#============================================================#
# Europa Universalis II                                      #
# Burgundy AI - upto 1650                                    #
# By Daywalker 13 Feb 2003                                   #
#============================================================#

#============================================================#
# Colonization & Expansion                                   #
#============================================================#
continent = { }
region = { 	NAtlanticSea NCAtlanticSea ECAtlanticSea 
		TagoSea WMedSea EMedSea ScandinaviaSea NorthSeaSea }
area = { }
expansion = 0
tradingpost = 20
neighbour = 10
enemies = -1

#============================================================#
# War & Combat                                               #
#============================================================#
war = 40
ferocity = no
base = 0.1
front = 5.0
combat = { FRI GEL LUX HAU HOL FLA HLL LOR STR KOL KLE MUN PFA }

#============================================================#
# Trade & Misc.                                              #
#============================================================#
traders = 100
monopoly = 25
counterreform = no

#============================================================#
# Evaluation factors for conquer plans                       #
#============================================================#
conquer = { 
	enemy = 5.0 
	supply = 0.1 
	distance = 3.0
	owner = 1.5 
	notsupply = 1.0 
	base = 3.0 
	} 

#============================================================#
# Modifiers for garrison plans                               #
#============================================================#
garrison = { 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
	}

#============================================================#
# Flags                                                      #
#============================================================#
Flags = { }