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Europa 2 - MP Stats
in memory of Daniel Auby

Moscow. Кубок Миноров III. 1.09 ( FTG 1.2 - (FSJQ))
FtG Test. 1420 0. Save: XXIV-0.zip
0

Emperor of HRE - Hungary


Statistic is posted at 8th January 2012
Game Beginning: 0
Game Master: Eichendorff
Host: Eichendorff
Screenshots : 0

Country / Players

1. Provinces and common information

Number of cities

Number of colonies

Trading Posts

European cities

Cities at start

Gained european cities and colonies

Manpower

Barracks

Shipyards

Stability

Population

State cultures

Country / Players

2. Diplomacy

Monarch

Badboy

Vassals

Alliances

Wars

Relations 160+

Trade Agreements

Embargo

Known provinces
America
Europe
Asia
Oceania
Africa

Known CoTs

Country / Players

3. Economic

Treasury

Inflation
comparing with Game Beginning

Last month income

Wartax

Trade income (merchants)

Monopolies

Efficiency of trade
Efficiency of production

Number of loans

Loansize

Country / Players

3.1 Economic

Centre of Trade

Manufactories:
Weapons
Naval
Fine Arts
Refinery
Goods

Bailiff
Chief judje
Governor

Fortresses:
No
Minimal
Small
Medium
Large
Mighty
Maximum

Average fortress level

Fortification Level

Country / Players

4. Technology Researches

Land tech

Naval tech

Trade

Infrastructure

Budget
expenses:
Land tech
Naval tech
Stability
Trade
Infrastructure
Treasury

TechCost Modifier
Research Income
Manus Research
Monarch Research
Research Speed

Country / Players

5. Domestic Polities

Aristocracy

Centralization

Innovative

Mercantilism

Offensive

Land

Quality

Serfdom

Country / Players

6. Army and Navy units

Cost of army units:
Infantry
Cavalry
Artillery
Cost of navy units:
Warships
Galleys
Transports

Current army:
Infantry
Cavalry
Artillery
Morale
Max. Morale
Maintenance
Theor. morale
T.100% morale

Current navy:
Warships
Galleys
Transports
Morale
Max. Morale
Maintenance
Theor. morale
T.100% morale

Country / Players

7. Losses

Due to combat:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to attrition:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to disbanding:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Country / Players

8. Game Beginning - 0 Losses

Due to combat:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to attrition:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to disbanding:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Country / Players

9. Game Beginning - 0: Approximiate Cost of Losses in Ducats

Army losses
Infantry
Cavalry
Artillery

Navy losses
Warships
Galleys
Transports

All losses

Country / Players

10. Current Rating (DPR Year Modifier: 1.00)

Daniel Power Rating:
Land Power
Manpower
Land morale
Fortress
Army Size
Barracks
Naval Power
Naval morale
Naval Size
Shipyard
Economical Power
Income
Technology
Manus
Treasury
CoTs

BGW Influence Rating:
Economic
Army
Fleet
Territory
Trade

Country / Players

11. Average Rating (0)

Daniel Power Rating:
Land Power
Manpower
Land morale
Fortress
Army Size
Barracks
Naval Power
Naval morale
Naval Size
Shipyard
Economical Power
Income
Technology
Manus
Treasury
CoTs

BGW Influence Rating:
Economic
Army
Fleet
Territory
Trade

Country / Players

12. Special

Losses / Manpower ratio
All Losses

Comments:
- Infantry and cavalry are shown in thousands
- Population is shown in thousands
- Last month income can consist of war contribution, diplomatic gifts, other incomes
- Current manpower is shown, not maximum
- In tech folder number of ducats invested to next level of technology is shown in brackets
- Morale is calculated from morale of all armies, and it is not simple constant of tech level and domestic settings etc
- Combat losses are written as attrition losses quite often (my personal opinion, regarding navy mostly)
- Disband losses calculation may be not fully correct
- Number of cities without fotresses are not counted in fortress folder
- Start cities are meant start european cities (like Lithuania, which has only 4 european provinces)
- Accuracy for number of loans between players is not checked. Number of bank loans at least is shown garanteed
- In brackets of wartax number of months shown for how much wartax will still be existed
- "Yes" for wartax means if it influenced on last month income
- In brackets of domestic settings start values are shown
- CoT string shows total sum of incomes, got by all countries from it for a year (not year revenue, like game shows)
- Month trade income is calculated by following way: current number of merchants in CoT is multiplied on income and devided on 12
- Refineries and goods manufactories, built in game at the same time, increase efficiency by 1% in sum, and not by number of built manufactories (the bug of game, may be solved by reload, not checked in 1.07)
- Base year income is calculated without following incomes: Peace, Events, Interests


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