############################################################# #DEFAULT COMBAT VALUES # ############################################################# #UNIT TYPE DEFAULT WEAPON / DEFAULT ARMOR # #heavy_cavalry tribal_sword(4)/plated_hauberk(5) # #light_cavalry woodman_axe(3)/chain_hauberk(5) # #archer_cavalry woodman_bow(2)/padded_cloth(2) # #archers woodman_bow(2)/padded_cloth(2) # #pikemen shortspear(2)/chain_hauberk(5) # #heavy_infantry woodman_axe(3)/plated_hauberk(5) # #militia hayfork(1)/cloth(1) # ############################################################# size = { heavy_cav = 100 light_cav = 100 archer_cav = 100 archers = 100 heavy_inf = 100 pikemen = 100 militia = 100 } attack = { heavy_cav = 7 light_cav = 5 archer_cav = 4 archers = 4 heavy_inf = 5 pikemen = 5 militia = 3 } defence = { heavy_cav = 8 light_cav = 8 archer_cav = 4 archers = 4 heavy_inf = 7 pikemen = 6 militia = 4 } shock = { heavy_cav = 13 light_cav = 7 archer_cav = 2 archers = 2 heavy_inf = 3 pikemen = 2 militia = 1 } morale = { heavy_cav = 5 light_cav = 2 archer_cav = 1 archers = 1 heavy_inf = 2 pikemen = 2 militia = 1 } upkeep = { heavy_cav = 3 light_cav = 2.5 archer_cav = 2.5 archers = 1.5 heavy_inf = 1.5 pikemen = 1.5 militia = 1 }