	action_a = {
			name = "ACTIONNAME1005A"
			command = { type = ADM which = -3 value = 12 }
			command = { type = DIP which = -3 value = 12 }
			command = { type = MIL which = -3 value = 12 }
		}

	}

#########################################################################
# Excellent Minister
#########################################################################
event = { 

	id = 1006
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
			name = "ACTIONNAME1006A"
			command = { type = ADM which = 3 value = 12 }
			command = { type = DIP which = 3 value = 12 }
			command = { type = MIL which = 3 value = 12 }
		}

	}

#########################################################################
# Scandal at the Court
#########################################################################
# Note: More added 1081-82 - use same text.
event = { 

	id = 1007
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"
	style = 0

	action_a = {
			name = "ACTIONNAME1007A"
			command = { type = DIP which = -3 value = 4 }
			command = { type = relation which = -1 value = -50 }
		}
	}

#########################################################################
# Wave of Obscurantism
#########################################################################
event = { 

	id = 1008
	random = yes
	name = "EVENTNAME15"
	desc = "EVENTHIST15"
	style = 0

	action_a = {
			name = "ACTIONNAME1008A"
			command = { type = revoltrisk value = 3 }
		}

	}

#########################################################################
# Exceptional Year
#########################################################################
event = { 

	id = 1009
	random = yes
	trigger = { countrysize = 20 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME1009A"
			command = { type = cash value = 125 }
			command = { type = inflation value = -5 }
		}
	}
event = { 
	id = 231009
	random = yes
	trigger = { NOT = { countrysize = 20 }
			countrysize = 10 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
			command = { type = inflation value = -4 }
		}
	}
event = { 
	id = 241009
	random = yes
	trigger = { NOT = { countrysize = 10 }
			countrysize = 6 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 75 }
			command = { type = inflation value = -4 }
		}
	}
event = { 
	id = 251009
	random = yes
	trigger = { NOT = { countrysize = 6 }
			countrysize = 3 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 50 }
			command = { type = inflation value = -3 }
		}
	}
event = { 
	id = 261009
	random = yes
	trigger = { NOT = { countrysize = 3 }}
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 35 }
			command = { type = inflation value = -3 }
		}
	}

#########################################################################
# Rush of Colonists
#########################################################################
event = { 

	id = 1010
	trigger = { year = 1550 }
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
			name = "ACTIONNAME1010A"
			command = { type = colonists value = 3 }
		}

	}

#########################################################################
# Diplomatic Move
#########################################################################
event = { 

	id = 1011
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
			name = "ACTIONNAME1011A"
			command = { type = relation which = -1 value = 50 }
			command = { type = diplomats value = 1 }
		}

	}

#########################################################################
# Diplomatic Fame
#########################################################################
event = { 

	id = 1012
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0

	action_a = {
			name = "ACTIONNAME1012A"
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = stability value = 1 }
		}

	}

#########################################################################
# Colonial Dynamism
#########################################################################
event = { 

	id = 1013
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = { year = 1550 }

	action_a = {
			name = "ACTIONNAME1013A"
			command = { type = conquistador which = -1  }
			command = { type = colonists value = 3  }
		}

	}

#########################################################################
# Unexpected Invention
#########################################################################
event = { 

	id = 1014
	random = yes
	trigger = { domestic = { type = innovative value = 9 } }
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
			name = "ACTIONNAME1014A"
			command = { type = gainmanufactory which = -1 value = -1 }
		}

	}

#########################################################################
# Rush of Merchants
#########################################################################
event = { 

	id = 1015
	random = yes
	name = "EVENTNAME28"
	desc = "EVENTHIST28"
	style = 0

	action_a = {
			name = "ACTIONNAME1015A"
			command = { type = merchants value = 5 }
		}

	}

#########################################################################
# Plague
#########################################################################
event = { 

	id = 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0

	action_a = {
			name = "ACTIONNAME1016A"
			command = { type = population which = -1 value = -2000 }
		}

	}

#########################################################################
# Reformation of the army
#########################################################################
event = { 

	id = 1017
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
			name = "ACTIONNAME1017A"
			command = { type = land value = 250 }
		}
	action_b = {
			name = "ACTIONNAME1017B"
			command = { type = land value = 500 }
			command = { type = domestic which = land value = 1 }
			command = { type = treasury value = -100 }
		}
	}

#########################################################################
# Reformation of the navy
#########################################################################
event = { 

	id = 1018
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
			name = "ACTIONNAME1018A"
			command = { type = naval value = 250 }
		}
	action_b = {
			name = "ACTIONNAME1018B"
			command = { type = naval value = 500 }
			command = { type = domestic which = land value = -1 }
			command = { type = treasury value = -100 }
		}
	}

#########################################################################
# Enthusiasm for the army
#########################################################################
event = { 

	id = 1019
	random = yes
	trigger = { domestic = { type = land value = 6 } 
			countrysize = 10 }
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
			name = "ACTIONNAME1019A"
			command = { type = infantry which = -1 value = 5000 }
		}

	}
event = { 

	id = 231019
	random = yes
	trigger = { domestic = { type = land value = 6 } 
			NOT = { countrysize = 10 } }
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = infantry which = -1 value = 2500 }
		}

	}

#########################################################################
# More Enthusiasm for the army (Aristocratic)
#########################################################################
event = { 

	id = 1110
	trigger = { 
		domestic = { type = aristocracy value = 7 } 
		countrysize = 10
		OR = {
			continent = europe
			continent = Asia
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "ACTIONNAME1110A"
		command = { type = CAV which = -1 value = 5000 }
	}
}
event = { 

	id = 231110
	trigger = { 
		domestic = { type = aristocracy value = 7 } 
		NOT = { countrysize = 10 }
		OR = {
			continent = europe
			continent = Asia
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = CAV which = -1 value = 2500 }
	}
}

#########################################################################
# Enthusiasm for the Navy
#########################################################################
event = { 

	id = 1020
	random = yes
	trigger = { NOT = { religion = pagan } 
			countrysize = 6 }
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
			name = "ACTIONNAME1020A"
			command = { type = warships which = -1 value = 5 }
		}

	}
event = { 

	id = 231020
	random = yes
	trigger = { NOT = { religion = pagan } 
			NOT = { countrysize = 6 } }
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = warships which = -1 value = 2 }
		}

	}

#########################################################################
# More Enthusiasm for the Navy (galleys)
#########################################################################
event = { 
	id = 6503
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = { 
		NOT = { 
			domestic = { type = land value = 4 }
			religion = pagan
		}
			continent = europe
			countrysize = 6
	}

	action_a = {
		name = "ACTIONNAME6503A"
		command = { type = galleys which = -1 value = 6 }
	}
}
event = { 
	id = 236503
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = { 
		NOT = { 
			domestic = { type = land value = 4 }
			religion = pagan
		}
			continent = europe
			NOT = { countrysize = 6 }
	}

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = galleys which = -1 value = 3 }
	}
}

#########################################################################
# Agricultural Revolution
#########################################################################
event = { 

	id = 1021
	random = yes
	trigger = { NOT = { countrysize = 25 } }
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0

	action_a = {
			name = "ACTIONNAME1021A"
			command = { type = provincemanpower which = -1 value = 1 }
		}

	}
event = { 

	id = 231021
	random = yes
	trigger = { countrysize = 25 }
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = provincemanpower which = -1 value = 1 }
		}

	}

#########################################################################
# Devastating Fire
#########################################################################
#event = { 
#
#	id = 1022
#	random = yes
#	name = "EVENTNAME39"
#	desc = "EVENTHIST39"
#	style = 0
#
#	action_a = {
#			name = "ACTIONNAME1022A"
#			command = { type = losemanufactory which = -1 }
#		}
#
#	}


#########################################################################
# Good Government Policies
#########################################################################
event = { 

	id = 1023
	random = yes
	trigger = { NOT = { countrysize = 10 } 
		countrysize = 3 }
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "ACTIONNAME1023A"
			command = { type = stability value = 1 }
			command = { type = infra value = 250 }
			command = { type = trade value = 250 }
			command = { type = ADM which = 1 value = 12 }
		}

	}
event = { 

	id = 231023
	random = yes
	trigger = { NOT = { countrysize = 3 } }
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = infra value = 100 }
			command = { type = trade value = 100 }
			command = { type = ADM which = 1 value = 12 }
		}

	}
event = { 

	id = 241023
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = 1 }
			command = { type = infra value = 350 }
			command = { type = trade value = 350 }
			command = { type = ADM which = 1 value = 12 }
		}

	}
event = { 

	id = 251023
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = 1 }
			command = { type = infra value = 450 }
			command = { type = trade value = 450 }
			command = { type = ADM which = 1 value = 12 }
		}

	}
event = { 

	id = 261023
	random = yes
	trigger = {  
		countrysize = 30 }
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = 1 }
			command = { type = infra value = 600 }
			command = { type = trade value = 600 }
			command = { type = ADM which = 1 value = 12 }
		}

	}

#########################################################################
# Bad Government Policies
#########################################################################
event = { 

	id = 1024
	random = yes
	trigger = { NOT = { countrysize = 10 } 
		countrysize = 3 }
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "ACTIONNAME1024A"
			command = { type = stability value = -1 }
			command = { type = infra value = -250 }
			command = { type = trade value = -250 }
			command = { type = ADM which = -1 value = 12 }
		}

	}
event = { 

	id = 231024
	random = yes
	trigger = { NOT = { countrysize = 3 } }
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = infra value = -100 }
			command = { type = trade value = -100 }
			command = { type = ADM which = -1 value = 12 }
		}

	}
event = { 

	id = 241024
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = -1 }
			command = { type = infra value = -350 }
			command = { type = trade value = -350 }
			command = { type = ADM which = -1 value = 12 }
		}

	}
event = { 

	id = 251024
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = -1 }
			command = { type = infra value = -450 }
			command = { type = trade value = -450 }
			command = { type = ADM which = -1 value = 12 }
		}

	}
event = { 

	id = 261024
	random = yes
	trigger = {  
		countrysize = 30 }
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = stability value = -1 }
			command = { type = infra value = -600 }
			command = { type = trade value = -600 }
			command = { type = ADM which = -1 value = 12 }
		}

	}

#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = { 
	id = 1025
	random = yes
	trigger = { domestic = { type = innovative value = 6 }}
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
			name = "EVENT42_A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT42_B"
			command = { type = domestic which = innovative value = -1 }
		}
	}

#########################################################################
# Unhappiness among Artisans
#########################################################################
event = { 
	id = 1026
	random = yes
	trigger = { NOT = { countrysize = 6 }}
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
			name = "EVENT43_A"
			command = { type = infra value = -150 }
		}
	action_b = {
			name = "EVENT43_B"
			command = { type = domestic which = serfdom value = -1 }
			command = { type = treasury value = -50 }
		}
	}
event = { 
	id = 211026
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 6
		NOT = { countrysize = 10 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -250 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -75 }
	}
}

event = { 
	id = 221026
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 10
		NOT = { countrysize = 20 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -350 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -100 }
	}
}

event = { 
	id = 231026
	trigger = {
		domestic = { type = serfdom value = 3 }
		NOT = { countrysize = 30 }
		countrysize = 20
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -450 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -150 }
	}
}
event = { 
	id = 241026
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -550 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -200 }
	}
}

#########################################################################
# Unhappiness among peasantry
#########################################################################
event = { 
	id = 1027
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0

	action_a = {
			name = "ACTIONNAME1027A"
			command = { type = stability value = -1 }
			command = { type = revolt which = -1 }
		}
	}

#########################################################################
# Unhappiness among merchants
#########################################################################
event = { 
	id = 1028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } } 
			countrysize = 6 
		NOT = { countrysize = 10 }
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 150 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -150 }
		}
	}
event = { 
	id = 231028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } } 
			countrysize = 3 
		NOT = { countrysize = 6 }
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 100 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -100 }
		}
	}
event = { 
	id = 241028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } }  
		NOT = { countrysize = 3 }
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 75 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -75 }
		}
	}
event = { 
	id = 251028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } } 
			countrysize = 10 
		NOT = { countrysize = 20 }
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 250 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -250 }
		}
	}
event = { 
	id = 261028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } } 
			countrysize = 20 
		NOT = { countrysize = 30 }
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 400 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -400 }
		}
	}
event = { 
	id = 271028
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 7 } } 
			countrysize = 30
}
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0
	
	action_a = {
			name = "ACTIONNAME1028A"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 500 }
		}
	action_b = {
			name = "ACTIONNAME1028B"
			command = { type = trade value = -500 }
		}
	}

#########################################################################
# New Mineral in Mine
#########################################################################
event = { 
	id = 1029
	random = yes
	name = "EVENTNAME46"
	desc = "EVENTHIST46"
	style = 0

	action_a = {
			name = "ACTIONNAME1029A"
			command = { type = mine which = -1 value = 5 }
		}
	}

#########################################################################
# Political Crisis
#########################################################################
event = { 
	id = 1030
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"
	style = 0

	action_a = {
			name = "ACTIONNAME1030A"
			command = { type = stability value = -1 }
			command = { type = ADM which = -2 value = 12 }
		}
	}

#########################################################################
# Corruption
#########################################################################
event = { 
	id = 1031
	random = yes
	trigger = { NOT = { countrysize = 3 } }
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
			name = "EVENT48_A"
			command = { type = treasury value = -50 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT48_B"
			command = { type = inflation value = 5 }
		}
	}
event = { 
	id = 211031
	trigger = {
		countrysize = 3
		NOT = { countrysize = 6 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 7 }
	}
}
event = { 
	id = 221031
	trigger = {
		countrysize = 6
		NOT = { countrysize = 10 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 9 }
	}
}
event = { 
	id = 231031
	trigger = {
		countrysize = 10
		NOT = { countrysize = 20 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -110 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 11 }
	}
}
event = { 
	id = 241031
	trigger = {
		countrysize = 20
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -120 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 12 }
	}
}
event = { 
	id = 251031
	trigger = {
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -130 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 13 }
	}
}

#########################################################################
# Deflation
#########################################################################
event = { 
	id = 1032
	random = yes
	trigger = { year = 1600
		NOT = { countrysize = 3 } }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME1032A"
			command = { type = inflation value = -10 }
		}
	}
event = { 
	id = 231032
	random = yes
	trigger = { year = 1600
		NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -9 }
		}
	}
event = { 
	id = 241032
	random = yes
	trigger = { year = 1600
		NOT = { countrysize = 10 } 
		countrysize = 6 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -8 }
		}
	}
event = { 
	id = 251032
	random = yes
	trigger = { year = 1600
		NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -7 }
		}
	}
event = { 
	id = 261032
	random = yes
	trigger = { year = 1600
		NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -6 }
		}
	}
event = { 
	id = 271032
	random = yes
	trigger = { year = 1600
		countrysize = 30 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
		}
	}

#########################################################################
# Diplomatic Insult
#########################################################################
event = { 
	id = 1033
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
			name = "ACTIONNAME1033A"
			command = { type = casusbelli which = -1 value = 12 }
			command = { type = relation which = -3 value = -30 }
		}
	}

#########################################################################
# Fortification Efforts
#########################################################################
event = { 
	id = 1034
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
			name = "ACTIONNAME1034A"
			command = { type = fortress which = -1 value = 1 }
		}
	}

#########################################################################
# Bank
#########################################################################
event = { 
	id = 1035
	random = yes
	trigger = { NOT = { countrysize = 3 }
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME1035A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 30 }
		}
	}
event = { 
	id = 231035
	random = yes
	trigger = { NOT = { countrysize = 6 }
			countrysize = 3
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 50 }
		}
	}
event = { 
	id = 241035
	random = yes
	trigger = { NOT = { countrysize = 10}
			countrysize = 6
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 75 }
		}
	}
event = { 
	id = 251035
	random = yes
	trigger = { NOT = { countrysize = 20 }
			countrysize = 10 
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 100 }
		}
	}
event = { 
	id = 261035
	random = yes
	trigger = { NOT = { countrysize = 30 }
			countrysize = 20
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 150 }
		}
	}
event = { 
	id = 271035
	random = yes
	trigger = { countrysize = 30 
			year = 1650 }
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
			command = { type = cash value = 200 }
		}
	}

#########################################################################
# Stock Exchange
#########################################################################
event = { 
	id = 1036
	random = yes
	trigger = { year = 1750 
		NOT = { countrysize = 3 } }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME1036A"
			command = { type = inflation value = -3 }
			command = { type = cash value = 30 }
			command = { type = infra value = 100 }
		}
	}
event = { 
	id = 241036
	random = yes
	trigger = { year = 1750 
		NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -2 }
			command = { type = cash value = 50 }
			command = { type = infra value = 200 }
		}
	}
event = { 
	id = 251036
	random = yes
	trigger = { year = 1750 
		NOT = { countrysize = 10 } 
			countrysize = 6 }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -2 }
			command = { type = cash value = 75 }
			command = { type = infra value = 300 }
		}
	}
event = { 
	id = 261036
	random = yes
	trigger = { year = 1750 
		NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -2 }
			command = { type = cash value = 100 }
			command = { type = infra value = 400 }
		}
	}
event = { 
	id = 271036
	random = yes
	trigger = { year = 1750 
		NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -2 }
			command = { type = cash value = 120 }
			command = { type = infra value = 500 }
		}
	}
event = { 
	id = 231036
	random = yes
	trigger = { year = 1750 
		countrysize = 30 }
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -2 }
			command = { type = cash value = 150 }
			command = { type = infra value = 700 }
		}
	}

#########################################################################
# Company of Trade
#########################################################################
event = { 
	id = 1037
	random = yes
	trigger = { year = 1650 
		NOT = { countrysize = 3 } }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME1037A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 100 }
		}
	}
event = { 
	id = 231037
	random = yes
	trigger = { year = 1650 
		NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 200 }
		}
	}
event = { 
	id = 241037
	random = yes
	trigger = { year = 1650 
		NOT = { countrysize = 10 } 
		countrysize = 6 }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 300 }
		}
	}
event = { 
	id = 251037
	random = yes
	trigger = { year = 1650 
		NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 400 }
		}
	}
event = { 
	id = 261037
	random = yes
	trigger = { year = 1650 
		NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 500 }
		}
	}
event = { 
	id = 271037
	random = yes
	trigger = { year = 1650 
		countrysize = 30 }
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = merchants value = 2 }
			command = { type = trade value = 700 }
		}
	}

#########################################################################
# Colonial Uprising
#########################################################################
event = { 
	id = 1038
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	trigger = { year = 1600 }
	action_a = {
			name = "ACTIONNAME1038A"
			command = { type = colonialrevolt which = -1 }
		}
	}

#########################################################################
# Heretic Uprising
#########################################################################
event = { 
	id = 1039
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
			name = "ACTIONNAME1039A"
			command = { type = religiousrevolt which = -1 }
		}
	}

#########################################################################
# Explorer
#########################################################################
event = { 
	id = 1040
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { year = 1525 }
	action_a = {
			name = "ACTIONNAME1040A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 2 }
		}
	}

#########################################################################
# Conquistador
#########################################################################
event = { 
	id = 1041
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = { year = 1525 }
	action_a = {
			name = "ACTIONNAME1041A"
			command = { type = conquistador which = -1 }
			command = { type = colonists value = 2 }
		}
	}

#########################################################################
# Nobles
#########################################################################
event = { 
	id = 1042
	random = yes
	trigger = { domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
			name = "EVENT_A0_A"
			command = { type = domestic which = aristocracy value = 1 }
		}
	action_b = {
			name = "EVENT_A0_B"
			command = { type = revoltrisk which = 24 value = 2 }
		}
	action_c = {
			name = "EVENT_A0_C"
			command = { type = stability value = -2 }
			command = { type = domestic which = aristocracy value = -1 }
		}
	}

#########################################################################
# Trading Company Disaster
#########################################################################
event = { 
	id = 1043
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0
	trigger = { year = 1700 
		NOT = { countrysize = 3 } }

	action_a = {
			name = "ACTIONNAME1043A"
			command = { type = trade value = -200 }
		}
	}
event = { 
	id = 211043
	trigger = {
		year = 1700
		countrysize = 3
		NOT = { countrysize = 6 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = trade value = -300 }
	}
}

event = { 
	id = 221043
	trigger = {
		year = 1700
		countrysize = 6
		NOT = { countrysize = 10 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = trade value = -400 }
	}
}
event = { 
	id = 241043
	trigger = {
		year = 1700
		countrysize = 10
		NOT = { countrysize = 20 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = trade value = -500 }
	}
}
event = { 
	id = 251043
	trigger = {
		year = 1700
		countrysize = 20
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = trade value = -600 }
	}
}
event = { 
	id = 231043
	trigger = {
		year = 1700
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = trade value = -700 }
	}
}

#########################################################################
# Internal Trade
#########################################################################
event = { 
	id = 1044
	random = yes
	trigger = { NOT = { countrysize = 30 } }
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "ACTIONNAME1044A"
			command = { type = provincetax which = -1 value = 1 }
		}
	}
event = { 
	id = 211044
	random = yes
	trigger = { countrysize = 30  }
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
		}
	}

#########################################################################
# Meteor Sighted
#########################################################################
event = { 
	id = 1045
	random = yes
	name = "EVENTNAME_A3"
	desc = "EVENTHIST_A3"
	style = 0

	action_a = {
			name = "ACTIONNAME1045A"
			command = { type = stability value = -1 }
		}
	}


#########################################################################
# Fire Ordinance
#########################################################################
event = { 
	id = 1046
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		}
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "ACTIONNAME1046A"
			command = { type = provincetax which = -1 value = 1 }
		}
	}
event = { 
	id = 211046
	random = yes
	trigger = { countrysize = 30 }
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
		}
	}

#########################################################################
# Saint Performs Miracle
#########################################################################
event = { 
	id = 1047
	random = yes
	name = "EVENTNAME_A5"
	desc = "EVENTHIST_A5"
	style = 0
	trigger ={
		religion = catholic
		}

	action_a = {
			name = "ACTIONNAME1047A"
			command = { type = stability value = 1 }
			command = { type = revoltrisk value = -3 }
		}
	}

#########################################################################
# Medical
#########################################################################
event = { 
	id = 1048
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	trigger = { year = 1650 
		NOT = { countrysize = 15 } }
	action_a = {
			name = "ACTIONNAME1048A"
			command = { type = population which = -1 value = 700 }
		}
	}
event = { 
	id = 221048
	trigger = {
		year = 1650
		countrysize = 15
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = population which = -1 value = 700 }
		command = { type = population which = -1 value = 700 }
	}
}
event = { 
	id = 231048
	trigger = {
		year = 1650
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "ACTIONNAME231001A"
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
	}
}

#########################################################################
# Noble Feud
#########################################################################
event = { 
	id = 1049
	random = yes
	trigger = { domestic = { type = aristocracy value = 6 } 
		NOT = { countrysize = 3 } }
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
			name = "EVENT_A7_A"
			command = { type = revolt which = -1 }
		}
	action_b = {
			name = "EVENT_A7_B"
			command = { type = stability value = -2 }
		}
	action_c = {
			name = "EVENT_A7_C"
			command = { type = treasury value = -25 }
		}
	}
event = { 
	id = 211049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		countrysize = 3
		NOT = { countrysize = 6 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -50 }
	}
}

event = { 
	id = 221049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		countrysize = 6
		NOT = { countrysize = 10 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -75 }
	}
}
event = { 
	id = 231049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		countrysize = 10
		NOT = { countrysize = 20 } 
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -100 }
	}
}
event = { 
	id = 241049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		countrysize = 20
		NOT = { countrysize = 30 } 
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -125 }
	}
}
event = { 
	id = 251049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		countrysize = 30
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -150 }
	}
}

#########################################################################
# Nobles ally with Foreign Power
#########################################################################
event = { 
	id = 1050
	random = yes
	trigger = { domestic = { type = aristocracy value = 6 }
                        NOT = { domestic = { type = centralization value = 7 } }
}
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"
	style = 0
	action_a = {
			name = "ACTIONNAME1050A"
			command = { type = stability value = -2 }
			command = { type = casusbelli which = -1 value = 24 }
		}
	}

#########################################################################
# Assassination 
#########################################################################
event = { 
	id = 1051
	random = yes
	trigger = { domestic = { type = aristocracy value = 6 } }
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"
	style = 0
	action_a = {
			name = "ACTIONNAME1051A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "ACTIONNAME1051B"
			command = { type = stability value = -2 }
			command = { type = revolt which = -2 }
			command = { type = domestic which = centralization value = 1 }
		}
	}

#########################################################################
# Cessation of Church Functions to Nobility
#########################################################################
event = { 
	id = 1052
	random = yes
	trigger = { 
		OR = { 
			religion = catholic 
			religion = orthodox
			}
		NOT = { countrysize = 10 }
		 }
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
			name = "EVENT_A10_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 75 }
		}
	action_b = {
			name = "EVENT_A10_B"
			command = { type = vp value = -5 }
		}
	}
event = { 
	id = 231052
	random = yes
	trigger = { 
		OR = { 
			religion = catholic 
			religion = orthodox
			}
		NOT = { countrysize = 20 }
		countrysize = 10
		 }
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
			name = "EVENT_A10_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 100 }
		}
	action_b = {
			name = "EVENT_A10_B"
			command = { type = vp value = -5 }
		}
	}
event = { 
	id = 241052
	random = yes
	trigger = { 
		OR = { 
			religion = catholic 
			religion = orthodox
			}
		NOT = { countrysize = 30 }
		countrysize = 20
		 }
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
			name = "EVENT_A10_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 135 }
		}
	action_b = {
			name = "EVENT_A10_B"
			command = { type = vp value = -5 }
		}
	}
event = { 
	id = 251052
	random = yes
	trigger = { 
		OR = { 
			religion = catholic 
			religion = orthodox
			}
		countrysize = 30 
		 }
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
			name = "EVENT_A10_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 160 }
			command = { type = inflation value =  2 }
		}
	action_b = {
			name = "EVENT_A10_B"
			command = { type = vp value = -5 }
		}
	}

#########################################################################
# Sale of Offices
#########################################################################
event = { 
	id = 1053
	random = yes
	trigger = { NOT = { countrysize = 10 } }
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
			name = "EVENT_A11_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 75 }
			command = { type = inflation value = 3 }
		}
	action_b = {
			name = "EVENT_A11_B"
			command = { type = vp value = -5 }
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 221053
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
			name = "EVENT_A11_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 100 }
			command = { type = inflation value = 3 }
		}
	action_b = {
			name = "EVENT_A11_B"
			command = { type = vp value = -5 }
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 231053
	random = yes
	trigger = { NOT = { countrysize = 30 } 
			countrysize = 20 }
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
			name = "EVENT_A11_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 135 }
			command = { type = inflation value = 3 }
		}
	action_b = {
			name = "EVENT_A11_B"
			command = { type = vp value = -5 }
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 241053
	random = yes
	trigger = { countrysize = 30 } 
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
			name = "EVENT_A11_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 160 }
			command = { type = inflation value = 4 }
		}
	action_b = {
			name = "EVENT_A11_B"
			command = { type = vp value = -5 }
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# Monopoly Company Formed
#########################################################################
event = { 
	id = 1054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 3 } }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1054A"
			command = { type = cash value = 30 }
		}
	}
event = { 
	id = 211054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 6 } 
			countrysize = 3 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 50 }
		}
	}
event = { 
	id = 221054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 10 } 
			countrysize = 6 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 75 }
		}
	}
event = { 
	id = 231054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 20 } 
			countrysize = 10 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
		}
	}
event = { 
	id = 241054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 30 } 
			countrysize = 20 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 125 }
		}
	}
event = { 
	id = 251054
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
		countrysize = 30 } 
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
		}
	}

#########################################################################
# Nobles Demand Increased Pensions
#########################################################################
event = { 
	id = 1055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			NOT = { countrysize = 10 } 
			countrysize = 6 }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_A"
			command = { type = cash value = -75 }
		}
	action_b = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 211055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			NOT = { countrysize = 6 } 
			countrysize = 3 }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A13_A"
			command = { type = cash value = -50 }
		}
	}
event = { 
	id = 221055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			NOT = { countrysize = 20 } 
			countrysize = 10 }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_A"
			command = { type = cash value = -100 }
		}
	action_b = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 231055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			NOT = { countrysize = 30 } 
			countrysize = 20 }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_A"
			command = { type = cash value = -125 }
		}
	action_b = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 241055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			countrysize = 30 }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_A"
			command = { type = cash value = -150 }
		}
	action_b = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 251055
	random = yes
	trigger = { domestic = { type = aristocracy value = 5 } 
			NOT = { countrysize = 3 } }
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_B"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A13_A"
			command = { type = cash value = -30 }
		}
	}
#########################################################################
# Grant Export Licences
#########################################################################
event = { 
	id = 1056
	random = yes
	trigger = { NOT = { countrysize = 3 } }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -20 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 211056
	random = yes
	trigger = { NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -30 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 221056
	random = yes
	trigger = { NOT = { countrysize = 10 } 
		countrysize = 6 }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -40 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 231056
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -50 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 241056
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -60 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 251056
	random = yes
	trigger = { 
		countrysize = 30 }
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -70 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# New Land Claimed
#########################################################################
event = { 
	id = 1057
	random = yes
	trigger = { NOT = { countrysize = 10 } }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME1057A"
			command = { type = population which = -1 value = 1000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}
event = { 
	id = 211057
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = population which = -1 value = 1500 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}
event = { 
	id = 221057
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = population which = -1 value = 1500 }
			command = { type = population which = -1 value = 1000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}
event = { 
	id = 231057
	random = yes
	trigger = { 
		countrysize = 30 }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = population which = -1 value = 2000 }
			command = { type = provincetax which = -3 value = 1 }
			command = { type = population which = -1 value = 1000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}

#########################################################################
# Establish Cantonments
#########################################################################
event = { 
	id = 1058
	random = yes
	trigger = { NOT = { countrysize = 10 } }
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	action_a = {
			name = "ACTIONNAME1058A"
			command = { type = provincemanpower which = -1 value = 1 }
		}
	}
event = { 
	id = 211058
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = manpower value = 2 }
		}
	}
event = { 
	id = 221058
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = manpower value = 3 }
		}
	}
event = { 
	id = 231058
	random = yes
	trigger = { countrysize = 30 } 
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = provincemanpower which = -1 value = 1 }
			command = { type = manpower value = 6 }
		}
	}

#########################################################################
# Nobles Demand Old Rights
#########################################################################
event = { 
	id = 1059
	random = yes
	trigger = { domestic = { type = aristocracy value = 2 } 
			NOT = { domestic = { type = aristocracy value = 8 } }
			NOT = { domestic = { type = centralization value = 9 } 
			NOT = { year = 1580 } } 
}

	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	action_a = {
			name = "EVENT_A17_A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A17_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Cities Demand Old Rights
#########################################################################
event = { 
	id = 1060
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	trigger = { OR = { religion = catholic
				 religion = counterreform
	                   religion = protestant
	                   religion = reformed
				}
		NOT = { domestic = { type = centralization value = 9 } 
		NOT = { year = 1550 } } 	
}
	style = 0
	action_a = {
			name = "EVENT_A18_A"
			command = { type = stability value = -3 }
		}
	action_b = {
			name = "EVENT_A18_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Non-enforcement of Ordinances
#########################################################################
event = { 
	id = 1061
	random = yes
	name = "EVENTNAME_A19"
	desc = "EVENTHIST_A19"
	style = 0
	action_a = {
			name = "ACTIONNAME1061A"
			command = { type = domestic which = centralization value = -1 }
			command = { type = stability value = 1 }
		}
	action_b = {
			name = "ACTIONNAME1061B"
			command = { type = domestic which = centralization value = 1 }
			command = { type = stability value = -2 }
		}
	}

#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = { 
	id = 1062
	random = yes
	trigger = { year = 1600
		domestic = { type = aristocracy value = 6 }  }
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
			name = "EVENT_A20_A"
			command = { type = domestic which = aristocracy value = -1 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A20_B"
			command = { type = domestic which = aristocracy value = 1 }
		}
	}

#########################################################################
# Italian Engineer Available
#########################################################################
event = { 
	id = 1063
	random = yes
	trigger = { year = 1450 
	        NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 6 }
 	            }
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }	
		}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = domestic which = quality value = 1 }	
		}
	}
event = { 
	id = 211063
	random = yes
	trigger = { year = 1450 
	        NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 6 }
 	            }
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = domestic which = quality value = 1 }
		}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
		}
	}

#########################################################################
# Foreign Drill Instructor Available
#########################################################################
event = { 
	id = 1064
	random = yes
	trigger = { continent = europe 
		year = 1450 
	        NOT = { year = 1600 }
		OR = { NOT = { domestic = { type = quality value = 6 } }
			NOT = { domestic = { type = offensive value = 6 } }
		}
		countrysize = 20
}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
			name = "EVENT_A22_A"
			command = { type = cash value = -250 }
			command = { type = domestic which = offensive value = 1 }
			command = { type = domestic which = quality value = 1 }
		}
	action_b = {
			name = "EVENT_A22_B"
			command = { type = vp value = -1 }
		}
	}
event = { 
	id = 211064
	random = yes
	trigger = { continent = europe 
		year = 1450 
	        NOT = { year = 1600 }
		OR = { NOT = { domestic = { type = quality value = 6 } }
			NOT = { domestic = { type = offensive value = 6 } } }
		NOT = {countrysize = 20}
}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
			
		}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }	
		}
	}


#########################################################################
# Build a Great Palace
#########################################################################
event = { 
	id = 1065
	trigger = { year = 1650 
			countrysize = 15 }
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
			name = "EVENT_A23_A"
			command = { type = cash value = -500 }
			command = { type = domestic which = aristocracy value = 1 }
			command = { type = domestic which = centralization value = 1 }
			command = { type = vp value = 25 }
		}
	action_b = {
			name = "EVENT_A23_B"
			command = { type = vp value = -20 }
		}	
}

#########################################################################
# Indulgence Peddler
#########################################################################
event = { 
	id = 1066
	trigger = { NOT = { year = 1514 } religion = catholic 
			NOT = { countrysize = 30 } }
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
			name = "ACTIONNAME1066A"
			command = { type = provincetax which = -1 value = -1 }
		}
	}
event = { 
	id = 211066
	trigger = { NOT = { year = 1514 } religion = catholic 
			countrysize = 30 }
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = provincetax which = -1 value = -1 }
		}
	}

#########################################################################
# Uncooperative Philosopher
#########################################################################
event = { 
	id = 1067
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
			name = "EVENT_A25_A"
			command = { type = stability value = 1 }
			command = { type = domestic which = innovative value = -1 }
		}
	action_b = {
			name = "EVENT_A25_B"
			command = { type = stability value = -2 }
			command = { type = domestic which = innovative value = 1 }
		}
	}

#########################################################################
# Regional Heresy
#########################################################################
event = { 
	id = 1068
	random = yes
	trigger = { NOT = { countrysize = 10 } }
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
		}
	action_b = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
		}
	}
event = { 
	id = 211068
	random = yes
	trigger = { countrysize = 10  }
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
		}
	action_b = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
		}
	}

#########################################################################
# Boundary Dispute 
#########################################################################
event = { 
	id = 1069
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
			name = "EVENT_A27_A"
			command = { type = casusbelli which = -1 value = 60 }
			command = { type = relation which = -3 value = -50 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A27_B"
			command = { type = relation which = -3 value = 25 }
			command = { type = stability value = 1 }
                        command = { type = treasury value = -20 }
		}
	}

#########################################################################
# Merchants Harassed
#########################################################################
event = { 
	id = 1070
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
			name = "EVENT_A28_A"
			command = { type = casusbelli which = -1 value = 60 }
			command = { type = relation which = -3 value = -50 }
		}
	action_b = {
			name = "EVENT_A28_B"
			command = { type = relation which = -3 value = 25 }
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# Regional Population Boom
#########################################################################
event = { 
	id = 1071
	trigger = { year = 1550  }
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"
	style = 0
	action_a = {
			name = "EVENT_A29_A"
			command = { type = colonists value = 2 }
		}
	action_b = {
			name = "EVENT_A29_B"
			command = { type = population which = -2 value = 1000 }
		}
	}

#########################################################################
# Petition for Redress
#########################################################################
event = { 
	id = 1072
	random = yes
	trigger = { NOT = { domestic = { type = centralization value = 10 } }
}
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
			name = "EVENT_A30_B"
			command = { type = stability value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = revolt which = -3  }
		}
	action_b = {
			name = "EVENT_A30_A"
			command = { type = stability value = -3 }
			command = { type = domestic which = centralization value = 1 }
			command = { type = revolt which = -1 }
		}
	}

#########################################################################
# Grant Nobles Aid
#########################################################################
event = { 
	id = 1073
	random = yes
	trigger = { NOT = { countrysize = 3 } 
			domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -25 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 211073
	random = yes
	trigger = { NOT = { countrysize = 6 }
		domestic = { type = aristocracy value = 3 } 
		countrysize = 3 }
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -50 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 221073
	random = yes
	trigger = { NOT = { countrysize = 10 } 
		countrysize = 6 
		domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -75 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 231073
	random = yes
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 
		domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -100 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 241073
	random = yes
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 
		domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -125 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
event = { 
	id = 251073
	random = yes
	trigger = { countrysize = 30 
		domestic = { type = aristocracy value = 3 }}
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -150 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
#########################################################################
# Support for Dissidents Abroad
#########################################################################
event = { 
	id = 1074
	random = yes
	trigger = { countrysize = 8 }
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"
	style = 0
	action_a = {
			name = "EVENT_A32_A"
			command = { type = cash value = -25 }
			command = { type = relation which = -1 value = -25 }
		}
	action_b = {
			name = "EVENT_A32_B"
			command = { type = stability value = -1 }
			command = { type = relation which = -3 value = 25 }
		}
	}

#########################################################################
# Foreign Trade Competition Rises
#########################################################################
event = { 
	id = 1075
	random = yes
	trigger = { NOT = { domestic = { type = mercantilism value = 6 } } }
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
			name = "EVENT_A33_A"
			command = { type = domestic which = mercantilism value = 1 }
		}
	action_b = {
			name = "EVENT_A33_B"
			command = { type = domestic which = mercantilism value = -1 }
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# Exceptional Court Painter Available
#########################################################################
event = { 
	id = 1076
	trigger = { NOT = { year = 1575 } 
		    OR = { continent = europe
		           continent = asia }
		countrysize = 5
		    }
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
			name = "EVENT_A34_A"
			command = { type = cash value = -50 }
			command = { type = domestic which = innovative value = 1 }
			command = { type = vp value = 5 }
		}
	action_b = {
			name = "EVENT_A34_B"
			command = { type = vp value = -5 }
		}
	}

####################
# Some new/altered random events:

#########################################################################
# More Gifts To the State
#########################################################################
event = { 
	id = 1077
	random = yes
	trigger = { countrysize = 20 
		NOT = { year = 1500 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME1077A"
			command = { type = cash value = 100 }
		}
	}
event = { 
	id = 231077
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			countrysize = 6 
			NOT = { year = 1500 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 60 }
		}
	}
event = { 
	id = 241077
	random = yes
	trigger = { NOT = { countrysize = 6 } 
			countrysize = 3
		NOT = { year = 1500 } 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 40 }
		}
	}

event = { 

	id = 251077
	random = yes
	trigger = { NOT = { countrysize = 3 } 
		NOT = { year = 1500 } 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 25 }
		}
	}
event = { 
	id = 261077
	random = yes
	trigger = { NOT = { countrysize = 20 } 
			countrysize = 10 
		NOT = { year = 1500 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 80 }
		}
	}

event = { 
	id = 1078
	trigger = { 
		year = 1500
		NOT = { year = 1600 } 
		countrysize = 20
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	
	action_a = { name = "ACTIONNAME1078A"
		command = { type = cash value = 200 }
	}
}
event = { 
	id = 231078
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			countrysize = 6 
			year = 1500
			NOT = { year = 1600 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
		}
	}
event = { 
	id = 241078
	random = yes
	trigger = { NOT = { countrysize = 6 } 
			countrysize = 3
		year = 1500
		NOT = { year = 1600 } 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 70 }
		}
	}

event = { 

	id = 251078
	random = yes
	trigger = { NOT = { countrysize = 3 } 
		NOT = { year = 1600 } 
		year = 1500
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 35 }
		}
	}
event = { 
	id = 261078
	random = yes
	trigger = { NOT = { countrysize = 20 } 
			countrysize = 10 
			year = 1500
		NOT = { year = 1600 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
		}
}

event = { 
	  id = 1079
	  trigger = { year = 1600
	              NOT = { year = 1700 } 
			countrysize = 20
	              }
	  random = yes
	  name = "EVENTNAME13"
	  desc = "EVENTHIST13"
	  style = 0

	  action_a = { 
		name = "ACTIONNAME1079A"
		command = { type = cash value = 300 }
		}
	  }
event = { 
	id = 261079
	random = yes
	trigger = { NOT = { countrysize = 20 } 
			countrysize = 10 
			year = 1600
		NOT = { year = 1700 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 200 }
		}
}
event = { 

	id = 251079
	random = yes
	trigger = { NOT = { countrysize = 3 } 
		NOT = { year = 1700 } 
		year = 1600
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 70 }
		}
	}
event = { 
	id = 241079
	random = yes
	trigger = { NOT = { countrysize = 6 } 
			countrysize = 3
		year = 1600
		NOT = { year = 1700 } 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 120 }
		}
	}
event = { 
	id = 231079
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			countrysize = 6 
			year = 1600
			NOT = { year = 1700 } }
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
		}
	}
event = { 
	  id = 1080
	  trigger = { year = 1700
			countrysize = 20
	              }
	  random = yes
	  name = "EVENTNAME13"
	  desc = "EVENTHIST13"
	  style = 0

	  action_a = { name = "ACTIONNAME1080A"
		     command = { type = cash value = 400 }
		     }
	  }

event = { 
	id = 261080
	random = yes
	trigger = { NOT = { countrysize = 20 } 
			countrysize = 10 
			year = 1700
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 300 }
		}
}
event = { 

	id = 251080
	random = yes
	trigger = { NOT = { countrysize = 3 } 
	year = 1700 
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
		}
	}
event = { 
	id = 241080
	random = yes
	trigger = { NOT = { countrysize = 6 } 
			countrysize = 3
		year = 1700
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
		}
	}
event = { 
	id = 231080
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			countrysize = 6 
			year = 1700
}
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 200 }
		}
	}


#########################################################################
# More Scandal at the Court
#########################################################################
# Note: More added 1081-82 - use same text.
event = { 
	  id = 1081
	  random = yes
	  name = "EVENTNAME12"
	  desc = "EVENTHIST12"
	  style = 0

	  action_a = {
		       name = "ACTIONNAME1081A"
		       command = { type = DIP which = -2 value = 4 }
		       command = { type = relation which = -1 value = -100 }
		       }
	  }

event = { 
	  id = 1082
	  random = yes
	  name = "EVENTNAME12"
	  desc = "EVENTHIST12"
	  style = 0

	  action_a = {
		       name = "ACTIONNAME1082A"
		       command = { type = DIP which = -1 value = 4 }
		       command = { type = relation which = -1 value = -25 }
		       }
	  }

#########################################################################
# More Exceptional Years
#########################################################################
event = { 
	  id = 1083
	  trigger = { year = 1400
	              NOT = { year = 1550 } 
	              countrysize = 20 }
	  random = yes
	  name = "EVENTNAME16"
	  desc = "EVENTHIST16"
	  style = 0

	  action_a = {
		name = "ACTIONNAME1083A"
		command = { type = cash value = 100 }
		command = { type = inflation value = -4 }
		}
	  }
event = { 
	id = 231083
	random = yes
	trigger = { year = 1400
	            NOT = { year = 1550 } 
			NOT = { countrysize = 20 }
			countrysize = 10 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 80 }
			command = { type = inflation value = -4 }
		}
	}
event = { 
	id = 241083
	random = yes
	trigger = { year = 1400
	            NOT = { year = 1550 } 
			NOT = { countrysize = 10 }
			countrysize = 6 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 60 }
			command = { type = inflation value = -4 }
		}
	}
event = { 
	id = 251083
	random = yes
	trigger = { year = 1400
	            NOT = { year = 1550 } 
			NOT = { countrysize = 6 }
			countrysize = 3 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 40 }
			command = { type = inflation value = -3 }
		}
	}
event = { 
	id = 261083
	random = yes
	trigger = { year = 1400
	            NOT = { year = 1550 } 
			NOT = { countrysize = 3 }}
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 25 }
			command = { type = inflation value = -3 }
		}
	}

event = { 
	  id = 1084
	  trigger = { year = 1550
	              NOT = { year = 1650 } 
			countrysize = 20
	              }
	  random = yes
	  name = "EVENTNAME16"
	  desc = "EVENTHIST16"
	  style = 2

	  action_a = {
		name = "ACTIONNAME1084A"
		command = { type = cash value = 200 }
		command = { type = inflation value = -8 }
		}
}
event = { 
	id = 231084
	random = yes
	trigger = { year = 1550
	            NOT = { year = 1650 } 
			NOT = { countrysize = 20 }
			countrysize = 10 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
			command = { type = inflation value = -8 }
		}
	}
event = { 
	id = 241084
	random = yes
	trigger = { year = 1550
	            NOT = { year = 1650 } 
			NOT = { countrysize = 10 }
			countrysize = 6 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 100 }
			command = { type = inflation value = -8 }
		}
	}
event = { 
	id = 251084
	random = yes
	trigger = { year = 1550
	            NOT = { year = 1650 } 
			NOT = { countrysize = 6 }
			countrysize = 3 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 75 }
			command = { type = inflation value = -7 }
		}
	}
event = { 
	id = 261084
	random = yes
	trigger = { year = 1550
	            NOT = { year = 1650 } 
			NOT = { countrysize = 3 }}
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 50 }
			command = { type = inflation value = -7 }
		}
	}

event = { 
	  id = 1085
	  trigger = { year = 1650
	              NOT = { year = 1800 }
			countrysize = 20 
	              }
	  random = yes
	  name = "EVENTNAME16"
	  desc = "EVENTHIST16"
	  style = 3

	  action_a = {
		       name = "ACTIONNAME1085A"
		       command = { type = cash value = 300 }
		       command = { type = inflation value = -12 }
		       }
	  }
event = { 
	id = 231085
	random = yes
	trigger = { year = 1650
	            NOT = { year = 1800 } 
			NOT = { countrysize = 20 }
			countrysize = 10 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 200 }
			command = { type = inflation value = -12 }
		}
	}
event = { 
	id = 241085
	random = yes
	trigger = { year = 1650
	            NOT = { year = 1800 } 
			NOT = { countrysize = 10 }
			countrysize = 6 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 150 }
			command = { type = inflation value = -12 }
		}
	}
event = { 
	id = 251085
	random = yes
	trigger = { year = 1650
	            NOT = { year = 1800 } 
			NOT = { countrysize = 6 }
			countrysize = 3 }
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 110 }
			command = { type = inflation value = -12 }
		}
	}
event = { 
	id = 261085
	random = yes
	trigger = { year = 1650
	            NOT = { year = 1800 } 
			NOT = { countrysize = 3 }}
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = cash value = 75 }
			command = { type = inflation value = -12 }
		}
	}

#########################################################################
# More Diplomatic Moves
#########################################################################
event = { 

	id = 1086
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
			name = "ACTIONNAME1086A"
			command = { type = relation which = -1 value = 35 }
			command = { type = diplomats value = 1 }
		}
	}

event = { 

	id = 1087
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
			name = "ACTIONNAME1087A"
			command = { type = relation which = -1 value = 25 }
			command = { type = diplomats value = 1 }
		}
	}

#########################################################################
# More unhappiness with the clergy
#########################################################################
event = { 
	id = 1088
	trigger = { domestic = { type = innovative value = 6 } }
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
			name = "EVENT42_A"
			command = { type = stability value = -1 }
			}
	action_b = {
			name = "EVENT42_B"
			command = { type = domestic which = innovative value = -1 }
			}
	}

event = { 
	id = 1089
	trigger =  { domestic = { type = innovative value = 8 } }
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
			name = "EVENT42_A"
			command = { type = stability value = -2 }
			}
	action_b = {
			name = "EVENT42_B"
			command = { type = domestic which = innovative value = -2 }
			}
	}

#########################################################################
# More unhappiness among the peasantry
#########################################################################
event = { 
	id = 1090
	trigger = { domestic = { type = serfdom value = 6 } }
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0

	action_a = {
			name = "ACTIONNAME1090A"
			command = { type = revoltrisk which = 6 value = 3 }
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
		}
	}

event = { 
	id = 1091
	trigger = { domestic = { type = serfdom value = 8 } }
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0

	action_a = {
			name = "ACTIONNAME1091A"
			command = { type = revoltrisk which = 6 value = 3 }
			command = { type = stability value = -3 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	}

#########################################################################
# More unhappiness among merchants
#########################################################################
event = { 
	id = 1092
	trigger = { NOT = { domestic = { type = mercantilism value = 8 } }
		NOT = { countrysize = 10 }
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
			name = "ACTIONNAME1092A"
			command = { type = trade value = -150 }
		}
	action_b = {
			name = "ACTIONNAME1092B"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 50 }
		}
	}
event = { 
	id = 211092
	trigger = { NOT = { domestic = { type = mercantilism value = 8 } }
		NOT = { countrysize = 20 }
		countrysize = 10
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
			name = "ACTIONNAME1092A"
			command = { type = trade value = -225 }
		}
	action_b = {
			name = "ACTIONNAME1092B"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 75 }
		}
	}
event = { 
	id = 221092
	trigger = { NOT = { domestic = { type = mercantilism value = 8 } }
		NOT = { countrysize = 30 }
		countrysize = 20
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
			name = "ACTIONNAME1092A"
			command = { type = trade value = -350 }
		}
	action_b = {
			name = "ACTIONNAME1092B"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 120 }
		}
	}
event = { 
	id = 231092
	trigger = { NOT = { domestic = { type = mercantilism value = 8 } }
		countrysize = 30
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
			name = "ACTIONNAME1092A"
			command = { type = trade value = -500 }
		}
	action_b = {
			name = "ACTIONNAME1092B"
			command = { type = domestic which = mercantilism value = 1 }
			command = { type = trade value = 175 }
		}
	}

event = { 
	id = 1093
	trigger = { NOT = { domestic = { type = mercantilism value = 6 } }
		NOT = { countrysize = 10 } 
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "ACTIONNAME1093A"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = trade value = 70 }	
		}
	action_b = {
		name = "ACTIONNAME1093B"
		command = { type = trade value = -200 }	
		}
	}
event = { 
	id = 211093
	trigger = { NOT = { domestic = { type = mercantilism value = 6 } }
		NOT = { countrysize = 20 } 
		countrysize = 10 
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "ACTIONNAME1093A"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = trade value = 100 }	
		}
	action_b = {
		name = "ACTIONNAME1093B"
		command = { type = trade value = -300 }	
		}
	}
event = { 
	id = 221093
	trigger = { NOT = { domestic = { type = mercantilism value = 6 } }
		NOT = { countrysize = 30 } 
		countrysize = 20 
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "ACTIONNAME1093A"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = trade value = 150 }	
		}
	action_b = {
		name = "ACTIONNAME1093B"
		command = { type = trade value = -450 }	
		}
	}
event = { 
	id = 231093
	trigger = { NOT = { domestic = { type = mercantilism value = 6 } }
		countrysize = 30 
}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "ACTIONNAME1093A"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = trade value = 200 }	
		}
	action_b = {
		name = "ACTIONNAME1093B"
		command = { type = trade value = -600 }	
		}
	}

#########################################################################
# More corruption
#########################################################################
event = { 
	id = 1094
	random = yes
	trigger = { NOT = { countrysize = 3 } 
			year = 1700 }
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
			name = "EVENT48_A"
			command = { type = treasury value = -75 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT48_B"
			command = { type = inflation value = 10 }
		}
	}
event = { 
	id = 211094
	trigger = {
		countrysize = 3
		NOT = { countrysize = 6 }
		year = 1700
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 10 }
	}
}
event = { 
	id = 221094
	trigger = {
		countrysize = 6
		NOT = { countrysize = 10 }
		year = 1700
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -125 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 10 }
	}
}
event = { 
	id = 231094
	trigger = {
		countrysize = 10
		NOT = { countrysize = 20 }
		year = 1700
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 11 }
	}
}
event = { 
	id = 241094
	trigger = {
		countrysize = 20
		NOT = { countrysize = 30 }
		year = 1700
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -175 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 12 }
	}
}
event = { 
	id = 251094
	trigger = {
		countrysize = 30
		year = 1700
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -200 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 13 }
	}
}

#########################################################################
# More deflation
#########################################################################
event = { 
	id = 1095
	random = yes
	trigger = { NOT = { countrysize = 3 }
		year = 1750 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME1095A"
			command = { type = inflation value = -10 }
		}
	}
event = { 
	id = 231095
	random = yes
	trigger = { year = 1750
		NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -9 }
		}
	}
event = { 
	id = 241095
	random = yes
	trigger = { year = 1750
		NOT = { countrysize = 10 } 
		countrysize = 6 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -8 }
		}
	}
event = { 
	id = 251095
	random = yes
	trigger = { year = 1750
		NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -7 }
		}
	}
event = { 
	id = 261095
	random = yes
	trigger = { year = 1750
		NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -6 }
		}
	}
event = { 
	id = 271095
	random = yes
	trigger = { year = 1750
		countrysize = 30 }
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0
	action_a = {
			name = "ACTIONNAME231001A"
			command = { type = inflation value = -5 }
		}
	}

#########################################################################
# More diplomatic insult
#########################################################################
event = { 
	id = 1096
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
			name = "ACTIONNAME1096A"
			command = { type = casusbelli which = -1 value = 12 }
			command = { type = casusbelli which = -1 value = 12 }
		}
	}

#########################################################################
# More colonial uprisings
#########################################################################
event = { 
	id = 1097
	trigger = { domestic = { type = centralization value = 6 }
	            year = 1650 
		}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
			name = "ACTIONNAME1097A"
			command = { type = colonialrevolt which = -1 }
		}
	}

event = { 
	id = 1098
	trigger = { domestic = { type = centralization value = 8 }
	            year = 1650 }
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
			name = "ACTIONNAME1098A"
			command = { type = colonialrevolt which = -1 }
		}
	}

#########################################################################
# More heretic uprisings
#########################################################################
event = { 
	id = 1099
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
			name = "ACTIONNAME1099A"
			command = { type = religiousrevolt which = -1 }
		}
	}

event = { 
	id = 1100
	trigger = { NOT = { domestic = { type = innovative value = 3 } } }
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
			name = "ACTIONNAME1100A"
			command = { type = religiousrevolt which = -1 }
			command = { type = religiousrevolt which = -1 }
		}
	}

#########################################################################
# Even more events, suggestions from EEP (pierreluc)
#########################################################################

# Chartering of a university
event = { 
	id = 1101
	trigger = { year = 1550 
			countrysize = 6 }
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"
	style = 0

	action_a = {
			name = "EVENT1101A"
			command = { type = infra value = 250 }
			command = { type = domestic which = innovative value = 1 }
			command = { type = treasury value = -200 }
		}
	action_b = {
			name = "EVENT1101B"
			command = { type = vp value = -10 }
		}
	}

# Commission of a cathedral
event = { 
	id = 1102
	trigger = { OR = { religion = catholic
	                   religion = counterreform
	                   religion = protestant
	                   religion = reformed
	                   religion = orthodox
	                   }
		countrysize = 10
	            }
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
			name = "EVENT1102A"
			command = { type = stability value = 2 }
			command = { type = treasury value = -200 }
		}
	action_b = {
			name = "EVENT1102B"
			command = { type = vp value = -10 }
		}
	}
# Commission of a cathedral
event = { 
	id = 211102
	trigger = { OR = { religion = catholic
	                   religion = counterreform
	                   religion = protestant
	                   religion = reformed
	                   religion = orthodox
	                   }
		NOT = { countrysize = 10 }
	            }
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
		name = "EVENT1102B"
		command = { type = vp value = -10 }
		}
	action_b = {	
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }	
		}
	}

# Great royal hunt
event = { 
	id = 1103
	trigger = { atwar = no 
			NOT = { year = 1650 }
}
	random = yes
	name = "EVENTNAME1103"
	desc = "EVENTHIST1103"
	style = 0

	action_a = {
			name = "ACTIONNAME1103A"
			command = { type = relation which = -1 value = 20 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 5 }
			command = { type = relation which = -1 value = -5 }
			command = { type = relation which = -1 value = -10 }
			command = { type = relation which = -1 value = -20 }
		}
	}

#########################################################################
# Fortification Efforts
#########################################################################
event = { 
	id = 1104
	trigger = { NOT = { domestic = { type = offensive value = 6 } } }
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
			name = "ACTIONNAME1104A"
			command = { type = fortress which = -1 value = 1 }
		}
	}

event = { 
	id = 1105
	trigger = { NOT = { domestic = { type = offensive value = 3 } } }
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
			name = "ACTIONNAME1105A"
			command = { type = fortress which = -1 value = 1 }
		}
	}

#########################################################################
# More Italian Engineers Available
#########################################################################
event = { 
	id = 1106
	random = yes
	trigger = { year = 1450 
	            NOT = { year = 1600 }
	            NOT = { domestic = { type = offensive value = 3 } }
		    continent = europe
 	            }
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
			name = "EVENT_A21_A"
			command = { type = cash value = -50 }
			command = { type = domestic which = offensive value = -1 }
			command = { type = domestic which = quality value = 1 }
		}
	action_b = {
			name = "EVENT_A21_B"
			command = { type = vp value = -1 }
		}
	}

#########################################################################
# More Foreign Drill Instructor Available
#########################################################################
event = { 
	id = 1107
	random = yes
	trigger = { continent = europe 
	            OR = { NOT = { domestic = { type = offensive value = 6 } }
			NOT = { domestic = { type = quality value = 6 } }
		}
		countrysize = 15
	            }
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
			name = "EVENT_A22_A"
			command = { type = cash value = -250 }
			command = { type = domestic which = offensive value = 1 }
			command = { type = domestic which = quality value = 1 }
		}
	action_b = {
			name = "EVENT_A22_B"
			command = { type = vp value = -1 }
		}
	}
event = { 
	id = 211107
	random = yes
	trigger = { continent = europe 
	            OR = { NOT = { domestic = { type = offensive value = 6 } }
			NOT = { domestic = { type = quality value = 6 } }
		}
		NOT = { countrysize = 15 }
	            }
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
			name = "EVENT_A22_B"
			command = { type = vp value = -1 }
		}
	action_b = {
			name = "EVENT_A22_A"
			command = { type = cash value = -250 }
			command = { type = domestic which = offensive value = 1 }
			command = { type = domestic which = quality value = 1 }
		}
	}

#########################################################################
# More Colonial Dynamism
#########################################################################
event = { 

	id = 1108
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = { year = 1600 
	            NOT = { domestic = { type = innovative value = 4 } }
	            }

	action_a = {
			name = "ACTIONNAME1108A"
			command = { type = conquistador which = -1  }
			command = { type = colonists value = 1  }
		}

	}

#########################################################################
# More Inventions
#########################################################################
event = { 

	id = 1109
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0
	trigger = { domestic = { type = innovative value = 7 } }

	action_a = {
			name = "ACTIONNAME1109A"
			command = { type = gainmanufactory which = -1 value = -1 }
		}

	}

#########################################################################
# Enthusiasm for the Navy
#########################################################################
event = { 

	id = 1111
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = { NOT = { domestic = { type = land value = 2 } } }

	action_a = {
			name = "ACTIONNAME1111A"
			command = { type = warships which = -1 value = 5 }
		}

	}

#########################################################################
# New Monopoly Company Formed
#########################################################################
event = { 
	id = 1112
	random = yes
	trigger = { NOT = { countrysize = 3 }}
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	trigger = { domestic = { type = mercantilism value = 7 } }

	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 30 }
			command = { type = merchants value = 1 }
		}
	}
event = { 
	id = 211112
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 6 } 
			countrysize = 3 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 50 }
			command = { type = merchants value = 1 }
		}
	}
event = { 
	id = 221112
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 10 } 
			countrysize = 6 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 75 }
			command = { type = merchants value = 1 }
		}
	}
event = { 
	id = 231112
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 20 } 
			countrysize = 10 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 100 }
			command = { type = merchants value = 1 }
		}
	}
event = { 
	id = 241112
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
			NOT = { countrysize = 30 } 
			countrysize = 20 }
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 125 }
			command = { type = merchants value = 1 }
		}
	}
event = { 
	id = 251112
	random = yes
	trigger = { domestic = { type = mercantilism value = 7 } 
		countrysize = 30 } 
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "ACTIONNAME1112A"
			command = { type = cash value = 150 }
			command = { type = merchants value = 1 }
		}
	}

#########################################################################
# Establish Cantonments
#########################################################################
event = { 
	id = 1113
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	trigger = { domestic = { type = land value = 6 } }
	style = 0
	action_a = {
			name = "ACTIONNAME1113A"
			command = { type = provincemanpower which = -1 value = 1 }
		}
	}

#########################################################################
# Nobles Demand Old Rights
#########################################################################
event = { 
	id = 1114
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	trigger = { domestic = { type = centralization value = 6 } 
			NOT = { domestic = { type = centralization value = 10 } }
			NOT = { domestic = { type = aristocracy value = 8 } }
			NOT = { year = 1580 } 
}
	action_a = {
			name = "EVENT_A17_A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A17_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Cities Demand Old Rights
#########################################################################
event = { 
	id = 1115
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = { domestic = { type = centralization value = 5 } 
			NOT = { domestic = { type = centralization value = 10 } }
			OR = { religion = catholic
	                   religion = counterreform
	                   religion = protestant
	                   religion = reformed
	                   }
			NOT = { year = 1580 }
			}
	action_a = {
			name = "EVENT_A18_A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A18_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = { 
	id = 1116
	random = yes
	trigger = { year = 1600 }
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	trigger = { domestic = { type = aristocracy value = 6 } }
	action_a = {
			name = "EVENT_A20_A"
			command = { type = domestic which = aristocracy value = -1 }
		}
	action_b = {
			name = "EVENT_A20_B"
			command = { type = domestic which = aristocracy value = 1 }
			command = { type = revolt which = -1 }
		}
	}

#########################################################################
# More Explorers
#########################################################################
event = { 
	id = 1117
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { year = 1570 
	            NOT = { domestic = { type = land value = 5 } }
	            }
	action_a = {
			name = "ACTIONNAME1117A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 1 }
		}
	}

#########################################################################
# Even More Explorers
#########################################################################
event = { 
	id = 3883
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { 
		year = 1570
		OR = {
			NOT = { domestic = { type = land value = 4 } }
			NOT = { domestic = { type = mercantilism value = 4 } }
		}
	}           
	action_a = {
			name = "ACTIONNAME3883A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 2 }
	}
}
event = { 
	id = 3884
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { 
		year = 1570
		OR = {
			NOT = { domestic = { type = land value = 3 } }
			NOT = { domestic = { type = mercantilism value = 5 } }
		}
	}           
	action_a = {
			name = "ACTIONNAME3884A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 1 }
	}
}
#########################################################################
# Gift From the Nobles
#########################################################################

event = { 
	id = 1118
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = { domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 7 } 
	            NOT = { year = 1650 }
	            }

	action_a = {
			name = "ACTIONNAME1118A"
			command = { type = cash value = 150 }
		}
	}

event = { 
	id = 1119
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = { domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 7 }
	            year = 1650
	            }

	action_a = {
			name = "ACTIONNAME1119A"
			command = { type = cash value = 250 }
		}
	}

#########################################################################
# More Diplomatic Insults
#########################################################################
event = { 
	id = 1120
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
			name = "ACTIONNAME1120A"
			command = { type = casusbelli which = -1 value = 24 }
		}
	}

event = { 
	id = 1121
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
			name = "ACTIONNAME1121A"
			command = { type = casusbelli which = -1 value = 18 }
		}
	}

#########################################################################
# More Medical
#########################################################################
event = { 
	id = 1122
	random = yes
	trigger = { NOT = { countrysize = 10 } 
			year = 1650 }
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
			name = "ACTIONNAME1122A"
			command = { type = population which = -1 value = 500 }
		}
	}
event = { 
	id = 211122
	random = yes
	trigger = { countrysize = 30 
			year = 1650 }
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
			name = "ACTIONNAME1122A"
			command = { type = population which = -1 value = 1000 }
			command = { type = population which = -1 value = 1000 }
		}
	}
event = { 
	id = 1123
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	trigger = { year = 1650 
			NOT = { countrysize = 20 } 
			countrysize = 10 }
	action_a = {
			name = "ACTIONNAME1123A"
			command = { type = population which = -1 value = 1000 }
		}
	}
event = { 
	id = 211123
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	trigger = { year = 1650 
			NOT = { countrysize = 30 } 
			countrysize = 20 }
	action_a = {
			name = "ACTIONNAME1123A"
			command = { type = population which = -1 value = 1000 }
			command = { type = population which = -1 value = 750 }
		}
	}

#########################################################################
# More Plague
#########################################################################
event = { 

	id = 1124
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0

	action_a = {
			name = "ACTIONNAME1124A"
			command = { type = population which = -1 value = -1000 }
		}
	}

#########################################################################
# New Land Claimed
#########################################################################
event = { 
	id = 1125
	random = yes
	trigger = { countrysize = 20 }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME1125A"
			command = { type = population which = -1 value = 2000 }
			command = { type = population which = -1 value = 1000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}

event = { 
	id = 1126
	random = yes
	trigger = { NOT = { countrysize = 20 } }
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "ACTIONNAME1126A"
			command = { type = population which = -1 value = 2000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}

#########################################################################
# Boundary Dispute 
#########################################################################
event = { 
	id = 1127
	random = yes
	trigger = { countrysize = 6 }
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
			name = "EVENT_A27_A"
			command = { type = casusbelli which = -1 value = 60 }
			command = { type = relation which = -3 value = -50 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A27_B"
			command = { type = relation which = -3 value = 20 }
			command = { type = stability value = 1 }
			command = { type = treasury value = -20 }
		}
	}

event = { 
	id = 1128
	random = yes
	trigger = { countrysize = 6 }
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
			name = "EVENT_A27_A"
			command = { type = casusbelli which = -1 value = 84 }
			command = { type = relation which = -3 value = -90 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A27_B"
			command = { type = relation which = -3 value = 30 }
			command = { type = stability value = 1 }
			command = { type = treasury value = -25 }
		}
	}

###
# New stability-enhancers
###

# Birth of a heir to the throne
event = { 
	id = 1129 
	random = yes
	name = "EVENTNAME1129"
	desc = "EVENTHIST1129"
	style = 0
	action_a = {
			name = "EVENT1129A"
			command = { type = stability value = 1 }
		}
	}


# Commission of a great mosque
event = { 
	id = 1130
	trigger = { OR = { religion = sunni
	                   religion = shiite
	                   }
		countrysize = 15
	            }      
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"
	style = 0

	action_a = {
			name = "EVENT1130A"
			command = { type = stability value = 2 }
			command = { type = treasury value = -200 }
		}
	action_b = {
			name = "EVENT1130B"
			command = { type = vp value = -10 }
		}
	}
event = { 
	id = 211130
	trigger = { OR = { religion = sunni
	                   religion = shiite
	                   }
		NOT = { countrysize = 15 }
	            }      
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"
	style = 0

	action_a = {
			name = "EVENT1130B"
			command = { type = vp value = -10 }
		}
	action_b = {
			name = "EVENT1130A"
			command = { type = stability value = 2 }
			command = { type = treasury value = -200 }
		}
	}

# Noble families unite
event = { 
	id = 1131 
	random = yes
	trigger = { domestic = { type = aristocracy value = 4 } }
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
			name = "ACTIONNAME1131B"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT1131A"
			command = { type = stability value = 1 }
			command = { type = cash value = -50 }
		}
	}

#########################################################################
# Japanese Random Events
#########################################################################
event = { 
	id = 6923 #Tokusei Ikki#
	random = yes
	country = NIP
	trigger = {
		year = 1458
		domestic = { type = SERFDOM value = 5 }
	}
	name = "EVENTNAME6923"
	desc = "EVENTHIST6923"
	style = 1
	
	action_a = { 
		name = "ACTIONNAME6923A" #Reduce taxes and annul debts#
		command = { type = domestic which = SERFDOM value = -1 }
		command = { type = trade value = -250}
		command = { type = infra value = -250 }
		command = { type = stability value = -1}
	} 
	action_b = {
		name = "ACTIONNAME6923B" #Crush the ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = revolt which = -1}
		command = { type = revoltrisk which = 6 value = 15}
	}
}

event = { 
	id = 6924 #Ikko-ikki#
	random = yes
	country = NIP
	trigger = { 
		year = 1477
		domestic = { type = innovative value = 3 } 
		NOT = { religion = confucianism }
	}
	name = "EVENTNAME6924"
	desc = "EVENTHIST6924"
	style = 1
	action_a = { 
		name = "ACTIONNAME6924A" #Enforce the ancient Japanese values#
		command = { type = domestic which = INNOVATIVE value = -1 }
		command = { type = trade value = -300}
		command = { type = stability value = -1}} 
	action_b = { 
		name = "ACTIONNAME6924B" #Crush the Ikko-ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = religiousrevolt which = -1}
		command = { type = revoltrisk which = 12 value = 15}
	}
}

event = { 
	id = 6925 #A daimyo demands rights and better position#
	random = yes
	country = NIP
	name = "EVENTNAME6925"
	desc = "EVENTHIST6925"
	style = 1
	trigger = {  
		NOT = { 
			OR = {  
				domestic =  { type = ARISTOCRACY value = 9 }
				domestic =  { type = CENTRALIZATION value = 9 }
			}
		}
	}
	action_a = { 
		name = "ACTIONNAME6925A" #Accept his demands#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -1}
		command = { type = treasury value = -200}
	} 
	action_b = {
		name = "ACTIONNAME6925B" #Order him to commit seppuku#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = stability value = -3}
		command = { type = revolt which = -1} 
		command = { type = revoltrisk which = 24 value = 6 }
	}
}


event = { id = 6926 #The Ezo are rebelling#
	random = yes
	country = NIP
	trigger = { 
		year = 1458
		owned = { province = 683 data = -1 }
	}
	name = "EVENTNAME6926"
	desc = "EVENTHIST6926"
	style = 1
	
	action_a = { 
		name = "ACTIONNAME6926A"
		command = { type = revolt which = 683 }
	}
} 
   
#############
##Civil war##
############# 
event = { 
	id = 6927 #A vassal betrays his lord and takes over his lands#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6927"
	desc = "EVENTHIST6927"
	style = 1
	action_a = { 
		name = "ACTIONNAME6927A" #Ignore it#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -3}
	} 
	action_b = {
		name = "ACTIONNAME6927B" #Order a Daimyo restore order#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -1}
	}
	action_c = {
		name = "ACTIONNAME6927C" #Take care of it#
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = stability value = -1}
		command = { type = revolt which = -1}
	}
}

event = { 
	id = 6928 #Daimyo are fighting in a province destroying it in the process#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6928"
	desc = "EVENTHIST6928"
	style = 1
	
	action_a = { 
		name = "ACTIONNAME6928A" #Ignore it#
		command = { type = population which = -1 value = -1000 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -3}
	} 
	action_b = {
		name = "ACTIONNAME6928B" #Restore order#
		command = { type = revolt which = -3}
		command = { type = stability value = -1}
		command = { type = domestic which = CENTRALIZATION value = 1 }
	}
}

event = { 
	id = 6929 #A Daimyo has made agricultural reforms in his domain#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6929"
	desc = "EVENTHIST6929"
	style = 1
	action_a = { 
		name = "ACTIONNAME6929A"
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = population which = -1 value = 2000 }
	}
}

event = {
	id = 6919 #A Daimyo has built a manufactury#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6919"
	desc = "EVENTHIST6919"
	style = 1
	
	action_a = {
		name = "ACTIONNAME6919A"
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = gainmanufactory which = -1 value = -1}
	}
}

event = {
	id = 6918 #Daimyo alliance has formed against you#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6918"
	desc = "EVENTHIST6918"
	style = 1
	action_a = { 
		name = "ACTIONNAME6918A"
		command = { type = revolt which = -1}
		command = { type = revolt which = -1}
	}
}

event = { 
	id = 6917 #A Daimyo has attacked you#
	random = yes
	country = NIP
	trigger = { event = 6945 }
	name = "EVENTNAME6917"
	desc = "EVENTHIST6917"
	style = 1
	action_a = { 
		name = "ACTIONNAME6917A"
		command = { type = revolt which = 686}
		command = { type = stability value = -1}
	}
}

##################
##Post-civil War##
##################

event = { 
	id = 6916 #Vermillion Seal Ships#
	random = yes
	country = NIP
	trigger = { year = 1592 }
	name = "EVENTNAME6916"
	desc = "EVENTHIST6916"
	style = 1
	
	action_a = { 
		name = "ACTIONNAME6916A"
		command = { type = treasury value = 100 }
		command = { type = merchants value = 6 }
	}
}
 
#
#  EEP Random Events
#

#########################################################################
#  Cultural Tensions in India.
#########################################################################
event = {
        id = 200000
        random = yes
        country = VIJ
        trigger = {
                NOT = { year = 1565 }
                }
        name = "EVENTNAME200000"
        desc = "EVENTHIST200000"
        style = 1
        action_a = {
                name = "ACTIONNAME200000A"
                command = { type = stability value = -2 }
                }
        }
#########################################################################
# More deflation
#########################################################################
event = {
        id = 200002
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200003
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200004
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200005
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200006
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200007
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200008
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200009
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200010
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200011
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200011A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200011B"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        }

event = {
        id = 200012
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200013
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200011A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200011B"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        }

event = {
        id = 200014
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200015
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200011A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200011B"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        }

event = {
        id = 200016
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200017
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200018
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200019
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200003A"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200003B"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }
event = {
        id = 200020
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		NOT = { owned   = { province = 29 data = -1 } }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200002"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200021
        random = yes
        country = AZT
        trigger = {
                atwar = no
		religion = pagan
		owned   = { province = 29 data = -1 }
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200003"
        style = 1
        action_a = {
                name = "ACTIONNAME200011A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        action_b = {
                name = "ACTIONNAME200011B"
		command = { type = revolt   which = 29 } 
		command = { type = revolt   which = 29 } 
		command = { type = INF   which = 29 value = 5000 }
                }
        }

event = {
        id = 200022
        random = yes
        country = MAA
        trigger = {
                atwar = no
		religion = pagan
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200022"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = {
        id = 200023
        random = yes
        country = ZAP
        trigger = {
                atwar = no
		religion = pagan
                }
        name = "EVENTNAME200002"
        desc = "EVENTHIST200023"
        style = 1
        action_a = {
                name = "ACTIONNAME200002A"
		command = { type = casusbelli which = -1 value = 1 } 
		command = { type = war  which = -3 }
                command = { type = stability value = 4 }
		command = { type = INF   which = -2 value = 5000 }
                }
        }

event = { 
	id = 200024
	trigger = { NOT = {domestic = { type = centralization value = 5 } }
	            domestic = { type = aristocracy value = 7 }
}
	random = yes
	name = "EVENTNAME200024"
	desc = "EVENTHIST200024"
	style = 0

	action_a = {
			name = "ACTIONNAME200024A"
			command = { type = treasury value = -30 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "ACTIONNAME200024B"
			command = { type = domestic which = aristocracy  value = -1 }
			command = { type = domestic which = centralization  value = 1 }
			command = { type = stability value = -5 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	}

event = { 
	id = 200025
	trigger = { NOT = {domestic = { type = serfdom value = 6 } }
	            domestic = { type = aristocracy value = 7 }
		countrysize = 10
		NOT = { countrysize = 30 }
}
	random = yes
	name = "EVENTNAME200025"
	desc = "EVENTHIST200025"
	style = 0

	action_a = {
			name = "ACTIONNAME200025A"
			command = { type = domestic which = serfdom value = 1 }
			command = { type = stability value = -1 }
			command = { type = revoltrisk which = 18 value = 2 }
			command = { type = treasury value = 50 }
		}
	action_b = {
			name = "ACTIONNAME200025B"
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
		}
	action_c = {
			name = "ACTIONNAME200025C"
			command = { type = stability value = -4 }
			command = { type = domestic which = serfdom value = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	}
event = { 
	id = 300025
	trigger = { NOT = {domestic = { type = serfdom value = 6 } }
	            domestic = { type = aristocracy value = 7 }
		countrysize = 6
		NOT = { countrysize = 10 }
}
	random = yes
	name = "EVENTNAME200025"
	desc = "EVENTHIST200025"
	style = 0

	action_a = {
			name = "ACTIONNAME200025A"
			command = { type = domestic which = serfdom value = 1 }
			command = { type = stability value = -1 }
			command = { type = revoltrisk which = 18 value = 2 }
			command = { type = treasury value = 35 }
		}
	action_b = {
			name = "ACTIONNAME200025B"
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
		}
	action_c = {
			name = "ACTIONNAME200025C"
			command = { type = stability value = -4 }
			command = { type = domestic which = serfdom value = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	}
event = { 
	id = 500025
	trigger = { NOT = {domestic = { type = serfdom value = 6 } }
	            domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 6 }
}
	random = yes
	name = "EVENTNAME200025"
	desc = "EVENTHIST200025"
	style = 0

	action_a = {
			name = "ACTIONNAME200025A"
			command = { type = domestic which = serfdom value = 1 }
			command = { type = stability value = -1 }
			command = { type = revoltrisk which = 18 value = 2 }
			command = { type = treasury value = 25 }
		}
	action_b = {
			name = "ACTIONNAME200025B"
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
		}
	action_c = {
			name = "ACTIONNAME200025C"
			command = { type = stability value = -4 }
			command = { type = domestic which = serfdom value = -1 }
			command = { type = revolt which = -1 }
		}
	}
event = { 
	id = 400025
	trigger = { NOT = {domestic = { type = serfdom value = 6 } }
	            domestic = { type = aristocracy value = 7 }
		countrysize = 30
}
	random = yes
	name = "EVENTNAME200025"
	desc = "EVENTHIST200025"
	style = 0

	action_a = {
			name = "ACTIONNAME200025A"
			command = { type = domestic which = serfdom value = 1 }
			command = { type = stability value = -1 }
			command = { type = revoltrisk which = 18 value = 2 }
			command = { type = treasury value = 75 }
		}
	action_b = {
			name = "ACTIONNAME200025B"
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
		}
	action_c = {
			name = "ACTIONNAME200025C"
			command = { type = stability value = -4 }
			command = { type = domestic which = serfdom value = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -2 }
		}
	}

event = { 
	id = 200026
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = { domestic = { type = serfdom value = 8 } 
	            }

	action_a = {
			name = "ACTIONNAME200026A"
			command = { type = revolt which = -1 }
			command = { type = stability value = -1 }
		}
	}

event = { 
	id = 200028
	random = yes
	name = "EVENTNAME200028"
	desc = "EVENTHIST200028"
	style = 0
	trigger = { domestic = { type = centralization value = 7 } 
			NOT = { countrysize = 6 }
	            }

	action_a = {
			name = "ACTIONNAME200028A"
			command = { type = revolt which = -1 }
			command = { type = stability value = -2 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = treasury value = 25 }
		}
	action_b = {
			name = "ACTIONNAME200028B"
			command = { type = inflation value = 3 }
			command = { type = stability value = 1 }
		}
	}
event = { 
	id = 300028
	random = yes
	name = "EVENTNAME200028"
	desc = "EVENTHIST200028"
	style = 0
	trigger = { domestic = { type = centralization value = 7 } 
			countrysize = 6
			NOT = { countrysize = 10 }
	            }

	action_a = {
			name = "ACTIONNAME200028A"
			command = { type = revolt which = -1 }
			command = { type = stability value = -2 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = treasury value = 35 }
		}
	action_b = {
			name = "ACTIONNAME200028B"
			command = { type = inflation value = 3 }
			command = { type = stability value = 1 }
		}
	}
event = { 
	id = 400028
	random = yes
	name = "EVENTNAME200028"
	desc = "EVENTHIST200028"
	style = 0
	trigger = { domestic = { type = centralization value = 7 } 
			countrysize = 10
			NOT = { countrysize = 30 }
	            }

	action_a = {
			name = "ACTIONNAME200028A"
			command = { type = revolt which = -1 }
			command = { type = stability value = -3 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = treasury value = 50 }
		}
	action_b = {
			name = "ACTIONNAME200028B"
			command = { type = inflation value = 5 }
			command = { type = stability value = 1 }
		}
	}
event = { 
	id = 500028
	random = yes
	name = "EVENTNAME200028"
	desc = "EVENTHIST200028"
	style = 0
	trigger = { domestic = { type = centralization value = 7 } 
			countrysize = 30
	            }

	action_a = {
			name = "ACTIONNAME200028A"
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
			command = { type = stability value = -3 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = provincetax which = -1 value = 1 }
			command = { type = treasury value = 75 }
		}
	action_b = {
			name = "ACTIONNAME200028B"
			command = { type = inflation value = 6 }
			command = { type = stability value = 1 }
		}
	}

#########################################################################
# Rush of Merchants
#########################################################################
event = { 
	id = 200030
	trigger = { NOT = {domestic = { type = centralization value = 3 } }
	            domestic = { type = aristocracy value = 8 }
}
	random = yes
	name = "EVENTNAME200030"
	desc = "EVENTHIST200030"
	style = 0

	action_a = {
			name = "ACTIONNAME200030A"
			command = { type = domestic which = aristocracy  value = -1 }
			command = { type = domestic which = centralization  value = 1 }
			command = { type = stability value = -2 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	action_b = {
			name = "ACTIONNAME200030B"
			command = { type = domestic which = aristocracy  value = 1 }
			command = { type = domestic which = centralization  value = -1 }
			command = { type = vp value = -10 }
		}
	}

event = { 
	id = 200031
	trigger = { domestic = { type = serfdom value = 8 } 
	            domestic = { type = aristocracy value = 8 }
		NOT = { stability = -1 }
}
	random = yes
	name = "EVENTNAME200031"
	desc = "EVENTHIST200031"
	style = 0

	action_a = {
			name = "ACTIONNAME200031A"
			command = { type = stability value = -1 }
			command = { type = revoltrisk which = 20 value = 4 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
		}
	}

event = { 
	id = 200032
	trigger = { NOT = { domestic = { type = centralization value = 3 } }
	            domestic = { type = aristocracy value = 8 }
}
	random = yes
	name = "EVENTNAME200032"
	desc = "EVENTHIST200032"
	style = 0

	action_a = {
			name = "ACTIONNAME200032A"
			command = { type = domestic which = aristocracy value = 1 }
			command = { type = domestic which = centralization value = -1 }
			command = { type = treasury  value = -50 }
		}

	action_b = {
			name = "ACTIONNAME200032B"
			command = { type = stability value = -2 }
			command = { type = revoltrisk which = 36 value = 4 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
			command = { type = revolt which = -1 }
			command = { type = domestic which = aristocracy value = -1 }
			command = { type = domestic which = centralization value = 1 }
		}
	}

event = { 
	id = 200033
	random = yes
	trigger = { NOT = { domestic = { type = innovative value = 3 } } }
	name = "EVENTNAME200033"
	desc = "EVENTHIST200033"
	style = 0

	action_a = {
			name = "ACTIONNAME200033A"
			command = { type = missionaries value = 1 }
		}
	}

event = { 
	id = 200034
	random = yes
	trigger = { NOT = { domestic = { type = land value = 4 } }
		    NOT = { domestic = { type = mercantilism value = 7 } 
			countrysize = 15 }
		}
	name = "EVENTNAME200034"
	desc = "EVENTHIST200034"
	style = 0

	action_a = {
			name = "ACTIONNAME200034A"
			command = { type = treasury value = 200 }
			command = { type = domestic which = mercantilism value = 1 }
		}
	action_b = {
			name = "ACTIONNAME200034B"
			command = { type = trade value = 300 }
			command = { type = merchants value = 2 }
			command = { type = domestic which = mercantilism value = 1 }
		}
	action_c = {
			name = "ACTIONNAME200034C"
			command = { type = domestic which = mercantilism value = -1 }
			command = { type = stability value = -1 }
			command = { type = trade value = -150 }
		}
	}

event = {
        id = 200035
        random = yes
        trigger = { domestic = { type = innovative value = 5 }
			NOT = { year = 1750 }
                }
        name = "EVENTNAME200035"
        desc = "EVENTHIST200035"
        style = 1
        action_a = {
		name = "ACTIONNAME200035A"
		command = { type = domestic which = innovative value = 1 } 
		command = { type = treasury value = -50 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 15 }
                }
	action_b = {
		name = "ACTIONNAME200035B"
		command = { type = vp value = -5 } 
                }
        }

event = {
        id = 200036
        random = yes
        trigger = { domestic = { type = innovative value = 6 }
			NOT = { year = 1650 }
                }
        name = "EVENTNAME200036"
        desc = "EVENTHIST200036"
        style = 1
        action_a = {
            name = "ACTIONNAME200036A"
		command = { type = domestic which = innovative value = -1 } 
		command = { type = stability value = -2 } 
		command = { type = revoltrisk value = 3 }
                }
        action_b = {
            name = "ACTIONNAME200036B"
		command = { type = stability value = -4 } 
		command = { type = revoltrisk value = 5 }
                }
        }

event = {
        id = 200037
        random = yes
        trigger = { domestic = { type = land value = 6 }
		    domestic = { type = aristocracy value = 7 }
			NOT = { year = 1680 }
                }
        name = "EVENTNAME200037"
        desc = "EVENTHIST200037"
        style = 0
        action_a = {
            name = "ACTIONNAME200037A"
		command = { type = cav which = -1 value = 4000 } 
		command = { type = provincetax which = -3 value = -1 }
		command = { type = casusbelli which = -1 value = 24 } 	
                }
        action_b = {
            name = "ACTIONNAME200037B"
		command = { type = stability value = -1 } 
		command = { type = domestic which = aristocracy value = -1 }
                }
        }

# Written by Pierreluc
event = {
	id = 200038
	trigger = { NOT = { countrysize = 3 } }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -15 }
		command = { type = ADM which = -2 value = 12 }
	}
}

# Written by Pierreluc
event = {
	id = 300038
	trigger = { NOT = { countrysize = 6 } 
		countrysize = 3 }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -25 }
		command = { type = ADM which = -2 value = 12 }
	}
}
# Written by Pierreluc
event = {
	id = 320038
	trigger = { NOT = { countrysize = 20 } 
		countrysize = 10 }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -45 }
		command = { type = ADM which = -2 value = 12 }
	}
}
# Written by Pierreluc
event = {
	id = 330038
	trigger = { NOT = { countrysize = 30 } 
		countrysize = 20 }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -60 }
		command = { type = ADM which = -2 value = 12 }
	}
}
# Written by Pierreluc
event = {
	id = 340038
	trigger = { NOT = { countrysize = 10 } 
		countrysize = 6 }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -35 }
		command = { type = ADM which = -2 value = 12 }
	}
}
# Written by Pierreluc
event = {
	id = 350038
	trigger = { countrysize = 30 }
	name = "EVENTNAME200038"
	desc = "EVENTHIST200038"
	style = 0

	action_a = {
		name = "ACTIONNAME200038A"
		command = { type = treasury value = -75 }
		command = { type = ADM which = -2 value = 12 }
	}
}

# Written by Korath
event = { 
	id = 200039
	random = yes
	trigger = { countrysize = 6 }
	name = "EVENTNAME200039"
	desc = "EVENTHIST200039"
	style = 0

	action_a = {
			name = "ACTIONNAME200039A"
			command = { type = treasury value = -80 }
			command = { type = ADM which = 3 value = 60 }
			command = { type = merchants value = 3 }
			command = { type = inflation value = -2 }
	}
	action_b = {
			name = "ACTIONNAME200039B"
			command = { type = vp value = -5 }
	}
}

# Original idea by PMLF
# Scripted by Korath, Crook
event = {
	id = 200040
	random = yes
	name = "EVENTNAME200040"
	desc = "EVENTHIST200040"
	style = 0

	action_a = {
		name = "ACTIONNAME200040A"
		command = { type = cash value = 30 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME200040B"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

# Idea, text, and effects by Blade!
# Scripted by Korath
event = {
	id = 200041
	trigger = {
		religion = hinduism
		NOT = { domestic = { type = innovative value = 3 } }
	}
	random = yes
	name = "EVENTNAME200041"
	desc = "EVENTHIST200041"
	style = 0

	action_a = {
		name = "ACTIONNAME200041A"
		command = { type = stability value = -1 }
	}
}

# Idea, text, and effects by Blade!
# Scripted by Korath
event = {
	id = 200042
	trigger = {
		religion = hinduism
		domestic = { type = aristocracy value = 7 }
	}
	random = yes
	name = "EVENTNAME200042"
	desc = "EVENTHIST200042"
	style = 0

	action_a = {
		name = "ACTIONNAME200042A"
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "ACTIONNAME200042B"
		command = { type = stability value = -1 }
	}
}

#Seasonal Flooding# 
event = { 
	id = 200043 
	random = yes 
	country = CAM 
	name = "EVENTNAME200043" 
	desc = "EVENTHIST200043" 
	style = 0 
	action_a = { 
		name = "ACTIONNAME200043A" 
		command = { type = population which = -1 value = -100 } 
		command = { type = stability value = -1 } 
		command = { type = treasury value = -25 } 
		} 
} 

#Fisheries# 
event = { 
	id = 200044 
	random = yes 
	country = CAM 
	name = "EVENTNAME200044" 
	desc = "EVENTHIST200044" 
	style = 0 
	action_a = { 
		name = "ACTIONNAME200044A" 
		command = { type = treasury value = 20 } 
		} 
}

#Maintenance and Building in Angkor# 
event = { 
	id = 200045 
	random = yes 
	country = CAM 
	trigger = { event = 65126 
			owned = { province = 668 data = -1 } }
	name = "EVENTNAME200045" 
	desc = "EVENTHIST200045" 
	style = 0 
	action_a = { 
		name = "ACTIONNAME200045A" 
		command = { type = domestic which = INNOVATIVE value = 1 } 
		command = { type = DIP which = 1 value = 30 } 
		command = { type = stability value = 1 } 
		command = { type = treasury value = -50 } 
		} 
	action_b = { 
		name = "ACTIONNAME200045B" 
		command = { type = stability value = -1 } 
		command = { type = domestic which = INNOVATIVE value = -1 }
		} 
} 

# Demands from the Cortes #
event = {
	id = 200046
	random = yes
	country = ARG
	name = "EVENTNAME200046"
	desc = "EVENTHIST200046"
	style = 0

	action_a = { #Refuse#
		name = "ACTIONNAME200046A"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = { #Concede#
		name = "ACTIONNAME200046B"
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
	}
}

event = { 
	id = 200047
	random = yes 
	country = GEL 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 
event = { 
	id = 200048
	random = yes 
	country = GEL 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 

event = { 
	id = 200049
	random = yes 
	country = OLD 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 
event = { 
	id = 200050
	random = yes 
	country = OLD 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 

event = { 
	id = 200051
	random = yes 
	country = BUR 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 
event = { 
	id = 200052
	random = yes 
	country = BUR 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 

event = { 
	id = 200053
	random = yes 
	country = U10 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 
event = { 
	id = 200054
	random = yes 
	country = U10 
	name = "EVENTNAME200047" 
	desc = "EVENTHIST200047"
	style = 1 
	trigger = { owned = { province = 337 data = -1 } 
		domestic = { type = centralization value = 3 }
		domestic = { type = serfdom value = 3 } } 
	date = { day = 2 month = january year = 1419 } 
	offset = 0 
	deathdate = { day = 31 month = january year = 1498 } 

	action_a = { 
		name = "ACTIONNAME200047A" 
		command = { type = revolt which = 337 } 
		command = { type = revolt which = 337 } 
		} 

	action_b = { 
		name = "ACTIONNAME200047B" 
		command = { type = independence which = FRI } 
		} 
} 

event = { 
	id = 200055
	random = yes
	country = POR
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { year = 1440 
		NOT = { year = 1650 }
		NOT = { domestic = { type = land value = 4 } }
}
	action_a = {
			name = "ACTIONNAME200055A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 1 }
		}
	}

event = { 
	id = 200056
	random = yes
	country = POR
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = { year = 1450 
		NOT = { year = 1650 }
		NOT = { domestic = { type = innovative value = 4 } }
}
	action_a = {
			name = "ACTIONNAME200056A"
			command = { type = conquistador which = -1 }
			command = { type = colonists value = 1 }
		}
	}

event = { 
	id = 200057
	random = yes
	country = SPA
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = { year = 1488 
		NOT = { year = 1650 }
		NOT = { domestic = { type = land value = 4 } }
		}
	action_a = {
			name = "ACTIONNAME200057A"
			command = { type = explorer which = -1 }
			command = { type = colonists value = 1 }
		}
	}

event = { 
	id = 200058
	random = yes
	country = SPA
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = { year = 1488 
		NOT = { year = 1650 }
		NOT = { domestic = { type = innovative value = 4 } }
}
	action_a = {
			name = "ACTIONNAME200058A"
			command = { type = conquistador which = -1 }
			command = { type = colonists value = 1 }
		}
	}

# Excellent Minister
# by Crook
event = { 
	id = 200059
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
			name = "ACTIONNAME200059A"
			command = { type = ADM which = 2 value = 24 }
			command = { type = DIP which = 1 value = 24 }
			command = { type = MIL which = 1 value = 24 }
		}

	}
# Excellent Minister
# by Crook
event = { 
	id = 200060
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
			name = "ACTIONNAME200060A"
			command = { type = ADM which = 2 value = 24 }
			command = { type = MIL which = -1 value = 24 }
		}
	action_b = {
			name = "ACTIONNAME200060B"
			command = { type = ADM which = -1 value = 24 }
			command = { type = MIL which = 2 value = 24 }
		}
	}

# Excellent Minister
# by Crook
event = { 
	id = 200061
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
			name = "ACTIONNAME200060B"
			command = { type = ADM which = -1 value = 24 }
			command = { type = MIL which = 2 value = 24 }
		}
	action_b = {
			name = "ACTIONNAME200060A"
			command = { type = ADM which = 2 value = 24 }
			command = { type = MIL which = -1 value = 24 }
		}
	}

# Reformation of the army
# Modification by Onslaught, Crook
event = { 

	id = 200062
	random = yes
	trigger = { year = 1720 }
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
			name = "ACTIONNAME200062A"
			command = { type = land value = 250 }
		}
	action_b = {
			name = "ACTIONNAME200062B"
			command = { type = land value = 500 }
			command = { type = domestic which = land value = 1 }
			command = { type = treasury value = -100 }
		}
	action_c = {
			name = "ACTIONNAME200062C"
			command = { type = land value = 1000 }
			command = { type = domestic which = land value = 2 }
			command = { type = treasury value = -300 }
		}
	}

# Reformation of the navy
# Modification by Onslaught, Crook
event = { 

	id = 200063
	random = yes
	trigger = { year = 1720 }
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
			name = "ACTIONNAME200062A"
			command = { type = naval value = 250 }
		}
	action_b = {
			name = "ACTIONNAME200062B"
			command = { type = naval value = 500 }
			command = { type = domestic which = land value = -1 }
			command = { type = treasury value = -100 }
		}
	action_c = {
			name = "ACTIONNAME200062C"
			command = { type = naval value = 1000 }
			command = { type = domestic which = land value = -2 }
			command = { type = treasury value = -300 }
		}
	}

# Text and original idea by Pierreluc
# Rewritten by Korath, Crook
event = {
	id = 200064
	random = yes
	trigger = { countrysize = 10 }
	name = "EVENTNAME200064"
	desc = "EVENTHIST200064"
	style = 0
	action_a = {
		name = "ACTIONNAME200064A"
		command = { type = cash value = -75 }
		command = { type = population which = -1 value = -500 }
	}
	action_b = {
		name = "ACTIONNAME200064B"
		command = { type = revoltrisk value = 5 }
		command = { type = population which = -3 value = -1500 }
		command = { type = revolt which = -3 }
	}
}
# Text and original idea by Pierreluc
# Rewritten by Korath, Crook
event = {
	id = 200069
	random = yes
	trigger = { NOT = { countrysize = 10 } }
	name = "EVENTNAME200064"
	desc = "EVENTHIST200064"
	style = 0
	action_a = {
		name = "ACTIONNAME200064B"
		command = { type = revoltrisk value = 5 }
		command = { type = population which = -1 value = -1500 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME200064A"
		command = { type = cash value = -75 }
		command = { type = population which = -3 value = -500 }
	}
}
# Written by Lambert Simnel
event = {
	id = 200065
	random = yes
	trigger = {
		NOT = { year = 1789 }
		continent = europe
		OR = {
			religion = catholic
			religion = orthodox
			religion = reformed
			religion = protestant
			religion = counterreform
		}
	}
	name = "EVENTNAME200065"
	desc = "EVENTHIST200065"
	style = 0
	action_a = {
		name = "ACTIONNAME200065A"
		command = { type = relation which = -1 value = 5 }
	}
	action_b = {
		name = "ACTIONNAME200065B"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -100 }
		command = { type = treasury value = -50 }
		command = { type = infantry which = -2 value = 5000 }
		command = { type = cavalry which = -2 value = 2000 }
	}
}

# Written by Jinnai
event = {
	id = 200066
	random = yes
	name = "EVENTNAME200066"
	desc = "EVENTHIST200066"
	style = 0
	trigger = { NOT = { domestic = { type = innovative value = 2 } } 
			NOT = { countrysize = 10 }
}
	action_a = {
		name = "ACTIONNAME200066A"
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -2000 }
		command = { type = revolt which = -3 }
		command = { type = stability value = -2 }
	}
}

# Written by Jinnai
event = {
	id = 200067
	random = yes
	name = "EVENTNAME200066"
	desc = "EVENTHIST200066"
	style = 0
	trigger = { NOT = { domestic = { type = innovative value = 2 } } 
		countrysize = 10
		NOT = { countrysize = 25 }
}
	action_a = {
		name = "ACTIONNAME200066A"
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -2000 }
		command = { type = revolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = stability value = -2 }
	}
}
# Written by Jinnai
event = {
	id = 200070
	random = yes
	name = "EVENTNAME200066"
	desc = "EVENTHIST200066"
	style = 0
	trigger = { NOT = { domestic = { type = innovative value = 2 } } 
		countrysize = 25
}
	action_a = {
		name = "ACTIONNAME200066A"
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -2000 }
		command = { type = revolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = religiousrevolt which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = stability value = -2 }
	}
}
# Idea by Idiotboy
# Scripted by Korath
event = {
	id = 200068
	random = yes
	trigger = { countrysize = 8 }
	name = "EVENTNAME200068"
	desc = "EVENTHIST30"
	style = 0

	action_a = {
		name = "ACTIONNAME200068A"
		command = { type = stability value = -1 }
		command = { type = manpower value = -10 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

# Written by Pierreluc
event = {
	id = 200071
	trigger = { atwar = yes }
	random = yes
	name = "EVENTNAME200071"
	desc = "EVENTHIST200071"
	style = 0
	action_a = {
		name = "ACTIONNAME200071A"
		command = { type = revoltrisk which = 3 value = 15 }
		command = { type = revolt which = -1 }
	}
}
# Written by Crook
event = {
	id = 200072
	trigger = { year = 1530 
		countrysize = 8 }
	random = yes
	name = "EVENTNAME200072"
	desc = "EVENTHIST200072"
	style = 0
	action_a = {
		name = "ACTIONNAME200072A"
		command = { type = conquistador which = -4 }
		command = { type = population which = -3 value = 250 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "ACTIONNAME200072B"
		command = { type = vp value = -1 }
	}
}
# Excellent Minister
# by Crook
event = { 
	id = 200073
	random = yes
	trigger = { domestic = { type = aristocracy value = 6 } }
	name = "EVENTNAME200073"
	desc = "EVENTHIST200073"
	style = 0

	action_a = {
			name = "ACTIONNAME200062A"
			command = { type = ADM which = -1 value = 36 }
			command = { type = MIL which = 2 value = 36 }
			command = { type = inflation value = 3 }
		}
	action_b = {
			name = "ACTIONNAME200062B"
			command = { type = DIP which = 1 value = 24 }
			command = { type = MIL which = 1 value = 24 }
			command = { type = inflation value = 2 }
			command = { type = stability value = -1 }
		}
	action_c = {
			name = "ACTIONNAME200062C"
			command = { type = DIP which = 2 value = 24 }
			command = { type = ADM which = 1 value = 24 }
			command = { type = MIL which = 1 value = 24 }
			command = { type = inflation value = 2 }
			command = { type = stability value = -2 }
		}
	action_d = {
			name = "ACTIONNAME200062D"
			command = { type = DIP which = 2 value = 24 }
			command = { type = ADM which = 2 value = 24 }
			command = { type = inflation value = 1 }
			command = { type = stability value = -3 }
		}
	}

event = { 
	id = 289946
	trigger = { owned = { province = 269 data = -1 } 
	            NOT = { owned = { province = 269 data = RUS } 
	            }
	          }
	random = yes
	name = "EVENTNAME289946"
	desc = "EVENTHIST289946"
	style = 1
	action_a = {
			name = "ACTIONNAME289946A"
			command = { type = conquistador which = 269 }
		}
	}

event = { 
	id = 289947
	random = yes
	trigger = { owned = { province = 269 data = -1 } 
	            NOT = { owned = { province = 269 data = RUS } 
	            }
	          }
	name = "EVENTNAME289947"
	desc = "EVENTHIST289946"
	style = 1
	action_a = {
			name = "ACTIONNAME289946A"
			command = { type = conquistador which = 446 }
		}
	}

# Added - Peter Ebbesen /A few rebels never hurt anybody
event = { 
	id = 289948
	trigger = { 
			countrysize = 20
			domestic = { type = serfdom value = 8 } 
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 1

	action_a = {
		name = "ACTIONNAME4980A"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
} 





