#########################
#  EEP RUS CORRECTIONS  #
#      and ADDITIONS    #
#######by Chimera########
#  and Paul Paleolog    #
#########################

# The Byzantine Renaissance #

event = {
    id = 90000
    trigger = {
        owned = { province = 1953 data = -1 }
		owned = { province = 357 data = -1 }
		owned = { province = 359 data = -1 }
		owned = { province = 360 data = -1 }
		owned = { province = 358 data = -1 }
                owned = { province = 1956 data = -1 }
                owned = { province = 1416 data = -1 }
        religion = orthodox
    }
    random = NO
    country = BYZ
    name = "И был византийский ренессанс..."
    desc = "EVENTHIST90000"
    style = 1
    date = { day = 1 month = june year = 1453 }
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
        name = "Да здравствует Ренессанс"
        command = { type = loansize which = 100 }
        command = { type = badboy value = -10 }
        command = { type = domestic which = centralization value = 2 }
        command = { type = add_countryculture which = abenaki }
        command = { type = relation which = SER value = 50 }
        command = { type = relation which = BOS value = 50 }
        command = { type = relation which = CRO value = 50 }
        command = { type = relation which = HUN value = 50 }
        command = { type = relation which = RAG value = 50 }
        command = { type = relation which = MOL value = 50 }
        command = { type = relation which = WAL value = 50 }
        command = { type = relation which = NOG value = 50 }
        command = { type = relation which = MOS value = 50 }
        command = { type = provincetax which = 1953 value = 1 }
        command = { type = provincetax which = 359 value = 1 }
        command = { type = provincetax which = 357 value = 1 }
        command = { type = provincetax which = 358 value = 1 }
        command = { type = provincetax which = 359 value = 1 }
        command = { type = provincetax which = 360 value = 1 }
        command = { type = provincetax which = 1416 value = 1 }
        command = { type = provincetax which = 1956 value = 1 }

command = { type = addcore which = 1960 }
command = { type = addcore which = 321 } # греция+болгария+албания+косово
command = { type = addcore which = 356 }
command = { type = addcore which = 358 }
command = { type = addcore which = 1418 }
command = { type = addcore which = 995 }
command = { type = addcore which = 1954 }
command = { type = addcore which = 363 }
command = { type = addcore which = 357 }
command = { type = addcore which = 359 }
command = { type = addcore which = 360 }
command = { type = addcore which = 1416 }
command = { type = addcore which = 1995 }
command = { type = addcore which = 1013 }
command = { type = addcore which = 361 } # Albania/MD

command = { type = addcore which = 475 } # трапезунд и эрзерум и кафа
command = { type = addcore which = 474 } 
command = { type = addcore which = 464 }

command = { type = addcore which = 484 }  # греческие острова
command = { type = addcore which = 1955 } 
command = { type = addcore which = 820 } 
command = { type = addcore which = 481 } 
command = { type = addcore which = 480 } 
command = { type = addcore which = 479 } 

command = { type = addcore which = 476 } # турция и малая азия
command = { type = addcore which = 477 }
command = { type = addcore which = 478 }
command = { type = addcore which = 482 }
command = { type = addcore which = 483 }
command = { type = addcore which = 485 }
command = { type = addcore which = 1431 }
command = { type = addcore which = 1609 }
command = { type = addcore which = 1610 }
command = { type = addcore which = 1611 }
command = { type = addcore which = 1958 }
command = { type = addcore which = 1959 }
command = { type = addcore which = 931 }
command = { type = addcore which = 1805 }
command = { type = addcore which = 1804 }

    }
}

# Restoration of St. Sophia #

event = {
    id = 90001
    trigger = { event = 90000 }
    random = NO
    country = BYZ
    name = "Восстановление Святой Софии"
    desc = "EVENTHIST90001"
    date = { day = 1 month = january year = 1460 }
    offset = 1800
    style = 1

    action_a = { # Restore it
        name = "Восстановить Святую Софию в прежнем великолепии"
        command = { type = treasury value = -500 }
        command = { type = gainmanufactory which = -2 value = luxury }
        command = { type = domestic which = innovative value = 2 }
        command = { type = infra value = 500 }
        command = { type = stability value = -1 }
        command = { type = relation which = TOS value = 100 }
        command = { type = relation which = PAP value = 100 }
        command = { type = relation which = PIS value = 100 }
        command = { type = relation which = PAR value = 100 }
        command = { type = relation which = MLO value = 100 }
    }
    action_b = { # What a waste
        name = "Нет нужды в реликвиях прошлого"
        command = { type = treasury value = 250 }
        command = { type = domestic which = innovative value = -1 }
        command = { type = land value = 250 }
        command = { type = naval value = 250 }
#       command = { type = sleepevent which = 90003 }
    }
}

# Establishment of the Themata #

event = {
    id = 90003
    trigger = { event = 90001 }
    random = NO
    country = BYZ
    name = "Фемный строй"
    desc = "EVENTHIST90003"
    date = { day = 1 month = january year = 1465 }
    offset = 1800
    style = 1

    action_a = { # We need them
        name = "Восстановить фемный строй"
        command = { type = domestic which = centralization value = -2 }
        command = { type = domestic which = serfdom value = -2 }
        command = { type = domestic which = innovative value = -1 }
        command = { type = domestic which = aristocracy value = -2 }
        command = { type = domestic which = quality value = -1 }



command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }

    }
    action_b = { # No thanks
        name = "Незачем так усиливать крестьян, это опасно!"
        command = { type = domestic which = serfdom value = 1 }
command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = treasury value = 200 }
        command = { type = sleepevent which = 90004 }
        command = { type = sleepevent which = 90005 }
    }
}

# Revolt of the themata #

event = {
    id = 90004
    trigger = { event = 90003 }
    random = NO
    country = BYZ
    name = "Мятеж фем"
    desc = "EVENTHIST90004"
    style = 1
    date = { day = 1 month = january year = 1480 }
    offset = 7300 # 20 years

    action_a = { # Ok
        name = "Фемы восстали!"
        command = { type = revolt which = 360 }
        command = { type = revolt which = 360 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = stability value = -2 }
        command = { type = revoltrisk which = 12 value = 4 }
    }
}

# Formation of the tagmata #

event = {
    id = 90005
    trigger = { event = 90004 }
    random = NO
    country = BYZ
    name = "Тагмы"
    desc = "EVENTHIST90005"
    style = 2
    date = { day = 1 month = january year = 1500 }
    offset = 3650

    action_a = { # Yes, create them
        name = "Создать тагмы"
        command = { type = stability value = 1 }
        command = { type = domestic which = quality value = 2 }
        command = { type = domestic which = offensive value = 2 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = innovative value = -1 }
        command = { type = domestic which = serfdom value = 1 }
        command = { type = treasury value = -100 }
    }
    action_b = { # No, we don't need them
        name = "Нельзя плодить потенциальных мятежников!"
        command = { type = stability value = -1 }
        command = { type = domestic which = serfdom value = -1 }
    }
}

# Rise of the Magnates I #

event = {
    id = 90006
    trigger = {
#       event = 90003
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Ласкарисы богатеют"
    desc = "EVENTHIST90006"
    date = { day = 1 month = january year = 1470 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1499 }
    style = 1

    action_a = { # Let the magnates run amok
        name = "Пусть Ласкарисы процветают"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Эти Ласкарисы доставят нам много хлопот! Отнять у них земли"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates II #

event = {
    id = 90011
    trigger = {
#       event = 90006
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Апокавки процветают"
    desc = "EVENTHIST90011"
    date = { day = 1 month = january year = 1500 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1529 }
    style = 2

    action_a = { # Let the magnates run amok
        name = "Пусть Апокавки живут в мире"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Отнять у Апокавков их земли"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates III #

event = {
    id = 90012
    trigger = {
#       event = 90011
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 9 } }
    }
    random = NO
    country = BYZ
    name = "Врана увеличивают свое состояние"
    desc = "EVENTHIST90012"
    date = { day = 1 month = january year = 1530 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1559 }
    style = 2

    action_a = { # Let the magnates run amok
        name = "Семья Врана - наши друзья"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Пусть эти жадные купчишки Врана знают свое место"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates IV #

event = {
    id = 90013
    trigger = {
#       event = 90012
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Метохиты скупают земли"
    desc = "EVENTHIST90013"
    date = { day = 1 month = january year = 1560 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1589 }
    style = 2

    action_a = { # Let the magnates run amok
        name = "Семья Метохита не должна жить в бедности"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Метохитам мало власти? Отнять у них имущество!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates V #

event = {
    id = 90014
    trigger = {
#       event = 90013
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Каматиры нажили очередной миллион ставратонов"
    desc = "EVENTHIST90014"
    date = { day = 1 month = january year = 1590 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1619 }
    style = 2

    action_a = { # Let the magnates run amok
        name = "Богатство Каматиров приносит нам доход от налогов"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "У Каматиров слишком много денег!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates VI #

event = {
    id = 90015
    trigger = {
#       event = 90014
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Мелиссины покупают новые поместья"
    desc = "EVENTHIST90015"
    date = { day = 1 month = january year = 1620 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1649 }
    style = 3

    action_a = { # Let the magnates run amok
        name = "Наша знать преданна нам, пусть живут в мире"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Мелиссины - казнокрады, конфисковать их земли!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates VII #

event = {
    id = 90016
    trigger = {
#       event = 90015
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Кантакузины вернулись из изгнания"
    desc = "EVENTHIST90016"
    date = { day = 1 month = january year = 1650 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1679 }
    style = 3

    action_a = { # Let the magnates run amok
        name = "Кантакузины жили долго в изгнании, пусть богатеют"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Их предки предали империю, лишить их имущества!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates VIII #

event = {
    id = 90017
    trigger = {
#       event = 90016
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Далассены торжествуют"
    desc = "EVENTHIST90017"
    date = { day = 1 month = january year = 1680 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1709 }
    style = 3

    action_a = { # Let the magnates run amok
        name = "Далассены платят 100,000 золотых налогов ежегодно"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Они утаивают вдвое больше, забрать их земли!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates IX #

event = {
    id = 90018
    trigger = {
#       event = 90017
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Семья севастократора Лаханодракона процветает"
    desc = "EVENTHIST90018"
    date = { day = 1 month = january year = 1710 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1739 }
    style = 4

    action_a = { # Let the magnates run amok
        name = "Это же семья севастократора! Мы не можем их обирать!"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Лаханодраконы обкрадывают нас, отнять их состояние!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates X #

event = {
    id = 90019
    trigger = {
#       event = 90018
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Сгуры основали земельный банк"
    desc = "EVENTHIST90019"
    date = { day = 1 month = january year = 1740 }
    offset = 10000
    deathdate = { day = 31 month = december year = 1769 }
    style = 4

    action_a = { # Let the magnates run amok
        name = "Земельный банк Сгуров - это прекрасно!"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Сгуры предадут нас, как они предали нас в 1204 году!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates XI #

event = {
    id = 90020
    trigger = {
#       event = 90019
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
    }
    random = NO
    country = BYZ
    name = "Ангелы получают в удел новые земли"
    desc = "EVENTHIST90020"
    date = { day = 1 month = january year = 1770 }
    offset = 10000
    deathdate = { day = 1 month = december year = 1799 }
    style = 4

    action_a = { # Let the magnates run amok
        name = "Ангелы - наши родственники, слава их предприимчивости"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Ангелы уничтожили Византию в 1204 году! Лишить их всего!"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Rise of the Magnates XII #

event = {
    id = 90021
    trigger = {
#       event = 90020
        domestic = { type = aristocracy value = 5 }
        NOT = { domestic = { type = aristocracy value = 10 } }
        domestic = { type = serfdom value = 5 }
        NOT = { domestic = { type = serfdom value = 10 } }
        domestic = { type = centralization value = 2 }
        NOT = { domestic = { type = centralization value = 8 } }
        year = 1800
    }
    random = NO
    country = BYZ
    name = "Дуки основывают торговую компанию"
    desc = "EVENTHIST90021"
    date = { day = 1 month = january year = 1800 }
    offset = 7000
    style = 5

    action_a = { # Let the magnates run amok
        name = "Хвала Дукам!"
        command = { type = stability value = 1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = quality value = -1 }
    }
    action_b = { # Sit down, Magnates!
        name = "Не много ли у них земель?"
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

# Economic reforms #

event = {
    id = 90009
    trigger = { event = 90000 }
    random = NO
    country = BYZ
    name = "Экономические реформы Иоанна Палеолога Рало"
    desc = "EVENTHIST90009"
    style = 1
    date = {day = 1 month = january year = 1475 }
    offset = 1200
    deathdate = { day = 1 month = december year = 1620 }

    action_a = { # Reform trade
        name = "Изгнать латинских купцов и восстановить греческую торговлю"
        command = { type = cot which = -2 }
        command = { type = loansize which = 150 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = land value = -1 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = relation which = VEN value = -100 }
        command = { type = relation which = GEN value = -100 }
        command = { type = stability value = -1 }
        command = { type = revoltrisk which = 12 value = 2 }
        command = { type = treasury value = 500 }
        command = { type = trade value = 1000 }
    }
    action_b = { # Reform the estates
        name = "Реформировать поместья"
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = land value = 1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = aristocracy value = -2 }
        command = { type = treasury value = 250 }
        command = { type = infra value = 1000 }
        command = { type = stability value = -2 }
        command = { type = revoltrisk which = 24 value = 4 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = sleepevent which = 90039 }
    }
    action_c = { # Let's do it all
        name = "Реформировать торговлю и поместья"
        command = { type = cot which = -2 }
        command = { type = loansize which = 200 }
        command = { type = domestic which = centralization value = 3 }
        command = { type = domestic which = serfdom value = -2 }
        command = { type = domestic which = aristocracy value = -3 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = relation which = VEN value = -100 }
        command = { type = relation which = GEN value = -100 }
        command = { type = infra value = 250 }
        command = { type = trade value = 250 }
        command = { type = stability value = -3 }
        command = { type = revoltrisk which = 36 value = 5 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
    action_d = { # No thanks
        name = "Слишком тяжело проводить реформы в неспокойное время"
        command = { type = stability value = 3 }
        command = { type = domestic which = innovative value = -2 }
        command = { type = domestic which = aristocracy value = 3 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = sleepevent which = 90039 }
    }
}



#The Naval reforms# 

event = { 
    id = 90039 
    random = NO 
    country = BYZ 
    trigger = { 

        owned = { province = 479 data = -1 } # Ionia
        owned = { province = 1416 data = -1 } 

        OR = { 
            owned = { province = 481 data = -1 } # Rhodes
            owned = { province = 480 data = -1 } # Corfu
            owned = { province = 484 data = -1 } 
            owned = { province = 1955 data = -1 }
        }

        NOT = { exists = TUR } 

        
    } 
    name = "Великая реформа флота" 
    desc = "EVENTHIST90039" 
    date = { day = 1 month = january year = 1454 }
    offset = 7300
    deathdate = { day = 1 month = december year = 1640 }
    style = 2 
    action_a = { # Initiate Great Naval Reforms 
        name = "Начать реформирование флота" 
        command = { type = stability value = 1} 
        command = { type = domestic which = LAND value = -2 } 
        command = { type = domestic which = ARISTOCRACY value = -1 } 
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = relation which = VEN value = -150 } 
        command = { type = relation which = GEN value = -150 } 
        command = { type = naval value = 4000 }  
        command = { type = treasury value = -400 } 
    } 
    action_b = { # We can only afford small investments 
        name = "Мы можем позволить только небольшие инвестиции" 
        command = { type = domestic which = LAND value = -1 } 
        command = { type = relation which = VEN value = -50 } 
        command = { type = relation which = GEN value = -50 } 
        command = { type = naval value = 1500 } 
        command = { type = sleepevent which = 32003 } 
    } 
    action_c = { # No the army needs the resources 
        name = "Нет, армии нужны ресурсы и финансы" 
        command = { type = domestic which = LAND value = 1 } 
        command = { type = relation which = VEN value = 50 } 
        command = { type = relation which = GEN value = 50 } 
        command = { type = sleepevent which = 32003 } 
    } 
} 

#The Great Shipyard# 

event = { 
    id = 90007 
    trigger = { event = 90039 }
    random = NO 
    country = BYZ 
    name = "Великий Флот" 
    desc = "EVENTHIST90007" 
    date = {day = 1 month = january year = 1500 }
    offset = 3650 # 10 years
    style = 2

    action_a = { # Letґs become ruler of the Mediterranean 
        name = "Пора стать владыками Средиземноморья" 
        command = { type = domestic which = LAND value = -2 } 
        command = { type = relation which = VEN value = -50 } 
        command = { type = relation which = GEN value = -50 } 
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = gainbuilding which = 1953 value = shipyard } 
        command = { type = naval value = 2000 } 
        command = { type = treasury value = -400 } 
    } 
    action_b = { # Waste of our resources 
        name = "Это пустая трата денег" 
        command = { type = relation which = VEN value = 50 } 
        command = { type = relation which = GEN value = 50 } 
        command = { type = sleepevent which = 90008 } 
    } 
} 

#The Genoan land purchase# 

event = { 
    id = 90008 
    random = NO 
    country = BYZ 
    trigger = {

        owned = { province = 479 data = -1 }
        owned = { province = 359 data = -1 }

        OR = {
            owned = { province = 464 data = GEN } # Kaffa
            owned = { province = 1955 data = GEN } 
            owned = { province = 475 data = GEN } 
            owned = { province = 481 data = GEN }
            owned = { province = 484 data = GEN }
            owned = { province = 480 data = GEN }
            owned = { province = 479 data = GEN }
            owned = { province = 820 data = GEN }
        }
        NOT = {  war = { country = BYZ country = GEN } }
    } 

    name = "Покупка генуэзских земель
" 
    desc = "EVENTHIST90008" 
    style = 2 
    
    action_a = { # We could use that strategic land 
        name = "1000 - это не много" 
        command = { type = trigger which = 90002 } 
    } 
    action_b = { # Ha, what shall we do with that crap? 
        name = "Что, эти жалкие земли за такие деньги?" 
        command = { type = relation which = VEN value = 50 } 
    } 
} 

#The Byzantine land purchase# 

event = { 
    id = 90002 
    random = NO 
    country = GEN 
    name = "Византия покупает земли" 
    desc = "EVENTHIST90002" 
    style = 2 

    action_a = { # We cannot hold on to them, they are to far away. 
        name = "Мы ничего не можем поделать, их армия могущественнее" 
        command = { type = treasury value = 1000 } 
        command = { type = secedeprovince which = BYZ value = 464 } 
        command = { type = secedeprovince which = BYZ value = 475 } 
        command = { type = secedeprovince which = BYZ value = 1955 } 
        command = { type = secedeprovince which = BYZ value = 820 } 
        command = { type = secedeprovince which = BYZ value = 484 } 
        command = { type = secedeprovince which = BYZ value = 480 } 
        command = { type = secedeprovince which = BYZ value = 820 } 
        command = { type = secedeprovince which = BYZ value = 481 } 
        command = { type = relation which = BYZ value = 150 } 
        command = { type = trigger which = 90044 } 
    } 
    action_b = { # Ours for eternity 
        name = "Не пяди земли схизматикам!" 
        command = { type = relation which = BYZ value = -150 } 
        command = { type = trigger which = 90045 } 
    } 
} 

#Land sold# 

event = { 
    id = 90044 
    random = NO 
    country = BYZ 
    name = "Распродажа земли" 
    desc = "EVENTHIST90044" 
    style = 2 
    
    action_a = { # Great. 
        name = "Приобрести" 
        command = { type = treasury value = -1000 } 
        command = { type = addcore which = 464 }
        command = { type = addcore which = 820 }
        command = { type = addcore which = 484 }
        command = { type = addcore which = 481 }
command = { type = addcore which = 1955 }
        command = { type = addcore which = 480 }
    } 
} 

#Land not sold# 

event = { 
    id = 90045 
    random = NO 
    country = BYZ 
    name = "Распродажа земли, которой не было" 
    desc = "EVENTHIST90045" 
    style = 2 

    action_a = { # If they donґt accept payment in gold they shall have it in blood. 
        name = "Раз они не хотят золота, мы заплатим им генуэзской кровью" 
        command = { type = casusbelli which = GEN value = 240 }
    } 
} 

event = { # Konstantinos XIV vs Zoe III
    id = 90046
    random = NO
    country = BYZ
    name = "Усобица Багрянородных"
    desc = "EVENTHIST90046"
    date = { day = 1 month = january year = 1604 }
    offset = 0
    style = 3

    action_a = { # Konstantin is the rightful heir
        name = "Koнстантин - наследник и будущий император"
        command = { type = stability value = 3 }
        command = { type = domestic which = centralization value = -3 }
        command = { type = domestic which = aristocracy value = 3 }
        command = { type = domestic which = serfdom value = 3 }
        command = { type = sleepevent which = 90047 }
        command = { type = sleepevent which = 90048 }
        command = { type = sleepevent which = 90049 }
        command = { type = sleepevent which = 90050 }
        command = { type = sleepevent which = 90051 }
        command = { type = sleepevent which = 90052 }
        command = { type = sleepevent which = 90053 }
        command = { type = sleepevent which = 90054 }
        command = { type = sleepevent which = 90055 }
        command = { type = sleepevent which = 90056 }
        command = { type = sleepevent which = 90057 }
    }
    action_b = { # The empire need qualified leadership, long live the empress
        name = "Империи необходим мудрый правитель, да здравствует императрица!"
        command = { type = sleepmonarch which = 04694 }
        command = { type = wakemonarch which = 04695 }
        command = { type = stability value = -3 }
        command = { type = relation which = RUS value = -100 }
        command = { type = domestic which = centralization value = 2 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = quality value = 1 }
        command = { type = domestic which = offensive value = -1 }
        command = { type = wakeleader which = 09582 }
        }
}

event = { # Rebellion of the exiled prince
    id = 90047
    trigger = { event = 90046 }
    random = NO
    country = BYZ
    name = "Устранение угрозы"
    desc = "EVENTHIST90047"
    date = { day = 30 month = march year = 1604 }
    offset = 0
    style = 3

    action_a = { # Kill him in his sleep
        name = "Убить его во сне"
        command = { type = stability value = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = relation which = RUS value = -100 }
        command = { type = revoltrisk which = 12 value = 2 }
        command = { type = sleepevent which = 90048 }
    }
    action_b = { # Exile him
        name = "Отправить его в ссылку в Россию"
        command = { type = stability value = 1 }
        command = { type = treasury value = -300 }
        command = { type = relation which = RUS value = -20 }
    }
}

event = { # Rebellion of the exiled prince
    id = 90048
    trigger = { event = 90047 }
    random = NO
    country = BYZ
    name = "Знать требует Константина на трон"
    desc = "EVENTHIST90048"
    date = { day = 30 month = march year = 1606 }
    offset = 0
    style = 3

    action_a = { # Crush the revolters
        name = "Усмирить мятежников"
        command = { type = stability value = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revoltrisk which = 12 value = 5 }
        command = { type = vp value = 200 }
        command = { type = domestic which = aristocracy value = -1 }
    }
    action_b = { # Bribe them off
        name = "Подкупить мятежников"
        command = { type = stability value = 1 }
        command = { type = treasury value = -600 }
        command = { type = domestic which = aristocracy value = 1 }
#       command = { type = revoltrisk which = 12 value = 2 }
    }
}

event = { # The first nobility revolt of Zoe III's reign
    id = 90049
    trigger = { event = 90046
        domestic = { type = aristocracy value = 3 }
    }
    random = NO
    country = BYZ
    name = "EVENTNAME90049"
    desc = "EVENTHIST90049"
    date = { day = 30 month = march year = 1607 }
    offset = 0
    style = 3

    action_a = { # Crush the revolters
        name = "ACTIONNAME90049A"
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = revoltrisk which = 12 value = 7 }
    }
}

event = { # The second nobility revolt of Zoe III's reign
    id = 90050
    trigger = { event = 90046
        domestic = { type = aristocracy value = 3 }
    }
    random = NO
    country = BYZ
    name = "EVENTNAME90050"
    desc = "EVENTHIST90050"
    date = { day = 30 month = march year = 1609 }
    offset = 0
    style = 3

    action_a = { # Crush the revolters
        name = "ACTIONNAME90050A"
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = revoltrisk which = 12 value = 7 }
    }
}

event = { # The Great revolt of Zoe's reign
    id = 90051
    trigger = { event = 90046
        domestic = { type = aristocracy value = 1 }
    }
    random = NO
    country = BYZ
    name = "EVENTNAME90051"
    desc = "EVENTHIST90051"
    date = { day = 30 month = march year = 1611 }
    offset = 0
    style = 3

    action_a = { # Crush the revolters
        name = "ACTIONNAME90051A"
        command = { type = stability value = -2 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = desertion which = -1 value = 10000 }
        command = { type = desertion which = -1 value = 10000 }
        command = { type = desertion which = -1 value = 5000 }
        command = { type = revoltrisk which = 12 value = 10 }
    }
}

event = {
    id = 90052
    trigger = { event = 90051 }
    random = NO
    country = BYZ
    name = "EVENTNAME90052"
    desc = "EVENTHIST90052"
    date = {day = 1 month = may year = 1612 }
    offset = 10
    style = 3

    action_a = { # Slaughter them all and confiscate their lands
        name = "ACTIONNAME90052A"
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = aristocracy value = -3 }
        command = { type = domestic which = serfdom value = -2 }
        command = { type = domestic which = offensive value = -2 }
        command = { type = domestic which = innovative value = -2 }
        command = { type = stability value = 5 }
        command = { type = treasury value = 2000 }
        command = { type = sleepevent which = 90053 }
        command = { type = sleepevent which = 90054 }
        command = { type = sleepevent which = 90055 }
    }
    action_b = { # Hold their families hostage
        name = "ACTIONNAME90052B"
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = innovative value = -1 }
        command = { type = stability value = 2 }
        command = { type = sleepevent which = 90055 }
        }
    action_c = { # Take a more forgiving attitude
        name = "ACTIONNAME90052C"
        command = { type = domestic which = aristocracy value = 1 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = offensive value = 2 }
        }
}

event = {
    id = 90053
    trigger = { event = 90052 }
    random = NO
    country = BYZ
    name = "EVENTNAME90053"
    desc = "EVENTHIST90053"
    date = {day = 1 month = may year = 1613 }
    offset = 10
    style = 3

    action_a = { # The empire is weak and need to direct itself on defense
        name = "ACTIONNAME90053A"
        command = { type = domestic which = offensive value = -3 }
        command = { type = domestic which = quality value = 2 }
        command = { type = land value = 5000 }
        command = { type = treasury value = -500 }
        command = { type = INF which = 360 value = 10000 }
        command = { type = ART which = 360 value = 50 }
    }
    action_b = { # There is no defense like a good offense
        name = "ACTIONNAME90053B"
        command = { type = domestic which = offensive value = 3 }
        command = { type = domestic which = land value = 2 }
        command = { type = land value = 3000 }
        command = { type = treasury value = -500 }
        command = { type = INF which = 360 value = 10000 }
        command = { type = CAV which = 360 value = 7000 }
    }
    action_c = { # Balanced reform
        name = "ACTIONNAME90053C"
        command = { type = domestic which = quality value = 1 }
        command = { type = land value = 2500 }
        command = { type = naval value = 2500 }
        command = { type = treasury value = -500 }
        command = { type = INF which = 360 value = 10000 }
        command = { type = CAV which = 360 value = 4000 }
        command = { type = ART which = 360 value = 30 }
    }
    action_d = { # The army's done enough
        name = "ACTIONNAME90053D"
        command = { type = stability value = -1 }
        command = { type = infra value = 1000 }
        command = { type = treasury value = 200 }
    }
}

event = {
    id = 90054
    trigger = { event = 90052 }
    random = NO
    country = BYZ
    name = "EVENTNAME90054"
    desc = "EVENTHIST90054"
    date = {day = 1 month = may year = 1613 }
    offset = 10
    style = 3

    action_a = { # Confiscate land from the nobility
        name = "ACTIONNAME90054A"
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = stability value = -3 }
        command = { type = treasury value = 1500 }
    }
    action_b = { # Expand the trade
        name = "ACTIONNAME90054B"
        command = { type = domestic which = land value = 2 }
        command = { type = loansize which = 200 }
        command = { type = treasury value = 200 }
        command = { type = merchants value = 6 }
        command = { type = stability value = 1 }
        command = { type = trade value = 3000 }
    }
    action_c = { # Internal tax reform
        name = "ACTIONNAME90054C"
        command = { type = domestic which = centralization value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
        command = { type = provincetax which = -1 value = 1 }
    }
}

event = {
    id = 90055
    trigger = { event = 90052 }
    random = NO
    country = BYZ
    name = "EVENTNAME90055"
    desc = "EVENTHIST90055"
    date = {day = 1 month = may year = 1618 }
    offset = 360
    style = 3

    action_a = { # The past is the past
        name = "ACTIONNAME90055A"
        command = { type = domestic which = innovative value = -2 }
        command = { type = stability value = 3 }
        command = { type = treasury value = 500 }
        command = { type = land value = 3000 }
        command = { type = naval value = 3000 }
    }
    action_b = { # Industry is the way of the future
        name = "ACTIONNAME90055B"
        command = { type = domestic which = innovative value = 2 }
        command = { type = gainmanufactory which = -1 value = goods }
        command = { type = gainmanufactory which = -1 value = refinery }
        command = { type = stability value = -1 }
        command = { type = treasury value = -1000 }
        command = { type = trade value = 1000 }
        command = { type = infra value = 1000 }
    }
    action_c = { # Learning and the arts shall flourish
        name = "ACTIONNAME90055C"
        command = { type = domestic which = innovative value = 5 }
        command = { type = stability value = -3 }
        command = { type = treasury value = -1000 }
        command = { type = revoltrisk which = 24 value = 4 }
    }
}


event = {
    id = 90056
    trigger = { 
        event = 90055
        domestic = { type = innovative value = 10 }
    }
    random = NO
    country = BYZ
    name = "EVENTNAME90056"
    desc = "EVENTHIST90056"
    date = {day = 1 month = may year = 1642 }
    offset = 360
    style = 3

    action_a = { # We donґt need art, we need the army
        name = "ACTIONNAME90056A"
        command = { type = domestic which = innovative value = -5 }
        command = { type = stability value = 3 }
        command = { type = treasury value = 200 }
        command = { type = land value = 3000 }
        command = { type = naval value = 3000 }
        command = { type = gainbuilding which = -1 value = barrack }
    }
    action_b = { # Continue on the way forward
        name = "ACTIONNAME90056B"
        command = { type = stability value = -4 }
        command = { type = treasury value = -500 }
        command = { type = revoltrisk which = 12 value = 10 }
        command = { type = technology which = latin }
    }
}

event = {
    id = 90057
    trigger = {  event = 90046
        NOT = { domestic = { type = aristocracy value = 3 } }
    }

    random = NO
    country = BYZ
    name = "EVENTNAME90057"
    desc = "EVENTHIST90057"
    date = {day = 1 month = january year = 1613 }
    offset = 10
    style = 3

    action_a = { # Refuse to give in to their demands
        name = "ACTIONNAME90057A"
        command = { type = domestic which = mercantilism value = -3 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = stability value = -3 }
        command = { type = loansize which = 200 }
        command = { type = revoltrisk which = 12 value = 5 }
    }
    action_b = { # Lower taxes on trade
        name = "ACTIONNAME90057B"
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = merchants value = 6 }
        command = { type = stability value = -1 }
        command = { type = revoltrisk which = 12 value = 4 }
    }
    action_c = { # Lower all taxes
        name = "ACTIONNAME90057C"
        command = { type = domestic which = mercantilism value = 3 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = provincetax which = -1 value = -1 }
        command = { type = provincetax which = -1 value = -1 }
        command = { type = provincetax which = -1 value = -1 }
        command = { type = provincetax which = -1 value = -1 }
        command = { type = provincetax which = -1 value = -1 }
        command = { type = treasury value = -200 }
        command = { type = merchants value = 6 }
        command = { type = stability value = 3 }
    }
}

# Code of Nobility #
event = {
    id = 95700
    random = NO
    country = BYZ
    name = "EVENTNAME95700"
    desc = "EVENTHIST95700"
    style = 2
    date = { day = 1 month = january year = 1505 }

    action_a = { # Let it be! #
        name = "ACTIONNAME95700A"
        command = { type = domestic which = quality value = 1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = land value = 2 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = 2 }
        command = { type = domestic which = offensive value = 1 }
        command = { type = treasury value = 100 }
    }
}       

# Greek or Italian Paleologos? #
event = {
    id = 95701
    random = NO
    country = BYZ
    name = "EVENTNAME95701"
    desc = "EVENTHIST95701"
    style = 2
    date = { day = 1 month = january year = 1519 }

    action_a = { # Matthaios Paleologos-Asenes for basileus! #
        name = "ACTIONNAME95701A"
        command = { type = revolt which = -2 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = domestic which = quality value = 1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = land value = 1 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = serfdom value = -1 }
        command = { type = domestic which = mercantilism value = -1 }
        command = { type = domestic which = offensive value = 1 }
        command = { type = INF which = -1 value = 10000 }
    }       
    action_b = { # Bonifacio-Basileios for basileus! #
        name = "ACTIONNAME95701B"
        command = { type = revoltrisk which = 24 value = 2 }
        command = { type = domestic which = quality value = 2 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = land value = -1 }
        command = { type = domestic which = aristocracy value = 2 }
        command = { type = domestic which = serfdom value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = offensive value = -2 }
        command = { type = INF which = -2 value = 10000 }
        command = { type = CAV which = -2 value = 5000 }
        command = { type = ART which = -2 value = 30 }
        command = { type = DIP which = 3 value = 120 }
        command = { type = treasury value = 300 }
        command = { type = sleepmonarch which = 04688 }
        command = { type = wakemonarch which = 19500 }
        command = { type = sleepmonarch which = 04689 }
        command = { type = sleepmonarch which = 04690 }
        command = { type = sleepmonarch which = 04691 }
        command = { type = sleepmonarch which = 04692 }
        command = { type = sleepmonarch which = 04693 }
        command = { type = sleepmonarch which = 04694 }
        command = { type = sleepmonarch which = 04695 }
        command = { type = sleepmonarch which = 04696 }
        command = { type = sleepmonarch which = 04697 }
        command = { type = sleepmonarch which = 04698 }
        command = { type = sleepmonarch which = 04699 }
        command = { type = sleepmonarch which = 04700 }
        command = { type = sleepmonarch which = 04701 }
        command = { type = sleepmonarch which = 04702 }
        command = { type = sleepmonarch which = 04703 }
        command = { type = sleepmonarch which = 04704 }
        command = { type = sleepmonarch which = 04705 }
        command = { type = sleepmonarch which = 04706 }
        command = { type = wakemonarch which = 19501 }
        command = { type = wakemonarch which = 19502 }
        command = { type = wakemonarch which = 19503 }
        command = { type = wakemonarch which = 19504 }
        command = { type = wakemonarch which = 19505 }
        command = { type = wakemonarch which = 19506 }
        command = { type = wakemonarch which = 19507 }
        command = { type = wakemonarch which = 19508 }
        command = { type = wakemonarch which = 19509 }
        command = { type = wakemonarch which = 19510 }
        command = { type = wakemonarch which = 19511 }
        command = { type = wakemonarch which = 19512 }
        command = { type = wakemonarch which = 19513 }
        command = { type = wakemonarch which = 19514 }
        command = { type = wakemonarch which = 32062 }
        command = { type = wakemonarch which = 32061 }
        command = { type = wakemonarch which = 32060 }
        command = { type = sleepevent which = 90046 }
        command = { type = sleepevent which = 90047 }
        command = { type = sleepevent which = 90048 }
        command = { type = sleepevent which = 90049 }
        command = { type = sleepevent which = 90050 }
        command = { type = sleepevent which = 90051 }
        command = { type = sleepevent which = 90052 }
        command = { type = sleepevent which = 90053 }
        command = { type = sleepevent which = 90054 }
        command = { type = sleepevent which = 90055 }
        command = { type = sleepevent which = 90056 }
        command = { type = sleepevent which = 90057 }
    }
}
 

# What to choose?! #
event = { 
        id = 95703 
        random = NO 
        country = BYZ 
        style = 4 
        date = {day = 30 month = october year = 1779 } 

        name = "EVENTNAME95703"
    desc = "EVENTHIST95703"
    
    action_a = { # Ask Ekaterina II of Russia to choose basileus #
        name = "ACTIONNAME95703A"
        command = { type = relation which = RUS value = 200 }
        command = { type = sleepmonarch which = 04707 }
        command = { type = sleepmonarch which = 04708 }
        command = { type = sleepmonarch which = 04709 }
        command = { type = sleepevent which = 95705 }
    }
    action_b = { # Choose future basileus on our own #
        name = "ACTIONNAME95703B"
        command = { type = sleepevent which = 95704 }
        command = { type = domestic which = aristocracy value = 3 }
    }
}

# New emperor and new dynasty #
event = { 
        id = 95705 
        random = NO 
        country = BYZ 
    trigger = { event = 95703 }
        style = 4 
        date = {day = 1 month = january year = 1780 } 

        name = "EVENTNAME95705"
    desc = "EVENTHIST95705" 

    action_a = { # Kamytzes, princes of Thessaly #
        name = "ACTIONNAME95705A"
        command = { type = land value = 1000 }
        command = { type = treasury value = 300 }
        command = { type = stability value = 3 }
        command = { type = inflation value = 1 }
        command = { type = domestic which = aristocracy value = -1 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = land value = 2 }
        command = { type = domestic which = quality value = 1 }
        command = { type = population which = 1953 value = 10000 }
        command = { type = gainmanufactory which = -1 value = weapons }
    }
    action_b = { # Comnenos-Preloubovici, comites of Aetolia #
        name = "ACTIONNAME95705B"
        command = {type = stability value = 2 }
        command = { type = treasury value = 300 }
        command = { type = naval value = 1000 }
        command = { type = inflation value = 1 }
        command = { type = colonists value = 3 }
        command = { type = domestic which = aristocracy value = 1 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = domestic which = land value = -2 }
        command = { type = domestic which = quality value = 1 }
        command = { type = domestic which = offensive value = 1 }
        command = { type = population which = 360 value = 5000 }
        command = { type = gainmanufactory which = -1 value = navalequipment }
    }
    action_c = { # Melissinos, despots of Demetrias #
        name = "ACTIONNAME95705C"
        command = { type = revoltrisk which = 24 value = 2 }
        command = { type = stability value = 1 }
        command = { type = treasury value = 500 }
        command = { type = trade value = 1000 }
        command = { type = infra value = 500 }
        command = { type = inflation value = -2 }
        command = { type = merchants value = 3 }
        command = { type = provincetax which = 357 value = 2 }
        command = { type = provincetax which = 360 value = 2 }
        command = { type = domestic which = aristocracy value = -2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = offensive value = -1 }
        command = { type = population which = 360 value = 5000 }
        command = { type = gainmanufactory which = -1 value = refinery }
    }
    action_d = { # Chamaretos, princes of Lacedaemonia #
        name = "ACTIONNAME95705D"
        command = { type = revoltrisk which = 24 value = 2 }
        command = { type = stability value = 1 }
        command = { type = treasury value = 500 }
        command = { type = land value = 500 }
        command = { type = infra value = 1000 }
        command = { type = inflation value = -1 }
        command = { type = merchants value = 3 }
        command = { type = provincetax which = 357 value = 2 }
        command = { type = provincetax which = 360 value = 2 }
        command = { type = domestic which = aristocracy value = -2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = domestic which = offensive value = -2 }
        command = { type = domestic which = land value = 1 }
        command = { type = domestic which = quality value = 1 }
        command = { type = population which = 360 value = 10000 }
        command = { type = gainmanufactory which = -1 value = goods }
        command = { type = gainmanufactory which = -1 value = weapons }
    }
}

# Romanovs on throne! #
event = { 
        id = 95706 
        random = NO 
        country = BYZ 
    trigger = { event = 95704 }
        style = 4 

        name = "EVENTNAME95706"
    desc = "EVENTHIST95706"

    action_a = { # New emperor Konstantin Romanov and new regent Ioannes Kamytzes #
        name = "ACTIONNAME95706A"
        command = { type = wakemonarch which = 32063 }
        command = { type = wakeleader which = 99102 }
        command = { type = revolt which = 360 }
        command = { type = stability value = -1 }
        command = { type = treasury value = 300 }
        command = { type = diplomats value = 3 }
        command = { type = DIP which = 2 value = 12 }
        command = { type = domestic which = centralization value = 2 }
        command = { type = domestic which = offensive value = 1 }
        command = { type = domestic which = land value = 1 }
        command = { type = domestic which = quality value = 1 }
    }
}

# The Great Synclit #
event = { 
        id = 95711 
        random = NO 
        country = BYZ 
        style = 2 
        date = {day = 15 month = may year = 1580 } 

        name = "EVENTNAME95711"
    desc = "EVENTHIST95711"


    action_a = { # All hail to Our Parliament #
        name = "ACTIONNAME95711A"
        command = { type = stability value = -1 }
        command = { type = treasury value = -100 }
        command = { type = diplomats value = 3 }
        command = { type = ADM which = 2 value = 24 }
        command = { type = domestic which = centralization value = 2 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = domestic which = serfdom value = -2 }
        command = { type = domestic which = aristocracy value = -2 }
    }
}

# The Legal Code of Empire #
event = { 
        id = 95712 
        random = NO 
        country = BYZ 
        style = 4 
        date = {day = 12 month = june year = 1799 } 

        name = "EVENTNAME95712"
    desc = "EVENTHIST95712"

    action_a = { # All laws have been compiled into our Constitution #
        name = "ACTIONNAME95712A"
        command = { type = stability value = 2 }
        command = { type = treasury value = 300 }
        command = { type = ADM which = 2 value = 48 }
        command = { type = domestic which = centralization value = 1 }
        command = { type = domestic which = aristocracy value = -2 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = domestic which = serfdom value = -2 }
    }
}


event = { 
        id = 95810
        random = no 
        country = BYZ 
    name = "EVENTNAME95810"
    desc = "EVENTHIST95810"
        style = 4 

   date = { day = 1 month = january year = 1590 } 
    offset = 3200
    deathdate = { day = 1 month = january year = 1700 } 

    action_a = {
        name = "ACTIONNAME95810A"
        command = { type = treasury value = -400 } # Chimera
        }
    action_b = {
        name = "ACTIONNAME95810B"
        command = { type = treasury value = 300 }
             command = { type = revolt which = 490 }
        command = { type = revolt which = 491 }
        command = { type = revolt which = 492 }
        command = { type = revolt which = 493 }
        command = { type = revolt which = 494 }
        command = { type = revolt which = 495 }
command = { type = revolt which = 509 }
command = { type = revolt which = 1003 }
      command = { type = revolt which = 490 }
        command = { type = revolt which = 491 }
        command = { type = revolt which = 492 }
        command = { type = revolt which = 493 }
        command = { type = revolt which = 494 }
        command = { type = revolt which = 495 }
command = { type = revolt which = 509 }
command = { type = revolt which = 1003 }
}
    
action_c = {
        name = "ACTIONNAME95810C"
        command = { type = stability value = -1 }
        command = { type = revolt which = 490 }
        command = { type = revolt which = 491 }
        command = { type = revolt which = 492 }
        command = { type = revolt which = 493 }
        command = { type = revolt which = 494 }
        command = { type = revolt which = 495 }
command = { type = revolt which = 509 }
command = { type = revolt which = 1003 }
    }
}

event = { 
        id = 95811
    trigger = { owned = { province = 745 data = -1 } }  # Alexandria 
    random = NO 
        country = BYZ 
    name = "EVENTNAME95811"
    desc = "EVENTHIST95811"
        style = 4 

        date = { day = 1 month = january year = 1700 } 
    offset = 7200
    deathdate = { day = 1 month = january year = 1750 } 

    action_a = {
        name = "ACTIONNAME95811A"
        command = { type = treasury value = -500 } # Chimera
        command = { type = stability value = 2 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = infra value = 500 }
        command = { type = gainmanufactory which = 745 value = luxury }
        command = { type = conversion which = 745 }
    }
    action_b = {
        name = "ACTIONNAME95811B"
        command = { type = domestic which = innovative value = -1 }
        
    }
}

event = { 
        id = 95812
    trigger = { owned = { province = 745 data = -1 } }  # Alexandria
        random = NO 
        country = BYZ 
    name = "EVENTNAME95812"
    desc = "EVENTHIST95812"
        style = 3 

        date = { day = 1 month = january year = 1700 } 
    offset = 7200
    deathdate = { day = 1 month = january year = 1750 } 

    action_a = {
        name = "ACTIONNAME95812A"
        command = { type = treasury value = -800 }
        command = { type = stability value = 1 }
        command = { type = infra value = 500 }
        command = { type = gainbuilding which = 745 value = shipyard }
        command = { type = cot which = 745 }
    }
    action_b = {
        name = "ACTIONNAME95811B"
        command = { type = sleepevent which = 95813 }
    }
}



event = { 
        id = 95814
    trigger = { event = 95813 
            owned = { province = 325 data = -1 }
            owned = { province = 324 data = -1 }
            owned = { province = 1950 data = -1 }
          }
        random = NO 
        country = BYZ 
    name = "EVENTNAME95814"
    desc = "EVENTHIST95814"
    style = 4

        date = { day = 1 month = january year = 1766 } 
    offset = 360
    deathdate = { day = 1 month = january year = 1820 } 

    action_a = {
        name = "ACTIONNAME95814A"
        command = { type = add_countryculture which = magyar }
command = { type = treasury value = -1200 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = stability value = -3 }
        command = { type = missionaries value = 6 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
 command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
    action_b = {
        name = "ACTIONNAME95814B"
        command = { type = domestic which = innovative value = -1 }
        command = { type = stability value = 1 }
    }
}



event = { 
        id = 95816
    trigger = { 
            
            NOT = { monarch = 32063 }   # Konstantin Romanov
    }
    name = "EVENTNAME95816"
    desc = "EVENTHIST95816"
        style = 4 
country = BYZ 
        date = { day = 1 month = january year = 1805 } 
    offset = 360
    deathdate = { day = 1 month = january year = 1820 } 

    action_a = {
        name = "ACTIONNAME95816A"
        command = { type = stability value = -3 }
        command = { type = domestic which = serfdom value = -4 }
        command = { type = domestic which = centralization value = -5 }
        command = { type = domestic which = innovative value = 2 }
        command = { type = domestic which = aristocracy value = -3 }
        command = { type = treasury value = -1000 } # Chimera
command = { type = revoltrisk which = 60 value = 3 }
     command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
    action_b = {
        name = "ACTIONNAME95816B"
        command = { type = stability value = -5 }
        command = { type = domestic which = serfdom value = 5 }
        command = { type = domestic which = centralization value = 5 }
        command = { type = domestic which = innovative value = -4 }
        command = { type = domestic which = aristocracy value = 5 }
        command = { type = treasury value = 1000 }
        command = { type = revoltrisk which = 60 value = 8 }
        command = { type = revolt which = -2 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
     command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
     command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
        command = { type = revolt which = -1 }
    }
}

#####################################################################################
#
#
#
#
#####################################################################################


event = {
    id = 90010
    trigger = {

NOT = { exists = TUR }

owned = { province = 476 data = -1 } # Angora
		owned = { province = 483 data = -1 }   
    }
    random = NO
    country = BYZ
    name = "EVENTNAME90010"
    desc = "EVENTHIST90010"
    date = { day = 30 month = december year = 1450 }
    deathdate = { day = 1 month = january year = 1560 }
    offset = 300
    style = 2

    action_a = { 
        name = "Очистим наши земли от чужаков!"
        command = { type = domestic which = innovative value = -4 }
        command = { type = domestic which = SERFDOM value = 2 }
        command = { type = domestic which = ARISTOCRACY value = 1 }
        command = { type = domestic which = centralization value = 2 }
        command = { type = domestic which = OFFENSIVE value = -1 }
        command = { type = revoltrisk which = 120 value = 2 }
        command = { type = stability value = -2 }
        command = { type = losebuilding which = 483 value = barrack }
        command = { type = losemanufactory which = 483 }
        command = { type = losebuilding which = 476 value = barrack }
        command = { type = losemanufactory which = 476 }
        command = { type = provincemanpower which = 483 value = -2 }
        command = { type = provincemanpower which = 476 value = -2 }
        command = { type = trigger which = 90040 } 
        command = { type = trigger which = 90041 } 
        command = { type = trigger which = 90042 } 
}
    action_b = { 
 name = "Примем турок в состав империи"
        command = { type = add_countryculture which = Turkish }
        command = { type = domestic which = innovative value = 3 }
        command = { type = revoltrisk which = 120 value = 7 }
        command = { type = stability value = -4 }
        command = { type = treasury value = -1000 }
        command = { type = domestic which = ARISTOCRACY value = 4 }
        command = { type = domestic which = centralization value = -5 }
        command = { type = domestic which = OFFENSIVE value = 2 }
        command = { type = domestic which = QUALITY value = -1 }
        command = { type = domestic which = SERFDOM value = -1 }
        command = { type = cav which = 476 value = 20000 }
        command = { type = cav which = 483 value = 20000 }
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
        command = { type = losebuilding which = 483 value = barrack }
        command = { type = losemanufactory which = 483 }
        command = { type = losebuilding which = 476 value = barrack }
        command = { type = losemanufactory which = 476 }
        command = { type = provincemanpower which = 483 value = -2 }
        command = { type = provincemanpower which = 476 value = -2 }

        command = { type = sleepevent which = 90023 }
        command = { type = sleepevent which = 90024 }
        command = { type = sleepevent which = 90025 }
        command = { type = sleepevent which = 90026 }
        command = { type = sleepevent which = 90027 }
        command = { type = sleepevent which = 90028 }
        command = { type = sleepevent which = 90029 }
        command = { type = sleepevent which = 90030 }
        command = { type = sleepevent which = 90031 }
        command = { type = sleepevent which = 90032 }
        command = { type = sleepevent which = 90033 }  
    }
}

# Эскишехир - прова оплот османов рядом 

event = {
    id = 90023
    trigger = {

 event = 90010

owned = { province = 483 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Эскишехира"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 483 value = -10500 }
        command = { type = conversion which = 483 }
        command = { type = provinceculture which = 483 value = -1 }
command = { type = provincemanpower which = 483 value = -1 }
command = { type = provincetax which = 483 value = -1 }
command = { type = revolt which = 483 }
command = { type = revolt which = 483 }
command = { type = revolt which = 483 }
command = { type = revolt which = 483 }
command = { type = revolt which = 483 }
command = { type = revolt which = 483 }
    }
    
}

event = {
    id = 90024
    trigger = {

 event = 90010

owned = { province = 476 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Анкары"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 476 value = -10500 }
        command = { type = conversion which = 476 }
        command = { type = provinceculture which = 476 value = -1 }
command = { type = provincemanpower which = 476 value = -1 }
command = { type = provincetax which = 476 value = -1 }
command = { type = revolt which = 476 }
command = { type = revolt which = 476 }
command = { type = revolt which = 476 }
command = { type = revolt which = 476 }
command = { type = revolt which = 476 }
command = { type = revolt which = 476 }
    }
    
}

event = {
    id = 90025
    trigger = {

 event = 90010

owned = { province = 1959 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Гермияна"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1959 value = -10500 }
        command = { type = conversion which = 1959 }
        command = { type = provinceculture which = 1959 value = -1 }
command = { type = provincemanpower which = 1959 value = -2 }
command = { type = provincetax which = 1959 value = -1 }
command = { type = revolt which = 1959 }
command = { type = revolt which = 1959 }
command = { type = revolt which = 1959 }
command = { type = revolt which = 1959 }
command = { type = revolt which = 1959 }
command = { type = revolt which = 1959 }
    }
    
}


event = {
    id = 90026
    trigger = {

 event = 90010

owned = { province = 1431 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Карамана"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1431 value = -12500 }
        command = { type = conversion which = 1431 }
        command = { type = provinceculture which = 1431 value = -1 }
command = { type = provincemanpower which = 1431 value = -2 }
command = { type = provincetax which = 1431 value = -1 }
command = { type = revolt which = 1431 }
command = { type = revolt which = 1431 }
command = { type = revolt which = 1431 }
command = { type = revolt which = 1431 }
command = { type = revolt which = 1431 }
command = { type = revolt which = 1431 }
    }
    
}

event = {
    id = 90027
    trigger = {

 event = 90010

owned = { province = 1609 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Кастамону"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1609 value = -12500 }
        command = { type = conversion which = 1609 }
        command = { type = provinceculture which = 1609 value = -1 }
command = { type = provincemanpower which = 1609 value = -2 }
command = { type = provincetax which = 1609 value = -1 }
command = { type = revolt which = 1609 }
command = { type = revolt which = 1609 }
command = { type = revolt which = 1609 }
command = { type = revolt which = 1609 }
command = { type = revolt which = 1609 }
command = { type = revolt which = 1609 }
    }
    
}

event = {
    id = 90028
    trigger = {

 event = 90010

owned = { province = 1610 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Теке"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1610 value = -12500 }
        command = { type = conversion which = 1610 }
        command = { type = provinceculture which = 1610 value = -1 }
command = { type = provincemanpower which = 1610 value = -2 }
command = { type = provincetax which = 1610 value = -1 }
command = { type = revolt which = 1610 }
command = { type = revolt which = 1610 }
command = { type = revolt which = 1610 }
command = { type = revolt which = 1610 }
command = { type = revolt which = 1610 }
command = { type = revolt which = 1610 }
    }
    
}

event = {
    id = 90029
    trigger = {

 event = 90010

owned = { province = 1804 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Хамида"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1804 value = -12500 }
        command = { type = conversion which = 1804 }
        command = { type = provinceculture which = 1804 value = -1 }
command = { type = provincemanpower which = 1804 value = -2 }
command = { type = provincetax which = 1804 value = -1 }
command = { type = revolt which = 1804 }
command = { type = revolt which = 1804 }
command = { type = revolt which = 1804 }
command = { type = revolt which = 1804 }
command = { type = revolt which = 1804 }
command = { type = revolt which = 1804 }
    }
    
}

event = {
    id = 90030
    trigger = {

 event = 90010

owned = { province = 1611 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Коньи"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1611 value = -12500 }
        command = { type = conversion which = 1611 }
        command = { type = provinceculture which = 1611 value = -1 }
command = { type = provincemanpower which = 1611 value = -3 }
command = { type = provincetax which = 1611 value = -1 }
command = { type = revolt which = 1611 }
command = { type = revolt which = 1611 }
command = { type = revolt which = 1611 }
command = { type = revolt which = 1611 }
command = { type = revolt which = 1611 }
command = { type = revolt which = 1611 }
    }
    
}


event = {
    id = 90031
    trigger = {

 event = 90010

owned = { province = 482 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Сиваса"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 482 value = -8500 }
        command = { type = conversion which = 482 }
        command = { type = provinceculture which = 482 value = -1 }
command = { type = provincemanpower which = 482 value = -2 }
command = { type = provincetax which = 482 value = -1 }
command = { type = revolt which = 482 }
command = { type = revolt which = 482 }
command = { type = revolt which = 482 }
command = { type = revolt which = 482 }
command = { type = revolt which = 482 }
command = { type = revolt which = 482 }
    }
    
}

event = {
    id = 90032
    trigger = {

 event = 90010

owned = { province = 485 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Дулкадира"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 485 value = -7500 }
        command = { type = conversion which = 485 }
        command = { type = provinceculture which = 485 value = -1 }
command = { type = provincemanpower which = 485 value = -2 }
command = { type = provincetax which = 485 value = -1 }
command = { type = revolt which = 485 }
command = { type = revolt which = 485 }
command = { type = revolt which = 485 }
command = { type = revolt which = 485 }
command = { type = revolt which = 485 }
command = { type = revolt which = 485 }
    }
    
}

event = {
    id = 90033
    trigger = {

 event = 90010

owned = { province = 1805 data = -1 }

    }
    random = NO
    country = BYZ
    name = "Изгнание турок из Кайсери"
    desc = "EVENTHIST90023"
    date = { day = 1 month = january year = 1460 }
    offset = 3000
    deathdate = { day = 1 month = january year = 1805 }
    style = 2
    action_a = { 
        name = "Изгнать турок!"
        command = { type = population which = 1805 value = -11500 }
        command = { type = conversion which = 1805 }
        command = { type = provinceculture which = 1805 value = -1 }
command = { type = provincemanpower which = 1805 value = -2 }
command = { type = provincetax which = 1805 value = -1 }
command = { type = revolt which = 1805 }
command = { type = revolt which = 1805 }
command = { type = revolt which = 1805 }
command = { type = revolt which = 1805 }
command = { type = revolt which = 1805 }
command = { type = revolt which = 1805 }
    }
    
}

# Turkish refugees from Byzantium

event = {
    id = 90041
    random = NO
    country = QAR
    name = "EVENTNAME90041"
    desc = "EVENTHIST90041"
    style = 2

    action_a = { #Accept them
        name = "ACTIONNAME90041A"
     command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
        command = { type = relation which = BYZ value = -200 }
        command = { type = infra value = 5000 }
        command = { type = land value = 5000 }
        command = { type = treasury value = 1000 }
        command = { type = inflation value = -3 }
    }
}

# Turkish refugees from Byzantium

event = {
    id = 90042
    random = NO
    country = MAM
    name = "EVENTNAME90042"
    desc = "EVENTHIST90042"
    style = 2

    action_a = { #Accept them
        name = "ACTIONNAME90042A"
     command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
        command = { type = relation which = BYZ value = -200 }
        command = { type = infra value = 5000 }
        command = { type = land value = 5000 }
        command = { type = treasury value = 1000 }
        command = { type = inflation value = -3 }
        command = { type = stability value = -3 }
    }
    action_b = { # Convert them
        name = "ACTIONNAME90042B"
         command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
        command = { type = revolt which = -3 }
      command = { type = revolt which = -3 }
        command = { type = revolt which = -3 }
 command = { type = revolt which = -3 }
      command = { type = revolt which = -3 }
        command = { type = revolt which = -3 }
        command = { type = relation which = BYZ value = -100 }
        command = { type = stability value = -3 }
       command = { type = infra value = 5000 }
        command = { type = land value = 5000 }
        command = { type = treasury value = 1000 }
        command = { type = inflation value = -3 }
    }
}
# Turkish refugees from Byzantium

event = {
    id = 90040
    random = NO
    country = AKK
    name = "EVENTNAME90040"
    desc = "EVENTHIST90040"
    style = 2

    action_a = { #Accept them
        name = "ACTIONNAME90040A"
        command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
command = { type = population which = -1 value = 3000 }
        command = { type = population which = -1 value = 3000 }
        command = { type = relation which = BYZ value = -200 }
        command = { type = infra value = 5000 }
        command = { type = land value = 5000 }
        command = { type = treasury value = 1000 }
        command = { type = inflation value = -3 }
    }
}




#    90034 90035 90036 90037 90038 307231 307232 307233 307234 307235 307236 90043

