################################
######EEP RUS Morea Events######
#      by Chimera & Dasha      #
################################

# Despot sells Morea #
event = { 
	id = 95450
	trigger = { owned = { province = 360 data = -1 } 
                   control = { province = 360 data = -1 } 
	}
	random = no
	country = u19
	name = "EVENTNAME95450"
	desc = "EVENTHIST95450"
	date = { day = 1 month = january year = 1419 }
	offset = 200
	deathdate = { day = 1 month = january year = 1422 }
	style = 1

	action_a = { #Sell despotate to Knights#
		   name = "ACTIONNAME95450A"
		   command = { type = treasury value = 300 }
		   command = { type = relation which = KNI value = 100 }
		   command = { type = relation which = TUR value = -100 }
		   command = { type = stability value = -5 }
		   command = { type = revolt which = -2 }
		   command = { type = population which = -2 value = 500 }
		   command = { type = land value = -200 }
		   command = { type = ADM which = -2 value = 12 }
		   command = { type = DIP which = 2 value = 12 }
		   command = { type = MIL which = -3 value = 24 }
		   command = { type = trigger which = 95479 } # KNI
	}
	action_b = { #Ah yeah? Maybe, something else?#
		   name = "ACTIONNAME95450B"
		   command = { type = relation which = KNI value = -100 }
		   command = { type = stability value = 2 }
		   command = { type = land value = 200 }
		   command = { type = infra value = 200 }
		   command = { type = vp value = 10 }
		   command = { type = ADM which = 1 value = 12 }
		   command = { type = DIP which = -2 value = 12 }
		   command = { type = MIL which = 1 value = 12 }
		   command = { type = sleepevent which = 95479 } # KNI
	}
}

# The Hospitallers are ousted #
event = {
	id = 95451
	trigger = { 
		event = 95480
	}
	random = NO
	country = u19
	name = "EVENTNAME95451"
	desc = "EVENTHIST95451"
	style = 1
	
	action_a = { #Pity, we've already invested that money.#
		   name = "ACTIONNAME95451A"
		   command = { type = treasury value = -300 }
		   command = { type = stability value = 2 }
		   command = { type = inflation value = 2 }
		   command = { type = relation which = KNI value = 50 }
		   command = { type = provincetax which = -2 value = -2 }
		   command = { type = domestic which = quality value = -1 }
		   command = { type = domestic which = serfdom value = 3 }
		   command = { type = domestic which = aristocracy value = 2 }
	}
	action_b = { #The infidels want to rob us of our rags?#
		   name = "ACTIONNAME95451B"
		   command = { type = war which = KNI }
		   command = { type = stability value = 1 }
		   command = { type = domestic which = quality value = 2 }
		   command = { type = domestic which = serfdom value = -2 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = domestic which = offensive value = 2 }		
		   command = { type = INF which = -2 value = 3000 }
		   command = { type = warships which = -2 value = 3 }
	}
}

# Turkish Invasion #
event = {
	id = 95452
	trigger = { owned = { province = 360 data = -1 } 
                    control = { province = 360 data = -1 } 
		    atwar = no
	}
	random = NO
	country = u19
	name = "EVENTNAME95452"
	desc = "EVENTHIST95452"
	date = { day = 14 month = may year = 1424 }
	style = 1 

	action_a = { #Fight to death!#
		   name = "ACTIONNAME95452A"
		   command = { type = treasury value = -100 }
		   command = { type = stability value = -3 }
		   command = { type = inflation value = 10 }
		   command = { type = merchants value = -3 }
		   command = { type = war which = TUR }
		   command = { type = revoltrisk which = 24 value = 2 }
		   command = { type = provincetax which = -2 value = -2 }
		   command = { type = population which = -2 value = -2000 }
	}
	action_b = { #Offer no resistance#
		   name = "ACTIONNAME95452B"
		   command = { type = treasury value = -300 }
		   command = { type = stability value = -5 }
		   command = { type = inflation value = 10 }
		   command = { type = provincetax which = -2 value = -3 }
		   command = { type = population which = -2 value = -2100 }
		   command = { type = relation which = TUR value = -200 }
		   command = { type = casusbelli which = TUR value = 24 }
		   command = { type = domestic which = centralization value = -2 }
		   command = { type = revolt which = -2 }
	}
}

# The Hexamilium # 
event = { 
        id = 95453 
        trigger = { owned = { province = 360 data = -1 } 
                   control = { province = 360 data = -1 } 
	} 
        random = NO 
        country = u19 
        date = { day = 1 month = april year = 1427 } 
        offset = 300 
        style = 1 
        name = "EVENTNAME95453" 
        desc = "EVENTHIST95453" 

        action_a = { #Build it#
                   name = "ACTIONNAME95453A" 
                   command = { type = fortress which = 360 value = 1 } 
                   command = { type = domestic which = offensive value = -1 } 
                   command = { type = treasury value = -75 } 
		   command = { type = relation which = ATH value = -50 }
       } 
       action_b = { # No way# 
                   name = "ACTIONNAME95453B" 
                   command = { type = domestic which = offensive value = 1 } 
                   command = { type = revolt which = 360 } 
       } 
} 

# Theodore's II rebel #
event = {
	id = 95454
	trigger = { exists = BYZ }
	random = no
	country = u19
	name = "EVENTNAME95454"
	desc = "EVENTHIST95454"
	style = 1
	date = { day = 1 month = january year = 1439 }
	offset = 100

	action_a = { #Fine, Silambria will be enough#
		   name = "ACTIONNAME95454A"
		   command = { type = stability value = 1 }
		   command = { type = domestic which = centralization value = -2 }
		   command = { type = infra value = 200 }
		   command = { type = domestic which = serfdom value = -2 }
	}
	action_b = { #Should we wait for Ioannes to die? Why?#
		   name = "ACTIONNAME95454B"
		   command = { type = stability value = -3 }
		   command = { type = relation which = BYZ value = -100 }
		   command = { type = casusbelli which = BYZ value = 24 }
		   command = { type = domestic which = serfdom value = 2 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = domestic which = aristocracy value = 2 }
		   command = { type = INF which = -2 value = 3000 }
		   command = { type = CAV which = -2 value = 1500 }
	}
}

# The Inheritance of Athens # 
event = {
	id = 95455
	trigger = { event = 23011 }
	random = no
	country = u19
	name = "EVENTNAME95455"
	desc = "EVENTHIST95455"
	style = 1 

	action_a = { #They need a lesson# 
                   name = "ACTIONNAME95455A" 
                   command = { type = relation which = TOS value = -200 }  
		   command = { type = war which = TOS }
		   command = { type = stability value = -1 }
		   command = { type = diplomats value = 2 }
		   command = { type = inflation value = 1 }
		   command = { type = treasury value = -30 }
		   command = { type = CAV which = -2 value = 3000 }
        } 
        action_b = { #Fine, we'll wait for a better chance!# 
                   name = "ACTIONNAME95455B" 
                   command = { type = relation which = TOS value = 40 } 
		   command = { type = stability value = -2 }
		   command = { type = land value = 250 }
        } 
} 

# The Inheritance of Athens # 
event = {
	id = 95456
	trigger = { event = 23009 }
	random = no
	country = u19
	name = "EVENTNAME95456"
	desc = "EVENTHIST95456"
	style = 1 

	action_a = { #It's a war!# 
                   name = "ACTIONNAME95456A" 
                   command = { type = relation which = TOS value = -200 }  
		   command = { type = war which = ATH }
		   command = { type = stability value = -3 }
		   command = { type = diplomats value = 3 }
		   command = { type = inflation value = 1 }
		   command = { type = INF which = -2 value = 2500 }
		   command = { type = CAV which = -2 value = 3000 }
       } 
} 

# Council of Florence # 
event = { 
	id = 95457
	random = no
	country = u19
	name = "EVENTNAME95457" #By Demetrios and Havard#
	desc = "EVENTHIST95457"
	style = 1 
	
	date = { day = 1 month = january year = 1439 }
	offset = 300
	
	action_a ={ #No! Orthodoxy will remain pure and independent!#
		name = "ACTIONNAME95457A"
		command = { type = stability value = 3 }
		command = { type = domestic which = innovative value = -2 }
		command = { type = relation which = PAP value = -200 }
		command = { type = relation which = VEN value = -200 }
		command = { type = relation which = HUN value = -200 }
		command = { type = relation which = POL value = -200 }
		command = { type = relation which = CAS value = -200 }
		command = { type = relation which = ARG value = -200 }
		command = { type = relation which = NAP value = -200 }
	}
	action_b ={ #Laetentur Coeli! We accept!#
		name = "ACTIONNAME95457B"
		command = { type = religion which = catholic }
		command = { type = stability value = -5 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = relation which = PAP value = 150 }
		command = { type = relation which = VEN value = 100 }
		command = { type = relation which = HUN value = 100 }
		command = { type = relation which = POL value = 100 }
		command = { type = relation which = CAS value = 100 }
		command = { type = relation which = ARG value = 100 }
		command = { type = relation which = NAP value = 100 }
		command = { type = relation which = KNI value = 100 }
		command = { type = relation which = BYZ value = -100 }
		command = { type = relation which = MOS value = -100 }
		command = { type = relation which = NVG value = -100 }
		command = { type = relation which = RUS value = -100 }
		command = { type = relation which = SER value = -100 }
		command = { type = relation which = TRE value = -100 }
		command = { type = relation which = GEO value = -100 }
	}
}

#Back to Bosom of Orthodox Christianity#
event = { 
	id = 95739
	random = no
	trigger = { 
		religion = catholic 
	}
	country = u19
	name = "EVENTNAME3834" #By Demetrios and Havard#
	desc = "EVENTHIST3834"
	style = 1 
	
	date = { day = 1 month = january year = 1454 }
	offset = 300
	
	action_a ={ #Yes, the Union serves no purpose!#
		name = "ACTIONNAME3834A"
		command = { type = stability value = 2 }
		command = { type = religion which = orthodox }
		command = { type = domestic which = innovative value = -1 }
		command = { type = relation which = PAP value = -150 }
		command = { type = relation which = VEN value = -100 }
		command = { type = relation which = HUN value = -100 }
		command = { type = relation which = POL value = -100 }
		command = { type = relation which = CAS value = -100 }
		command = { type = relation which = ARG value = -100 }
		command = { type = relation which = NAP value = -100 }
		command = { type = relation which = KNI value = -100 }
		command = { type = relation which = MOS value = 100 }
		command = { type = relation which = NVG value = 100 }
		command = { type = relation which = RUS value = 100 }
		command = { type = relation which = SER value = 100 }
		command = { type = relation which = TRE value = 100 }
		command = { type = relation which = GEO value = 100 }
	}
	action_b ={ #No, we must remain faithful to the Union!#
		name = "ACTIONNAME3834B"
		command = { type = stability value = -3 }
		command = { type = domestic which = innovative value = 1 }
	}
}

#Big Suzerain for a Small Country!#
event = {
	id = 95458
	trigger = { 
		exists = TUR
		NOT = {
			vassal   = { country = TUR country = u19 }
			}
	}
	random = no
	country = u19
	name = "EVENTNAME95458"
	desc = "EVENTHIST95458"
	style = 1
	date = { day = 14 month = december year = 1454 }
	
	action_a = { #Barons have chosen the infidel to be their sovereign!#
		   name = "ACTIONNAME95458A"
		   command = { type = stability value = -5 }
		   command = { type = relation which = TUR value = 80 }
		   command = { type = revoltrisk which = 24 value = 4 }
		   command = { type = treasury value = -100 }
		   command = { type = trade value = -200 }
		   command = { type = infra value = -200 }
		   command = { type = land value = -300 }
		   command = { type = naval value = -600 }
		   command = { type = vp value = -20 }
		   command = { type = domestic which = centralization value = -4 }
		   command = { type = domestic which = aristocracy value = 3 }
	 	   command = { type = domestic which = serfdom value = 3 }
		   command = { type = trigger which = 95461 } #TUR
	}
	action_b = { #Kill'em all!#
		   name = "ACTIONNAME95458B"
		   command = { type = stability value = -2 }
		   command = { type = relation which = TUR value = -100 }
		   command = { type = casusbelli which = TUR value = 24 }
		   command = { type = revolt which = 360 }	
		   command = { type = revoltrisk which = 12 value = 7 }
		   command = { type = population which = 360 value = -2000 }
		   command = { type = domestic which = aristocracy value = -3 }
	}
}

#New Empire#
event = {
	id = 95459
	trigger = {
		owned = {
			province = 357 # Constantinople
			data = -1
		}
		religion = orthodox
		NOT = {
			exists = BYZ
		}
		atwar = no
	}
	random = no
	country = u19
	name = "EVENTNAME95459"
	desc = "EVENTHIST95459"
	style = 1
	
	date = { day = 1 month = january year = 1419 }
	offset = 30
	deathdate = { day = 1 month = january year = 1821 }

	action_a = { #Move to Byzantium and Restore the Empire#
		name = "ACTIONNAME95459A"
		command = { type = capital which = 357 }
		command = { type = conversion which = 357 }
		command = { type = provinceculture which = 357 value = greek }
		command = { type = conversion which = -1 }
		command = { type = conversion which = -1 }
		command = { type = missionaries value = 3 }
		command = { type = diplomats value = 2 }
		command = { type = merchants value = 2 }
		command = { type = loansize which = 200 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = relation which = SER value = 50 }
		command = { type = relation which = BOS value = 50 }
		command = { type = relation which = CRO value = 50 }
		command = { type = relation which = HUN value = 50 }
		command = { type = relation which = RAG value = 50 }
		command = { type = relation which = MOL value = 50 }
		command = { type = relation which = WAL value = 50 }
		command = { type = relation which = NOG value = 50 }
		command = { type = relation which = MOS value = 50 }
		command = { type = provincetax which = 357 value = 1 }
		command = { type = provincetax which = 360 value = 1 }
		command = { type = country which = BYZ } # No more addcores, Chimera #
	}
	action_b = { #Let Morea remain the heart of a New Empire#
		name = "ACTIONNAME95459B"
		command = { type = treasury value = 500 }
		command = { type = gainmanufactory which = -1 value = luxury }
		command = { type = infra value = 500 }
		command = { type = conversion which = 357 }
		command = { type = provinceculture which = 357 value = greek }
		command = { type = domestic which = innovative value = 2 }
		command = { type = domestic which = CENTRALIZATION value = 2 } 
		command = { type = population which = 360 value = 10000 }
		command = { type = missionaries value = 3 }	
		command = { type = merchants value = 2 }
		command = { type = provincetax which = 360 value = 3 }
		command = { type = provincetax which = 357 value = -2 }
	}
}

#Trade Reforms#
event = {
	id = 95460
	random = NO
	country = u19
	name = "EVENTNAME95460"
	desc = "EVENTHIST95460"
	date = {day = 1 month = january year = 1460 }
	offset = 300
	style = 3

	action_a = { # Refuse to give in to their demands
		name = "ACTIONNAME95460A"
		command = { type = domestic which = mercantilism value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = stability value = -3 }
		command = { type = loansize which = 200 }
		command = { type = revoltrisk which = 12 value = 5 }
	}
	action_b = { # Lower taxes on trade
		name = "ACTIONNAME95460B"
		command = { type = treasury value = -50 }
		command = { type = trade value = 300 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = merchants value = 6 }
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
	}
	action_c = { # Lower all taxes
		name = "ACTIONNAME95460C"
		command = { type = domestic which = mercantilism value = 3 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = -200 }
		command = { type = merchants value = 6 }
		command = { type = stability value = 3 }
	}
}

#Free Morea#
event = {
	id = 95462
	random = NO
	country = u19
	name = "EVENTNAME95462"
	desc = "EVENTHIST95462"
	style = 1
	date = { day = 1 month = january year = 1432 }
	offset = 150

	action_a = { #Throw them away!#
		   name = "ACTIONNAME95462A"
		   command = { type = relation which = TOS value = -100 }
		   command = { type = relation which = ATH value = -100 }
               command = { type = relation which = PAR value = -100 }
               command = { type = relation which = VEN value = -100 }
               command = { type = relation which = GEN value = -100 }
               command = { type = relation which = MAN value = -100 }
		   command = { type = relation which = MLO value = -100 }
		   command = { type = relation which = NAP value = -100 }
		   command = { type = relation which = PIS value = -100 }
		   command = { type = relation which = PAP value = -100 }
		   command = { type = treasury value = 200 }
		   command = { type = stability value = 2 }
		   command = { type = provincetax which = -2 value = 2 }
		   command = { type = domestic which = aristocracy value = -2 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = gainmanufactory which = -2 value = weapons }
	}
	action_b = { #Let them stay as our servants#
		   name = "ACTIONNAME95462B"
		   command = { type = relation which = TOS value = -50 }
		   command = { type = relation which = ATH value = -50 }
                   command = { type = relation which = PAR value = -50 }
                   command = { type = relation which = VEN value = -50 }
                   command = { type = relation which = GEN value = -50 }
                   command = { type = relation which = MAN value = -50 }
		   command = { type = relation which = MLO value = -50 }
		   command = { type = relation which = NAP value = -50 }
		   command = { type = relation which = PIS value = -50 }
		   command = { type = relation which = PAP value = -50 }
		   command = { type = stability value = 1}
		   command = { type = domestic which = aristocracy value = 2 }
		   command = { type = domestic which = centralization value = -2 }
		   command = { type = infra value = 100 }
		   command = { type = land value = 200 }
		   command = { type = inflation value = -1 }
	}
}

#First Morean War#
event = {
	id = 95463
	random = NO
	country = u19
	name = "EVENTNAME95463"
	desc = "EVENTHIST95463"
	style = 1
	date = { day = 24 month = february year = 1460 }

	action_a = { #Konstantinos is declared Despot of Morea!#
		   name = "ACTIONNAME95463A"
		   command = { type = domestic which = centralization value = 2 }
		   command = { type = domestic which = aristocracy value = 1 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = domestic which = serfdom value = -2 }
		   command = { type = ADM which = 2 value = 17 }
		   command = { type = MIL which = 2 value = 17 }
		   command = { type = DIP which = -1 value = 17 }
	}
}

#Dilemma!#
event = {
	id = 95464
	trigger = { event = 95463 }
	random = NO
	country = u19
	name = "EVENTNAME95464"
	desc = "EVENTHIST95464" 
 	style = 1
	date = { day = 13 month = july year = 1461 }

	action_a = { #Konstantinos declares that his successor will be chosen by magnates.#
		   name = "ACTIONNAME95464A"
		   command = { type = domestic which = aristocracy value = 2 }
    		   command = { type = sleepevent which = 95466 }
    		   command = { type = sleepevent which = 95467 }
	}
	action_b = { #Konstantinos bequethes his despotate to Thomas#
		   name = "ACTIONNAME95464B"
		   command = { type = land value = -200 }
		   command = { type = infra value = 200 }
		   command = { type = domestic which = centralization value = -1 }
		   command = { type = domestic which = serfdom value = 2 }
		   command = { type = domestic which = innovative value = -2 }
		   command = { type = domestic which = land value = 1 }
    		   command = { type = sleepevent which = 95465 }
  		   command = { type = sleepmonarch which = 19855 }
		   command = { type = monarch which = 19858 }
		   command = { type = wakemonarch which = 19859 }
		   command = { type = wakemonarch which = 19860 }
		   command = { type = wakemonarch which = 19861 }
	}
	action_c = { #Konstantinos bequethes his despotate to Demetrios#
		   name = "ACTIONNAME95464C"
		   command = { type = land value = 300 }
		   command = { type = stability value = -1}
		   command = { type = trade value = -100 }
		   command = { type = inflation value = 1 }
		   command = { type = provincetax which = -2 value = -1 }
		   command = { type = domestic which = centralization value = -2 }
		   command = { type = domestic which = serfdom value = 2 }
		   command = { type = domestic which = innovative value = -2 }
		   command = { type = domestic which = land value = -1 }
		   command = { type = domestic which = aristocracy value = 2 }
		   command = { type = domestic which = quality value = -2 }
    		   command = { type = sleepevent which = 95465 }
    		   command = { type = sleepmonarch which = 19858 }
    		   command = { type = monarch which = 19862 }
    		   command = { type = wakemonarch which = 19863 }
       	   command = { type = wakemonarch which = 19864 }
	}
}
		 
#Nobles choose ruler#
event = {
	id = 95465
	trigger = { event = 95464 }
	random = NO
	country = u19
	name = "EVENTNAME95465"
	desc = "EVENTHIST95465"
	style = 1
	date = { day = 14 month = july year = 1461 }
	
	action_a = { #Matthaios Paleologos-Asenes is declared New Despot!#
		   name = "ACTIONNAME95465A"
		   command = { type = treasury value = 300 }
	 	   command = { type = naval value = 200 }
		   command = { type = land value = 200 }
		   command = { type = trade value = 200 }
		   command = { type = infra value = 200 }
	 	   command = { type = sleepmonarch which = 19858 }
		   command = { type = monarch which = 19856 }
		   command = { type = wakemonarch which = 19857 }
	}
} 	   

#Asenes' rebellion#
event = {
	id = 95466
	trigger = { event = 95464 }
	random = NO
	country = u19
	name = "EVENTNAME95466"
	desc = "EVENTHIST95466"
	style = 1
	date = { day = 15 month = june year = 1463 }

	action_a = { #Matthaios has taken the throne#
		   name = "ACTIONNAME95466A"
		   command = { type = relation which = VEN value = -100 }
		   command = { type = treasury value = 300 }
	 	   command = { type = naval value = 200 }
		   command = { type = land value = 200 }
		   command = { type = trade value = 200 }
		   command = { type = infra value = 200 }
	}
}

#Despot is back!#
event = {
	id = 95467
	trigger = { event = 95466 }
	random = NO
	country = u19
	name = "EVENTNAME95467"
	desc = "EVENTHIST95467"
	style = 1
	date = { day = 29 month = august year = 1463 }
	
	action_a = { #Matthaios is defeated!#
		   name = "ACTIONNAME95467A"
		   command = { type = relation which = VEN value = 100 }
		   command = { type = relation which = GEN value = 100 }
		   command = { type = treasury value = -150 }
		   command = { type = stability value = -3 }
		   command = { type = naval value = -300 }
		   command = { type = trade value = -300 }
		   command = { type = infra value = -200 }
		   command = { type = land value = -100 }
		   command = { type = inflation value = 5 }
		   command = { type = revoltrisk which = -2 value = 10 }
		   command = { type = domestic which = serfdom value = 1 }
		   command = { type = domestic which = quality value = -3 }
		   command = { type = domestic which = aristocracy value = 2 }
		   command = { type = domestic which = innovative value = 1 }
		   command = { type = domestic which = mercantilism value = 1 }
		   command = { type = domestic which = centralization value = -2 }
	}
}

#Return of the Magnates#
event = {
	id = 95468
	trigger = { 
			exists = BYZ
			owned = { province = 479 data = BYZ }
	}
	random = NO
	country = u19
	name = "EVENTNAME95468"
	desc = "EVENTHIST95468"
	date = { day = 1 month = january year = 1650 }
	offset = 100
	deathdate = { day = 1 month = december year = 1679 }
	style = 3

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME95468A"
		command = { type = treasury value = 100 }
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME95468B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 12 value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

#The Venetian land purchase# 
event = { 
	id = 95469 
	random = NO 
	country = u19 
	trigger = { 
		owned = { province = 479 data = VEN } 
		owned = { province = 480 data = VEN } 
		owned = { province = 820 data = VEN } 
		
		NOT = {  war = { country = u19 country = VEN } }
	} 
	name = "EVENTNAME95469" 
	desc = "EVENTHIST95469" 
	style = 2
	date = { day = 1 month = january year = 1495 }
	offset = 118000
	deathdate = { day = 1 month = january year = 1820 }
	
	action_a = { # We could use that strategic land 
		name = "ACTIONNAME95469A" 
		command = { type = trigger which = 95470 } 
	} 
	action_b = { # Ha, what shall we do with that crap? 
		name = "ACTIONNAME95469B" 
		command = { type = relation which = VEN value = 50 } 
	} 
} 

#The Morean land purchase# 
event = { 
	id = 95470 
	random = NO 
	country = VEN 
	name = "EVENTNAME95470" 
	desc = "EVENTHIST95470" 
	style = 2 

	action_a = { # We cannot hold on to them, they are to far away. 
		name = "ACTIONNAME95470A" 
		command = { type = treasury value = 750 } 
		command = { type = secedeprovince which = u19 value = 479 } 
		command = { type = secedeprovince which = u19 value = 480 } 
		command = { type = secedeprovince which = u19 value = 820 } 
		command = { type = relation which = u19 value = 150 } 
		command = { type = casusbelli which = u19 value = 24 }
		command = { type = trigger which = 90471 } 
	} 
	action_b = { # Ours for eternity 
		name = "ACTIONNAME95470B" 
		command = { type = relation which = u19 value = -150 } 
		command = { type = casusbelli which = u19 value = 24 }
		command = { type = trigger which = 95472 } 
	} 
} 

#Land sold# 
event = { 
	id = 95471 
	random = NO 
	country = u19 
	name = "EVENTNAME95471" 
	desc = "EVENTHIST95471" 
	style = 2 
	
	action_a = { # Great. 
		name = "ACTIONNAME95471A" 
		command = { type = treasury value = -750 } 
	} 
} 

#Land not sold# 
event = { 
	id = 95472 
	random = NO 
	country = u19 
	name = "EVENTNAME95472" 
	desc = "EVENTHIST95472" 
	style = 2 

	action_a = { # If they donīt accept payment in gold they shall have it in blood. 
		name = "ACTIONNAME95472A" 
		command = { type = casusbelli which = VEN value = 240 }
	} 
} 
		   
#The Naval reforms# 
event = { 
	id = 95473 
	random = NO 
	country = u19 
	trigger = { 
		owned = { province = 479 data = -1 } # Ionia
		owned = { province = 480 data = -1 } # Crete
		OR = { 
			owned = { province = 481 data = -1 } # Rhodes
			owned = { province = 820 data = -1 } # Corfu
		}
	} 
	name = "EVENTNAME95473" 
	desc = "EVENTHIST95473" 
	date = { day = 1 month = january year = 1454 }
	offset = 7300
	style = 2 

	action_a = { # Initiate Great Naval Reforms 
		name = "ACTIONNAME95473A" 
		command = { type = stability value = 1} 
		command = { type = domestic which = LAND value = -3 } 
		command = { type = domestic which = ARISTOCRACY value = -1 } 
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = relation which = VEN value = -150 } 
		command = { type = relation which = GEN value = -150 } 
		command = { type = naval value = 4000 }  
		command = { type = treasury value = -400 } 
	} 
	action_b = { # We can only afford small investments 
		name = "ACTIONNAME95473B" 
		command = { type = domestic which = LAND value = -1 } 
		command = { type = relation which = VEN value = -50 } 
		command = { type = relation which = GEN value = -50 } 
		command = { type = naval value = 1500 } 
	} 
	action_c = { # No the army needs the resources 
		name = "ACTIONNAME95473C" 
		command = { type = domestic which = LAND value = 1 } 
		command = { type = relation which = VEN value = 50 } 
		command = { type = relation which = GEN value = 50 } 
	} 
} 	
		   
#Second Morean War# 
event = { 
	id = 95474 
	random = NO 
	country = u19 
	name = "EVENTNAME95474"
	desc = "EVENTHIST95474"
	style = 3
	date = { day = 1 month = january year = 1649 }

	action_a = { #Dragich' line is rightful!#
		   name = "ACTIONNAME95474A"
		   command = { type = stability value = 3 }
		   command = { type = relation which = BYZ value = 100 }
		   command = { type = relation which = RUS value = 100 }
		   command = { type = treasury value = 100 }
		   command = { type = domestic which = aristocracy value = 1 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = domestic which = innovative value = 1 }
	}
	action_b = { #Shcherban's line should reign!#  		
		   name = "ACTIONNAME95474B"
		   command = { type = sleepmonarch which = 19877 }
		   command = { type = wakemonarch which = 19885 }
		   command = { type = sleepmonarch which = 19878 }
		   command = { type = sleepmonarch which = 19879 }
		   command = { type = sleepmonarch which = 19880 }
		   command = { type = sleepmonarch which = 19881 }
		   command = { type = sleepmonarch which = 19882 }
		   command = { type = sleepmonarch which = 19883 }
		   command = { type = sleepmonarch which = 19884 }
		   command = { type = wakemonarch which = 19886 }
		   command = { type = wakemonarch which = 19887 }
		   command = { type = wakemonarch which = 19888 }
		   command = { type = wakemonarch which = 19889 }
		   command = { type = wakemonarch which = 19890 }
		   command = { type = wakemonarch which = 19891 }
		   command = { type = stability value = -3 }
		   command = { type = revoltrisk which = -1 value = 5 }	   
		   command = { type = revoltrisk which = -1 value = 5 }	   
		   command = { type = revoltrisk which = -1 value = 5 }	   
		   command = { type = revoltrisk which = -1 value = 5 }	   
		   command = { type = revoltrisk which = -1 value = 5 }	   
	}
}

#The Army reforms#
event = {
	id = 95475
	random = NO
	country = u19
	name = "EVENTNAME95475"
	desc = "EVENTHIST95475"
	date = {day = 1 month = may year = 1674 }
	offset = 10
	style = 3

	action_a = { # The empire is weak and need to direct itself on defense
		name = "ACTIONNAME95475A"
		command = { type = technology which = latin }
		command = { type = domestic which = offensive value = -3 }
		command = { type = domestic which = quality value = 2 }
		command = { type = land value = 5000 }
		command = { type = treasury value = -800 }
		command = { type = INF which = 360 value = 10000 }
		command = { type = ART which = 360 value = 50 }
	}
	action_b = { # Balanced reforms
		name = "ACTIONNAME95475B"
		command = { type = domestic which = quality value = 1 }
		command = { type = land value = 2500 }
		command = { type = naval value = 2500 }
		command = { type = treasury value = -500 }
		command = { type = INF which = 360 value = 10000 }
		command = { type = CAV which = 360 value = 4000 }
		command = { type = ART which = 360 value = 30 }
	}
	action_c = { # The army's done enough
		name = "ACTIONNAME95475C"
		command = { type = stability value = -1 }
		command = { type = infra value = 1000 }
		command = { type = treasury value = 200 }
	}
}

#The Economic reforms#
event = {
	id = 95476
	random = NO
	country = u19
	name = "EVENTNAME95476"
	desc = "EVENTHIST95476"
	date = {day = 1 month = may year = 1731 }
	offset = 10
	style = 4

	action_a = { # Confiscate land from the nobility
		name = "ACTIONNAME95476A"
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = stability value = -3 }
		command = { type = treasury value = 1500 }
	}
	action_b = { # Expand the trade
		name = "ACTIONNAME95476B"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = land value = 2 }
		command = { type = loansize which = 500 }
		command = { type = treasury value = 200 }
		command = { type = merchants value = 6 }
		command = { type = stability value = 1 }
		command = { type = trade value = 3000 }
	}
	action_c = { # Internal tax reform
		name = "ACTIONNAME95476C"
		command = { type = domestic which = centralization value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

#The Succession to Morea# 
event = { 
        id = 95477 
        random = NO 
        country = u19 
	trigger = { 
		exists = BYZ 
		NOT = { monarch = 19890 }
	}
        style = 5 
        date = {day = 20 month = november year = 1805 } 

        name = "EVENTNAME95477" 
        desc = "EVENTHIST95477" 

        action_a = { #Reunite with the Empire#  
                   name = "ACTIONNAME95477A" 
                   command = { type = trigger which = 95702 } 
		   command = { type = sleepevent which = 95478 }
                   command = { type = domestic which = aristocracy value = 1 } 
                   command = { type = stability value = -1 } 
                   command = { type = relation which = BYZ value = 50 } 
       } 
       action_b = { #The time hasn't come yet# 
                   name = "ACTIONNAME95477B" 
                   command = { type = domestic which = aristocracy value = 1 } 
                   command = { type = relation which = BYZ value = -50 }
       } 
} 

#Two Ioanneses#
event = {
	id = 95478
	trigger = { event = 95477 }
	random = NO
	country = u19
	name = "EVENTNAME95478"
	desc = "EVENTHIST95478"
	style = 5
	date = { day = 1 month = january year = 1812 }
	
	action_a = { #Ioannes, son of Konstantinos VII!#
		   name = "ACTIONNAME95478A"
		   command = { type = stability value = 3 }
		   command = { type = treasury value = 100 }
		   command = { type = relation which = BYZ value = 100 }
		   command = { type = relation which = RUS value = 100 }
		   command = { type = domestic which = quality value = 2 }
		   command = { type = domestic which = centralization value = 2 }
		   command = { type = domestic which = innovative value = -2 }
		   command = { type = domestic which = land value = 3 }
		   command = { type = domestic which = aristocracy value = 2 }
	}
	action_b = { #Ioannes, son of Ioannes II#
		   name = "ACTIONNAME95478B"
		   command = { type = revolt which = -2 }
		   command = { type = revoltrisk which = 24 value = 12 }
		   command = { type = stability value = -5 }
		   command = { type = treasury value = -50 }
		   command = { type = relation which = BYZ value = -100 }
		   command = { type = relation which = RUS value = -100 }
		   command = { type = domestic which = quality value = -1 }
		   command = { type = domestic which = centralization value = -2 }
		   command = { type = domestic which = innovative value = 3 }
		   command = { type = domestic which = land value = -1 }
		   command = { type = domestic which = aristocracy value = -2 }
		   command = { type = domestic which = serfdom value = -1 }
		   command = { type = domestic which = mercantilism value = 2 }
		   command = { type = domestic which = offensive value = 1 }
	}
}

#################
# By driftwood  #
#################

#Achaea is assimilated# 
event = {
	id = 90084
	random = NO
	country = u19
	name = "EVENTNAME90084"
	desc = "EVENTHIST90084"
	style = 1
	date = { day = 1 month = january year = 1430 }
	offset = 730
	deathdate = { day = 1 month = january year = 1800 }

	action_a = { # Ok
			name = "ACTIONNAME90084A"
			command = { type = manpower value = 1 }
			command = { type = provincetax which = 360 value = 1 }
			command = { type = stability value = 1 }
	}
}

####################
# By C H I M E R A #
####################

#Severe winter# 
event = {
	id = 95725
	random = NO
	country = u19
	name = "EVENTNAME95725"
	desc = "EVENTHIST95725"
	style = 1
	date = { day = 17 month = december year = 1439 }
	offset = 20
	deathdate = { day = 17 month = january year = 1440 }

	action_a = { # Ok
			name = "ACTIONNAME95725A"
			command = { type = stability value = -1 }
			command = { type = treasury value = -100 } # Burial expenses #
			command = { type = dynastic which = BYZ }
			command = { type = dynastic which = PRM }
			command = { type = DIP which = 2 value = 12 }
			command = { type = relation which = BYZ value = -50 } # Asen was considered a traitor #
			command = { type = relation which = PRM value = 100 } 
			command = { type = domestic which = aristocracy value = 1 } 
	}
}

#Hexamillium is restored# 
event = {
	id = 95726
	random = NO
	country = u19
	name = "EVENTNAME95726"
	desc = "EVENTHIST95726"
	style = 1
	date = { day = 1 month = january year = 1444 }
	offset = 150
	deathdate = { day = 1 month = january year = 1445 }

	action_a = { # Ok
			name = "ACTIONNAME95726A"
			command = { type = stability value = 1 }
			command = { type = infra value = 200 }
			command = { type = land value = 200 }
			command = { type = treasury value = -100 } 
			command = { type = domestic which = land value = 1 }
			command = { type = mine which = -2 value = 1 }
			command = { type = ADM which = 2 value = 6 }
	}
}

#Sfrandzi's estate#
event = {
	id = 95727
	random = NO
	country = u19
	name = "EVENTNAME95727"
	desc = "EVENTHIST95727"
	style = 1
	date = { day = 1 month = december year = 1445 }
	offset = 15
	deathdate = { day = 1 month = january year = 1446 }
	
	action_a = { #Grant it!#
		   name = "ACTIONNAME95727A"
		   command = { type = stability value = 1 }
		   command = { type = treasury value = -100 }
		   command = { type = domestic which = centralization value = -1 }
		   command = { type = domestic which = innovative value = -1 }
		   command = { type = gainbuilding which = -2 value = bailiff }
		   command = { type = domestic which = aristocracy value = 2 }
	}
	action_b = { #Refrain from that#
		   name = "ACTIONNAME95727B"
		   command = { type = revoltrisk which = 6 value = 2 }
		   command = { type = stability value = -1 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = domestic which = innovative value = 1 }
		   command = { type = domestic which = aristocracy value = -2 }
	}
}

#Turkish onslaught#
event = {
	id = 95728
	trigger = { 
		exists = TUR
		war = { country = u19 country = TUR }
		control = { province = 359 data = TUR }	# Athens #	
	}			
	random = NO
	country = u19
	name = "EVENTNAME95728"
	desc = "EVENTHIST95728"
	style = 1
	date = { day = 27 month = november year = 1446 }
	offset = 10
	deathdate = { day = 10 month = december year = 1446 }
	
	action_a = { #Oh, dear! Run for your life!#
		   name = "ACTIONNAME95728A"
		   command = { type = stability value = -3 }
		   command = { type = treasury value = -200 }
		   command = { type = domestic which = centralization value = -1 }
		   command = { type = domestic which = innovative value = -1 }
		   command = { type = fortress which = -2 value = 1 }
		   command = { type = domestic which = offensive value = -2 }
		   command = { type = domestic which = quality value = -2 }
		   command = { type = domestic which = land value = -1 }
	}
	action_b = { #Fight them back!#
		   name = "ACTIONNAME95728B"
		   command = { type = stability value = 1 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = domestic which = innovative value = 1 }
		   command = { type = fortress which = -2 value = 1 }
		   command = { type = domestic which = offensive value = 2 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = domestic which = land value = 1 }
	}
}

#Turkish failure#
event = {
	id = 95729
	trigger = { 
		exists = TUR
		war = { country = u19 country = TUR }
		control = { province = 359 data = TUR }	# Athenes #	
	}			
	random = NO
	country = u19
	name = "EVENTNAME95729"
	desc = "EVENTHIST95729"
	style = 1
	date = { day = 1 month = september year = 1452 }
	offset = 35
	deathdate = { day = 1 month = december year = 1452 }
	
	action_a = { #Hoorah!#
		   name = "ACTIONNAME95729A"
		   command = { type = stability value = 2 }
		   command = { type = treasury value = 200 }
		   command = { type = domestic which = offensive value = 1 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = domestic which = land value = 1 }
	}
}

#Craft Lukanis#
event = {
	id = 95730
	trigger = { 
		exists = TUR
		control = { province = 359 data = TUR }	# Athenes #
		OR = {
		control = { province = 358 data = TUR }	# Macedonia #
		control = { province = 361 data = TUR }	# Albania #
		control = { province = 479 data = TUR }	# Ionia #
		}
	}			
	random = NO
	country = u19
	name = "EVENTNAME95730"
	desc = "EVENTHIST95730"
	style = 1
	date = { day = 1 month = january year = 1459 }
	offset = 100
	deathdate = { day = 1 month = january year = 1460 }
	
	action_a = { #Support Lukanis idea#
		   name = "ACTIONNAME95730A"
		   command = { type = stability value = -5 }
		   command = { type = treasury value = -300 }
		   command = { type = domestic which = centralization value = -3 }
		   command = { type = fortress which = -2 value = 1 }
		   command = { type = domestic which = offensive value = -2 }
		   command = { type = domestic which = quality value = -3 }
		   command = { type = domestic which = land value = -2 }
		   command = { type = infra value = -500 }
		   command = { type = trade value = -500 }
		   command = { type = land value = -500 }
		   command = { type = revolt which = -2 }
		   command = { type = revoltrisk which = 12 value = 10 }
		   command = { type = relation which = TUR value = -200 }
		   command = { type = inflation value = 25 }
		   command = { type = manpower value = -2 }
		   command = { type = population which = -2 value = -2000 }
		   command = { type = war which = TUR }
	}
	action_b = { #Jail Lukanis#
		   name = "ACTIONNAME95730B"
		   command = { type = stability value = 1 }
		   command = { type = domestic which = centralization value = 1 }
		   command = { type = relation which = TUR value = 100 }
		   command = { type = sleepevent which = 95731 }
	}
}

#Unpredicted move#
event = {
	id = 95731
	trigger = { 
		exists = TUR
		exists = PAP
		exists = VEN
		control = { province = 360 data = TUR }	# Morea #
		countrysize = 1
		war = { country = u19 country = TUR }
	}			
	random = NO
	country = u19
	name = "EVENTNAME95731"
	desc = "EVENTHIST95731"
	style = 1
	date = { day = 1 month = may year = 1460 }
	offset = 100
	deathdate = { day = 1 month = december year = 1460 }
	
	action_a = { #Demetrios submits, Thomas plays a trick#
		   name = "ACTIONNAME95731A"
		   command = { type = stability value = -3 }
		   command = { type = treasury value = -500 }
		   command = { type = fortress which = -2 value = 3 }
		   command = { type = domestic which = offensive value = -2 }
		   command = { type = domestic which = quality value = -3 }
		   command = { type = revolt which = 360 }
		   command = { type = revoltrisk which = 12 value = 5 }
		   command = { type = relation which = TUR value = -200 }
		   command = { type = inflation value = 20 }
		   command = { type = manpower value = -5 }
		   command = { type = population which = 360 value = -5000 }
		   command = { type = trigger which = 95732 } # For Papal States
		   command = { type = sleepevent which = 95736 } # For Venice
	}
	action_b = { #Demetrios and Thomas submit#
		   name = "ACTIONNAME95731B"
		   command = { type = stability value = -5 }
		   command = { type = treasury value = -500 }
		   command = { type = fortress which = -2 value = 1 }
		   command = { type = domestic which = offensive value = -3 }
		   command = { type = domestic which = quality value = -3 }
		   command = { type = revolt which = 360 }
		   command = { type = revoltrisk which = 12 value = 10 }
		   command = { type = inflation value = 20 }
		   command = { type = manpower value = -3 }
		   command = { type = population which = 360 value = -3000 }
	         command = { type = provincetax which = -2 value = 2 }
		   command = { type = trigger which = 95733 } # For Venice
		   command = { type = trigger which = 95735 } # For Turkey
		   command = { type = sleepevent which = 95732 } # For Papal States
		   command = { type = sleepevent which = 95734 } # For Turkey
		   command = { type = sleepevent which = 95736 } # For Venice
	}
	action_c = { #No way!#
		name = "ACTIONNAME95731C"
		command = { type = domestic which = centralization value = 1 }
		   command = { type = stability value = 2 }
		   command = { type = treasury value = 100 }
		   command = { type = fortress which = -2 value = 3 }
		   command = { type = domestic which = offensive value = 1 }
		   command = { type = domestic which = quality value = 2 }
		   command = { type = relation which = TUR value = -200 }
		   command = { type = inflation value = 10 }
		   command = { type = manpower value = 2 }
		   command = { type = population which = 360 value = 1000 } # Refugees #
		   command = { type = alliance which = VEN }
		   command = { type = war which = TUR } 
		   command = { type = trigger which = 95736 } # For Venice
		   command = { type = sleepevent which = 95732 } # For Papal States
		   command = { type = sleepevent which = 95733 } # For Venice
		   command = { type = sleepevent which = 95734 } # For Turkey
		   command = { type = sleepevent which = 95735 } # For Turkey		   
	}
}

#Unpredicted move#
event = {
	id = 95732
	random = NO
	country = PAP
	name = "EVENTNAME95731"
	desc = "EVENTHIST95732"
	style = 1
	
	action_a = { #Do not interfere#
		   name = "ACTIONNAME95732A"
		   command = { type = stability value = -3 } # People don't understand why we left Christians alone #
		   command = { type = domestic which = offensive value = -1 }
		   command = { type = domestic which = quality value = -1 }
		   command = { type = relation which = TUR value = 50 }
		   command = { type = trigger which = 95733 } # For Venice
		   command = { type = trigger which = 95734 } # For Turkey
		   command = { type = sleepevent which = 95735 } # For Turkey
	}
	action_b = { #Send troops#
		   name = "ACTIONNAME95732B"
		   command = { type = stability value = -1 }
		   command = { type = treasury value = -200 }
		   command = { type = domestic which = offensive value = 2 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = inflation value = 2 }
		   command = { type = alliance which = VEN }
		   command = { type = war which = TUR } 
		   command = { type = relation which = TUR value = -200 }
		   command = { type = inherit which = u19 }
		   command = { type = manpower value = 2 }
		   command = { type = MIL which = 2 value = 12 } 
		   command = { type = DIP which = 2 value = 12 }
		   command = { type = sleepevent which = 95733 } # For Venice
		   command = { type = trigger which = 95735 } # For Turkey
	}
}

#Unpredicted move#
event = {
	id = 95733
	random = NO
	country = VEN
	name = "EVENTNAME95731"
	desc = "EVENTHIST95733"
	style = 1
	
	action_a = { #Fight the infidels! Protect our cities!#
		   name = "ACTIONNAME95733A"
		   command = { type = stability value = -1 }
		   command = { type = treasury value = -100 }
		   command = { type = domestic which = offensive value = 1 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = war which = TUR } 
		   command = { type = inherit which = u19 }
		   command = { type = manpower value = 3 }
		   command = { type = MIL which = 3 value = 12 } 
		   command = { type = DIP which = 2 value = 12 }
		   command = { type = fortress which = 360 value = 3 }
		   command = { type = relation which = TUR value = -200 }
	}
}

#Unpredicted move#
event = {
	id = 95734
	random = NO
	country = TUR
	name = "EVENTNAME95731"
	desc = "EVENTHIST95734"
	style = 1
	
	action_a = { #Good Pope, bad Venetians#
		   name = "ACTIONNAME95734A"
		   command = { type = stability value = -1 }
		   command = { type = treasury value = -100 }
		   command = { type = domestic which = offensive value = 2 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = relation which = PAP value = 50 }
		   command = { type = relation which = VEN value = -200 }
		   command = { type = manpower value = 5 }
		   command = { type = war which = VEN }
	}
}

#Unpredicted move#
event = {
	id = 95735
	random = NO
	country = TUR
	name = "EVENTNAME95731"
	desc = "EVENTHIST95735"
	style = 1
	
	action_a = { #Pope is idiot!#
		   name = "ACTIONNAME95735A"
		   command = { type = stability value = -1 }
		   command = { type = treasury value = -100 }
		   command = { type = domestic which = offensive value = 2 }
		   command = { type = domestic which = quality value = 1 }
		   command = { type = relation which = PAP value = -200 }
		   command = { type = manpower value = 5 }
		   command = { type = war which = PAP }
	}
}

#Unpredicted move#
event = {
	id = 95736
	random = NO
	country = VEN
	name = "EVENTNAME95731"
	desc = "EVENTHIST95736"
	style = 1
	
	action_a = { #Help our brethren Christians!#
		   name = "ACTIONNAME95736A"
		   command = { type = treasury value = -100 }
		   command = { type = domestic which = offensive value = 2 }
		   command = { type = domestic which = quality value = 2 }
		   command = { type = relation which = TUR value = -200 }
		   command = { type = relation which = u19 value = 100 }
		   command = { type = manpower value = 5 }
		   command = { type = war which = TUR }
		   command = { type = alliance which = u19 }
	}
}

# Oops, what a fantasy!	   