Moscow. Кубок Миноров III. 1.09 ( FTG 1.2 - (FSJQ))
FtG Test. 1420 0.
Save: XXIV-0.zip
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Emperor of HRE - Hungary
Country / Players |
1. Provinces and common information |
Number of cities |
Number of colonies |
Trading Posts |
European cities |
Cities at start |
Gained european cities and colonies |
Manpower |
Barracks |
Shipyards |
Stability |
Population |
State cultures |
Country / Players |
2. Diplomacy |
Monarch |
Badboy |
Vassals |
Alliances |
Wars |
Relations 160+ |
Trade Agreements |
Embargo |
Known provinces |
Known CoTs |
Country / Players |
3. Economic |
Treasury |
Inflation |
Last month income |
Wartax |
Trade income (merchants) |
Monopolies |
Efficiency of trade |
Number of loans |
Loansize |
Country / Players |
3.1 Economic |
Centre of Trade |
Manufactories: |
Bailiff |
Fortresses: |
Average fortress level |
Fortification Level |
Country / Players |
4. Technology Researches |
Land tech |
Naval tech |
Trade |
Infrastructure |
Budget |
TechCost Modifier |
Country / Players |
5. Domestic Polities |
Aristocracy |
Centralization |
Innovative |
Mercantilism |
Offensive |
Land |
Quality |
Serfdom |
Country / Players |
6. Army and Navy units |
Cost of army units: |
Current army: |
Current navy: |
Country / Players |
7. Losses |
Due to combat: |
Due to attrition: |
Due to disbanding: |
Country / Players |
8. Game Beginning - 0 Losses |
Due to combat: |
Due to attrition: |
Due to disbanding: |
Country / Players |
9. Game Beginning - 0: Approximiate Cost of Losses in Ducats |
Army losses |
Navy losses |
All losses |
Country / Players |
10. Current Rating (DPR Year Modifier: 1.00) |
Daniel Power Rating: |
BGW Influence Rating: |
Country / Players |
11. Average Rating (0) |
Daniel Power Rating: |
BGW Influence Rating: |
Country / Players |
12. Special |
Losses / Manpower ratio |
Comments:
- Infantry and cavalry are shown in thousands
- Population is shown in thousands
- Last month income can consist of war contribution, diplomatic gifts, other incomes
- Current manpower is shown, not maximum
- In tech folder number of ducats invested to next level of technology is shown in brackets
- Morale is calculated from morale of all armies, and it is not simple constant of tech level and domestic settings etc
- Combat losses are written as attrition losses quite often (my personal opinion, regarding navy mostly)
- Disband losses calculation may be not fully correct
- Number of cities without fotresses are not counted in fortress folder
- Start cities are meant start european cities (like Lithuania, which has only 4 european provinces)
- Accuracy for number of loans between players is not checked. Number of bank loans at least is shown garanteed
- In brackets of wartax number of months shown for how much wartax will still be existed
- "Yes" for wartax means if it influenced on last month income
- In brackets of domestic settings start values are shown
- CoT string shows total sum of incomes, got by all countries from it for a year (not year revenue, like game shows)
- Month trade income is calculated by following way: current number of merchants in CoT is multiplied on income and devided on 12
- Refineries and goods manufactories, built in game at the same time, increase efficiency by 1% in sum, and not by number of built manufactories (the bug of game, may be solved by reload, not checked in 1.07)
- Base year income is calculated without following incomes: Peace, Events, Interests
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