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Europa 2 - MP Stats
in memory of Daniel Auby

Moscow. Кубок Миноров III. EEP 1.13
tour. .


Screenshots : 0

Country / Players

1. Provinces and common information

Number of cities

Number of colonies

Trading Posts

European cities

Cities at start

Gained european cities and colonies

Manpower

Stability

Population

State cultures

Country / Players

2. Diplomacy

Monarch

Badboy

Country / Players

3. Economic

Treasury

Inflation
comparing with Game Beginning

Last month income

Wartax

Trade income (merchants)

Efficiency of trade
Efficiency of production

Number of loans

Loansize

Country / Players

3.1 Economic

Centre of Trade

Manufactories:
Weapons
Naval
Fine Arts
Refinery
Goods

Bailiff
Chief judje
Governor

Fortresses:
No
Minimal
Small
Medium
Large
Mighty
Maximum

Average fortress level

Fortification Level

Country / Players

4. Technology Researches

Land tech

Naval tech

Trade

Infrastructure

Budget
expenses:
Land tech
Naval tech
Stability
Trade
Infrastructure
Treasury

TechCost Modifier
Research Income
Manus Research
Monarch Research
Research Speed

Country / Players

5. Domestic Polities

Aristocracy

Centralization

Innovative

Mercantilism

Offensive

Land

Quality

Serfdom

Country / Players

6. Army and Navy units

Cost of army units:
Infantry
Cavalry
Artillery
Cost of navy units:
Warships
Galleys
Transports

Current army:
Infantry
Cavalry
Artillery
Morale
Max. Morale
Maintenance
Theor. morale
T.100% morale

Current navy:
Warships
Galleys
Transports
Morale
Max. Morale
Maintenance
Theor. morale
T.100% morale

Country / Players

7. Losses

Due to combat:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to attrition:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to disbanding:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Country / Players

8. Game Beginning - Losses

Due to combat:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to attrition:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Due to disbanding:
Infantry+cavalry
Infantry
Cavalry
Artillery

Warships
Galleys
Transports

Country / Players

9. Game Beginning - : Approximiate Cost of Losses in Ducats

Army losses
Infantry
Cavalry
Artillery

Navy losses
Warships
Galleys
Transports

All losses

Country / Players

10. Current Rating (DPR Year Modifier: 1.00)

Daniel Power Rating:
Land Power
Manpower
Land morale
Fortress
Army Size
Barracks
Naval Power
Naval morale
Naval Size
Shipyard
Economical Power
Income
Technology
Manus
Treasury
CoTs

BGW Influence Rating:
Economic
Army
Fleet
Territory
Trade

Country / Players

11. Average Rating ()

Daniel Power Rating:
Land Power
Manpower
Land morale
Fortress
Army Size
Barracks
Naval Power
Naval morale
Naval Size
Shipyard
Economical Power
Income
Technology
Manus
Treasury
CoTs

BGW Influence Rating:
Economic
Army
Fleet
Territory
Trade

Country / Players

12. Special

Losses / Manpower ratio
All Losses

Comments:
- Infantry and cavalry are shown in thousands
- Population is shown in thousands
- Last month income can consist of war contribution, diplomatic gifts, other incomes
- Current manpower is shown, not maximum
- In tech folder number of ducats invested to next level of technology is shown in brackets
- Morale is calculated from morale of all armies, and it is not simple constant of tech level and domestic settings etc
- Combat losses are written as attrition losses quite often (my personal opinion, regarding navy mostly)
- Disband losses calculation may be not fully correct
- Number of cities without fotresses are not counted in fortress folder
- Start cities are meant start european cities (like Lithuania, which has only 4 european provinces)
- Accuracy for number of loans between players is not checked. Number of bank loans at least is shown garanteed
- In brackets of wartax number of months shown for how much wartax will still be existed
- "Yes" for wartax means if it influenced on last month income
- In brackets of domestic settings start values are shown
- CoT string shows total sum of incomes, got by all countries from it for a year (not year revenue, like game shows)
- Month trade income is calculated by following way: current number of merchants in CoT is multiplied on income and devided on 12
- Refineries and goods manufactories, built in game at the same time, increase efficiency by 1% in sum, and not by number of built manufactories (the bug of game, may be solved by reload, not checked in 1.07)
- Base year income is calculated without following incomes: Peace, Events, Interests


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