#|                                                   |#
#|          End Game events by Cool-Toxic            |#
#|___________________________________________________|#


event = {
	id = 774000
        trigger = { ai = no
        }
	name = "((!!Game Over!!))"
	desc = "It is now the 1st, January 1914. You chose to end the game at normal enddate. That's why this popup is here. Press F1 to see the ending score. I can't end the game but you can."

	style = 0
	date = { day = 1 month = january year = 1914 } # the date that finishes the scenario
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774001 }
	}
	action_b = {
		name = "I changed my mind"
		command = { }
	}
}

event = {
	id = 774001
	name = "((!!Game Over!!))"
	desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774002 }
	}
}

event = {
	id = 774002
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774003 }
	}
}

event = {
	id = 774003
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774004 }
	}
}

event = {
	id = 774004
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774005 }
	}
}

event = {
	id = 774005
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774006 }
	}
}

event = {
	id = 774006
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774007 }
	}
}

event = {
	id = 774007
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774008 }
	}
}

event = {
	id = 774008
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774009 }
	}
}

event = {
	id = 774009
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774010 }
	}
}

event = {
	id = 774010
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774011 }
	}
}

event = {
	id = 774011
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774012 }
	}
}

event = {
	id = 774012
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774013 }
	}
}

event = {
	id = 774013
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774014 }
	}
}

event = {
	id = 774014
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774015 }
	}
}

event = {
	id = 774015
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774016 }
	}
}

event = {
	id = 774016
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774017 }
	}
}

event = {
	id = 774017
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774018 }
	}
}

event = {
	id = 774018
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774019 }
	}
}

event = {
	id = 774019
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774020 }
	}
}

event = {
	id = 774020
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774021 }
	}
}

event = {
	id = 774021
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774022 }
	}
}

event = {
	id = 774022
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774023 }
	}
}

event = {
	id = 774023
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774024 }
	}
}

event = {
	id = 774024
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774025 }
	}
}

event = {
	id = 774025
	name = "((!!Game Over!!))"
		desc = "Quit. It'll keep on popping."
	style = 0
	action_a = {
		name = "End Game"
		command = { type = trigger   which = 774026 }
	}
}

event = {
	id = 774026
	name = "((!!Game Over!!))"
	desc = "Well then just play further!"
       	style = 0
	action_a = {
		name = "Just let me alone !"
		command = { }
	}
}


