#effect_name = #{ # # Effects ## percentage_score = { gold = 0 prestige = 1 piety = 0 }# where 1.01 = 1% # percentage_build_time_bonus = 0.5 ## percentage_build_time = 0.9 #This example means 10% faster # percentage_attrition = 0.1 # percentage_speed = 0.1 # percentage_criminal_enterprise_occure = 0.2 # percentage_assasination_success = 5.0 # percentage_transportation_cost = 0.5 # periodic_score = { gold = 0 prestige = 1 piety = 0 } # periodic_loyalty = { peasants = 0.01 burghers = 0.01 clergy = 0 nobles = 0 } # loyalty_bonus = { peasants = 0.1 burghers = 0.4 clergy = 0 nobles = 0 } # pillage = { gold = 10 prestige = 0 piety = -20 } looted = { effects = { percentage_score = { gold = 0.10 } percentage_attrition = 0.02 } } heretic = { effects = { pillage_score = { gold = 10 prestige = 0 piety = 10 } percentage_score = { gold = 1.10 prestige = 0.9 } } } bubonic_plague_immunity = { effects = { } } bubonic_plague = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.1 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.1 } pillage_score = { gold = -5 prestige = 0 piety = 0 } } } pneumonic_plague_immunity = { effects = { } } pneumonic_plague = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.1 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.1 } pillage_score = { gold = -5 prestige = 0 piety = 0 } } } malaria = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.02 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.5 } pillage_score = { gold = -2 prestige = 0 piety = 0 } } } dysentery = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.02 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.5 } pillage_score = { gold = -2 prestige = 0 piety = 0 } } } small_pox = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.02 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.5 } pillage_score = { gold = -2 prestige = 0 piety = 0 } } } typhoid_fever = { effects = { percentage_build_time = 10.0 percentage_attrition = 0.02 percentage_transportation_cost = 2.5 percentage_score = { gold = 0.5 } pillage_score = { gold = -2 prestige = 0 piety = 0 } } } struggling = { effects = { percentage_score = { gold = 0.80 prestige = 0.95 } pillage_score = { gold = -5 prestige = 0 piety = -20 } percentage_attrition = 0.02 } } poor = { effects = { percentage_score = { gold = 0.90 prestige = 0.98 } pillage_score = { gold = -2 prestige = 0 piety = -10 } percentage_attrition = 0.01 } } prosperous = { effects = { percentage_score = { gold = 1.1 prestige = 1.02 } pillage_score = { gold = 10 prestige = 0 piety = 0 } } } rich = { effects = { percentage_score = { gold = 1.2 prestige = 1.05 } pillage_score = { gold = 20 prestige = 0 piety = 0 } } } revolt = { effects = { percentage_score = { gold = 0.5 prestige = 0.5 } periodic_loyalty = { peasants = -0.005 burghers = -0.001 clergy = -0.001 nobles = -0.001 } } }