# Qazaqs #
# by Crook #

	historicalleader = {
		id = { type = 6 id = 1213 }
		category = monarch
		name = "Бурундук Хан"
		startdate = {
			year = 1488
		}
		deathdate = {
			year = 1510
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 2
		siege = 0
		remark = "The man himself"
	}
	historicalleader = {
		id = { type = 6 id = 1214 }
		category = general
		name = "Касым"
		startdate = {
			year = 1510
		}
		deathdate = {
			year = 1522
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1215 }
		category = general
		name = "Ак Назар"
		startdate = {
			year = 1535
		}
		deathdate = {
			year = 1570
		}
		rank = 1
		movement = 4
		fire = 1
		shock = 4
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1216 }
		category = general
		name = "Таваккуль Хан"
		startdate = {
			year = 1580
		}
		deathdate = {
			year = 1598
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1217 }
		category = monarch
		name = "Тауке Хан"
		startdate = {
			year = 1680
		}
		deathdate = {
			year = 1718
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1207 }
		category = general
		name = "Нур Али"
		startdate = {
			year = 1745
		}
		deathdate = {
			year = 1780
		}
		rank = 0
		movement = 3
		fire = 1
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1247 }
		category = general
		name = "Жангир Хан"
		startdate = {
			year = 1628
		}
		deathdate = {
			year = 1660
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 2
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1266 }
		category = general
		name = "Тахир Хан"
		startdate = {
			year = 1523
		}
		deathdate = {
			year = 1533
		}
		rank = 0
		movement = 4
		fire = 1
		shock = 3
		siege = 0
	}
	historicalleader = {
		id = { type = 6 id = 1267 }
		category = general
		name = "Ишим Хан"
		startdate = {
			year = 1598
		}
		deathdate = {
			year = 1628
		}
		rank = 0
		movement = 3
		fire = 1
		shock = 3
		siege = 0
	}
